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Does anyone have https://www.daz3d.com/dforce-classy-date-outfit-for-genesis-9 ? I am wondering if the top could be used with other skirts or pants without showing the strip of skin - it looks pretty high so I fear not.
I agree that looks really nice
I have had the misfortune of paying a fair bit of real money for an AI slop e-book about antique restoration through Amazon and I'm still sore about it, so am probably a bit over sensitive to such things. The book was 200+ pages and managed to impart fewer nuggets of information than I have read in a pamphlet I was not happy. Back on topic.. if one was not a native English speaker, and if you did get AI to write it for you, surely you'd use Google to translate it back to your native language & read that. This hasn't been done, otherwise, well, it wouldn't read like that. Why mention only two colours when there are fifteen? Surely the PA would know if they did the translation themselves and would correct it, and mentioning 15 colours as opposed to two would encourage sales, surely?
On the rare occasions whenever I reply to someone who is obviously not a native English speaker, say with one of my images in Rendo, I answer in English, copy that to Google translate, translate that into the language of the person I'm replying to. I then add that non-English response if, & only if, the English translation of the foreign text makes sense in Google Translate too. Basically, if the round robin translation makes sense, with any luck the translation makes sense, and I include the English version too, for those occasions when the translation makes no sense. I feel that is both courteous and tries to make up for my inadequate knowledge of languages other than English.
Regards,
Richard.
I didn't buy it because of that bare spot. At least not yet. While we are not freezing here, it is cold enough that the idea of exposing skin at that spot is 'chilling'. It is an interesting outfit though. I think I have some pants/skirts with high waistlines, but wouldn't you know I am in the middle of a backup of my content right now.
If you buy it, there is a chance you might find you have a high waisted skirt. I checked each skirt I have against Victoria 9 and I had 14 outfits which had a waistline that might meet up with the blouse. Some of them also had a short blouse/sweater the same length shown in the promos. It surprised me how many skirts and pants had low waists dropping an estimated 1 - 2 inches below the natural waistline, some much lower.
https://www.daz3d.com/dforce-hnc25-belted-skirt-outfits-for-genesis-9
https://www.daz3d.com/dforce-hnc-basic-jacket-outfit-for-genesis-81-females
https://www.daz3d.com/dforce-hnc24-casual-jacket-outfit-for-genesis-9
https://www.daz3d.com/dforce-hnc24-shawl-collar-suit-outfit-for-genesis-9
https://www.daz3d.com/dforce-su-summer-day-clothes-for-genesis-9-81-and-8-female
https://www.daz3d.com/dforce-elegant-office-outfit-for-genesis-9
https://www.daz3d.com/lantressa-outfit-for-genesis-9
https://www.daz3d.com/dforce-pulp-safari-outfit-for-genesis-9-and-8-female
https://www.daz3d.com/dforce-50s-daisy-outfit-for-genesis-9-and-8-female
https://www.daz3d.com/frontier-grace-outfit-and-props-for-genesis-9
https://www.daz3d.com/dforce-autumn-sunny-street-outfit-for-genesis-9
https://www.daz3d.com/dforce-librariancore-outfit-for-genesis-9
https://www.daz3d.com/dforce-florence-outfit-for-genesis-9-8-and-81
https://www.daz3d.com/dforce-brz-shirt-dress-for-genesis-9
https://www.daz3d.com/dforce-8-in-1-winter-fashion-wardrobe-collection
And this is before I looked for pants by themselves.
Richard I hope this helps you decide if the blouse is potentially useful. I also looked at the morphs, and while I am not an expert at reading the Read Me, it looks like there is something there. You might want to look at that.
On a separate note, I found a few of the 'skirts' that were coded as 'footwear', 'shirts', and 'pants'. Sigh. At least I was able to fix my files.
Mary
I found a G8.1F while I was pulling my promos for G9.
Thanks, I have all but three of those so I will probably get the outfit and give it a go.
Great. I am going to pick it up tomorrow when the price drops.
One of the reasons I like Sveva clothing is there's almost always a make longer morph on her shirts. Would so appreciate other PAs doing this.
I seem to have a bit of a sense of the ridiculous. The Military Tuk-Tuk just seems to have poked that. It's a marvelously ridiculous concept - imagine them swarming over a battleground against, say, the WW1 Mk-IV tank. One with little firepower, no armour, and very manoeuverable, the other with little visibility or maneuverability and lots of firepower and some armour.
Regards,
Richard.
I also appreciate that, while Sveva does make a lot of relatively skimpy outfits, they tend to be a lot more realistic in terms of design, fit, and draping than a lot of skimpwear, with most pieces having natural fabric options and looking like something that would be comfortble to wear around the house in real life as opposed to just trying to look sexy. I also really appreciate the synergy she has with her frequent collaborator Lilflame, as I'm often convinced to buy a Lilflame outfit just to use Sveva's textures, and it's normally pretty rare for that to happen with me.
Well the outfit is in my cart today. As a woman who appreciates separates that can mix-and-match with other items in my wardrobe throughout the year, I look for that in my 3D runtime too. It is one reason I buy from esha, outoftouch, and Aeon Soul to name just three of my most purchased.
I loaded the outfit on Victoria 9 and then started switching out skirts. Except for the dForce Pulp Safari Outfit skirt, so far the skirts have the same little gap the included skirt has. So I tried using Mesh Grabber to pull the blouse down to the top of the skirt edge. I didn't try to be finiky but it worked for a rough job. That might be the best solution in this case.
There was an outfit where the blouse was connected at top and bottom with a gap between in the front. That might be a solution for my issue I had with it. Nice outfit except for that.
Mary
https://www.daz3d.com/andre-for-genesis-9
Wondering who named this shorter guy Andre? Thanks for the chuckles. The only Andre I knew was "Andre the Giant".
(Think wrestling or The Princess Bride)
Wrong age for My Dinner with Andre or Andre Previn?
No wrong or right age. Just being a minority in a household of Wrestle Mania Fans.
Creating a morph to get a top longer is usually not too hard (at least with Blender: it's been a while since I used Mesh Grabber), but there is a caveat: as far as I can tell, a length morph will not adjust to a different body shape than the one used to create it.
As an example, I created such morph for the blazer from 'dForce Crop Blazer Outfit Outfit for Genesis 9' and created it on Genesis 9 Base. Sadly, once I dialed another shape, let's say Victoria 9, the blazer clipped through her waist
:
I didn't check if changing the smoothing modifier target to the skirt worked, and while it's likely possible to create morphs to change the width and depth of the top (I did try but wasnt successful), the solution I'm using is creating a corrective morph taking care of the difference between the base shape and the current one, with a controller property to automatically dial it when both the body morph and the lenght morph are active on the clothes. Here the result on Mira:
Back then, I thought it was because I did something wrong while creating the lenght morph, but the problem also happens with morphs created by PAs, so either it's a problem between a lot of chairs and keyboards, or it's not possible or hard to do. Maybe crosswind / barbult / Richard Haseltine know a super trick, but in the meantime, I'll continue to use the same approach (a controller to automatically dial the morph adjusting the lenght morph to a body shape).
The process of creating the controller property (and some of its pitfalls) is summarised, with a link to the video I watched to learn how to do it, in the wall of text of my last render: Morning stroll in New York.
There's actually a dwarf named Andres Leall who has millions of views for the dance routines he posts on TikTok https://www.tiktok.com/@andreslleall Of course, going by the classic descriptions, Andre looks more like a gnome (or a Halfling/hobbit, if we're going by fim versions) than a dwarf.
could also do what I do in real life with such tops, layer another one under it
or use a geoshell camisole on the character that covers the tummy
Thank you @Elor. I could also try taking it into Marvelous Designer I guess. I was just trying to find something quick to fix it in Daz Studio. @WendyLuvCatz has reminded me of one my frequent fixes. I am not making much sense right now, major headache.
Or a bodysuit with the top part hidden by an opacity map. Or a stylishly wide belt. As a photographer, filmaker, and tech theater major, I've had to deal a lot of last minute costume issues, but generally, as long as it looks good to the eye, you can get away with murder.
Also even more excellent suggestions! Thanks
New robot has appeared in the shop:
https://www.daz3d.com/bit-e-bot
In Details it is mentioned, that:
"the Bit-E Bots are perfect for sci-fi interiors, kids’ illustrations,
stylized animations, and lighthearted futuristic environments."
Anybody can confirm, that robots are fully rigged?
I would also appreciate knowing how large they are. As in are they tiny toys? Knee high? Waist high? ...
Sorry, this is far from a new release, but it's incredible VFM today: https://www.daz3d.com/alsace Been wanting it for ages.
Regards,
Richard
Maaate! THANKS!
Glad I've been useful at least once this week.
Regards,
Richard
They are rigged, you can pose the head, arms, legs, hands (body parts available depend on the model).
Here's a preview lineup of the 5 robots with the base G9 to give an idea of scale.
The "problem" as a whole is that the vertex deltas for a corrective fit (or an auto-generated fit) are based on the base shape and pose of the figure and clothing. If you pull part of the geometry away from its base position, then it still gets its shaping and posing instructions from the part of the mesh that it started next to. So if you have a character with a flat tummy but big breasts and try to use a morph that pulls a shirt up, then even though the bottom of the shirt is now over the chest, the vertices of the corrective morph for that character still take their shaping information from the waist of the figure, not the chest - and the end result is a baggy shirt around the collar and the shirt clipping through the breasts, because the way the style morph pulled the shirt up only adjusts its vertices based on the figure's normal shape.
It is possible to create corrective fits for every shaping morph, but it is an EXTREMELY intensive process to do; to be meaningfully effective, you have to generate hundreds of corrective fits for the clothing, then make a new version of that corrective fit for each of your style morphs and then load and link all of those correctives in.
I'm working my way through making those correctives for https://www.daz3d.com/morphs-for-everyday-2 in order to find out if it's actually practical to do this on the kind of scale necessary to be useful (and may eventually release that corrective set as a freebie), but even with a mostly scripted process that is capable of auto-generating, auto-importing and auto-linking all of those correctives, it's a slow process. It would be unthinkable to do without that toolkit - not only would it take forever, it would be extremely easy to make a huge number of errors loading and linking the morphs. (I'm very grateful to the person who helped me script the process).
It is also decidedly limited, because even with that work, it *still* will only work properly in the base pose, because the bone weights can't be updated, and it's outside the scope of what can be fixed with joint correctives. It'll provide a better starting point for dForce (rather than having to fade the entire morph in over the timeline), but it's only going to be a partial solution.
This is why vendors don't do it; it's in the middle of the Venn diagram of "extremely hard", "extremely tedious" and "only half a solution".
For a case like you're talking about though (considerably less complicated than moving fabric around many different breast shapes), it could really just be addressed by a few fairly simple fit adjustment sliders to loosen different parts of the waist... and indeed, this is what vendors tend to do instead. Or rely on smoothing to handle a bit a of clipping.
Thank you Leana, I will pick them up tomorrow.
Today I was able to get https://www.daz3d.com/tudor-hair-collection-for-genesis-9-and-8 as my item that was discounted to $9.19 with 5 tokens and https://www.daz3d.com/bare-minimum-poses-for-genesis-9 and yesterday's items. If you haven't looked at those poses, may I recommend you do? I was skeptical when I opened them up, but the poses matched up to a novel I am reading right now where the poses reflect the behavior or emotions of the characters in a weird manner. They are very well done.
Mary
I don't think I have a geoshell product covering such situation, but yeah, these are possible solutions of course
(I layered something under a dress by Lilflame in a recent render and then hide every un-needed polygons with a conditionnal graft)
You're welcome and I hope your headache will show itself out sooner than later.
I'm partial to conditional graft to hide all the un-needed geometry from the part supposedly sitting under another piece of clothing
In this case though, I wanted a longer blazer.
Thank you for the long explanation
I thought about doing universal morphs (and maybe distribute the result of that work), but I could not decide between doing one expanding the bottom part of the blazer or ones capable of changing its width or its depth.
The former was something I know how to do, but I'm not it would have been that universal because some characters will have wider waist or hip than other while being as slim as they are otherwise. Victoria 9 and Mira 9 provide such example: they are both slim women, but Mira as wider hip than Victoria.
The later would provide more flexibility, but I honestly wasn't sure how to create them, so in the end, I decided to use the simpler solution relative to my skill level and do a custom morph for Mira 9 and set up a controller to not have to care about it later.