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Yeah, CPU renders on either Sobol or Metropolis are usually fine. What I find *super* weird is that the S/p number seem to be irrelevant when moving from CPU to OpenCL renders. I was at over 3000S/p on OpenCL and everything was fuzzy... but CPU renders were somewhat usable even at 100-200S/p.
edit: I've also found that Metropolois sometimes screws up and leaves behind "boxes" in places it forgot to go back to and re-sample.
Interesting. I've never seen stranded boxes :/ I have noticed I get weird artefacts when rendering in more complex lighting scenarios with GPU.
Got no idea what those weird stray shadows are. The head metal surfaces on the robot should also be smooth. Instead they seem to have random displacments
Sobol also seems to blunt specular responses in some situations.
And then Iray looks beautiful in a fraction of the time (even if insanely over sampled). That said, know for a fact my 780ti cards are slower in Lux than the R270x I just pulled out on the weekend.
I think I found how to work GPU accelerated what seems to happen is when I load a scene and remove SSS render it starts up but when I load the saved scene with the removed SSS load it I get the error odd..
I'm not sure I follow.
Does the problem look something like this? You're taking out the sss in Reality > exporting to lux > rendering (no problem) > closing lux for whatever reason > loading scene back into lux (getting error).
Not sure what you mean by SSS renderer. Do you mean to Reality SSS presets that load whit characters?
I'm with you on that, Ram!
Glad I only paid $10 and some change on this. LOL
Not totally dissing the application but there is a learning curve rather than click and render. iRay is a bit like click and render, esp with all the render options packs released. I mean that weirdness with hidden objects rendering unless I turn them off in the set up panel but they ARE off in the DS Scene tab but cameras that do exist and are on and lights that do exist and are on not showing up so have to create new ones is a bit off putting.... just a tiny bit too fidgety for my tastes but I'm still curious so will probably continue to mess with it here and there.... LOTS better than the earlier versions of Reality I've messed with! lol
The strange thing is that I think Reality 4 *did* support DAZ->Reality hidden items properly. I was confused for the longest time as to why my renders weren't working...
Right now, I vastly prefer my R4.1 renders... but that it doesn't fit within my present workflow. Whether I want to re-tool my existing workflow to accomodate R4.1 -- or even test if Luxus with LuxRender 1.5 works better! -- is something I'll have to experiment with.
You can make an emissive surface just like in iray and 3DL ,,,right click the surface in the materials tab and select Change to light. On the lights tab there are a few presets to choose from.I use the alcohol gas flame perset a lot.
Hm. Perhaps you could help me with this: when I apply an image to a light source (like a mesh light or something), LuxRender likes to throw me an error saying that it only supports certain formats of imagemaps (then proceeds to list a bunch of them). Any insight into this error? I'd paste the exact error message but I'm not at my rig at the moment.
sure, I can try :) ,, what image format are you using and where are you putting it?
LOL harsh much XD I do agree though, if you can use Iray with a decent GPU then LuxRender and Reality don't look as appealing.
...hmm so no SSS after I spent so much time learning how to work with it.
Diminishing returns.
Is there anyone with an older i7 that doesn't have AVX rednered anything with R4.1 yet? I have an old Nehalem I7 (2 generations before Sandy Bridge which introduced AVX) but it does support SSE3.
...I can live with the render times in Iray CPU mode given the quality. For the types of scenes I do it is still faster and easier to set up than UE and shreds compared to the previous version of Reality/Lux
Thanks, I uninstalled it, and Studio opens fine now. The folks at the Help Center are looking into it.
I take scene xy load it in DS call Reality remove any SSS from skin select GPU boost fire it up and it goes. Save the scene as XY GPU so I know its SSSless. Load XY GPU runtime error crash upon attempting to fire it up with GPU boost. Scrap xy GPU boost, re load xy remove SSS again GPU boost render and it works again. Not sure if this was a found workaround or fluke..GPU boost is the fastest but there was some noise that was not clearing up wich made it hard to tell if it needed more time or artifacts. With a second genesis male character the skin looked like it had pock marks which I did not see in CPU boost...
Help! I am lost! I bought Luxus and Reality a long time ago but I never used them. Now I saw the new version of Reality. I went to see the product and it says "purchased"! The install maneger doesn't show any available updates... So... do I have to buy it again or or just download it manually or what? I'm totally lost here! :-)
Reality is only available through the manual download, not available through DIM according to the product library. Assuming you purchased it from DAZ, you should be able to do a search in your product library for Reality, and it will show you the versions you have (it automatically converted version 4 to 4.1 in my product library since I had purchaced 4 when it came out in 2014.)
SSE3 is no good you need SSSE3 or SSE4. I have a Phenom II and tgought I'd be out in the cold but thanks to SSE4 I'm getting a really impressive speed boost without AVX. Peopel with AVX must be over the moon. I bought the best Nvida card my old rig could take for iray, a boosted GTX750 and the speeds I get from that are comparable to the speed I get from CPU accelarated with boost from LuxRender. I find the LuxRender to be a better image however so obviously prefer it, oh and SSS works fine. I have found the GPU render to be increadably fast and for most situations I don't miss the SSS.
Overall I find the whole thing very easy to use and I understand what all the materials are doing and how to use them. I cannot say the same for iRay so I for one am a happy bunny. I haven't experianced any major problems except tryiong to get my GPU and CPU to run openCL at the same time.
Thanks! Found it! :-)
....so basically I do not get any speed bonus and am still stuck with glacial render times then.
Don't have 2,000$+ just laying around to build a new system. If I'm going to spend money and time on a building one, it better be as "current" as possible as well as a step up from what I now have..
I'll stick with Iray in CPU mode as it's faster.
Actually, it turns out that the warning didn't affect the render at all; it was just a warning message and it rendered just fine :D
Oh, and it seems like I had no SSS issues last night when I used OpenCL. Granted, I didn't have Boost on, but it rendered just fine without any issues. Surprisingly enough though, I had some weird issues when rendering with both CPU and GPU OpenCL at the same time: it would allocate over 10GB in memory and my GPU load would stay at zero despite my S/s being increased and number of threads turning to two. At any rate, I didn't see much of a difference using GPU only OpenCL as compared to CPU+GPU -- it was still neckbreakingly fast given the relatively low-light scene.
Strange but not the worse problem to have. I still cannot run GPU but as described with the conditions above am able to run GPU boost... My tower is ready fro pick up with a brand new GTX980 I pick it up on the weekend..
Sorry about not replying sooner, I have been travelling so I only have internet access occasionally.
What I have been doing is manually changing the line every time. It sounds like a pain, but I just got into the habit of it.
There is an "export only" check box next to the render button. I hit that, then right click on the Luxrender text file and modify it with Notepad++. NP++ remembers the change, so most times it goes directly to that line and the change pops up in a drop down.
I have a short cut to Luxrender on my desktop that I click. Open file, point it to the text file.
Not an ideal solution, but it works.
Any idea why does reality have a problem with finding some texture maps?
Getting this error quite often:
Error hashing file 'C:/Users/Public/............
[2015-09-26 18:53:11 Error: 3] Unable to open image file
So the objects in my scene are ending up being textureless. They render fine in Iray of course.
It is not a matter of not finding the texture but generally the texture type will not be excepted by Lux. Does not have anything to do with reality. I have that problem with certain tiff files in the past.
My image files are all .png
Is that one of the problematic formats?
Tried to get an idea of what Realityn4.1 is good for out of this thread (wow so much techi talk, I would lie if I said I understood half of that). SO If my grafic card is too weak for a half way decent Iray use, will reality4.1 be a suitable way of getting renders of a similar stile or will my system fail at that as well? I should probably add that I never have used any other renderer besides 3dlight an my tiny steps at Iray.
I find very annoying those fireflies. I did a test with iray of the same scene and not filled with so much noise . Really very troublesome 10 passes and not deleted. Anyone have any suggestions? I detect that is a light that does not directly reach a glossy surface.
each light has a power button on it in the light group tab in lux.It's the small circle icon with the line through the top of it.Turn off each one until the fireflies go away.Then you will know what light is doing it.Turn that light back on and adjust the slider up or down until they go away.Try this and see if that helps,,it's what I do to find "noisy" lights.Reflective and transparent surfaces can cause them as well,,but adjusting the lights should make them go away.It may take more than 10 samples to clear up :)