Show Us Your Iray Renders. Part IV

15354565859100

Comments

  • StevieCStevieC Posts: 70
    edited August 2015

    Haven't been here in a while.....got a hold of Scott 6, and tested him out....couldn't post the entire picture, due possible violations regarding certain nudity policies, so here is a cropped version......used HDRI for lighting, and applied Javier Michael's iRay skin shaders.....

     

    Image removed for nudity. Please see this thread for info: http://www.daz3d.com/forums/discussion/3279/acceptable-ways-of-handling-nudity
    Post edited by fixmypcmike on
  • IvyIvy Posts: 7,165
    DustRider said:

    Another attempt at dramatic lighting in Iray, and of course working with shaders - If your interested you can get more info on the render in my gallery here: http://www.daz3d.com/gallery/#images/84140

     

    very nice render

  • IvyIvy Posts: 7,165
    Fishtales said:

    A 'Bob Ross' moment.

    This just happened, it wasn't intentional but I thought it came out pretty good smiley

    Click on image for full size.

    very cool effect

  • IvyIvy Posts: 7,165
    DustRider said:

    Just playing around with an old V4/G4 character in Iray. I kinda liked the results so I thought I would share it.

    Aww she cute :

  • IvyIvy Posts: 7,165

    I have been playing around with emissive iRay textures to see how they perform as softboxes in portrait work. I have to say I find it a lot easier than using the built in lights, and you can produce some really subtle effects.

    This one has a single light interior HDRI for the main lighting and a couple of 'softboxes' made out of primitives for the rest of the lighting and reflections. The figure is Eva 7 and the skin texture is FWSA Frida HD (currently 30% off at the store) which has its own custom SSS texturemap and produces some beautiful translucency.

     

    really pretty portrait

  • StevieCStevieC Posts: 70
    edited August 2015

    OK, let's try this again.....Testing out Scott 6 in iRay....used only an HDRI for light source, applied JM Humman Shader for iRay to the default skin surfaces. I quite like the default skin textures on this Character, but not the Jeremy, Garen, or Dusy Characters, they look too Toonish for my taste.....Daz Genitals need some improving too. Will try Ulf  or AdzHiroGens next time.....highly cropped version, due to Nudity poliies on this site......sorry for the last violation....

    Scott 6 test_cropped2.jpg
    408 x 557 - 90K
    Post edited by StevieC on
  • Oso3DOso3D Posts: 15,110

    An idea that's been knocking around in my head.

    Patty Hat, Bot for Genesis, Wooden floorboards on most of it, toy piano, exo (Creature Creator) and a bunch of tweaking.

     

    Wooden bot.jpg
    2000 x 2000 - 2M
  • The Blurst of TimesThe Blurst of Times Posts: 2,410
    edited August 2015

    Because I didn't want to bore people at another site I post pictures at...

    Karen 7 + Massive Morphs (not dialed in 100%), Jake Hair for G2M (surfaces converted to uber shader + some metallicity), sci-fi firearm converted (including a wooden foregrip to make it look more Soviet), New Adventures Continue bodysuit. A good chunk of texture work on the outfit... recoloring, removing pieces I didn't like, changing the badge to the hammer & sickle.

    Единый, могучий Советский Союз!

    Единый, могучий Советский Союз 3a.jpg
    1800 x 1957 - 495K
    Post edited by The Blurst of Times on
  • kyoto kidkyoto kid Posts: 42,234

    ...welcome.

    I've been doing that here for almost 8 years now.

  • kyoto kidkyoto kid Posts: 42,234

    ...well, finally got the lighting and tone mapping issues worked out, silly me, as I used to do available light photography with real 400 speed film decades ago and reading all the suggestions a lot of it finally came back to me. Seems I was still in a 3DL "thought mode". Thank you all for the help.

    So I added the characters back in and a few remaining elements, ran a few small tests, then set everything up for an overnight proof render.  When I woke up this morning it had finished and looked pretty darn good When I tried to save it, I discovered the my trackball and mouse wasn't working and the keyboard was locked out as well.  I then looked at the time in the lower corner and showed "05:34" -  I woke up at 07:30.  Apparently the system froze up for some unexplaned reason after the render completed.  So had to force a restart losing the rendered image (thankfully I saved the scene before rendering). Checked what I could and things seemed OK so I did a full routine shutdown as I have been running it for a couple days straight (currently on the notebook which seems to be working OK again).

    System diagnostics and the Windows Event Viewer showed nothing that I could interpret which might have been the cause and I was somewhat surprised it didn't go "blusecreen". Last night before launching the render process, I shut down both Firefox and Daz to clear the buffers (as the system was beginning to run a bit sluggish) and then restarted Daz to run the render. One thing I noticed was after closing Firefox and Daz both languished in memory for quite a while before disappearing from the processes list. With Daz, this has been the case several times recently which I find a bit odd as before it would normally clear from memory almost instantly, even after a big render job or an extended session.  Not sure why this is occurring as I've been using the latest version of 4.8 for some time now.

    Anyway will try another render tonight and hopefully have something to post.

  • FishtalesFishtales Posts: 6,228

    Good to know it is all coming together. I have just re-calibrated my monitor and notice that a few of the latest images, most of the ones on lighting posted here unfortunately, are all very dark, darker than they looked on my screen sad I checked my previous renders and my photographs and they are all looking fine. looks like I will have to go back and do the renders over again and see how they look now surprise I had a feeling my screen was wrong after the forum change as I was getting blinded by all the white and turned the brightness down, now I can see the consequences of doing that. I will just have to put up with the brightness or all my images will end up dark.

  • KK, if you haven't started DS again yet check C:\Users\You\AppData\Roaming\DAZ 3D\Studio4\Temp\Render - your image may still be there.

  • kyoto kidkyoto kid Posts: 42,234
    edited September 2015

    ...unfortunately, I already did just to make sure the scene file itself wasn't corrupted.  That happened to me before when I had a system crash. Having to re-render the scene is nothing in comparison to having to set it all up from scratch again.

    The last time this occurred was with the scene of the two girls at the bus stop. Took me about a week to rebuild it and get it right again.

    Post edited by kyoto kid on
  • FishtalesFishtales Posts: 6,228
    edited September 2015

    New render. The only light is from the fire and an HDRI on the dome turned way down low, Intensity at 0.0050 and map at 6.

    Late Night Drinkers

    Click on image for full size

    campfire-drinkers-i-001.jpg
    1280 x 960 - 788K
    Post edited by Fishtales on
  • TaozTaoz Posts: 10,308
    kyoto kid said:

    ...unfortunately, I already did just to make sure the scene file itself wasn't corrupted.  That happened to me before when I had a system crash. Having to re-render the scene is nothing in comparison to having to set it all up from scratch again.

    The last time this occurred was with the scene of the two girls at the bus stop. Took me about a week to rebuild it and get it right again.

    I can recommend this program, it will automatically back up your project files whenever they are changed. It has multiple undo you can revert to any version (save) of your project you want.

    http://www.ajcsoft.com/active-backup.htm

     

  • RAMWolffRAMWolff Posts: 10,374

    The emissive from the fire is quite nice. 

  • Oso3DOso3D Posts: 15,110

    I'm a huge fan of scenes lit by emissive fires, dim floor lighting, candles, and similar. Lots of mooood.

  • Oso3DOso3D Posts: 15,110

    Or ship lights... (ok, I used a little headlamp here)

     

    I love the way textures can bring objects to life. This is a 'without texture/with texture' example. The ship is from a free ship kit from Sharecg. The sphere in front and exhaust was all me, though the general metal texture maps were included in the kit (with adjustments to bring it to Iray). Finally, carefully applied bloom to get the effects right.

     

     

    Schiffsbaukasten naked.jpg
    2000 x 1236 - 381K
    Schiffsbaukasten.jpg
    2000 x 1236 - 757K
  • kyoto kidkyoto kid Posts: 42,234
    edited September 2015
    Fishtales said:

    New render. The only light is from the fire and an HDRI on the dome turned way down low, Intensity at 0.0050 and map at 6.

    Late Night Drinkers

    Click on image for full size

    ..ahh the Campfire Freeebie. Looks great.  Played with it myself as well. After a couple tries figured out how to make the flames glow properly..

    Post edited by kyoto kid on
  • EsemwyEsemwy Posts: 578
    edited September 2015

    This one's still a WIP, and may remain so. I let the render run for 24 hours. It may be overwhelming my GTX 980 and falling back to CPU. It looks OK, but it never did reach more than a couple percent "converged."

    The Bell Jar

    I ended up rendering to separate canvases for "beauty" and depth and doing lens-blur/tone-mapping in Photoshop. This was in an attempt to save on DOF calculations during render. Didn't really seem to help.

    bell-jar.jpg
    1545 x 2500 - 898K
    Post edited by Esemwy on
  • Looks good imho

  • EsemwyEsemwy Posts: 578

    Looks good imho

    Thanks. It looks "complete" to me as well. The indeterminite render time is still a mystery, though. And, of course, I know where all the "bugs" are in it.

  • That's absolutely gorgeous. Did you use an HDRi for the lighting? I've been wanting to do something like that, but I can never get the "light shining through windows" to work properly.

  • Oso3DOso3D Posts: 15,110

    I've found convergence to be mostly magical formula and shamanic dances.

    I've had 90+% convergence and lots of noise, and 1% convergence look night perfect. Whatever. ;)

     

  • Esemwy said:

    This one's still a WIP, and may remain so. I let the render run for 24 hours. It may be overwhelming my GTX 980 and falling back to CPU. It looks OK, but it never did reach more than a couple percent "converged."

     

    Oh My! Thats wonderful! It almost seemed to jump out of the monitor.
    I dont often comment on renders here, but I have to say I think this is outstanding!
    Vinny

  • Just spent some time converting one of my old characters over to iRay, and decided to make her into a figurine with a base. The figure started out as Aiko 6 and is outfitted with a whole heap of stuff from V4 upwards, the base I imported in from Cinema 4D...

    She is one of 5 I have built, so if I get some time I might convert the rest and get a nice set. The others can be seen here: https://www.renderosity.com/mod/gallery/theyre-back-/2587767/

     

    Steampunk-Figurine.jpg
    960 x 1280 - 701K
  • OstadanOstadan Posts: 1,130

    One of my favourite sets from some years back was Le Cloitre de Lumiere.  A quick render shows that it auto-converts to look splendid in Iray as well.

    cloitre.png
    600 x 600 - 507K
  • ToborTobor Posts: 2,300
    Esemwy said:

    I ended up rendering to separate canvases for "beauty" and depth and doing lens-blur/tone-mapping in Photoshop. This was in an attempt to save on DOF calculations during render. Didn't really seem to help.

    What happens if you override the max path length setting from -1 ("infinite") to maybe 4 or 5? With a lot of reflections, the pixels for some scene elements may never meet the convergence threshold (which we don't seem to have control over -- wish we did... unless that's what Rendering Quality does in some arcane way), because they'll change with each bounce.

    Also, since your light is coming in through windows, this is where the Architectural Sampler is supposed to help. More help would come from light portals, but D|S doesn't yet support it.

    As the others have said, very nice render. Now to do it only with your own MDL materials! wink

  • ToborTobor Posts: 2,300

    Just spent some time converting one of my old characters over to iRay, and decided to make her into a figurine with a base.

    Very cool! Suitable for framing. 

  • IkyotoIkyoto Posts: 1,159

    100% IRAY, no postwork

    snark.jpg
    966 x 621 - 104K
This discussion has been closed.