Show Us Your Iray Renders. Part IV

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Comments

  • IvyIvy Posts: 7,165
    edited August 2015

    I was playing round with different light shaders  for Iray. and a couple of these test renders actually came out very well. so I thought i share them.  it took about a hour & a half to render because of all the trees I used Andrey Pestryakov   Forest winter and applied Uber Iray shaders to the complete set up of the forest and the snow flakes . So with nothing further to due. These are a couple of Iray renders of the character Elsa from the Disney movie Frozen.   rendered in Daz Studio 4.8 full GPU rendered - No post work

    Post edited by Ivy on
  • HoppittyHoppitty Posts: 475

    Some Star Wars fan-art...mostly made to play with emitters. Lightsabers were my mortal enemy in 3delight, I just can't make them look good; I'm happy with the results here. I'm less happy with my color choices on the droid...

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  • Robert FreiseRobert Freise Posts: 4,574
    edited August 2015

    nice work

    Post edited by Robert Freise on
  • Kharma said:

    @ cesariuss_fa7fad02bd

    That  render took almost 45 minutes on my laptop which has 8mg ram and an Nvidia GT650 4MG video card, Being the impatient person I am I hate waiting for anything lol, but the bigger computer is for more than just Daz Studio, in  the meantime your suggestions for faster renders will help :)  I really like the work you did on the bodybuilder and the girl on the beach...amazing!

    Thank you for the detailed info on settings,  I am not sure exactly how to reduce the texture sizes but will play with that later today.  I am also going to set up that render again with the settings you provided and see how that helps along with suggestions others made,  thank you all for taking time to offer suggestions :)

    Youre welcome, to reduce texture size and increasing specmaps brightness if you don´t have photoshop, Paintshop pro of other photoediting software you can free download The Gimp http://www.gimp.org/downloads/ just load the image and search in the menus for something like "resize image" and input the new value you want, in the contrast/brightness options youll find some tool to increase image brigthness.

    Textures are located in C:\Users\Public\Documents\My DAZ 3D Library\Runtime\Textures search for your character or vendor name, thats the folder where your textures are stored. Usually bump textures are the texture with a light  grey colour ending with BUMP attached at the end of the nameor "B" and the specmaps uses to haves an "S" at the end of the name and use to be the  texture with a darker black-grey color.

    Any doubts feel free to ask :)

  • mrmorph said:
    mrmorph said:

    I just bought Victoria 7 and the Pro Bundle, couldn't wait to get started.

    Here's what I came up with.

    Cool, If you stroke in postwork some smoothing brush over those back strands I think it could turn out still more realistic.

    Thanks for your comments :)

    Yep a bit of touching up on this one would be an idea :)

    BTW, I only just bought those HDRI lights I used in the other one - they are quicker, I love the results.

    Your renders are impressive, I especially like the beach one, a nice effect with the light.

     

    Thank you very much!!, I hope to see more of your work, your V7 character looks promising. :)

     

  • EveniosEvenios Posts: 119
    edited August 2015

     

    Removed lighting from the default scene (explorers den) just used default HDRI dome and adjusted exposure settings a bit and then added the bella figure ;-) impressed with the results. i tried a simular setup with luxrender and this completed in much faster time about 40 mins!

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    Post edited by Evenios on
  • EveniosEvenios Posts: 119
    Nyghtfall said:

    Title: "Baby Steps"

    One of my biggest weaknesses as an artist - and one of my biggest sources of frustration - is finding a workflow I'm comfortable with, and mastering it. I keep switching from one program to the other and back again, and have yet to develop a technique that defines me. Another problem I have is trying to learn too much at once, and then cramming it all into one project. Other artists have told me the same, and I agree. If I'm going to grow and develop my skills, I need to eliminate those flaws. I don't ever want to find myself quitting this wonderful hobby again, over something I could've prevented if I wasn't so hell-bent on striving for perfection. I enjoy the creative process too much.

    Nice! i need to do that myself in getting used to working with materials as im kinda pretty new to rendering and such ;-).

  • TJohnTJohn Posts: 11,339
    edited August 2015
    Kharma said:

    @ cesariuss_fa7fad02bd

    That  render took almost 45 minutes on my laptop which has 8mg ram and an Nvidia GT650 4MG video card, Being the impatient person I am I hate waiting for anything lol, but the bigger computer is for more than just Daz Studio, in  the meantime your suggestions for faster renders will help :)  I really like the work you did on the bodybuilder and the girl on the beach...amazing!

    Thank you for the detailed info on settings,  I am not sure exactly how to reduce the texture sizes but will play with that later today.  I am also going to set up that render again with the settings you provided and see how that helps along with suggestions others made,  thank you all for taking time to offer suggestions :)

    Youre welcome, to reduce texture size and increasing specmaps brightness if you don´t have photoshop, Paintshop pro of other photoediting software you can free download The Gimp http://www.gimp.org/downloads/ just load the image and search in the menus for something like "resize image" and input the new value you want, in the contrast/brightness options youll find some tool to increase image brigthness.

    Textures are located in C:\Users\Public\Documents\My DAZ 3D Library\Runtime\Textures search for your character or vendor name, thats the folder where your textures are stored. Usually bump textures are the texture with a light  grey colour ending with BUMP attached at the end of the nameor "B" and the specmaps uses to haves an "S" at the end of the name and use to be the  texture with a darker black-grey color.

    Any doubts feel free to ask :)

    I would caution everyone who wants to try this to save each downsized file under a new filename so as to not overwrite the original larger file.

     

    Post edited by TJohn on
  • Evenios said:

     

    Removed lighting from the default scene (explorers den) just used default HDRI dome and adjusted exposure settings a bit and then added the bella figure ;-) impressed with the results. i tried a simular setup with luxrender and this completed in much faster time about 40 mins!

    That looks excellent - the kind of thing if I hadn't been told would have me looking more than once. Splendid :)

  • Oso3DOso3D Posts: 15,085

    Friend's alien idea, sketching it out.

     

     

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  • Arnold CArnold C Posts: 740
    Ivy said:

    These are a couple of Iray renders of the character Elsa from the Disney movie Frozen.   rendered in Daz Studio 4.8 full GPU rendered - No post work

    That title came to mind even before I read the description. Nice work!

    Should I be concerned, that even at my advanced age I get the title of that kind of movie in almost no-time? blush

    But Tangled was waaaaaay better! Oh my... laugh

    Hoppitty said:

    Some Star Wars fan-art...mostly made to play with emitters. Lightsabers were my mortal enemy in 3delight, I just can't make them look good; I'm happy with the results here. I'm less happy with my color choices on the droid...

    Cool one. Darth Lilith and Victoria Skywalker? (or Vicki-Wan Kenobi?). "No! I'am your... errr... mother." smiley Hard to say, is it glossy black and somewhat pink on the astromech? Puts in some "Pop-Art" into that. And with J.J. Abrams now at the helm, I'd expect to anything being allowed. If busting up a main world of the canon would be okay... wink

     I've read somewhere, that applying some bloom filter to the render will make the sabers even look more "realistical".

    May the Force be with you... always.

  • D.RobinsonD.Robinson Posts: 283
    icecrmn said:

    Here's a fun render I did last night

    Thats great your girl is better than mine but that Freebie bike looks great with all mat zones switched to comparable Iray shaders. Like this one i did a while back. Even all the lights are emissve

    Daniel

    Oooops! That wheels again.... someone has to do something with that grey, flat and unrealistic  wheels. Could you be so kind to tell me where can I get that freebie to see if i'm able to fix that

    It was in the daz freebies section of the store not too long ago but its not there now. Problem with those tires is they have no texture, bump or displacment maps. It was this one....http://www.daz3d.com/steam-bike-pro

    For those of us who are just starting out we have no way of understanding even how to texture such things we just work with what we have.

  • fixmypcmikefixmypcmike Posts: 19,689

    And this is my final result. That looks like a real pro bodybuilder. What you do think about?

    The waist seems unrealistically small to me.

  • IvyIvy Posts: 7,165
    Arnold C. said:
    Ivy said:

    These are a couple of Iray renders of the character Elsa from the Disney movie Frozen.   rendered in Daz Studio 4.8 full GPU rendered - No post work

    That title came to mind even before I read the description. Nice work!

    Should I be concerned, that even at my advanced age I get the title of that kind of movie in almost no-time? blush

    But Tangled was waaaaaay better! Oh my... laugh

     

    Thank you Arnold C, I'm with you. I can recognize  Animation Characters with out reading the descriptions before a movie star..lol . I guess that makes us Disney Nerds ha ha . I have plans on releasing more  Disney Characters in the near future. Tangle is one of my favorite movies, though finding a hair model to duplicate Rapunzel hair might prove to be difficult..lol  . I think I going to give Wall-E & Eva a try next :)

     

  • mjc1016mjc1016 Posts: 15,001

    And this is my final result. That looks like a real pro bodybuilder. What you do think about?

    The waist seems unrealistically small to me.

    Steroids...

  • Twilight76Twilight76 Posts: 318
    edited August 2015

    And another but with more Clothing :)

    My Last was to much for the TOS of the Gallerie :(
     

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    Post edited by Twilight76 on
  • kyoto kidkyoto kid Posts: 41,857
    Ivy said:
    Arnold C. said:
    Ivy said:

    These are a couple of Iray renders of the character Elsa from the Disney movie Frozen.   rendered in Daz Studio 4.8 full GPU rendered - No post work

    That title came to mind even before I read the description. Nice work!

    Should I be concerned, that even at my advanced age I get the title of that kind of movie in almost no-time? blush

    But Tangled was waaaaaay better! Oh my... laugh

     

    Thank you Arnold C, I'm with you. I can recognize  Animation Characters with out reading the descriptions before a movie star..lol . I guess that makes us Disney Nerds ha ha . I have plans on releasing more  Disney Characters in the near future. Tangle is one of my favorite movies, though finding a hair model to duplicate Rapunzel hair might prove to be difficult..lol  . I think I going to give Wall-E & Eva a try next :)

     

    ...I'm still trying to work out Merida's hair in Garibaldi.  Sadly it would probably melt my system down if I tried to render it in Iray as it would have to be imported as a .obj.

  • Evenios said:

    Great results! It looks pretty real

    Removed lighting from the default scene (explorers den) just used default HDRI dome and adjusted exposure settings a bit and then added the bella figure ;-) impressed with the results. i tried a simular setup with luxrender and this completed in much faster time about 40 mins!

     

  • And this is my final result. That looks like a real pro bodybuilder. What you do think about?

    The waist seems unrealistically small to me.

  • edited August 2015
    Tjohn said:
    Kharma said:

    @ cesariuss_fa7fad02bd

    That  render took almost 45 minutes on my laptop which has 8mg ram and an Nvidia GT650 4MG video card, Being the impatient person I am I hate waiting for anything lol, but the bigger computer is for more than just Daz Studio, in  the meantime your suggestions for faster renders will help :)  I really like the work you did on the bodybuilder and the girl on the beach...amazing!

    Thank you for the detailed info on settings,  I am not sure exactly how to reduce the texture sizes but will play with that later today.  I am also going to set up that render again with the settings you provided and see how that helps along with suggestions others made,  thank you all for taking time to offer suggestions :)

    Youre welcome, to reduce texture size and increasing specmaps brightness if you don´t have photoshop, Paintshop pro of other photoediting software you can free download The Gimp http://www.gimp.org/downloads/ just load the image and search in the menus for something like "resize image" and input the new value you want, in the contrast/brightness options youll find some tool to increase image brigthness.

    Textures are located in C:\Users\Public\Documents\My DAZ 3D Library\Runtime\Textures search for your character or vendor name, thats the folder where your textures are stored. Usually bump textures are the texture with a light  grey colour ending with BUMP attached at the end of the nameor "B" and the specmaps uses to haves an "S" at the end of the name and use to be the  texture with a darker black-grey color.

    Any doubts feel free to ask :)

    I would caution everyone who wants to try this to save each downsized file under a new filename so as to not overwrite the original larger file.

     

    Not bad advice, but I still think that those humungous 4000pix textures are only necessary if are going to do a strong closeup or a 10000 pix res render for profesional purposes.

    Post edited by cesariuss_fa7fad02bd on
  • And another but with more Clothing :)

    My Last was to much for the TOS of the Gallerie :(
     

    IT looks quite realistic except for the shape, the problem its no matter how good you setup your shaders and lightning. If you use fantasy, cartoonish shaped figures you screw up the final realistic result, If you take a look at the CGsociety forums, pros from there always renders womans with some subtle phisicall flaws

  • First post, but I've been here for many years.

    Lots of fantastic art. Of the latest I especially like the bodybuilder and Evenios "explorers den".

    One of my ambitions when I (try to) do my "art" is to get it both real and unreal at the same time. Some kind of mix between believable characters in fantasy/scifi situations or a fantasy character in a real environment. Sadly, I'm never satisfied and most of the time (every time) I put the result in a folder deep down on my disk, never to be seen by anyone again. But I do understand that in order to improve, input from others is essential. That's why I finally decided to come out from my hiding and show some of my work. Is there any hope or should I go cultivating flowers in pots instead? I have my helmet and seatbelt on...

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  • edited August 2015
    3Digit said:

    First post, but I've been here for many years.

    Lots of fantastic art. Of the latest I especially like the bodybuilder and Evenios "explorers den".

    One of my ambitions when I (try to) do my "art" is to get it both real and unreal at the same time. Some kind of mix between believable characters in fantasy/scifi situations or a fantasy character in a real environment. Sadly, I'm never satisfied and most of the time (every time) I put the result in a folder deep down on my disk, never to be seen by anyone again. But I do understand that in order to improve, input from others is essential. That's why I finally decided to come out from my hiding and show some of my work. Is there any hope or should I go cultivating flowers in pots instead? I have my helmet and seatbelt on...

    Nice works, the only thing you culd do to improve that images its to add some DOF on the hand of the first one, just stroke some blurring brush win photoshop, and for the other maybe a stronger skin sheen.

    Post edited by cesariuss_fa7fad02bd on
  • IceCrMnIceCrMn Posts: 2,319
    3Digit said:

    First post, but I've been here for many years.

    Lots of fantastic art. Of the latest I especially like the bodybuilder and Evenios "explorers den".

    One of my ambitions when I (try to) do my "art" is to get it both real and unreal at the same time. Some kind of mix between believable characters in fantasy/scifi situations or a fantasy character in a real environment. Sadly, I'm never satisfied and most of the time (every time) I put the result in a folder deep down on my disk, never to be seen by anyone again. But I do understand that in order to improve, input from others is essential. That's why I finally decided to come out from my hiding and show some of my work. Is there any hope or should I go cultivating flowers in pots instead? I have my helmet and seatbelt on...

    I think your renders are pretty good.I like the one of the girl sitting in the lawn chair.I actually have one of those in my drive way that I sit in after I get home from work :) ...

    Great renders and Welcome to the forums.

  • IceCrMnIceCrMn Posts: 2,319

    I did another biker girl last nite.This one took 15 hours to render.

    btw,,it's not easy to get a photo taken outside in harsh sunlight when everything is white.Wedding photographers make it look easy.

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  • Oso3DOso3D Posts: 15,085

    3Digit: Really nice renders, and very nicely done characters.

     

     

  • edited August 2015

    Some educational renders...

     

    This comparisons are not intended for those ones who limits to load a figure, add some clothing or props, load factory default shaders and thats all.

    This goes fort hose ones  who don´t get satisfied at first render and wants to improve their renders at maximum possible using this great Iray engine which allows with just some work to get in a short time photorrealistic results which some time ago where just a dream.

     

    Now, lets go ahead.

     

    This is what you get when loading Victoria 7 and you apllie the default Iray mats for her.

     

    A dull, faded skin with absolutely no sheen brightness it doesn´t look very real and don´t pick too much attention from the eye.

     

    Ok.- Now lets do as follows: Lets change all skin mat base mixing from PBR metallicity/roughness to PBR specular/glossiness. I read some tutorials disadvacing that, but my experience and as you are about to see, tells the opposite.

    After changing mixing mode I played with all glossines parameters till getting a subtle highlight coming from below the skin, thats called sheen and now the skin looks more interesting, realistic and alive, All skins need those highlights to look more realistic.

    And now lets play a little with the top coat parametes, as default comes in reflective mode, I tried severalcombinations with reflective and fresnelmode and I didnt get noticeable changes.

    But when i put in weighted mode things changed drastically. I set up cot glossines to 95 to get a closed highlight and reduced top coat weight to 33 to not get very intense white color on the higlight, the result its a wet, oiled skin look, with a highlight that comes from above the skin layer.

     

    So in my opinion, using the specular/glossy mode without touching the coat parameters are cool for rendering normal skins and the coat option is usefull to render wet or oiled skins, a figure wich is in a beach with a coat of tanning oil or coming out from the water, or taking a bath, etc.

     

    This was an advice from your faithfull friend Cesariuss, hope you found it usefull. :)

     

    Post edited by cesariuss_fa7fad02bd on
  • IvyIvy Posts: 7,165
    edited August 2015

    Well after some work and a little tutoring from my friend at Disney Studios  helping me understand how Nvidia  works  and how to apply it to IDL light sources and Sub-Division Mesh
    I was able to come up with some rather decent 1080 HD renders of Wall-e
    the characters are free from Drakke. http://drakelot3d.com/site/index.php/freebies/item/49-drakelot-lunch-box and the HDRi  back grounds I created myself out of some old  Free promo stock from Pixar  at Disney Interactive ( the licensees are no commercial use only) Accept for the ones I used  The Junk Alley model in
    The Light sources  I made myself,  it is a combination of  IDL, and NVDIA SubD light mesh  with the shadows set at High Scale. and I then lighten  & changed the shadow colors to light gray.    and the render quality set to 100%
    I applied the Uber Iray base shaders to the characters.
    I then shut off the head lamp within daz studio and added a extra IDL Back light  and used the Iray SS-Sun Settings  located in the Render setting  when set to Iray rendering.  this I had to play with for a while to get right,

    This was rendered completely with my  Dual GTX 980 nvidia graphic cards running SLI  no cpu used at all.  no post work,  the render times varied from 11 minutes to 19 minutes   I also took some captures during the rendering  process to show that Disney quality  rendering can be done with Daz Studio.

    Thanks to my friend Christopher Vacher who took the time to explain all this last night to me.  I now have a much better understanding how to create Disney/Pixar quality  Iray rendering.  which I am going to start applying these skills to my own  Animations.   starting with my next Karate Girl Adventures series
     I hope you enjoy them. I will try more renders copying Disney movie characters .

    Thank you for taking a look . Free for Non-Commercial use only . Click Best viewedl full size  for 1080 hd details

    Screen Capture

    Screen Capture

    screen capture

    Post edited by Ivy on
  • icecrmn said:

    I did another biker girl last nite.This one took 15 hours to render.

    btw,,it's not easy to get a photo taken outside in harsh sunlight when everything is white.Wedding photographers make it look easy.

    15 hours???? Man, are you sure did you not use Luxrender by mistake?. The render its impressive, anyway.

    Now, seroiusly, you mean that you personally photoshoot the enviroment. Its used as a plain backdrop or its converted to an HDRI enviroment?

  • Ivy said:

    Well after some work and a little tutoring from my friend at Disney Studios  helping me understand how Nvidia  works  and how to apply it to IDL light sources and Sub-Division Mesh
    I was able to come up with some rather decent 1080 HD renders of Wall-e
    the characters are free from Drakke. http://drakelot3d.com/site/index.php/freebies/item/49-drakelot-lunch-box and the HDRi  back grounds I created myself out of some old  Free promo stock from Pixar  at Disney Interactive ( the licensees are no commercial use only) Accept for the ones I used  The Junk Alley model in
    The Light sources  I made myself,  it is a combination of  IDL, and NVDIA SubD light mesh  with the shadows set at High Scale. and I then lighten  & changed the shadow colors to light gray.    and the render quality set to 100%
    I applied the Uber Iray base shaders to the characters.
    I then shut off the head lamp within daz studio and added a extra IDL Back light  and used the Iray SS-Sun Settings  located in the Render setting  when set to Iray rendering.  this I had to play with for a while to get right,

    This was rendered completely with my  Dual GTX 980 nvidia graphic cards running SLI  no cpu used at all.  no post work,  the render times varied from 11 minutes to 19 minutes   I also took some captures during the rendering  process to show that Disney quality  rendering can be done with Daz Studio.

    Thanks to my friend Christopher Vacher who took the time to explain all this last night to me.  I now have a much better understanding how to create Disney/Pixar quality  Iray rendering.  which I am going to start applying these skills to my own  Animations.   starting with my next Karate Girl Adventures series
     I hope you enjoy them. I will try more renders copying Disney movie characters .

    Thank you for taking a look . Free for Non-Commercial use only . Click Best viewedl full size  for 1080 hd details

    Screen Capture

    Screen Capture

    screen capture

    Cool and funny nice work. Ivy. It looks really professional as it was a real film.

This discussion has been closed.