Show Us Your Iray Renders. Part IV
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Here is one of my recent Iray renders i have been experimenting with water stuff as well as Dynamic clothing.
Daniel
Thats great your girl is better than mine but that Freebie bike looks great with all mat zones switched to comparable Iray shaders. Like this one i did a while back. Even all the lights are emissve
Daniel
...indeed, she makes a lot of nice "everyday" and historical clothing. If you have the fabricator and various texture add ons, you can created some nice combinations. I've even done some mix & match setups as well.
I just bought Victoria 7 and the Pro Bundle, couldn't wait to get started.
Here's what I came up with.
Oh forgot to mention I got a lot of good ideas from this video :
Where?
RuntimeDNA?
You can name the other places...lightning isn't going to strike you or anything.
....you just cannot place direct links to their stores in the forums.
I haven't done much with Iray as my laptop takes forever to render, but I did try this today..it is Kendra 6 with the material from Dulce V4 which I had converted to G2 a while back. I applied the iray skin shader for G2and the water thin shader to the cornea, also added the iray uber shader to the hair. The environment was just basic dome, I tried to tone down the lips as they were very shiny at first but wasn't sure which sliders controlled that so I guessed and just adjusted sliders that had to do with top coat on the lips, which sliders would be best to adjust when lips are supershiny ? I am open to any suggestions as to how to make it look better, but am just playing in Iray a bit until I get a new system with a better video card and more memory.
I've been using top coat roughness.Lower is "wet" ( 0.01-0.50 ) high is dry (0.50-1.0).
I think it looks fine the way it is. Nice job!
(If there's one thing I'd change, it might be the gloss of the ears, just so they don't look plastic. You might also consider the thin glass shader to the eye reflection, and look around for a corneal bulge morph, so you can get a nice but subtle reflection to the eyes.)
The Uber shader adds both gloss layer and top coat layer, and depending on the skin you might need to fuss with both. There are no settings that work universally.
Ok so top coat roughness it is..I will try that next thanks!
I forgot about the thin glass shader and I did look for corneal bulge but I couldn't find it anywhere...hints as to where its adjustment is? I do remember finding it once a while back but forgot where. Which glossy slider would adjust the ear? Thanks :)
Roughness is the antithesis of glossiness, so you can ty that for the ears, but often you get the best results with an inverse combination setting.
Best way to find morphs is to select the G2F figure, and in the Parameters pane, click the root ("Genesis 2 Female") and do a search for 'cornea' That should find whatever you have installed, depending on your morph pckages, free or paid. There are some free G2F eye morphs here you can try:
http://www.sharecg.com/v/80769/browse/21/DAZ-Studio/G2F-Eye-Morphs
The one I have is on the "Shaping" tab under Eyes.I think I got mine with the head and body morph bundle for G2F though, because my guys don't seem to have that setting.
I also did a couple more renders :)
(btw,, I have Top Coat roughness set to .45 for her skin , and .24 for her lips.I also have the cornea buldge morph set to 1.0)
Yes from RuntimeDNA :)
Another one. 13 minutes. Using http://www.daz3d.com/iradiance-studio-hdris-for-iray
Its almost perfect. If just the skin had a little more sheen would be 10/10
Cool, If you stroke in postwork some smoothing brush over those back strands I think it could turn out still more realistic.
You don´t need huge amounts of memory to get nice renders, Im rendering with just 2 gigs of ram and one 1 gig vram low class nvidia card (GT 620) I always pre-work all textures reducing torso and limbs size from 4000 to 1500 pix, face texfrom 4000 to 1024 or 800 pixand all eye, lashes and mouth textures to 500 or even just 250 pix. For average res renders it´s enough and that way youll not only save lots of memory but allso youll find out that Iray starts quite faster to render as it dont haves to take the work of compress the textures.
That face looks cool, the skin has correct highlights and while maybe too shiny, the lips looks like covered with a coat of oily makeup. It´s fine.
This effect it´s done because of the top coat it´s giving too much wet brightness, to avoid that just do that: set top coat weight to 0 and take off the map. Set your shader base mixing mode from PBR metalllicity/roughness to PBR specular/glossiness and experiment with glossines values.
Those values works as follows:
-Glossy layered weight: in conjunction with the Glossy specular parameter sets the intensity of the highlight, the more higher value the more will bright. But first take a look in photoshop at your character specmaps, if are too dark and black will limit the highlight intensity till not allowing you to get a good intensity. If it`s the case just edit it and convert it to a medium grey gamma.
-Glossy color: It´s just the hue of the highlight, it has nothing to do with the intensity of the colour you set, if you set a light or dark blue colour, the highlight will have the same blueish hue (I use a light sky-blue tone for skin and totally white for lips)
-Glossy color effect: I let it in "scatter and trasmit" ( I don´t see relevant differences if I set it to scatter only)
-Glossy specular: Here´s the intensity of the highlight, If you set a pure white colour, the highlight will shine a lot, this could work for lips with a 90-95 glossines, for skin put a medium grey at 70-80 glossiness.
-Glossiness: it´s the size of the highlight, the higher the closer will be. 70-80 it's the ussual size for the skin sheen, 90-95 could work fine for the lips.
And this will become handy to help you to doin fast tests:
In render options->Progressive rendering set your max samples to 3500, max time to 5000, and rendering converged ratio to 50-75, this will give you a nice boost to do fast test trenders (at worst quality of course)
For final rendering you can set up your max samples to 4500, leave max time to 5000 and rendering conv. ratio to 75 or 85, this will make Iray to finish your renders at double or triple speed with not very noticeable quality loss.
Nice skin sheen. Now where talking! :)
I use that hdris too, it are cool and renders pretty fast.:)
Believe it or not the enviroment its not an hdri map, it´s just a plain backdrop. As I said before mi computer its old and has low memory resorces, so I have to play with illusions to get good results. I just used a sunlight matching the backdrop sun position and tweaked the skin base colour to make the figure inmerssed into the scene.
Bodybuilder? What bodybuilder??
This is what you get when you put a gen2male into the scene and applie all bodybuilder and muscular morphs to 100, a fatty guy with wide waist which looks more than the Freak figure or Hulk and with an horrible biceps bending pose. And even with the g2male iray skin shader his skin doesn´t have any highlights at all. I thought it was time to do something about.
This is my first steps with Zbrush, creating fixing morphs while playing with the skin shader...
And this is my final result. That looks like a real pro bodybuilder. What you do think about?
Well done, nice results.
Thanks, man!
@ cesariuss_fa7fad02bd
That render took almost 45 minutes on my laptop which has 8mg ram and an Nvidia GT650 4MG video card, Being the impatient person I am I hate waiting for anything lol, but the bigger computer is for more than just Daz Studio, in the meantime your suggestions for faster renders will help :) I really like the work you did on the bodybuilder and the girl on the beach...amazing!
Thank you for the detailed info on settings, I am not sure exactly how to reduce the texture sizes but will play with that later today. I am also going to set up that render again with the settings you provided and see how that helps along with suggestions others made, thank you all for taking time to offer suggestions :)
Thanks for your comments :)
Yep a bit of touching up on this one would be an idea :)
BTW, I only just bought those HDRI lights I used in the other one - they are quicker, I love the results.
Your renders are impressive, I especially like the beach one, a nice effect with the light.
Thank you very much Ram, :)