Show Us Your Iray Renders. Part IV

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  • kyoto kidkyoto kid Posts: 41,928
    edited August 2015
    Fishtales said:

     

    icecrmn

    That isn't the HDRI that is doing that it is the Dome. If you use Infinite dome then the HDRI fits it but if you move the camera away the image stays the same but the objects get smaller. Using a Finite dome and sizing it to fit the figures is the way to keep both at the same scale. 

    ...but you have to be careful that the backdrop image doesn't develop an unwanted "curve". to it.

    When I need a backdrop, either panoramic or just a sky, I use a high resolution stock image and fix it to a plane primitive of the same aspect ratio.

    Post edited by kyoto kid on
  • FishtalesFishtales Posts: 6,214
    edited August 2015

    The curve on the edges of an image can also be caused if the camera lens is set at too wide an angle. if the dome is causing the image to apear bent then use the image as a background in the Window/Panes (Tab)/Environment and use the HDRI light image in the Render Settings/Environment/Environment Map and set Dome Only, Draw Dome off.

    I was testing this out before this came up in the thread and it has just finished. The background is an HDRI of an underpass and I used the lighting image for the same HDRI for the lights.

    Road Block

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    Post edited by Fishtales on
  • IceCrMnIceCrMn Posts: 2,322

    ok,,so I gave this a try, and this is what I got so far.

    I got the hdr from http://ironhead333.deviantart.com/art/IH-HDRI-Pack-2-interiors-506649852

    This is the "small hall" from that set.I had to set the dome scale multiplier to -5000000.0. is that a common setting?It seems a bit much to me.Something like an attenuator would be nice to make the numbers smaller to work with.

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  • RAMWolffRAMWolff Posts: 10,352
    mjc1016 said:

    And this is my final result. That looks like a real pro bodybuilder. What you do think about?

    The waist seems unrealistically small to me.

    Steroids...

     

    Actually steroids cause just the opposite.  The stomach is something that have to work on holding in.  I know, I used to pump up.... I looked good everywhere but my stomach bloated a bit with them.  I guess everyone is different with how roids affect their bodies.  

    My observation is that his rib cage is nonexistent!  With the sort of pose the rib cage is jutting out slightly so there should be the rib crown showing, I don't see it! 

  • FishtalesFishtales Posts: 6,214

    In the scale multiplier 100 is 1 meter so 10 in the radius would be 10 meters so the dome would be 20 meters wide and 10 meters high. You can also move it back and forwards and side to side as well as up, down and also bank it in any direction using the origin and orientation sliders.

  • kyoto kidkyoto kid Posts: 41,928

    ...I have tried using the orientation sliders and the only ones that has an effect are the X, Y Z, axis rotations.

  • 3Digit said:

    First of all - Thanks for all nice comments :).

    Nice works, the only thing you culd do to improve that images its to add some DOF on the hand of the first one, just stroke some blurring brush win photoshop, and for the other maybe a stronger skin sheen.

    Your educational renders post may hold the answer to that sheen :) I used metallicity/roughness but will do a test using specular/glossiness instead. I think the one I posted is render number ten or something like that, all with different top coat settings, still without getting the right sheen on her skin. The hand on the first one has been a headache. I've tried the opposite of blurring, to make it even more in focus. Never thought of blurring it...

     

    3Digit: Really nice renders, and very nicely done characters.

    Thanks a lot :) They are G2F, dialed morphs and a little zbrush, but mostly time, sweat and a lot of censored words... ;)

    Thats the way of  the renderer warrior, my friend I even can´t think of anybody having good results in just one try. I always do lots of small test renders and fixes, shader corrections (specially the skin related ones) camera POV and lens angles etc.

    And Zbrush.... such a wonderfull tool.... it makes all of your dreams true. I passed years long time ago dreaming with a tool like that, I love it.

    I told that before but for if tou didnt read it heres a handy advice:

    To do quick and fast test renders in render settings-> progressive : set max samples to 3600, max time to 5000 and render converge to 50 this will speed up things a lot andifyou reduce texture size to 1500 or 2048 and setIray texture compresion value to that size your test renders will start instantly.

    Most of people are using 4000 pix textures and they dont realize that Iray every render load all textures and take the job of reducing it to its default 1024 pix compression to not fullfill the gpu vram, and that takes a bothering time.

     

    Ok. Finally, I hope you don´t find me abusive for taking your picture, it was just to show you the two options you have with the DOF, hope youll find usefull and your image is already deleted from my HD.

     

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  • Ivy said:
    icecrmn said:
    icecrmn said:

    I did another biker girl last nite.This one took 15 hours to render.

    btw,,it's not easy to get a photo taken outside in harsh sunlight when everything is white.Wedding photographers make it look easy.

    15 hours???? Man, are you sure did you not use Luxrender by mistake?. The render its impressive, anyway.

    Now, seroiusly, you mean that you personally photoshoot the enviroment. Its used as a plain backdrop or its converted to an HDRI enviroment?

    Thank you :)

    The photo shoot part was supposed to be joke,,I'm just bad at telling them. :)  The background is an HDRI called "parkinglot" . The scene has mostly white in it , so the glare was so bright it was covering up all the details in the bike and suit. so I had to google how to fix that.Oddly enough I was taken to a photography blog about taking wedding photos.

    I started the render yesterday after noon.There was a lot of noise in it near the tires and chrome parts after about 5 hours.So I set the progressive render settings to 15k samples and 100% convergance and went to bed.When I checked it this morning, it had about 13k iterations complete and was 97% converged.I stopped it there because it looked to have all the noise gone.I don't have an Nvidia GPU.I went with an all AMD solution for this build.I doing all of this on CPU so it's a bit slower.

    Well, youre not good at telling jokes and english it´s not my native languaje so were done... 0_O XD

    But I pretty know what youre talking about and that´s a rarity of Iray, sometimes he don´t want to render correctly some areas of the scene no matter how much samples you set up. In my first autocensored Victoria 7 image I had to manually remove the skin noise in postwork because it seemed that Iray employed all samples in rendering a fine hair but forgiving about the skin and incresing sample rate was not the solution.

     

    This is the only solution I always use to deal with Iray noise problems, instead of oversampling and have to wait several hours for just a little noise I use this program, which haves a digital camera removal tool which comes very handy. And the best of all it´s now freeware. I´m a heavy postworker and I don´t need more than this to do what I want. http://www.oldversion.com/windows/download/paint-shop-pro-9-0

     

    And, yes, It´s very difficult to find a nice hdri enviroment wich not floods your image with just a flat white colour. The hdris Im using are form the IRadiance Studio hdris, but it are just blabk-grey-white studio lights wich not gives you a nice enviroment if you turn on the draw dome option.

    I hope in future updates Iray will let you choose one hdri for just lightning and another for visual enviroment as other softwares do.

     

    Have you tried making your own HDRi's & IDL lights using free stock images, once you do learn how to make your own  you have ab better understanding of rendering HDRi images . I'll admit it takes a little practice to learn it

     heres a good resource for free HDRi images and tutorials that you can use to create your own. http://www.hdrlabs.com/sibl/archive.html

    Thanks Ivy, Ill take a look at this page. But just let me tell you that some of my unsucessfull image enviroment based hdris comes from pages like that.

  • Evenios said:

     

    Removed lighting from the default scene (explorers den) just used default HDRI dome and adjusted exposure settings a bit and then added the bella figure ;-) impressed with the results. i tried a simular setup with luxrender and this completed in much faster time about 40 mins!

    Hey! Thats a cool and realistic image. Greatl work!!

  • edited August 2015
    Fishtales said:
    icecrmn said:
    icecrmn said:

     

    And, yes, It´s very difficult to find a nice hdri enviroment wich not floods your image with just a flat white colour. The hdris Im using are form the IRadiance Studio hdris, but it are just blabk-grey-white studio lights wich not gives you a nice enviroment if you turn on the draw dome option.

    I hope in future updates Iray will let you choose one hdri for just lightning and another for visual enviroment as other softwares do.

     

     

    If you plug an image into the Environment Tab and use it as a backdrop you can plug a different lighting HDRI into the Environment Map under Render Settings

    Yes, Mr. Fishtales, but that way youll only have a plain backdrop, not an enveloping enviroment wich you  can rotate and get a colourmood on the figure related to it.

    EDIT.- Mmmmm... I just saw your pic. Nice result. I'll test your system....

     

     

    Post edited by cesariuss_fa7fad02bd on
  • icecrmn said:
    mjc1016 said:
    icecrmn said:
    Ivy said:
     

     heres a good resource for free HDRi images and tutorials that you can use to create your own. http://www.hdrlabs.com/sibl/archive.html

    Thats the page I got my parking lot from :)   Just scroll down it's called HDR 111.

    Look in my sig...the HDR thread lists that and  whole lot more ready to use HDRIs...just plug and go.

    My main problem with HDR/EXR is the scaling.I can't seem to get the HDRI to the same scale as my scene.So sometimes the characters are huge compared to the hdri,,sometimes they are extrermly tiny.

    I can´t scale domes too, I tried everything and I gave up on that :(

  • FishtalesFishtales Posts: 6,214
    edited August 2015

    I went back to the render and removed the image as a backdrop and replaced the Environment Map light image with the full HDRI. I then re-sized and repositioned the Dome until I got an aproximation of the original render. It wont be the same as when you plug the HDRI image into the Environment Planeasa background you are seeinthe whole panoram image compressed into the background and not part of the image that is on the dome so, even though I have positioned the dome so I am looking at the same spot it looks different.

    Dome Mode = Finite Sphere with Ground

    Draw Dome = On

    Dome Scale Multiplier = 100

    Dome Radius = 5

    Dome Orietation x = 200

    Dome Rotation = 260

    Worked out byTrial and error watching the Aux Viewport in iRay mode. The Origin sliders change the origin of the dome but it wont affect how the image looks only the where the light is coming from.

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    Post edited by Fishtales on
  • edited August 2015
    RAMWolff said:
    mjc1016 said:

    And this is my final result. That looks like a real pro bodybuilder. What you do think about?

    The waist seems unrealistically small to me.

    Steroids...

     

    Actually steroids cause just the opposite.  The stomach is something that have to work on holding in.  I know, I used to pump up.... I looked good everywhere but my stomach bloated a bit with them.  I guess everyone is different with how roids affect their bodies.  

    My observation is that his rib cage is nonexistent!  With the sort of pose the rib cage is jutting out slightly so there should be the rib crown showing, I don't see it! 

    He! Good point! Actually I´m a bodybuilder and i did compete years ago, but as I used only steroids by injection I had no stomach problems. The thing that now it´s causing those inflated waits in the pro bodyvuilders are the new system of taking huge  loads of insuline and growth hormone to make a synergie with steroids and grew up more muscular size, that demands a huge consumption of food too, (around 10-12k of calories) causing the waist to blast out. In the classicall times (Frank Zane, Arnold, Lee Haney) there  was no insulin and HGH abuse, so they had small waist.

    Anyway I didnt wan to create the perfect bbuilder shape, just a fix to the ugly base default morph. Thanks for your feedback anyway.

    Post edited by cesariuss_fa7fad02bd on
  • edited August 2015

    Well, lets take a rest for a while from the hdri issue. Finally  this is the bloody steampunk bike with its materials in the right Iray way. I picked up the colours based on my personal taste instead of being loyal to the original model, so maybe you don´t like it. but you can´t deny this time the wheels looks way better than before, right?

     

    Edited to fix image sizes

    Post edited by Richard Haseltine on
  • murmelmurmel Posts: 9
    edited August 2015

    My latest one

    image based lighting /HDRi environment by hdrlabs.com/sibl/archive.html

    Shader  for car by tom2099.deviantart.com

    Best regards

    murmel

    Post edited by murmel on
  • ToborTobor Posts: 2,300
    murmel said:

    My latest one

    image based lighting /HDRi environment by hdrlabs.com/sibl/archive.html

    Shader  for car by tom2099.deviantart.com

    Superb all the way around. Good render on a technical level, but also terrific composition. Shoutout for @tomtom.w 's car shaders; they're the best.

  • sheedee3Dsheedee3D Posts: 214

    Howdy folks;

    I am currently planning on purchasing a new graphics card for Iray..i have a limited budget...so a Titan is definetely out of it!...i need recommendations on an entry level card that can give me reasonably fast renders.

    Currently i have a Radeon card...so i am rendering CPU based only...and on average my renders take give or take 30 mins to complete noise free (mostly)

    which Geforce card can speed up my current renders and bring them down to at least 10 or 5 mins?...(noise free)  i am talking about simple scenes...not complex ones.  And i know that this is possible because i have seen renders done in this thread that took even 5 or 8 mins to complete...noise free.

     

    Will any of these two deliver what i am looking for?...

     

    http://www.newegg.com/Product/Product.aspx?Item=N82E16814121913

     

    http://www.evga.com/Products/Product.aspx?pn=02G-P4-2962-KR

     

     

     

  • kyoto kidkyoto kid Posts: 41,928

    ..very well done.  Love the camer angle as it makes the scene more dynamic.

    I have those shaders as well and they work good on other items too.

  • mjc1016mjc1016 Posts: 15,001
    sheedee3D said:

    Howdy folks;

    I am currently planning on purchasing a new graphics card for Iray..i have a limited budget...so a Titan is definetely out of it!...i need recommendations on an entry level card that can give me reasonably fast renders.

    Currently i have a Radeon card...so i am rendering CPU based only...and on average my renders take give or take 30 mins to complete noise free (mostly)

    which Geforce card can speed up my current renders and bring them down to at least 10 or 5 mins?...(noise free)  i am talking about simple scenes...not complex ones.  And i know that this is possible because i have seen renders done in this thread that took even 5 or 8 mins to complete...noise free.

     

    Will any of these two deliver what i am looking for?...

     

    http://www.newegg.com/Product/Product.aspx?Item=N82E16814121913

     

    http://www.evga.com/Products/Product.aspx?pn=02G-P4-2962-KR

     

     

     

    If buying a new Nvidia card don't even bother looking at anything with less than 4 GB of memory.

  • spannahspannah Posts: 38
    icecrmn said:

    Here's a fun render I did last night

    Thats great your girl is better than mine but that Freebie bike looks great with all mat zones switched to comparable Iray shaders. Like this one i did a while back. Even all the lights are emissve

    Daniel

    Oooops! That wheels again.... someone has to do something with that grey, flat and unrealistic  wheels. Could you be so kind to tell me where can I get that freebie to see if i'm able to fix that

    It was in the daz freebies section of the store not too long ago but its not there now. Problem with those tires is they have no texture, bump or displacment maps. It was this one....http://www.daz3d.com/steam-bike-pro

    For those of us who are just starting out we have no way of understanding even how to texture such things we just work with what we have.

    If you don't mind, where did you get the heels on the girl?
    Thanks!

  • IceCrMnIceCrMn Posts: 2,322

    I'm not sure if you meant my render or D.Robinson's

    Mine are called "Boots - Electra for V4"

     

  • spannahspannah Posts: 38

    That was for D.Robinson actually (2nd post from the top on page 42 http://www.daz3d.com/forums/discussion/57355/show-us-your-iray-renders-part-iv/p42)

    Good to know about your render. I think I had seen those boots in renderosity a while back.

    Thanks

  • sheedee3D said:

    Howdy folks;

    I am currently planning on purchasing a new graphics card for Iray..i have a limited budget...so a Titan is definetely out of it!...i need recommendations on an entry level card that can give me reasonably fast renders.

    Currently i have a Radeon card...so i am rendering CPU based only...and on average my renders take give or take 30 mins to complete noise free (mostly)

    which Geforce card can speed up my current renders and bring them down to at least 10 or 5 mins?...(noise free)  i am talking about simple scenes...not complex ones.  And i know that this is possible because i have seen renders done in this thread that took even 5 or 8 mins to complete...noise free.

     

    Will any of these two deliver what i am looking for?...

     

    http://www.newegg.com/Product/Product.aspx?Item=N82E16814121913

     

    http://www.evga.com/Products/Product.aspx?pn=02G-P4-2962-KR

     

     

    mmmm... As far as I know only with something like a Titan or closer you can get renders in 5-8 mins with no undersampling.

    I have a 1gig GT620 and it helps a little, but just a little, to get 10-15 mins renders I have to undersample and sometimes I get some noise (but I fix it in postwork :D )

    A trick is to avoid using extremely long and complex hairs, this enlarges render times a lot and consumes lots of memory, large wax and glass objects should be avoided too.

    I discovered that set to zero skin top coat weight and taking off the maps speeds up renders too and gives less noises.

    Hope it helps.

     

     

  • murmel said:

    My latest one

    image based lighting /HDRi environment by hdrlabs.com/sibl/archive.html

    Shader  for car by tom2099.deviantart.com

    Best regards

    murmel

    This work is excellent, the only thing its the girl skin, all looks very realistic but the girl looks more like a rubber doll than a real woman. With a different treatment on the skin shader this image will be a true winner.

  • barbultbarbult Posts: 26,271
    murmel said:

    My latest one

    image based lighting /HDRi environment by hdrlabs.com/sibl/archive.html

    Shader  for car by tom2099.deviantart.com

    Best regards

    murmel

    This work is excellent, the only thing its the girl skin, all looks very realistic but the girl looks more like a rubber doll than a real woman. With a different treatment on the skin shader this image will be a true winner.

    I like it! Barbie is a plastic doll, you know.

  • edited August 2015
    barbult said:
    murmel said:

    My latest one

    image based lighting /HDRi environment by hdrlabs.com/sibl/archive.html

    Shader  for car by tom2099.deviantart.com

    Best regards

    murmel

    This work is excellent, the only thing its the girl skin, all looks very realistic but the girl looks more like a rubber doll than a real woman. With a different treatment on the skin shader this image will be a true winner.

    I like it! Barbie is a plastic doll, you know.

    It´s just constructive criticism, That image needs a real person to look absolutely perfect, I saw lots of flawled tries to get a photorreslistic image with all the enviroment perfect and credible but at last point which is supposed to be a human being ends turned out in a plastic doll...

    Post edited by cesariuss_fa7fad02bd on
  • ToborTobor Posts: 2,300
    It´s just constructive criticism, That image needs a real person to look absolutely perfect, I saw lots of flawled tries to get a photorreslistic image with all the enviroment perfect and credible but at last point which is supposed to be a human being ends turned out in a plastic doll...

    No, it's not supposed to be a real human, it's supposed to be art. The skin is perfectly flawless -- what we call airbrush perfection in the publishing field -- which is part of the allure. It it looked like an actual photograph, it would not be as interesting.

    As an artistic artform, 3D is not a substitute for photography. The end result is not always meant to be absolutely realistic, even using a reality-based renderer. If it's only realism that you want, hire a model and shoot the scene. It would probably take less time and effort.

  • edited August 2015
    Tobor said:
    It´s just constructive criticism, That image needs a real person to look absolutely perfect, I saw lots of flawled tries to get a photorreslistic image with all the enviroment perfect and credible but at last point which is supposed to be a human being ends turned out in a plastic doll...

    No, it's not supposed to be a real human, it's supposed to be art. The skin is perfectly flawless -- what we call airbrush perfection in the publishing field -- which is part of the allure. It it looked like an actual photograph, it would not be as interesting.

    As an artistic artform, 3D is not a substitute for photography. The end result is not always meant to be absolutely realistic, even using a reality-based renderer. If it's only realism that you want, hire a model and shoot the scene. It would probably take less time and effort.

    I'm sorry, but I have a different point of view. If the main goal were just do something artistic taking advantage of 3d options without taking too much care about realism then probably we should still stay rendering with DS3. 3d nas not to be a substitute for photography or real film, but it can be and thats the side which fascinates me.

    If you look at a movie with visual effects you want this effects too look totally real, otherwise you say " oooomph... such an awfull effects, it smells like 3d badly!".

    For me the maximum reward you can get with 3d its to achieve an image wich mistakes with a real photoshoot like those you can see at the CGsociety forums. I recognice that my personal POV prevails technicall perfection over artistic expression, thats true and I can deny it.

    And for me the best thing I can achieve it's to get a photorealistic render and take the pride of saying: "Look at this girl, looks real, true? well, it doesn´t, I made her with my computer and software" no matter how much time and effort it takes.

    Like my last portrait of V7 it looks nice but I'm still not conviced of getting the photoreal render. But I´m traying and I´ll keep on trying.

    And that goal it's what makes me keep on rendering and improving my technique.

     

    Theres a lot of renders out there very artistic with photoreal enviroments and objects but humans looking like rubber dolls, theres not too much where all its perfect and the human figure looks really human, I´m more interested on that second ones.

     

    Anyway it´s just a question of subjective and personal points of view. I understand and respect yours, hope you understand mine. :)

     

    Best regards.

     

    Cesariuss.

    Post edited by cesariuss_fa7fad02bd on
  • ToborTobor Posts: 2,300
    edited August 2015

    I do understand your point of view, and if what you want to do is re-create reality without your own artistic lens, then that's a fine goal, but not everyone else shares it. Maybe in the future you will understand that not everyone is looking for your "constructive criticism" that follows your specific view, because not everyone is using this platform to create the same kind of art. And that's a good thing, because art takes many forms.

    I saw Murmel's art as one of the more creative examples that have been posted here, down to the pink grips on her pistols. Is that real? Of course not! Is the image fun and evocative and creative? Definitely.

    Post edited by Tobor on
  • edited August 2015
    Tobor said:

    I do understand your point of view, and if what you want to do is re-create reality without your own artistic lens, then that's a fine goal, but not everyone else shares it. Maybe in the future you will understand that not everyone is looking for your "constructive criticism" that follows your specific view, because not everyone is using this platform to create the same kind of art. And that's a good thing, because art takes many forms.

    I saw Murmel's art as one of the more creative examples that have been posted here, down to the pink grips on her pistols. Is that real? Of course not! Is the image fun and evocative and creative? Definitely.

    I never denied it´s creativity and evocativity. Just pointed some technicall issue for if the artist wants to improve his great art still more, that's all.

    Just take in mind  one thing: praises and aplausses at one's work feels very good, but it only serves to feed your ego and gettimg stucked in the way you work.

    Good or bad critics alwad feels bad and are mostly unwelcome, but this is what makes you at the end improve your work and become still better.

     

    Just let me tell you one thing that  happenend to me...

     

    I posted in another forum one render wich received lots of praises, I felt my ego fullfilled and inflated till some friend artist told me "Do uo want to know what I sincerely think about that pic? And I replied "Ok. Go ahead" And he started to point me lots of flaws and errors this image had.

    At  first time my ego felt on the floor and got even some depressed, my ego unwelcomed that critics but later, thinking about it, I realized this guy was right and I had to take in mind his critics.

    As result of that my next image posted was 8 times better than the former one and everybody told me so.

     

    Thats why when I see an image with great potentiall I take the risk to point at some improvable details while knowing it could be not very welcome.

     

    Anyway Im sorry if my sincere comments offended you, I'll take good care of not try to help anybody anymore.

    Post edited by cesariuss_fa7fad02bd on
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