Show Us Your Iray Renders. Part IV

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Comments

  • tring01tring01 Posts: 305

    About one month in and this is the level I'm at.  Learning this program is an absolute blast.  Oh, and Sickleyield is 'da bomb!

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  • Oso3DOso3D Posts: 15,088

    Rules of transmog magic:
    Never give a cat hands. Or...

     

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  • SotoSoto Posts: 1,450

    Very cool render. Is that LAMH + Unshaven?

     

    Thank you.

    The beard is probably unshaven, I don`t remember the name, but very probabe.

    The rest is fibermesh in ZBrush.

  • fastbike1fastbike1 Posts: 4,078

     Just leave the render camera selected, then use the Perspective view. You can see exactly what the DOF is. You can also immedaitely see the effect of focal length changes. Everything between the first two planes will be in focus.

    Tobor said:

    <snip

    Here's a trick for setting DOF. I find this approach easier than trying to visualize the DOF extents through the same camera you're shooting through: 

    >

     

     

  • ToborTobor Posts: 2,300

    Use another camera, yes, but I think you miss the point... create a new parented camera at 90 degrees and you always will see the render camera at the best angle for adjusting DOF, without having to move everything around each time. It's not like additional cameras cost anything

  • SadCubesSadCubes Posts: 32
    edited August 2015

    Just a few more playing around, still got loads to learn, water was done by applying water shader to the figure and rendering the shot again, all brought together in Photoshop using various water brushes.

    Both images have post colour adjustments

    (Lemon Pixels is my Alter ego)

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  • fastbike1fastbike1 Posts: 4,078

    Was this directed to me? I'm not missing any points. I'm not "moving everything around each time", but rather positioning the perspective view once. But to each their own.

    Tobor said:

    Use another camera, yes, but I think you miss the point... create a new parented camera at 90 degrees and you always will see the render camera at the best angle for adjusting DOF, without having to move everything around each time. It's not like additional cameras cost anything

     

  • ToyenToyen Posts: 2,033

    My latest one:

    Victoria 7 - Underwear Model

    Rendered in Daz Studio 4.8 with Iray, no post-work.
     

     

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  • Oso3DOso3D Posts: 15,088

    Hall of Nope AKA The DM is an Ahole

     

     

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  • tomtom.wtomtom.w Posts: 140
    edited August 2015

    An upscale residential street in Central London at night. (The buildings are Ness Period Reproductions Townhouse, with new textures and a number of details added).

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  • ToborTobor Posts: 2,300
    fastbike1 said:

    Was this directed to me? I'm not missing any points. I'm not "moving everything around each time", but rather positioning the perspective view once. But to each their own.

    If you move your main camera to point somewhere else, you have to reposition the perspective camera each time to clearly see the lines of view. But I suppose if a scene is set up for only one shot, it doesn't really matter.

  • kyoto kidkyoto kid Posts: 41,925
    SadCubes said:

    Just a few more playing around, still got loads to learn, water was done by applying water shader to the figure and rendering the shot again, all brought together in Photoshop using various water brushes.

    Both images have post colour adjustments

    (Lemon Pixels is my Alter ego)

    ...love the hand to water effect.

  • My attempts at learning Iray and from the forums... still catching up; but definitely do like.

     

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  • fastbike1fastbike1 Posts: 4,078

    That's where we're basically on the same page. If I'm making different shots in a given setting, I'll add cameras. Using perspective view just seems easier to me than doubling the number of cameras. Both styles work, just offering an alternative path to success. 

    Tobor said:
    fastbike1 said:

    Was this directed to me? I'm not missing any points. I'm not "moving everything around each time", but rather positioning the perspective view once. But to each their own.

    If you move your main camera to point somewhere else, you have to reposition the perspective camera each time to clearly see the lines of view. But I suppose if a scene is set up for only one shot, it doesn't really matter.

     

  • Oso3DOso3D Posts: 15,088

    A few different experiments. Trying to get hair color more interesting (I think that was a success), also testing out morphs I forgot I had for the nose. I like it.

     

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  • IvyIvy Posts: 7,165

    I have been playing around with some HDR scenes and using IDL back lighting in Iray  they each took about 5 minutes to render Best view full 1920 x 1080 HD  . I think it gave a pretty decent effect

  • ZilvergrafixZilvergrafix Posts: 1,385

    Meanwhile others struggling to find the true truth of iRay... I have only fun ♥

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  • edited August 2015

    Mi Primer Render con Iray, espero les agrade smiley

    Post edited by lefed81_e1e9004687 on
  • jag11jag11 Posts: 885

    Excelente. Me gustó.

  • FishtalesFishtales Posts: 6,214
    edited August 2015

    I was doing something else when this poem came to mind.

    http://www.twocrows.co.uk/twa_corbies.html

    Which, of course, turned into this laugh

    Twa Corbies (Two Crows/Ravens)

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  • Oso3DOso3D Posts: 15,088

    My second attempt at making something vaguely like Bethany in G2F.

     

    Not perfect, but I like the result.

     

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  • IvyIvy Posts: 7,165

    Title:  Private Dancer

    (No Post work) Daz Studio 4.8 on a windows 7 pro 64 byte machine., Genesis 2 female character G2F, a 'silver/countess" Texture map, with someone else custom body morphs I got for free at sharecg. , I rendered this using 2 Titian 980 Nivda graphic cards set at full GPU rendering with Iray, with no over clocking or CPU used.. My own custom made HDRi back ground using soft-shadow IDL back light, I reduced the f/stop by 20% & set the render quality setting  to 99% & reduced the down glossiness on the skin under the surface tab. to make the skin appear less shiny and more softer.

    The reason I have started doing all these Iray renders lately with HDRi & IDL back lights, to find what settings will work best for Animation rendering, because my render times have been in the 4 to 6 minutes range pre frame which is a do-able .. but i would like to get the down to around 2 minutes with the same 1080HD quality.  I think there is some real potential here with the right tweeking.

    Click for best view with 1080HD details

  • tomtom.wtomtom.w Posts: 140
    edited August 2015

    Playing with a procedural camo shader I found on sharecg. The jumpsuit is just a geometry shell with the shader applied.

     

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  • Oso3DOso3D Posts: 15,088

    The Demon vs. SuperDoug!!

     

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  • HellcatF6FHellcatF6F Posts: 78
    edited August 2015

    Reimagining of my first ever render


    Man...  that's REAL nice

    Thanks :)

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  • Oso3DOso3D Posts: 15,088

    FRIDA

     

    (Not perfect, but I'm happy with it)

     

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  • Hellboy said:

    This is the depth of field I was trying to get earlier. I wanted everything from the toothpick forward and from the ears backwards to be blurred, especially the background.

    Adjusting the DOF options was not enough. The mm helped to make the background look more far away I guess. But the DOF had to be readjusted accordingly of course. Here are my setings if they can be of any help.

     

     

    cool Awesome! I love the hair.

     

    Two factors affect DOF. Aperture (F number) and zoom length (mm). Longer zoom lengths and lower aperture values both thin out the DOF.

    Online DOF calculator should make things easier: http://www.dofmaster.com/dofjs.html

  • IvyIvy Posts: 7,165
    edited August 2015

    Title: Morning Unicorn

    I tried applying the same technique I learned in school for Autodesk & I been following the directions  from the NVIDIA Site on using real time rendering with EVGA Titan graphic cards  this was my results.

    Products used.: Mil Horse unicorn - custom Iray Shaders for Mill Horse  unicorn I did myself as experiment , Custom HDRi back ground with low IDL back light, turned the head lamp off on the default camera, and added a pale yellow to the camera  to make it look like antique .  The mane & frocks   I used the "look at my hair" program and created long hair strands and over laid them 4 times.then I applied the Daz default Iray shader to the mane and frock hairs. this crashed my system twice I almost gave on trying to use look at my hair for this.

    Photoshop a yellow glow tone layer  to make it even all over -  Took 8 minutes  to render  with just the gpu's 

    Best viewed full size  for 1080HD details ..

    Morning Unicorn

    Post edited by Ivy on
  • Oso3DOso3D Posts: 15,088
    edited August 2015

    Another experiment. Combination of core morphs + Die Trying's morphs, plus Logan base (and I have to say, I really like the Logan skin)


    Edit:
    Second image is a closeup. The Pyrit for Genesis didn't look very good that close up, so I switched with a clumsy LAMH I had made a while ago. Still not perfect, but what can you do.

     

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  • Oso3DOso3D Posts: 15,088

    FINALLY have an update for my webcomic (in sig).

     

    I moved from Washington to California a month and a half ago, my kids just started first grade today, life's been... full. ;)

     

This discussion has been closed.