Show Us Your Iray Renders. Part IV
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I was playing round with different light shaders for Iray. and a couple of these test renders actually came out very well. so I thought i share them. it took about a hour & a half to render because of all the trees I used Andrey Pestryakov Forest winter and applied Uber Iray shaders to the complete set up of the forest and the snow flakes . So with nothing further to due. These are a couple of Iray renders of the character Elsa from the Disney movie Frozen. rendered in Daz Studio 4.8 full GPU rendered - No post work
Some Star Wars fan-art...mostly made to play with emitters. Lightsabers were my mortal enemy in 3delight, I just can't make them look good; I'm happy with the results here. I'm less happy with my color choices on the droid...
nice work
Youre welcome, to reduce texture size and increasing specmaps brightness if you don´t have photoshop, Paintshop pro of other photoediting software you can free download The Gimp http://www.gimp.org/downloads/ just load the image and search in the menus for something like "resize image" and input the new value you want, in the contrast/brightness options youll find some tool to increase image brigthness.
Textures are located in C:\Users\Public\Documents\My DAZ 3D Library\Runtime\Textures search for your character or vendor name, thats the folder where your textures are stored. Usually bump textures are the texture with a light grey colour ending with BUMP attached at the end of the nameor "B" and the specmaps uses to haves an "S" at the end of the name and use to be the texture with a darker black-grey color.
Any doubts feel free to ask :)
Removed lighting from the default scene (explorers den) just used default HDRI dome and adjusted exposure settings a bit and then added the bella figure ;-) impressed with the results. i tried a simular setup with luxrender and this completed in much faster time about 40 mins!
Nice! i need to do that myself in getting used to working with materials as im kinda pretty new to rendering and such ;-).
I would caution everyone who wants to try this to save each downsized file under a new filename so as to not overwrite the original larger file.
That looks excellent - the kind of thing if I hadn't been told would have me looking more than once. Splendid :)
Friend's alien idea, sketching it out.
That title came to mind even before I read the description. Nice work!
Should I be concerned, that even at my advanced age I get the title of that kind of movie in almost no-time?
But Tangled was waaaaaay better! Oh my...
Cool one. Darth Lilith and Victoria Skywalker? (or Vicki-Wan Kenobi?). "No! I'am your... errr... mother."
Hard to say, is it glossy black and somewhat pink on the astromech? Puts in some "Pop-Art" into that. And with J.J. Abrams now at the helm, I'd expect to anything being allowed. If busting up a main world of the canon would be okay... 
I've read somewhere, that applying some bloom filter to the render will make the sabers even look more "realistical".
May the Force be with you... always.
It was in the daz freebies section of the store not too long ago but its not there now. Problem with those tires is they have no texture, bump or displacment maps. It was this one....http://www.daz3d.com/steam-bike-pro
For those of us who are just starting out we have no way of understanding even how to texture such things we just work with what we have.
The waist seems unrealistically small to me.
Thank you Arnold C, I'm with you. I can recognize Animation Characters with out reading the descriptions before a movie star..lol . I guess that makes us Disney Nerds ha ha . I have plans on releasing more Disney Characters in the near future. Tangle is one of my favorite movies, though finding a hair model to duplicate Rapunzel hair might prove to be difficult..lol . I think I going to give Wall-E & Eva a try next :)
Steroids...
And another but with more Clothing :)
My Last was to much for the TOS of the Gallerie :(
...I'm still trying to work out Merida's hair in Garibaldi. Sadly it would probably melt my system down if I tried to render it in Iray as it would have to be imported as a .obj.
Not bad advice, but I still think that those humungous 4000pix textures are only necessary if are going to do a strong closeup or a 10000 pix res render for profesional purposes.
IT looks quite realistic except for the shape, the problem its no matter how good you setup your shaders and lightning. If you use fantasy, cartoonish shaped figures you screw up the final realistic result, If you take a look at the CGsociety forums, pros from there always renders womans with some subtle phisicall flaws
First post, but I've been here for many years.
Lots of fantastic art. Of the latest I especially like the bodybuilder and Evenios "explorers den".
One of my ambitions when I (try to) do my "art" is to get it both real and unreal at the same time. Some kind of mix between believable characters in fantasy/scifi situations or a fantasy character in a real environment. Sadly, I'm never satisfied and most of the time (every time) I put the result in a folder deep down on my disk, never to be seen by anyone again. But I do understand that in order to improve, input from others is essential. That's why I finally decided to come out from my hiding and show some of my work. Is there any hope or should I go cultivating flowers in pots instead? I have my helmet and seatbelt on...
Nice works, the only thing you culd do to improve that images its to add some DOF on the hand of the first one, just stroke some blurring brush win photoshop, and for the other maybe a stronger skin sheen.
I think your renders are pretty good.I like the one of the girl sitting in the lawn chair.I actually have one of those in my drive way that I sit in after I get home from work :) ...
Great renders and Welcome to the forums.
I did another biker girl last nite.This one took 15 hours to render.
btw,,it's not easy to get a photo taken outside in harsh sunlight when everything is white.Wedding photographers make it look easy.
3Digit: Really nice renders, and very nicely done characters.
Some educational renders...
This comparisons are not intended for those ones who limits to load a figure, add some clothing or props, load factory default shaders and thats all.
This goes fort hose ones who don´t get satisfied at first render and wants to improve their renders at maximum possible using this great Iray engine which allows with just some work to get in a short time photorrealistic results which some time ago where just a dream.
Now, lets go ahead.
This is what you get when loading Victoria 7 and you apllie the default Iray mats for her.
A dull, faded skin with absolutely no sheen brightness it doesn´t look very real and don´t pick too much attention from the eye.
Ok.- Now lets do as follows: Lets change all skin mat base mixing from PBR metallicity/roughness to PBR specular/glossiness. I read some tutorials disadvacing that, but my experience and as you are about to see, tells the opposite.
After changing mixing mode I played with all glossines parameters till getting a subtle highlight coming from below the skin, thats called sheen and now the skin looks more interesting, realistic and alive, All skins need those highlights to look more realistic.
And now lets play a little with the top coat parametes, as default comes in reflective mode, I tried severalcombinations with reflective and fresnelmode and I didnt get noticeable changes.
But when i put in weighted mode things changed drastically. I set up cot glossines to 95 to get a closed highlight and reduced top coat weight to 33 to not get very intense white color on the higlight, the result its a wet, oiled skin look, with a highlight that comes from above the skin layer.
So in my opinion, using the specular/glossy mode without touching the coat parameters are cool for rendering normal skins and the coat option is usefull to render wet or oiled skins, a figure wich is in a beach with a coat of tanning oil or coming out from the water, or taking a bath, etc.
This was an advice from your faithfull friend Cesariuss, hope you found it usefull. :)
Well after some work and a little tutoring from my friend at Disney Studios helping me understand how Nvidia works and how to apply it to IDL light sources and Sub-Division Mesh
I was able to come up with some rather decent 1080 HD renders of Wall-e
the characters are free from Drakke. http://drakelot3d.com/site/index.php/freebies/item/49-drakelot-lunch-box and the HDRi back grounds I created myself out of some old Free promo stock from Pixar at Disney Interactive ( the licensees are no commercial use only) Accept for the ones I used The Junk Alley model in
The Light sources I made myself, it is a combination of IDL, and NVDIA SubD light mesh with the shadows set at High Scale. and I then lighten & changed the shadow colors to light gray. and the render quality set to 100%
I applied the Uber Iray base shaders to the characters.
I then shut off the head lamp within daz studio and added a extra IDL Back light and used the Iray SS-Sun Settings located in the Render setting when set to Iray rendering. this I had to play with for a while to get right,
This was rendered completely with my Dual GTX 980 nvidia graphic cards running SLI no cpu used at all. no post work, the render times varied from 11 minutes to 19 minutes I also took some captures during the rendering process to show that Disney quality rendering can be done with Daz Studio.
Thanks to my friend Christopher Vacher who took the time to explain all this last night to me. I now have a much better understanding how to create Disney/Pixar quality Iray rendering. which I am going to start applying these skills to my own Animations. starting with my next Karate Girl Adventures series
I hope you enjoy them. I will try more renders copying Disney movie characters .
Thank you for taking a look . Free for Non-Commercial use only . Click Best viewedl full size for 1080 hd details
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15 hours???? Man, are you sure did you not use Luxrender by mistake?. The render its impressive, anyway.
Now, seroiusly, you mean that you personally photoshoot the enviroment. Its used as a plain backdrop or its converted to an HDRI enviroment?
Cool and funny nice work. Ivy. It looks really professional as it was a real film.