Show Us Your Iray Renders. Part II
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I find it's VERY tricky to massage regular hair into looking good in Iray.
I use LAMH whenever I can, but that's obviously not a solution that's easy particularly often.
I tried Moonsong hair
PH Sweet
Orianna Hair
I have these and more...
Olympia 6 Pro Bundle
Gianni 6 Pro Bundle
Gia 6 Pro Bundle
David 5 Pro Bundle
I really appreciate your time!
I have reset my render settings and went through the steps. As simple as this is, I am sure I am doing something wrong or maybe something didnt install correctly. But if I was a betting man, I would be it was me.
Don't worry, I'm setting two computers up, so all I do is wait for updates to download, and install. I'll see if I have some hair in common.
Actually I was playing with Shader Mixer, just mixed two materials, Concrete with a procedural shader.
We have in common Dream Hair. Just to make sure everything matches, the steps you should do:
1. File|New Scene.
2. Go to Smart Content Tab|Hair|Dream Hair, doublé click Hair Asset.
3. You should see it plain White as it has no shader applied.
4. Again in Smart Content Tab|Hair|Dream Hair, select any Material, it doesn't matter.
5. Once the material is applied, go to Surfaces Tab|Editor click on Dream Hair Node, make sure sub nodes Bangs, Base, etc. all are selected.
6. Go to Surfaces Tab|Presets|Shaders|Iray and apply Iray Uber Base.
7. Go to Content Library Tab and locate the Iray Black Hair shader and double click it. You'll see the appearance changes once again.
8. Zoom-in.
9. Render.
Tip: I always prefer to work with NVIDIA Iray defaults, so, go to Render Settings Tab|Editor and click on Defaults button
OK! I don't use Smart Content, but I will see if I can this time and get back...
rendered 72%
Thoughts?
I have loved the Aaron texture since it first came out, and it really does stand the test of time. Morris is the queen.
I think I found the reason, Top Coat Roughness, set it to .25, the lower the value, the glossy the hair.
It was set to .45, which is way off.
Anistropy is probably a good idea (not an expert, but seems to help do that 'long gloss' effect).
Also, I've had decent results with .4, though with lighter hair where I'm more layering light elements. Generally, roughness at a high level for gloss, then a lower level for top coat, then adjust the two to get 'lit' vs. 'gloss' effects.
8000 x 4000
I rendered both images separately but for the life of me can't get them to layer in Gimp...
...turning off Draw Dome should leave you with the shadow catch plane the character and the transparency background. Also, remember to save any image that will be layered on top ofthe background image as a .png as this preserves the transparent background.
After both the background and character are rendered, when you go into Gimp open both the rendered background and character as separate files. Click "Copy Visible" (Edit menu) for the character. Then switch to the background image and click "Paste". It should place the character exactly where she would be if you rendered everything in one pass provided you did not move the camera or character between renderings.
...single render pass or composited? The backdrop looks nice and crisp instead of blurry.
Because the sphere is with ground
...single render pass or composited? The backdrop looks nice and crisp instead of blurry.
...using the Finite Sphere and Ground? When I tried that setting, the lower portion of the backdrop image distorted terribly.
After that you need to scale the ground texture down to the level you like it
Well I go for the maximal , created normal and displacement maps based on my 3D sculpture in Zbrush from 10 million poly to get the micro surface right as normal maps from pictures are not good enough for that, after I remodeled the eyes to the correct form and made morph so the cornea have right bulge and the irises form a sort of inner cone shape ..as the refraction of the cornea and the liquid inside the eye make it looks like the iris is a flat plane but it is not ..... the effect is cooooooool
this is little older skin type as I go for a mature look to see things n action , you notice the fuzz on the skin ? and sss between ?
for now just a teaser as I am working on the full picture
as usual campus light only lol
Mec4d was correct. Kyoto. Single pass with Finite Dome and Ground, but I did not have to scale the ground texture, just adjust the origin down a little.
What I wouldn't give for more normal maps, or the skills and knowledge to create better ones.
...turning off Draw Dome should leave you with the shadow catch plane the character and the transparency background. Also, remember to save any image that will be layered on top ofthe background image as a .png as this preserves the transparent background.
After both the background and character are rendered, when you go into Gimp open both the rendered background and character as separate files. Click "Copy Visible" (Edit menu) for the character. Then switch to the background image and click "Paste". It should place the character exactly where she would be if you rendered everything in one pass provided you did not move the camera or character between renderings.
Almost there with the scaling but still need to try the layering tricks. Tried the Dreamlight LDP-R and it worked, more or less...
I know "Gen" is floating a bit here but I really didn't feel like running another render to correct it. LOL!
Here is the Dreamlight LDP-R test.
You were right MEC4D. LDP-R adds a bunch of other lights and if I didn't remove the extra shadows post render "Gen" would have 4 shadows following her around.
:)
.25 setting on Top Coat Roughness
Looks pretty good.
Very cool! Looks great.
Weird. Looks like oil. we'll figure it out.
Please follow this steps:
1. Go to Render Settings Tab|Advanced.
2. Adjust Texture Compression with Medium Threshold and High Threshold as 3072.
I don't know if changing this settings requiere to restart DAZ Studio.
Sett render settings back to default, Medium and High Threshold changed to 3072 each; Closed Daz Studio, reopened. Made sure Settings remained.
Opened Dream hair, plain white.
Added Coffee texture
Applied Iray Uber Base
Applied jag11 Hair Shader
Changed Top Coat Roughness for all of Hair from .45 to .25.
I had tried SickleYield's advice about Default Camera and turning it off but I haven't noticed a difference in the look of the hair.
I am taking my wife to go eat and then I'll be back but, I am going to install Daz Studio 4.8 on my laptop and try this with g2 base hair. I think I might be having more problems.Will get back with the result.
Thanks again, even though you say don't worry.
One last question, Where did the hair shader you kindly gave me come from?
I made it and use it all the time.
I still have some ideas. I'll wait for tests on your laptop.
Im back, going to download 4.8 on laptop. I was asking about your shader because I was hoping you were going to put a set or two up for sale.
Jag where are your hair settings posted?
Interested to take a look.
And it is material settings, right? You didn't actually program a shader? Or did you?
now I get an error when trying to use your shader...
this is from the laptop