Hex Gallery

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  • NovaNova Posts: 128
    edited August 13

    Thanks

    ________________________________

    Time limit: 10 hours
    Stop for Hyperloop

    We needed to create a new module that could be easily docked to existing 3000 foundations.
    It had to be modern and flooded with light.
    The tubes and hyperloop still needed to be built. We struggled a bit with this model and had to make some changes towards the end.

     

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    Post edited by Nova on
  • Very nicely done Nova, I really like the sketch look renders.

  • NovaNova Posts: 128

    Thanks John, especially at the beginning of the models the sketch look is helpful, because I don't use any textures yet except glass.
    Here I can see well where one still has to rework.

  • NovaNova Posts: 128

    Tell me, is the software Bryce being developed further, don't misunderstand, I don't work with it, I would just be interested.

  • TugpsxTugpsx Posts: 694

    Nova said:

    Tell me, is the software Bryce being developed further, don't misunderstand, I don't work with it, I would just be interested.

    You would be better of grabbing Carrara than Bryce. With your ArchViz work in Hexagon you would be right at home in Carrara and can add vegitation proper textures and more.

      

  • NovaNova Posts: 128

    Hello Tugpsx,
    I ask because if DAZ would push the Bryce software and not Hexagon something would go wrong here.
    It's sad enough that DAZ 3D forgets about Hexagon, there's a lot of potential in Hexagon because it's easy to learn.

  • NovaNova Posts: 128
    edited August 15

    Carrara and Bryce is not for us, we are looking at Unreal more closely, we think that this will play a strong role in the future.

    But here you need models and you can create them very well with Hexagon.

     

    Post edited by Nova on
  • TugpsxTugpsx Posts: 694

    Actually it looks like some features of Hex is slowly being added to Studio and since there exist a link it will take some time.

    As for UE that is the way to go to keep at a professional level,

    using Hex with UE is a very viable solution

  • mach25mach25 Posts: 250
    edited August 17

    Nova said:

    Thanks

    ________________________________

    Time limit: 10 hours
    Stop for Hyperloop

    We needed to create a new module that could be easily docked to existing 3000 foundations.
    It had to be modern and flooded with light.
    The tubes and hyperloop still needed to be built. We struggled a bit with this model and had to make some changes towards the end.

    looks great Novayes

    3000 foundations,wouldnt instancing help? 

    bryce is fun to test with materials if you want a surrealistic render/artwork

    ofcourse unreal probably will also work with real-time drink animation 

    Post edited by mach25 on
  • NovaNova Posts: 128

    Thanks for the nice comments.
    We think that you focus on two, three programs should learn something new again, there is no time for that.

  • FirstBastionFirstBastion Posts: 6,098

    UnrealEngine 5 is certainly impressive.

  • Wee Dangerous JohnWee Dangerous John Posts: 1,590
    edited August 28

    My new PC came back from the manufactors last week and I've been putting everything back on to it, while going through my exteral drive I found a folder full of old projects.

     

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    Post edited by Wee Dangerous John on
  • Wee Dangerous JohnWee Dangerous John Posts: 1,590
    edited August 28

    Double post, I'll be back in a mo with another image. You'd never know I messed up, again laugh

     

     

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    Post edited by Wee Dangerous John on
  • mach25mach25 Posts: 250
    edited August 29

    Wee Dangerous John said:

    Double post, I'll be back in a mo with another image. You'd never know I messed up, again laugh

     

    looks greatyes

    from behind looks remind of old messerschmidt 3 wheel car,which had 2 wheels at the front and a glass dome and rear wheel just driven by tiny moped motor

    once I wasnt so lucky so I lost a 3dmodel few thousand polys ,so I learned from ants,to rebuild a better model with only 500 polys,different approach

    M

    most of my gallery contains renders of my models

     

    Post edited by mach25 on
  • NovaNova Posts: 128

    @ John

    These are nice models, thanks for showing yes

  • Mach25, there does not seem to be a search for artist option here, can you post a link ? It would be nice to have a looksee smiley

    Thanks Nova, those are very old. One day, it would be nice to go through the files and make an image folder of early projects.

  • NovaNova Posts: 128
    edited August 31

    Ich weiß, es gehört nicht hierher, aber ich wollte es trotzdem hier zeigen, wir erstellen Bilder mit der KI und verarbeiten sie mit PS für die Anzeige in einem virtuellen Museum, das wir in Hexagon entwerfen.

     

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    Post edited by Nova on
  • Very nice Nova smiley What is the AI system you mentioned.

  • NovaNova Posts: 128
    edited September 4
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    Post edited by Nova on
  • mach25mach25 Posts: 250
    edited August 31

    Wee Dangerous John said:

    Mach25, there does not seem to be a search for artist option here, can you post a link ? It would be nice to have a looksee smiley

    Thanks Nova, those are very old. One day, it would be nice to go through the files and make an image folder of early projects.

    https://www.daz3d.com/gallery/user/5576883882164224#gallery=newest&page=1

    some I made texture and postwork

    @looks nice Novayes

    Post edited by mach25 on
  •  

    Thanks Mach25, some nice models there. I Like your Me She and Textures folder laugh

    Is that Bryce you're using to render ? I enjoyed using Bryce, the prop creation was, shall me say different what with the boolean operation, challenging but fun.

    Thank you for the info Nova, AI art looks interesting.

  • NovaNova Posts: 128

    Thanks mach25 for sharing your work, have looked at it and really like it. yes

  • mach25mach25 Posts: 250

    thanks Wee dangerous John and Novayes

    I like the hexagon/bryce combo

     

  • A3DLoverA3DLover Posts: 197
    mach25 said:

    thanks Wee dangerous John and Novayes

    I like the hexagon/bryce combo

     

    i used anim8tor and bryce for years then i tried carrara and was super impressed. i wonder what the modeling room looks like in the pro version
  • mach25mach25 Posts: 250
    edited September 7

    A3DLover said:

    mach25 said:

    thanks Wee dangerous John and Novayes

    I like the hexagon/bryce combo

     

    i used anim8tor and bryce for years then i tried carrara and was super impressed. i wonder what the modeling room looks like in the pro version

    nice architools plugin for easy making of buildings,I also liked physics engine ,used it to make animation of 3d text falling and randomly bounce around,caustics shader to make realistic swimming pool

    Post edited by Richard Haseltine on
  • mach25mach25 Posts: 250
    edited September 14

    some models

     

     

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    Post edited by mach25 on
  • I like Hexagon. Friendly user. I'm creating some over the knee boots for Genesis. Here is some some pictures. Textures WIP.

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  • FirstBastionFirstBastion Posts: 6,098

    This entire Parkette set was made in Hexagon.

  • Very nice FirstBaston :)

    May I ask what you used to texture these ?

  • FirstBastionFirstBastion Posts: 6,098

    Substance Painter

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