Why does DAZ Studio customers like Conforming Cloths better then Dynamic Cloths ?

13468917

Comments

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited December 1969

    MacSavers said:
    Autofit is for conforming clothing only. It will NOT do anything for dynamic clothing. That's because dynamic clothing was originally designed for specific models only and they stated that it was not designed work on any models that the item wasn't designed for.

    So, outside of the work around we've done to make it work, you are out of luck. They never designed it to work the way we are doing it.

    And because V4 is so drastically different from the shape of G2F (Forget about the daz original ad-on figures), some stuff will never look correct, unless a PA can be convinced to go threw the work of literally re-hemming the outfit for G2F. I am not liking how that sounds, Sorry Khory.

    I didn't realize how revealing that flared dress I picked for this was up top. Is hoping collide with the bra is not to much for the drape code to juggle.

  • MacSaversMacSavers Posts: 324
    edited December 2014

    Well, using the steps I've outlined, here's the Dynamic Peacoat for V4 and the Dynamic Little Black Dress for V4 on G2F with Presley applied.

    I had to play with the collide with and the cloth actions a bit. Since it's a coat, I had to keep the hands and fingers still selected in the collide with, but not the dress. I also had to have the dress collide with the coat and vise versa. I also had to make sure the Peacoat was on top in the list to keep it over the dress. That's very important when trying to do multiple dynamic cloth items.

    Here's the result from frame 30.

    Dynamic_Peacoat_and_Dynamic_Little_Black_Dress.jpg
    720 x 720 - 186K
    Post edited by MacSavers on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,010
    edited December 1969

    There is another way, use V4 in the scene to rig it to and set it to collide with Genesis or the genesis 2 female posed the same way as the V4 which then does an animated morph to the shape you want scaling up if you so desire (up easier than down)
    then after freezing the sim the resulting mesh could be rescaled for a smaller figure.
    Collision could be added too.


    I myself have had very few issues using bigger figures even just starting with the V4 shape and not rigged and that is doing animations
    it is the more petite skinny bitches that give me the grief!!!
    Only reason I myself do not use it much is quite frankly it is easier to just use Poser and honestly having dynamic clothes is not that important to me in my animations.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited December 1969

    Nice render, and hello Wendy. I'm still working threw step 4, and trying to get it to drape without poke-threw. The spots are random each time I clear-and re drape the thing. If only I could move the lock-distance up a tad from zero-point-zero-zero-zero-zero-zero-zero-zero-zero-zero-whatever-zero-one to something more reasonable for the different polygon sizes involved.

    The dress is to revealing to not have a bra or something else under it. sigh.

    NoFitToAnimated_002_03AfterDrapeColideWithBra001.png
    704 x 514 - 276K
    NoFitToAnimated_002_02BeforDrapeColideWithBra001.png
    1509 x 695 - 355K
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited December 1969

    I just looked closer, you got that poke-threw as well. :down:

    Dynamic_Peacoat_and_Dynamic_Little_Black_Dress_PokethrewSpots_lbl1.png
    720 x 720 - 336K
  • MacSaversMacSavers Posts: 324
    edited December 2014

    Yes. I can fix that with the physics pane in the Dynamic Clothing panel, but since not everyone has the purchased version and might not have it, I didn't play with it at all. Most of those pokes can be fixed in post.

    Just FYI though, the button holes on the left side of the image aren't poke-throughs. There's about three (3) total poke-throughs that could be fixed in Photoshop or some other image program.

    Post edited by MacSavers on
  • MacSaversMacSavers Posts: 324
    edited December 1969

    Only reason I myself do not use it much is quite frankly it is easier to just use Poser and honestly having dynamic clothes is not that important to me in my animations.

    About the only thing I really want to use Dynamic Clothing for is outerwear like coats and dresses that are more than thigh length. I'd love to have dynamic hair, but that's not really possible. Morphs can simulate it a bit if you want to get that into it or you can buy the Dynamic Hair at the Optitex site that has the free stuff, but that's kinda stringy.

    I know that Carrara has dynamic hair and works with dynamic clothing, but I've been sticking to Daz Studio for now. I'm sure I'll have to work with Carrara eventually and even have a Pro copy, but my initial experience with 3D software was so much the opposite of Carrara's workflow that I find it hard to use.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited December 2014

    MacSavers said:
    Yes. I can fix that with the physics pane in the Dynamic Clothing panel, but since not everyone has the purchased version and might not have it, I didn't play with it at all. Most of those pokes can be fixed in post.

    Just FYI though, the button holes on the left side of the image aren't poke-throughs. There's about three (3) total poke-throughs that could be fixed in Photoshop or some other image program.

    Because I know I'll be coming back to this thread repeatedly for that walk-threw (that i linked to in my other thread in the daz Art forum), How would I fix that poke-threw with that other control panel? (EDIT, Assuming I want to keep animating it, possible or not? Is there a way to edit the lock-distance?)

    I just ignored the poke-threw on step4 and went threw the rest of the steps, and got lucky first time. No poke-threw the side the camera is on, lol. Nothing special, just lowering the arms.

    20141225_MyFirstAnimatedDrape_001.jpg
    1200 x 1200 - 213K
    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited December 2014

    And another odd one. Why will it not let me go to frame 60 from 30?
    (EDIT, forgot the most impotent words in my excitement of it working. Thank You.)

    WhyWillItNotLetMeGoToFrame60_lbl1.png
    1509 x 726 - 231K
    Post edited by ZarconDeeGrissom on
  • MacSaversMacSavers Posts: 324
    edited December 1969

    How would I fix that poke-threw with that other control panel?

    In the Physics tab, you can change the collision weight and properties of the cloth to make it thicker. I'll double-check the exact items tomorrow.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited December 1969

    OK, thank you very much. I'll go threw the steps again a few more times for practice, and look forward to the pointers of what a Physics tab is when you have time. Thank you.

    I really do prefer to have a clue about something, before I spend funds for it. Expensive stuff, I want to know more first. :coolsmile:

  • LycanthropeXLycanthropeX Posts: 2,287
    edited December 1969

    Is dynamic clothing popular among Poser users? I may be mistaken, but it seems to me that Poser users usually use conforming clothing also.

    It depends. I use both conforming and dynamic clothing, it all depends on the situation. Basically its whats going to look the best in the final image. The big advantage in Poser is any outfit can be made dynamic. So like recently I purchased a conforming outfit, but i never plan to use it as conforming, i will always use it as dynamic. And then there are tools in PP 2014 using soft body Dynamics where I can have a conforming outfit yet make bits and pieces of it dynamic. Gives me lots of options. But like i say, in the end its what will get me the final results i want.

  • MacSaversMacSavers Posts: 324
    edited December 1969

    I've played with both Daz and Poser. Poser gives you more options by being able to use just about anything as dynamic clothing and even dynamic hair. Das Studio's dynamic clothing looks better in my opinion, but it's severely limited in choice and availability. You also have to purchase the full license to get the most out of it where Poser gives you all of it as a part of the software, no extra cost.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited December 2014

    lol. FW Eve, Her moves are so fast, she left the shirt behind, lol.
    Just had to share that, lol. T-pose at 0, Tiptoes with arms up pose at frame 15, then this one at 30.

    20141225_DynamicDrapeTestRun_02DinCirSkrt001.png
    1200 x 1200 - 527K
    EveMoves_SoFastSheLeftTheShirtBehind_001.png
    1924 x 1176 - 243K
    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited December 2014

    well, well. This looks exactly like one I would like, for G2F. Because of the length options as shown.
    http://www.youtube.com/watch?v=pBumtFda9GI
    The date of the video however has me concerned that there is no way to ever make that fit any G2F figures, IF it is available anywhere. 2010, that's what, generation 3 era, or 2? An equal question being, would that thing made to work in Daz Studio 3, even function in Studio 4.7?

    Tho I'm not sure there is enough cloth near the bottom of that one, to be able to move unrestricted in it like this.
    http://www.daz3d.com/gallery/#images/37396

    OptitexFlairSkirt_VidScreencap_001.png
    855 x 476 - 210K
    Post edited by ZarconDeeGrissom on
  • scorpioscorpio Posts: 8,533
    edited December 1969

    As far as I'm aware there are no DS dynamics for earlier than Gen 4.
    Gen 4 was around when I started with DS long before 2010.

  • MelanieLMelanieL Posts: 7,712
    edited December 2014

    well, well. This looks exactly like one I would like, for G2F. Because of the length options as shown.
    http://www.youtube.com/watch?v=pBumtFda9GI
    The date of the video however has me concerned that there is no way to ever make that fit any G2F figures, IF it is available anywhere. 2010, that's what, generation 3 era, or 2? An equal question being, would that thing made to work in Daz Studio 3, even function in Studio 4.7?

    Tho I'm not sure there is enough cloth near the bottom of that one, to be able to move unrestricted in it like this.
    http://www.daz3d.com/gallery/#images/37396


    Pretty sure that what you're looking at is this: http://www.daz3d.com/flared-skirt
    According to the ReadMe it was released 2010-11-03 - the skirt was for V4, so no reason it shouldn't be workable on Genesis or G2F - I don't have that skirt myself so I can't try.
    Post edited by MelanieL on
  • HavosHavos Posts: 5,573
    edited December 1969

    As far as I'm aware there are no DS dynamics for earlier than Gen 4.
    Gen 4 was around when I started with DS long before 2010.

    On optirex's own site there is one item for Luke, who is gen 3, however the vast majority of DS dynamic clothing available was made for V4 or M4. All of which is largely irrelevant as with a bit of scaling of either the figure or the dynamic item, any clothing can be made to fit any figure.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited December 2014

    well there was this I came across looking for the "Little Black Dress" used in the tutorials a few pages back.
    http://www.sharecg.com/v/53268/gallery/11/Poser/Dynamic-Little-Black-Dress-for-Aiko3
    Thus, the question. That flair Dress I'm asking about is most definitely much older then G2F and Daz Studio 4.7, and I have yet to find it. It is not at the OptiTex site, and well, I'll look at daz after some shut eye. It's been a long day.

    So if some one knows where that long dynamic flair skit can be purchased, I'd very much like to know.
    (edit)
    MelanieL. I looked at that, and the vid and single pic dose NOT give any indication of what the options really are. And I did kind of assume the Circle Skirt would have similar options (My mistake Khory), and it dose not.

    Post edited by ZarconDeeGrissom on
  • MelanieLMelanieL Posts: 7,712
    edited December 1969

    Sorry, but what do you mean about the options? The different skirt lengths perhaps? As I said I don't have that skirt, but I do have the "Ultimate Pattern Design Kit" set (of similar age) and the skirt in that set comes with 6 different length options.

  • HavosHavos Posts: 5,573
    edited December 1969

    well there was this I came across looking for the "Little Black Dress" used in the tutorials a few pages back.
    http://www.sharecg.com/v/53268/gallery/11/Poser/Dynamic-Little-Black-Dress-for-Aiko3
    Thus, the question. That flair Dress I'm asking about is most definitely much older then G2F and Daz Studio 4.7, and I have yet to find it. It is not at the OptiTex site, and well, I'll look at daz after some shut eye. It's been a long day.

    So if some one knows where that long dynamic flair skit can be purchased, I'd very much like to know.
    (edit)
    MelanieL, pleas, I looked at that, and the vid and single pic dose NOT give any indication of what the options really are. And I did kind of assume the Circle Skirt would have similar options (My mistake Khory), and it dose not.

    Are you sure the item you are thinking about is DS dynamic, not Poser dynamic (like the one in the sharecg link you gave). I am 99% sure that the only DS dynamic items sold (or given away) and only available here or at OptiTex's own site.

  • RenpatsuRenpatsu Posts: 828
    edited December 1969

    The skirt in the video is definitely http://www.daz3d.com/flared-skirt. It got 6 different length options and I use it with G2F frequently. It is rigged for V4, but that is not really that much of a problem if you use animated drapes anyway.

    At the moment I cannot render an example for you, but later on I might be able to do just that if you want to know any specifics.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited December 1969

    MelanieL, sorry, I'm tired, and read that to fast, and didn't ketch the "Didn't". My bad. As mentioned, yes I recal seeing a vid somewhere for a dress with that "Style" thing being shown for the lengths. I had assumed the Circle Skirt that I did buy would have them as well, it dose not. Dissipated with wanting that, and not having it.

    I'm sorry to have bothered you about that. Long day, need sleep.

  • MelanieLMelanieL Posts: 7,712
    edited December 1969

    Ah, I understand - the Circle Skirt (I do not have that either) may not have multiple lengths, so yes you'd need to go the transparency map route I suppose.
    Don't know where you live (or rather rest while you're in this solar system :) - I just spotted your "location" in your profile) but it's probably really really late there, so good night and I hope you get a good rest.

  • KhoryKhory Posts: 3,854
    edited December 1969

    Flare skirt longest version with the bandeau top both for v4 show on genesis 2f shaped to v6. 21 frames with the pose at frame 20

    Flare_skirt.jpg
    500 x 650 - 58K
  • RenpatsuRenpatsu Posts: 828
    edited December 1969

    A quick test to shorten the circle skirt with opacity maps, though the skirt would still behave like the original length skirt from the collision point of view. Let me know if you want to try any of these out for your purpose :)

    Circle_Skirt_Transmaps.png
    800 x 640 - 229K
  • MacSaversMacSavers Posts: 324
    edited December 1969

    Page 1 "FlaredDress (.DAZ)" (Working on now with tutorial.)

    Okay, here's the Flared Dress for V4 on G2F. Here's the rundown of the images.

    Image 1 : Shows pre-drape. I had already hit 'Fit to...' and selected G2F and then hit it again to selected None. I'm also showing the items I deselected since the clothing won't be affected by it. Ready to do a single frame drape.

    Image 2 : Post single frame drape but with modesty clothing visibility still on.

    Image 3 : Post single frame drape with the modesty top and shorts visibility turned off.

    Image 4 : After the animated drape. I decided to try a more difficult pose to show that this pretty much works in any situation.

    Image 5 : A 3Delight render of the 30th frame.

    Flared_Dress.jpg
    720 x 720 - 160K
    Screen_Shot_2014-12-26_at_2.28_.26_PM_.png
    1920 x 1080 - 332K
    Screen_Shot_2014-12-26_at_2.22_.17_PM_.png
    1920 x 1080 - 436K
    Screen_Shot_2014-12-26_at_2.22_.10_PM_.png
    1920 x 1080 - 436K
    Screen_Shot_2014-12-26_at_2.18_.35_PM_.png
    1920 x 1080 - 476K
  • MacSaversMacSavers Posts: 324
    edited December 1969

    Page 1 "MorningCoat (.DAZ)"
    Page 1 "SummerShort (.DAZ)"

    Okay, I attempted to do two at once, which is always tricky and even tried a more challenging pose. Here's the image set:

    Image 1 : Showing the two items as they come in the window. You'll notice that the coat and shorts need adjustments before doing any draping. The Coat is too low and the arms of G2F needed some adjustment.

    Image 2 : Showing the final adjustments. I resized the shorts to 110% in the X and Z axis and resized the coat 110% in the Z axis. You can also see Y translate on the coat, but the subtle adjustments to G2F you probably can't see. I move the shoulders back by 2 and the forearms forward by 3 (-3 on the other forearm to match).

    Image 3 : Post Single Frame drape. I had to drop the shorts first the drape the coat. I had the coat collide with the shorts, but not the shorts to the coat.

    Image 4 : Post Animated drape. Again, I had to do the shorts, move the animation head back to frame 1 and then do the coat. Here's the results.

    Image 5 : A 3Delight render.

    The summer shorts seems to have some more issues than the coat, but to be fair, the final pose was kinda rough on the animated drape. In basically one second she goes from standing to the final position, so that's about the same as taking your legs out from under you, so it's not surprising that this particular pose might need to be adjusted to perhaps 60 frames or even have another pose to get her closer to the ground at 30 frames and then this pose at 60. Most poses won't require this, but this might be an exception.

    In addition, if you keep the pose where it is, then change the total frames from 31 to 61, then let the clothing continue to do an animated drape to frame 60, it will settle a little better. This goes for all dynamic clothing. Too many frames though and gravity will eventually pull on the clothing to pull it off the model. That's where the physics tab can help.

    Screen_Shot_2014-12-26_at_3.14_.08_PM_.png
    1920 x 1080 - 1M
    Screen_Shot_2014-12-26_at_3.11_.26_PM_.png
    1920 x 1080 - 499K
    Screen_Shot_2014-12-26_at_3.00_.54_PM_.png
    1920 x 1080 - 530K
    Screen_Shot_2014-12-26_at_2.57_.48_PM_.png
    1920 x 1080 - 537K
    Screen_Shot_2014-12-26_at_2.51_.47_PM_.png
    1920 x 1080 - 439K
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited December 1969

    Thanks for the tests, apparently the V4 outfits only work with the animated drape, unlike how all the other threads of the distant past explain how to drape dynamic cloths, lol.

    Now why wont that thing let me go past frame 30, so I can do a landing from a leap render? As Khory shows that some stuff needs more then 15 frames to figure out what it is doing?

    Thanks for showing that Khory, I had skipped past that I don't know how many times, as the description is some what lacking, and the pic almost appears more like a tighter style skirt. Unlike your demo here. I'm assuming that IF I need to modify that skirt a tad, I'd need much more then just the Design-Kit that MelanieL mentioned.

    I had honestly thought that "Ultimate Pattern Design Kit" was just that IF you had the OptiTex software to use it on. It is not a bunch of patrons for making outfits? :ohh:


    I just thought that one midpoint image was funny, I just need to animate the shirt falling onto her head at the end of some cool looking blur fight action, lol. Yoda and his tunic comes to mind, lol.

  • LeanaLeana Posts: 12,735
    edited December 2014

    Thanks for the tests, apparently the V4 outfits only work with the animated drape, unlike how all the other threads of the distant past explain how to drape dynamic cloths, lol.Most work perfectly well with a static drape, provided you use them on V4. If you use them with another figure then yes, animated drape will usually be required.
    Now why wont that thing let me go past frame 30, so I can do a landing from a leap render? As Khory shows that some stuff needs more then 15 frames to figure out what it is doing?
    Did you set the total number of frames to something greater than 31, which is the default value?
    I had honestly thought that "Ultimate Pattern Design Kit" was just that IF you had the OptiTex software to use it on. It is not a bunch of patrons for making outfits? :ohh:No, it's a set of dynamic items of various shapes and sizes (circles, rectangles, squares, some with a hole in it) and it also includes a few clothes for V4 (dress, pants, skirt, ...)
    You can use them in various ways, for example the square with a hole in the middle can make a nice poncho
    Post edited by Leana on
Sign In or Register to comment.