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Whew! Mystery solved. :)
Looks like a G8M version is in order...
Another render of Babina 8 HD - https://www.daz3d.com/babina-8-hd-add-on
with Vellus Horizon Shader applied.
It looks like it also works on G3F.
It is very subtle, probably not perfect because of the UVs difference, but my guess was right.
I converted the opacity maps with Ultimate Unwrap 3D to make a G8M version :
It looks like extra long velus hair to me
Raiya release a new model, and I do like what they produce and was interested to see what they do with 8.1; I like ver much.
Now, think there is some velus affects around the jaw and cheeks, but maybe it's just me?
This is by far the best Vellus hair product I have used so far! Thank you very much Those Things
Here is a comparison of Inessa with and without the shader
Markus, that looks great! And thank you. :)
This is 8.1 with Darcy materials swapped in, and then Vellus Horizon on a geoshell.
It's very subtle, but adds a really nice touch.
How: made a G8 figure, put a geoshell and set it up.
Made a G8.1 figure, added a geoshell. I copied most of the previous geoshell, and then Torso -> Body and Head, then set UV to 'Base Female' (which is G8F). Worked like a charm.
Just have to remember to set the proper surfaces Off (eyes, nails, mouth/teeth/tongue)
I imagine it is possible to get this working on males with the UV Swap product.
Yes, I have enlarged it a bit, to see it better.
You know, I am getting old...
It is also here on Noemi - https://www.daz3d.com/noemi-hd--smile-hd-expression-for-genesis-8-female
I did it by adding straight to i.1, just had to copy and paste some materials and change settings
My first dealing with geoshells - they are useful it seams
Thank you for the product, Those Things!
Works great straight out of the box.
And even on my favourite G3F character, where all other "fuzz" solutions failed so far...
... and the enlarged version ...
That's fantastic to hear, thank you VilleS!
This adds such a great detail, even though it's barely noticable. I think that's what sets this apart from the other products, this one doesn't TRY to be seen. It instead tries to replicate how subtle a thing these hairs are, and that's why it works so great!
Of COURSE I had to put them on my Romina and give that a shot. Can't have a character that I've been working to try and get as realistic as I can and NOT try them out on her!
Just something very natural here - no makeup, leisurely pose, pajamas.
Wow, that's gorgeous, I can tell you've put some work into this character. Can I ask what hair that is? It so naturally matches her eyebrows.
Oh, ha ha, nevermind. Just saw your gallery post, and you listed it there. :) Thanks for the shoutout!
Another with and without for comparison
lol that's a hair that I am very guilty of using TOO much
I've been picking at the materials and shape on her for close to a year now, though I'll admit that I don't really know what else to do lol
Appreciate the comment on the eyebrow colour, as that was completely custom, and it took me quite a while to get where I wanted it, so thanks for noticing!
And you're very welcome for the shout out!
Some really nice images already
So I added a little fibremesh fuzz from Mousso's Flavia with the opacity turned down some and Windfield's Karla hair has those nice wisps. I think it's something you have to light for specifically or you won't get a lot of the effect. Also it probably won't do much for super pale skin, but that's to be expected. I was hoping for little more visibility on the ears. Is there a way to make that happen with this product? If there's a men's version, there definitely needs to be more fuzz there. There's a pre-post in the gallery with all the inputs.
Oh, and I increased the offset just a smidge.
Sevrin, it's definitely possible! Since these are shaders, you can tweak them right in your surfaces tab. So, if you want more visibility on the ears, just select your geoshell in the Scene tab, and Ears in the surfaces tab, and adjust the Cutout Opacity setting to something like .03 - 06 (I believe the default is .02). You might want to also bump up the subdivision level to say, 4 or 5. That would probably get you in the neighborhood, but you'll have to see how it looks best in your scene. This same method can be used to adjust visibility on any of the areas. Here, I've cranked the opacity all the way up to .1, and created super fuzzy ears:
Lovely scene, by the way! And also great hair...
That worked fine. I didn't touch the SubD, but increased opacity to 0.2 here. Thanks a bunch.
And yeah, Windfield's hair assets are really, really nice.
That looks perfect.
I see folks are doing a workaround to get this working on 8.1, but is an update planned?
Honestly, I'm not sure. Right now, it seems to be as simple as flipping the UV switch on the geoshell so it says "Base Female" instead of "Base 8.1 Female".
I did try to make that UV switch, but while i thought it worked for me I was wrong, a close up render proved I had not gotten the vellus hair to work (not giving up on trying yet, but that's my less than luck so far :) )
Still love the product though :)
The only change to UVs and surface zones for 8.1 (which would be relevant here) are that G8 'torso' was split into two surfaces: G8.1 'head' and 'body'.
So if you have g8.1 figure, you need to apply the torso shader to the 'head' and 'body' surfaces of the geoshell and make sure the UV set (also on the surfaces tab) for both the 'head' and 'body' surfaces is set to 'base female'
It should take 10 seconds?