Octane Content in Sales Ticker

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  • Ghosty12Ghosty12 Posts: 2,080
    edited November 2020

    So after buying said product I now find out that it is being given away.. sad This is what I get for popping too early on a sale.. lol

    Post edited by Ghosty12 on
  • SevrinSevrin Posts: 6,313
    Ghosty12 said:

    So lol after buying said product I now find out that it is being given away.. sad

    Put in a ticket.  You'll get your money back eventually.

  • Sevrin said:

    I just saw the others too, I believe that should be the whole tutorial now available on Youtube if I'm not mistaking, handy for those who don't want to download mp4s to their hard drives :)

    V.

    Who did the presentation?  I wish they would do all Daz Studio presentations.  It was well planned, well explained and wel presented.  Bravo!

    The Octane video would be personally me, from what I could notice Daz just added the transitions and the logos on youtube. I've had a lot of help from my husband tho as I'm not such a great public speaker, I naturally speak faster and I do have an accent (English isn't my first language but I do live in the US and speak it fluently), so he helps a lot training me to speak slower and not get riled up when I'm explaining something :) I am glad the video came across useful and information is succesfully transferred where it needs to get, it's very encouraging to hear so thank you kindly :))

    V.

  • Ghosty12Ghosty12 Posts: 2,080
    edited November 2020
    Sevrin said:
    Ghosty12 said:

    So lol after buying said product I now find out that it is being given away.. sad

    Put in a ticket.  You'll get your money back eventually.

    I would but I think that Valzheimer's product is worth every penny, and they have put a lot of hard work into creating it.. I am just mad at Daz for pulling a stunt like this..

    Post edited by Ghosty12 on
  • FauvistFauvist Posts: 2,218
    edited November 2020
    Fauvist said:

    Could some generous person please post a couple of side-by-side comparison renders showing the exact same scenes rendered with Iray and Octane?

    Not sure how helpful is this considering it's from me, but I did this one during the tutorial/live on video that's included:

    V.

    The Octane render is very nice, but couldn't you get the same look just by opening the iRay render in Photoshop and making a few adjustments to brightness, contrast, and colour balance?  Do you really need a whole new render engine?

    Edited: I was looking at the images on my phone and didn't see that the 2 images are labeled Octane and iRay.  I thought the image on the right was the Octane render.  And now that I look at it on my computer monitor I realize it's the iRay render.  I much prefer the iRay render.  I guess it's just a matter of taste. I would be interested to know what qualities in the Octane render people think are superior to the iRay render? 

    Post edited by Fauvist on
  • marblemarble Posts: 7,500
    edited November 2020

    @valzheimer - so sorry to bug you but I did ask earlier and the question got lost in the flood of other questions. I don't have any G8 males (although my females are almost exclusively G8F) so I was asking whether the materials you specify as G8M will work for G3M?

    I'm a bit wary to install the Octane plugin if not because it seemed to slow down DAZ Studio last time I installed it.

    Post edited by marble on
  • Fauvist said:
    Fauvist said:

    Could some generous person please post a couple of side-by-side comparison renders showing the exact same scenes rendered with Iray and Octane?

    Not sure how helpful is this considering it's from me, but I did this one during the tutorial/live on video that's included:

    V.

    The Octane render is very nice, but couldn't you get the same look just by opening the iRay render in Photoshop and making a few adjustments to brightness, contrast, and colour balance?  Do you really need a whole new render engine?

    That wasn't really the point of comparison, I was trying to show that the result (that I deemed succesful in Iray) can be achieved in Octane just the same, in regards of similar (not completely the same) lights, skin SSS, overall color look :) Any other comparison in my opinion would show an artist's bias as both engines are essentially good, if someone is good in one but not in the other they will show you the result that is better in the one they are better in and vice versa. Granted I put no work in the Octane conversion a second over what I showed in the video (I worked on the fly with no preparation or planning what to do), if I had taken the time to do a carbon copy of Iray result I am sure it would also be possible, but in no way hard where I think ORK kit helps making it easier, for those that want that. 

     

     

    marble said:

    @valzheimer - so sorry to bug you but I did ask earlier and the question got lost in the flood of other questions. I don't have any G8 males (although my females are almost exclusively G8F) so I was asking whether the materials you specify as G8M will work for G3M?

    I'm a bit wary to install the Octane plugin if not because it seemed to slow down DAZ Studio last time I installed it.

    Sorry I completely overlooked the question the first time, so it's great you asked again! Material presets are templated shaders assigned to Gen8 materials/surfaces which will also work on Gen3 as surfaces are nearly the same. What material preset will do it will pick up any textures you have loaded on your character in the scene and place them in appropriate slots in Octane plugin using the shader you have picked.

    I will here also note that difference in skin tones I thought was mandatory because well, using the caucasian preset for an example on the dark skin doesn't give accurate feedback/shine/look (similar to how you would use different translucency and SSS colors and values in Iray on different tones) so I tried including enough versatility to make as many characters compatible with the conversion :)

  • DustRiderDustRider Posts: 2,875

     

     

    Tugpsx said:

    Check out Westworld,The Crow, Man in the Iron Castle and American Gods along with several other series where Octane was used in the rendering process. you can get very realistic scenes

     

    Since you popped in, just wondering if your RedSpec TGX shaders for Octane are still available for sale anywhere?

  • FauvistFauvist Posts: 2,218
    edited November 2020
    Fauvist said:
    Fauvist said:

    Could some generous person please post a couple of side-by-side comparison renders showing the exact same scenes rendered with Iray and Octane?

    Not sure how helpful is this considering it's from me, but I did this one during the tutorial/live on video that's included:

    V.

    The Octane render is very nice, but couldn't you get the same look just by opening the iRay render in Photoshop and making a few adjustments to brightness, contrast, and colour balance?  Do you really need a whole new render engine?

    That wasn't really the point of comparison, I was trying to show that the result (that I deemed succesful in Iray) can be achieved in Octane just the same, in regards of similar (not completely the same) lights, skin SSS, overall color look :) Any other comparison in my opinion would show an artist's bias as both engines are essentially good, if someone is good in one but not in the other they will show you the result that is better in the one they are better in and vice versa. Granted I put no work in the Octane conversion a second over what I showed in the video (I worked on the fly with no preparation or planning what to do), if I had taken the time to do a carbon copy of Iray result I am sure it would also be possible, but in no way hard where I think ORK kit helps making it easier, for those that want that. 

    I was wrong.  I couldn't make the iRay render of the girl look the same as the Octane render using Photoshop.

    Okay, I understand now what you were trying to show.  So what your kit does is make the Octane render look more like an iRay render? (I don't know what an Octane render looks like anyway, so I guess I'd need to see the same images with an additional image that uses Octane, but does not use your kit.)  I'll look at other comments and see if I can find out what the advantage is to use Octane instead of iray.

    Post edited by Fauvist on
  • Ghosty12 said:
    Sevrin said:
    Ghosty12 said:

    So lol after buying said product I now find out that it is being given away.. sad

    Put in a ticket.  You'll get your money back eventually.

    I would but I think that Valzheimer's product is worth every penny, and they have put a lot of hard work into creating it.. I am just mad at Daz for pulling a stunt like this..

    Since it's a Daz Original, Daz would have paid Valzheimer up front for the product. You putting a ticket in wouldn't be taking any money away from a PA who sold to their product to Daz. Put in a ticket.

  • Fauvist said:
    Fauvist said:
    Fauvist said:

    Could some generous person please post a couple of side-by-side comparison renders showing the exact same scenes rendered with Iray and Octane?

    Not sure how helpful is this considering it's from me, but I did this one during the tutorial/live on video that's included:

    V.

    The Octane render is very nice, but couldn't you get the same look just by opening the iRay render in Photoshop and making a few adjustments to brightness, contrast, and colour balance?  Do you really need a whole new render engine?

    That wasn't really the point of comparison, I was trying to show that the result (that I deemed succesful in Iray) can be achieved in Octane just the same, in regards of similar (not completely the same) lights, skin SSS, overall color look :) Any other comparison in my opinion would show an artist's bias as both engines are essentially good, if someone is good in one but not in the other they will show you the result that is better in the one they are better in and vice versa. Granted I put no work in the Octane conversion a second over what I showed in the video (I worked on the fly with no preparation or planning what to do), if I had taken the time to do a carbon copy of Iray result I am sure it would also be possible, but in no way hard where I think ORK kit helps making it easier, for those that want that. 

    I was wrong.  I couldn't make the iRay render of the girl look the same as the Octane render using Photoshop.

    Okay, I understand now what you were trying to show.  So what your kit does is make the Octane render look more like an iRay render? (I don't know what an Octane render looks like anyway, so I guess I'd need to see the same images with an additional image that uses Octane, but does not use your kit.)  I'll look at other comments and see if I can find out what the advantage is to use Octane instead of iray.

    Let's take this Before/After for an example:

    On the left is auto conversion from Iray to Octane, it leaves a lot to be desired, and it's probably the scene it can get looking good in Iray with very little effort (Stonemason, OOT Hair, CJ8 and similar, all the recepie for things that essentially look good when you tinker with the scene for maybe 20 minutes). I used ORK shaders, skin material conversion on the character and assortment of shaders to fix the look of the texture, stone, metal et cetera just by applying it with a click from my content library as fast as it's possible to click and then click again to load textures into their respective slots.

    Main thing about Octane and why Daz users look at it a bit under the brow is because it takes tinkering with textures manually to make them look good "as Iray", exactly, because Iray comes ready out of the box. Some folks experience very long render times, not able to render scenes because of memory limitations where Octane tends to statistically do better with older cards on this matter. If you're asking me but WHY one over the other - I can just say, it's really not, you don't have to choose or pick one. But having options and making your preference to which render engine you prefer is better than not having options to chose from at all :) And best of all, both are free and won't cost you any money to play around and broaden your horizons of what is used out there.

    V.

  • GoggerGogger Posts: 2,483
    Ghosty12 said:

    So after buying said product I now find out that it is being given away.. sad This is what I get for popping too early on a sale.. lol

    I put a ticket in this morning and had the refund this afternoon. A store credit, mind you, so no one lost any money anywhere besides me (happily).

  • SevrinSevrin Posts: 6,313

    What I'm curious about is how to convert skin textures, i.e., diffuse maps, bumps, normals, etc to Octane.  The skin maps included in the kits seem to be a one-size-fits-all solution.  Some of us buy figures just for their amazing textures.

  • Sevrin said:

    What I'm curious about is how to convert skin textures, i.e., diffuse maps, bumps, normals, etc to Octane.  The skin maps included in the kits seem to be a one-size-fits-all solution.  Some of us buy figures just for their amazing textures.

    Skin materials will use any textures your character in your scene is having at the time of conversion :) Skin textures aren't included in the kit, it's a set of templated shaders that works alongside any character it's applied on, by placing appropriate texture maps from the scene in their respective slots in the shader once loaded. Promos show them on different characters like Mike/Vic8, Mei Lin/Lee, Darius/Monique and such.

  • genarisgenaris Posts: 338
    edited November 2020

    This image looks like a (HowieFarkes?) product Mossy Hollow Botanica or something and isn't that scene FULL OF INSTANCING?       I read the Daz Octance plug-in manual from otoy and the limitations said INSTANCING NOT SUPPORTED, so I was not in a hurry to install and start futzing with Octane plug in since so many of my scenes are lousy with instances.  Does YOUR SCENE you posted render of INCLUDE INSTANCES and was there any problems with that aspect in using the Octance plug in?
       ~Gen

    thd777 said:

    I have used Octane for quite a bit before Iray came along. The relase of this Octane Kit gave me a push to try it again and I quite like what I see. The DAZ Plugin has made a lot of progress and the new kit is very helpful in getting things set up. Here is my first test. I used the kit materials on the Skin and Hair of the character, the rest is still auto conversion. Pretty nice for 5 minute setup and 20 min render time.

    I will defintely play some more...

    Ciao

    TD

     

    Post edited by genaris on
  • FauvistFauvist Posts: 2,218
    Fauvist said:
    Fauvist said:
    Fauvist said:

    Could some generous person please post a couple of side-by-side comparison renders showing the exact same scenes rendered with Iray and Octane?

    Not sure how helpful is this considering it's from me, but I did this one during the tutorial/live on video that's included:

    V.

    The Octane render is very nice, but couldn't you get the same look just by opening the iRay render in Photoshop and making a few adjustments to brightness, contrast, and colour balance?  Do you really need a whole new render engine?

    That wasn't really the point of comparison, I was trying to show that the result (that I deemed succesful in Iray) can be achieved in Octane just the same, in regards of similar (not completely the same) lights, skin SSS, overall color look :) Any other comparison in my opinion would show an artist's bias as both engines are essentially good, if someone is good in one but not in the other they will show you the result that is better in the one they are better in and vice versa. Granted I put no work in the Octane conversion a second over what I showed in the video (I worked on the fly with no preparation or planning what to do), if I had taken the time to do a carbon copy of Iray result I am sure it would also be possible, but in no way hard where I think ORK kit helps making it easier, for those that want that. 

    I was wrong.  I couldn't make the iRay render of the girl look the same as the Octane render using Photoshop.

    Okay, I understand now what you were trying to show.  So what your kit does is make the Octane render look more like an iRay render? (I don't know what an Octane render looks like anyway, so I guess I'd need to see the same images with an additional image that uses Octane, but does not use your kit.)  I'll look at other comments and see if I can find out what the advantage is to use Octane instead of iray.

    Let's take this Before/After for an example:

    On the left is auto conversion from Iray to Octane, it leaves a lot to be desired, and it's probably the scene it can get looking good in Iray with very little effort (Stonemason, OOT Hair, CJ8 and similar, all the recepie for things that essentially look good when you tinker with the scene for maybe 20 minutes). I used ORK shaders, skin material conversion on the character and assortment of shaders to fix the look of the texture, stone, metal et cetera just by applying it with a click from my content library as fast as it's possible to click and then click again to load textures into their respective slots.

    Main thing about Octane and why Daz users look at it a bit under the brow is because it takes tinkering with textures manually to make them look good "as Iray", exactly, because Iray comes ready out of the box. Some folks experience very long render times, not able to render scenes because of memory limitations where Octane tends to statistically do better with older cards on this matter. If you're asking me but WHY one over the other - I can just say, it's really not, you don't have to choose or pick one. But having options and making your preference to which render engine you prefer is better than not having options to chose from at all :) And best of all, both are free and won't cost you any money to play around and broaden your horizons of what is used out there.

    V

    Okay, I see the difference now.  The Octane render using your kit is FAR superior to the Octane render that doesn't use the kit.

  • marblemarble Posts: 7,500
    Fauvist said:
    Fauvist said:

     

     

    marble said:

    @valzheimer - so sorry to bug you but I did ask earlier and the question got lost in the flood of other questions. I don't have any G8 males (although my females are almost exclusively G8F) so I was asking whether the materials you specify as G8M will work for G3M?

    I'm a bit wary to install the Octane plugin if not because it seemed to slow down DAZ Studio last time I installed it.

    Sorry I completely overlooked the question the first time, so it's great you asked again! Material presets are templated shaders assigned to Gen8 materials/surfaces which will also work on Gen3 as surfaces are nearly the same. What material preset will do it will pick up any textures you have loaded on your character in the scene and place them in appropriate slots in Octane plugin using the shader you have picked.

    I will here also note that difference in skin tones I thought was mandatory because well, using the caucasian preset for an example on the dark skin doesn't give accurate feedback/shine/look (similar to how you would use different translucency and SSS colors and values in Iray on different tones) so I tried including enough versatility to make as many characters compatible with the conversion :)

    Thank you for the explanation - I do understand now.

  • Ghosty12Ghosty12 Posts: 2,080
    Ghosty12 said:
    Sevrin said:
    Ghosty12 said:

    So lol after buying said product I now find out that it is being given away.. sad

    Put in a ticket.  You'll get your money back eventually.

    I would but I think that Valzheimer's product is worth every penny, and they have put a lot of hard work into creating it.. I am just mad at Daz for pulling a stunt like this..

    Since it's a Daz Original, Daz would have paid Valzheimer up front for the product. You putting a ticket in wouldn't be taking any money away from a PA who sold to their product to Daz. Put in a ticket.

    Ahh k thank you for the info, will submit a ticket and see what happens.. smiley

  • Ok... rookie question, so be gentle...

    Does Octane/ORK help break the Nvidia dependency?  The RX 6800XT with 16GB of RAM is looking pretty good, but If I can't use it cause of iRay, its kind of moot.  Does this change that game at all or ?

  • TaozTaoz Posts: 10,231

    DS crashes when I try to use Octane, see post here:

    https://www.daz3d.com/forums/discussion/comment/6229546/#Comment_6229546

  • Chumly said:

    Ok... rookie question, so be gentle...

    Does Octane/ORK help break the Nvidia dependency?  The RX 6800XT with 16GB of RAM is looking pretty good, but If I can't use it cause of iRay, its kind of moot.  Does this change that game at all or ?

    Computer requirements are still the same, they're set by the plugin and software, ORK package is made to make the material conversion and lights easier to set up out of the box.

    You could however, if Octane is affecting your Iray performance temporarily disable the Octane plugin (right click on Octane tab, choose disable) and enable it back when you need it. Most of the memory issue that occurs is when Octane's auto load of materials is active/working in the background, you can turn that off in Preferences tab in Octane, when those background processes aren't activated it will sit still until you load materials yourself.

    Hope that helps,

    V.

  • nomad-ads_8ecd56922enomad-ads_8ecd56922e Posts: 1,993
    edited November 2020

    If you disable Octane, will it remain disabled next time you launch Daz, or will you have to disable it each time?

    Post edited by nomad-ads_8ecd56922e on
  • Chumly said:

    Ok... rookie question, so be gentle...

    Does Octane/ORK help break the Nvidia dependency?  The RX 6800XT with 16GB of RAM is looking pretty good, but If I can't use it cause of iRay, its kind of moot.  Does this change that game at all or ?

    otoy has announced Octane X, which is currently at pre-release 4. That one can use (only) AMD GPU's. But it is not built on OpenGL, but on the Apple metal framework. Although the render samples I have seen so far are really amazing, it is restricted to macOS. 

  • AdenLKAdenLK Posts: 14

    Guys, I have a question.
    There is information that the Octane plugin is free, but in activation status, there is an expiration date in one month.

    After all, after expiration do we have to pay? If so, it is not free.

     

     

    expirar.JPG
    1024 x 215 - 44K
  • thd777thd777 Posts: 945
    edited November 2020
    genaris said:

    This image looks like a (HowieFarkes?) product Mossy Hollow Botanica or something and isn't that scene FULL OF INSTANCING?       I read the Daz Octance plug-in manual from otoy and the limitations said INSTANCING NOT SUPPORTED, so I was not in a hurry to install and start futzing with Octane plug in since so many of my scenes are lousy with instances.  Does YOUR SCENE you posted render of INCLUDE INSTANCES and was there any problems with that aspect in using the Octance plug in?
       ~Gen

    @genaris Yes, that's Mossy Hollow out of the box. The instances are all there and cause no issues for this set. As far as I am aware instances do work with Octane DS, but there were some issues with grouped instances such as found in UltraScatter, UltraScene and some stonemason sets. I did not have time to try and see if those are fixed yet. Maybe later today. The maker of the plug-in is aware of the issue. 
    ciao

    TD

    Post edited by thd777 on
  • I've re-tested it and I still have to manually convert the textures... maybe I'm doing something wrong... and I can't get a good rendering quality even if I increase the number of passes.

  • I was frustrated about those octane material conversions so I disabled, but every time when DS reboots, it is enabled again. Are there any option to disable permanent an only enable when I want? 

  • thd777thd777 Posts: 945
    edited November 2020

    @genaris Grouped instances seem to work now too. Here is a 10 min render (one RTX 2080ti) of an Ultra Scenery setup. All materials are just auto-converted except the water for which I used the water from the ORK. As far as I can tell, there is no difference between the instance placement or number between Iray and Octane.

    Ciao

    TD

    Test 2.png
    2000 x 772 - 3M
    Post edited by thd777 on
  • DustRiderDustRider Posts: 2,875

    I've re-tested it and I still have to manually convert the textures... maybe I'm doing something wrong... and I can't get a good rendering quality even if I increase the number of passes.

    ORK doesn't do the work for you, it just provides a set of shaders to help you easily improve the quality of the shaders. You will need to apply the proper skin shader from ORK (or any other shader) to your figure(s). If you haven't done so yet, I highly recommend watching the excellent videos to help you understand how to get the most out of ORK.

  • FauvistFauvist Posts: 2,218
    Chumly said:

    Ok... rookie question, so be gentle...

    Does Octane/ORK help break the Nvidia dependency?  The RX 6800XT with 16GB of RAM is looking pretty good, but If I can't use it cause of iRay, its kind of moot.  Does this change that game at all or ?

    otoy has announced Octane X, which is currently at pre-release 4. That one can use (only) AMD GPU's. But it is not built on OpenGL, but on the Apple metal framework. Although the render samples I have seen so far are really amazing, it is restricted to macOS. 

    You mean someone actually made something FOR Mac OS?

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