Show Us Your Iray Renders. Part VII

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Comments

  • xmasrosexmasrose Posts: 1,409

    Ivy  Are they friendly or .....?

    Chohole  That must be a beautiful sight!

    Gordig That's scary!   Take Your Daughter to Berserk what a fight!!

     

     

  • j cadej cade Posts: 2,310
    edited June 2020

    A toony render

    Still loving garibaldi/sbh

     

     

    Post edited by j cade on
  • tkdroberttkdrobert Posts: 3,610

  • MelissaGTMelissaGT Posts: 2,611

    Star Wars: The Old Republic player character fanart commission of a Chiss Imperial Agent
    Daz Studio 4.12 Iray
    Photoshop

  • Matt_CastleMatt_Castle Posts: 3,017

    "Mirror":


    Gallery Link

  • MasterstrokeMasterstroke Posts: 2,314

    Playing with HDRI environments.

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  • BobvanBobvan Posts: 2,653
    edited June 2020

    Playing with HDRI environments.

    Th B&W gives it a realistic effect

    Post edited by Bobvan on
  • SPadhi89SPadhi89 Posts: 170

    Star Wars: The Old Republic player character fanart commission of a Chiss Imperial Agent
    Daz Studio 4.12 Iray
    Photoshop

    Melissa is a good 3D artist! She makes wonderful characters!

  • MelissaGTMelissaGT Posts: 2,611
    SPadhi89 said:

    Star Wars: The Old Republic player character fanart commission of a Chiss Imperial Agent
    Daz Studio 4.12 Iray
    Photoshop

    Melissa is a good 3D artist! She makes wonderful characters!

    Awww, thank you!

  • SPadhi89SPadhi89 Posts: 170

    Playing with HDRI environments.

    B&W always adds some sort of realism to a 3D pic. Perhaps thats the reason most of the movie CGIs are shot in low light or monochrome settings of few lights on single color..

  • SPadhi89SPadhi89 Posts: 170
    SPadhi89 said:

    Star Wars: The Old Republic player character fanart commission of a Chiss Imperial Agent
    Daz Studio 4.12 Iray
    Photoshop

    Melissa is a good 3D artist! She makes wonderful characters!

    Awww, thank you!

    You deserve appreciation for the type of works you have showcased. It may take me ages to reach that type of CGI creation level..

  • MelissaGTMelissaGT Posts: 2,611
    SPadhi89 said:
    SPadhi89 said:

    Star Wars: The Old Republic player character fanart commission of a Chiss Imperial Agent
    Daz Studio 4.12 Iray
    Photoshop

    Melissa is a good 3D artist! She makes wonderful characters!

    Awww, thank you!

    You deserve appreciation for the type of works you have showcased. It may take me ages to reach that type of CGI creation level..

    I've only been doing this for two years now...before that I hadn't even touched anything 3D beyond a Skyrim mod. 

  • I loaded the G8F base, then dial-spun in 35 different female characters for the head & body as a different base from which to shape from. The skin I used is from P3D Poppy for Kanade 8.

     

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  • WonderlandWonderland Posts: 7,134
    edited June 2020

    Having fun mixing characters/morphs. I tried to use the dirt LIE from Leony but for some reason it didn't show up much. Most of this is from https://www.daz3d.com/leony-character-clothing-and-hair-bundle Started with this character https://www.daz3d.com/jaelyn-for-kanade-8 and played a lot with morphs. Updated the old Neo Stop with different Iray shaders. (Ugh, spell check keeps changing iRay to Iraq lol! ) 

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    Post edited by Wonderland on
  • SPadhi89SPadhi89 Posts: 170
    SPadhi89 said:
    SPadhi89 said:

    Star Wars: The Old Republic player character fanart commission of a Chiss Imperial Agent
    Daz Studio 4.12 Iray
    Photoshop

    Melissa is a good 3D artist! She makes wonderful characters!

    Awww, thank you!

    You deserve appreciation for the type of works you have showcased. It may take me ages to reach that type of CGI creation level..

    I've only been doing this for two years now...before that I hadn't even touched anything 3D beyond a Skyrim mod. 

    You are doing Good! Following you on Deviant Art.

    All other arts are also nice. Its always a trial and error situation in DAZ. We need to keep experimenting.

  • KA1KA1 Posts: 1,012
    edited June 2020

    There are so many crazy good renders here, it's quite intimidating seeing the insane quality you can all achieve which I can only dream of! That lighting and the iRay-ified Neo Stop @Wonderland just.. wow!

    So I thought I would share a comparison of where my image started to where I ended up (in no way was this inspired by teh fact I had literally watched Terminator Genesys before firing up Daz Studio....)

    So, I set up my scene and initially had spent more time getting orestes electromancy looking like I wanted in iRay (as I don't have the iRay version yet!) - it meant I ended up with quite a "flat" and "meh" image:

    There was no "urgency" or atmosphere to it.. and I wasn't happy with the hair on either character to boot, so I went back to the drawing (well.... lighting) board and increased the desnsity on the Atmocam atmosphere and for some reason, I decided to try using lighting using the iRay Rim Light Rig to some results I was pleasantly surprised with and finished with a Ghost Light behind the camera to balance the foreground. There is a LOT that I'm sure could be done to improve but from where I'd started I was quite pleased at getting to the point I did:

    Gallery Link - https://www.daz3d.com/gallery/#images/1023516

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    Post edited by KA1 on
  • FishtalesFishtales Posts: 6,212

    Trying out some odds and ends from my Runtime.

    Willow Creek and Mouse with Catalyzer Fur

    Now, what did I come up here for?

    2020-06-13 13:21:52.097 Total Rendering Time: 23 minutes 10.91 seconds

    Click on image for full size.

  • FishtalesFishtales Posts: 6,212

    A quick one trying out HD Volumetric Clouds with Terradome 3 and CS Dimetrodon. Lighting is Sun and Sky Only.

    Everything has been tweaked in Iray as I just can't leave things as they are :)

    Catching the Rays

    2020-06-19 01:53:21.408 Total Rendering Time: 3 hours 21 minutes 18.40 seconds

    Click on image for full size.

  • ArksArks Posts: 7

    Here a Render from me. Hardest Part was the Expression.

    No Postwork done.  

     

    https://www.daz3d.com/gallery/#images/1024331

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  • tkdroberttkdrobert Posts: 3,610
    Arks said:

    Here a Render from me. Hardest Part was the Expression.

    No Postwork done.  

     

    https://www.daz3d.com/gallery/#images/1024331

    Nice work.  Looks very photo-real.

  • That's beautiful, Arks. Excellent work. Did you get the blurred forground figure by using the depth of field setting in the camera?

  • FishtalesFishtales Posts: 6,212

    Just carrying on with some quick setups using things from my Runtime.

    This is Planet Teros, for the rocks, Rigged water Iray 2 for the stream, water volume 03, and the small waterfall, pour 03, and Panthers. The lighting and background is an HDRI.

    Stop for a Drink

    2020-06-19 18:58:35.526 Total Rendering Time: 20 minutes 16.92 seconds

     

    Click on image for full size.

  • ArksArks Posts: 7

    Thank you tkdrobert and lamoid. And yes, thats the way i got that blurred effect. I set the focal distance with a pretty narrow F/Stop value, around 30-35,  on the Center of the Backround Character. 

  • Sisyphus1977Sisyphus1977 Posts: 306
    edited June 2020

    Here is a Wonder Woman render that I thought I would give a go.

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    Post edited by Sisyphus1977 on
  • L'AdairL'Adair Posts: 9,479

    When HowieFarkes' Ultrascenery product was first released, I was too busy to play with it. (That didn't stop me from buying the addons as they were released, though.) This is the first scene I created that I really like. It uses a feature from one addon and an ecology from another. The mountains in the background were created with the BZone prop from TerraDome 3, moved extremely far away from the Ultrascenery terrain. Lighting is with the sun node. I rendered with Draw Dome off and added the sky and clouds in Photoshop. (I really love this script!)

    Fall Colors

    Fall Colors, by L'Adair

    The full-size image is 2000 pixels wide, and can be viewed from the Gallery page here.

  • TesseractSpaceTesseractSpace Posts: 1,582
    edited June 2020

    Lucila Murideva - Excrucian 

     

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    Post edited by TesseractSpace on
  • L'AdairL'Adair Posts: 9,479
    edited June 2020

    Lucila Murideva - Excrucian 

     

    (Never have managed to inline an image, just attach...)

    @TesseractSpace, To embed an attached image, you need to save the post first, then "edit" your post. Until the comment is posted, there isn't a url for the attachment. Once you've posted, you can copy the link of the attachment and paste that into the Image properties. (Click on the small icon that sort of looks like a photo of a mountain with the sun in the sky.)

    You can embed any image link, but I personally recommend only using images on the Daz servers. If you post an image to the Galleries, you can use those links, as I did with the image in the post just above yours.

    Post edited by L'Adair on
  • FishtalesFishtales Posts: 6,212

    This started off redoing the shaders on The Old Railway and the Thumper to change them to Iray and it grew into something else.

    The Old Railway and Thumper.

    2020-06-19 22:29:06.925 Total Rendering Time: 3 minutes 41.20 seconds

    Click on image for full size.

    Zombie Train Crash

    2020-06-20 21:56:45.417 Total Rendering Time: 2 minutes 17.67 seconds

    Click on image for full size.

  • RafmerRafmer Posts: 564
    edited June 2020

    Summer is coming!

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    Post edited by Rafmer on
  • tkdroberttkdrobert Posts: 3,610

    The Informant

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