Show Us Your Iray Renders. Part VII
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Looks like a still from a movie! Great job!
Great expression and realism!
I immediately thought Hitchcock.
Cheers.
Alex.
Bone Breaker
In the first I used a cranium slider on Saurian then used a Bullwarg body slider
This one has apparently been sitting around on my hard drive since November...
Magical Mishap:
Gallery Link
Moving on I have rendered everything at the same time instead of compositing each figure so the Lycan is no longer running on the grass. I also changed it to night.
Warg
World of Warcraft player character fanart commission of a Blood Elf Warlock
Although I've previously uploaded renders of Whisky, we're now introducing her daughters - who are both cheeky sods who are well aware they don't have their mother's problems in finding clothes that fit properly, but do know how to find novelty t-shirts on the internet.
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Family and Giant Lizards:
Although historically, the hardiness of dragonhide made them a very dangerous threat, the relationship has settled down in more modern years. Although they are now largely limited to carefully protected reserves to keep them hidden from the human population, many people within the Veil now take trips to see these rare and majestic creatures.
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Portrait of a proud papa Gnome
After many years, Papa Gnome finally found a rare golden gem that everyone else thought no longer existed. Way to go, papa Gnome!
The elements in the image are pretty much out of the box (aside from the custom character body), but there is a 40k word in-progress story that inspried the render.
*Nudity* https://www.deviantart.com/bobvan/art/445-848345563 https://www.deviantart.com/bobvan/art/442-848342523
another
cool
Wicked!
I started playing with Daz back in May 2019, but this is the first thing I've rendered that I actually don't hate.
Lynda Carter as Wonder Woman. All DAZ3D rendered in Iray with a touch of Photoshop for brightness, contrast and watermark. Model sculpted from a base Genesis 8 Female with DAZ3D dials and deformers. Costume kitbashed and customized from various parts. Nothing for sale here though. Just sharing some work.
no doubting that that's Lynda Carter
... another clothing mishap I've found in the bottom of my WIP renders folder (this time from February 2019) and tried to clean up. This one is specifically for the hoopy froods in the audience.
Finite Improbability:
The principle of generating small amounts of finite improbability by simply hooking the logic circuits of a Bambleweeny 57 Sub-Meson Brain to an atomic vector plotter suspended in a strong Brownian Motion producer (say a nice hot cup of tea) were of course well understood - and such generators were often used to break the ice at parties by making all the molecules in the hostess's undergarments leap simultaneously one foot to the left, in accordance with the Theory of Indeterminacy.
Many respectable physicists said that they weren't going to stand for this - partly because it was a debasement of science, but mostly because they didn't get invited to those sort of parties.
Gallery Link
Thank you!
"Andronikos Revel" - Non-Player companion character fanart from Star Wars: The Old Republic. Normally I customize my subjects quite a bit, but Darius 7 has such the perfect face for Andronikos that I couldn't bring myself to change it. All I had to do was give him his characteristic in-game tattoo as well as some of my own scar work. He has been updated to G8 and I've done quite a bit of work on his skin shaders.
Looks great
Continuing a clean-up of unfinished projects...
Overdrive:
A major design specification for Athena was that her chassis had to be capable of physically moving at least twice as fast as a human soldier; Although her AI nature inherently improves her "thinking time", this is only one factor in overall reaction speed. Being able to physically draw, aim, shoot and reload faster than a human soldier is a vast advantage, as is the ability to rapidly redeploy in response to new threats or cross firelanes more quickly.
This alacrity was largely hidden after her return to civilian life in 2014. Officially, this is because her full capabilities are classified; unofficially, most people find such turns of speed both inhuman and intimidating.
Things did become different after she broke the Veil. Surrounded by a patchwork of different species, each with their own unique traits, her abilities were less strange; still considerable, but not quite so alien. In the culture of Albion, she has been able to cut loose rather more.
Most obviously to those around, she has often been seen running with Rina Jones - although Athena derives no health benefit herself, it provides both with the opportunity to socialise. (Chicersted, the village that serves as the base for Cerberus's London division, has very few centaurs*, and thus very few running partners that can match their speed).
*As previously discussed, centaurs have become fairly isolated in the modern age. While more humanoid creature species can usually travel between veiled settlements using regular cars (although both glamours and tinted windows are often a necessity), this isn't usually viable for centaurs and they consequently seldom travel.
Officially, Athena can hit 80 kph (50 mph) in a run, although many commentators suspect that her actual top speed is actually considerably higher - either way, more than enough to keep up with a centaur.
Gallery Link
Finaly decided to do a few renders (to be exact four renders stacked and edited)
Mama Gnome
Mama gnome can't contain her tears. She remembers all these years of how much people made fun of papa gnome, all the humiliation and hard times he went through. Even she asked him to give up once. Yet he never did. He never gave up on his dream. But it all paid off at the end. Great job, papa gnome!
Same as above, but only using the black and white layer, pink and red accents.
Dinner Time
2020-07-06 20:06:45.998 Total Rendering Time: 57 minutes 27.75 seconds
CPU Only
Click on image for full size.