Realistic Renders.....NOT!! 13: A new room to fill!
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Have not made so many renders of Aiko 5 and want to test some new light setup. This time 3 AALs and 1 ASL.
Rendered in Daz Studio 4.6 Pro (4 minutes 2 seconds and 17 minutes 18 seconds). Nyoko and Portia hair.
They look great!
I still can't get any of my render times below 20 minutes. Still, with the new machine that should come down a bit. I noticed one or two odd lines on that Portia hair, that usually means that you haven't changed the lighting model on the DS default shader. I always change it to matte when it has the default shader. Did you flag it to use Primitive Hitmode?
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Finally got time to put a whole image together, using the DarioFish HFS Shapes with the Mass Effect expansion and the DLD latex shaders for the clothing.
Very nice,
Might have to get those HFS morphs sometime.
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Don't know if this is the right place for this but I could use some help....I'm trying to work on skin settings, I'm at this point and need help ,suggestions for tweaking the settings, Here's what I have so far.
If you could show us a screenshot of the Surfaces tab we might be able to see what it is we're working with.
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Rogerbee,
Not sure if this is what you want.........
Sort of, I was hoping to see what the shader was. If you could select just the face, that would bring up settings for all of the channels.
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Something a bit different from my usual work, I decided to try going for a more vintage photograph feel. Back to good old K4 and the Vintage dress for this one. I was originally going to use the bonnet as well, but getting it to work with the Divine Hair proved an insurmountable task no matter how many DForms I threw at it.
Deformers were used on the apron and dress to avoid poke-through from the hands and give the front of the dress a more organic cloth-like appearance (as opposed to just hanging off her). She was rendered in Luxrender with some minor postwork to age it a bit.
That's brilliant, it really does look just like a photo. This is the kind of thing I'd like to try and do with my new system.
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Thanks, but I'd uploaded the older version. I've updated my post with the proper image. Making art look close to a photograph is easier when you reduce it to a grayscale image. The hard part was getting the dress to look right without it poking through her hands or arms. The apron over the dress kept clipping through the dress beneath when it was pushed backwards, and when it wasn't pushed back it was clipping through her arms.
At any rate, I'm glad I was able to make the necessary adjustments without needing to change her pose. Kaelyn has always been my favourite K4 character, and I'm glad I was finally able to do her some justice.
Looks great anyway,
I'd still love to do what Hellboy did and make a render where you just can't tell that's what it is.
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This is an early one of my Summer Glau morphs where I got close to what I wanted. I was never able to duplicate it though and I can't for the life of me remember what the lights were. I think I did it in Poser.
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That's incredibly lifelike. Very impressive indeed! Which version of Poser did you use for that render?
It's dated 2008 so I'm guessing it would have been Poser 7, I switched to Poser partway through my Summer Glau phase.
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Rogerbee,
Here are the settings for the face:
I see,
So, this is the Daz Default shader being used on V4. You don't look to have any maps plugged in. There should be a diffuse map plugged into the Diffuse Colour, a bump map plugged into Bump Strength and a specular map plugged into Specular Colour. Which texture were you using?
If you look at Diffuse Colour, Bump Strength and Specular Colour, there are little downward triangles beside each colour value. If you click them this will bring up a list of available maps, if none are listed then click Browse which will take you to the Textures folder where you can look for the appropriate map. Diffuse will be the full colour one, then there should be maps called bump or bmp and spec.
Applying these maps will enhance the look of the figure greatly. Better shaders than the Daz Default are available, but, it's best to get a handle on the basics first.
We all had to start somewhere...
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few new ones
Well here's some renders with the maps......'but yuck! I'm doing something wrong LOL
They look better than my renders. lol. I should post some of the latest renders that I made on the dual-core Pentium.
The last two renders that you posted look nice. The skin has some color in it. Sorry I couldn't help out much. Maybe some other people have ideas on how to adjust the render settings, lights or skin sub surface scattering.
edit: I pressed submit too soon.
...very pretty.
Having to do some catching up here as the reminder bots went on holiday again (hope they're not drinking up all the Watney's Red Barrel).
...very good. How long ago was this done?
I hate that when I don't remember a setting that worked
...as I mentioned a couple posts above, reminder bots went on holiday for me again.
Nice, I see you still didn't alter the shader on that bottle though.
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You seem to be on the right track, though you need some better shaders or settings on the eyes. Is this figure even V4!? She looks suspiciously like Antonia to me, in which case the Renderosity and RDNA forums would be a better place to look.
If this is a Daz figure then this guy knows what he's on about:
http://www.daz3d.com/forums/discussion/6801/
http://www.daz3d.com/forums/discussion/6376/P75
This might help some too:
http://www.daz3d.com/forums/discussion/21611/
Have a search for tutorials and see what you can find.
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...very good. How long ago was this done?
I hate that when I don't remember a setting that worked
2008 as far as I can recall, I think I was just getting into Poser 7 at the time.
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...as I mentioned a couple posts above, reminder bots went on holiday for me again.
They like doing that, I think they're the Minions from Despicable Me!
How are things going, still managing to stay afloat!?
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Nice, I see you still didn't alter the shader on that bottle though.
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No because it remained constant through the chapter
2008 as far as I can recall, I think I was just getting into Poser 7 at the time.
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...looks like you were on the right track back then. In my opinion think she looks better than what I see done in Daz 4.6. I'm still working with all this SSS stuff to just get a more natural looking skin. Never picked up on any of the "elite" HSS shaders for Gen4 I was still working in 32 bit and they required too much in memory resources along with hair and everything else in the scene when rendering.
Sad that Genesis/G2F is such a pain to deal with in Poser as it appears you already had an excellent command of the programme. I am not that thrilled with the eye reflections for Genesis/G2 in Daz as they sometimes make the characters look as if they had cataracts.
They like doing that, I think they're the Minions from Despicable Me!
How are things going, still managing to stay afloat!?
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...see PM. (don't want to derail the thread)