Realistic Renders.....NOT!! 13: A new room to fill!

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Comments

  • ArtiniArtini Posts: 10,700
    edited December 1969

    Have not made so many renders of Aiko 5 and want to test some new light setup. This time 3 AALs and 1 ASL.
    Rendered in Daz Studio 4.6 Pro (4 minutes 2 seconds and 17 minutes 18 seconds). Nyoko and Portia hair.

    a5portia11pic01.jpg
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    a5naoko10pic02.jpg
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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    They look great!

    I still can't get any of my render times below 20 minutes. Still, with the new machine that should come down a bit. I noticed one or two odd lines on that Portia hair, that usually means that you haven't changed the lighting model on the DS default shader. I always change it to matte when it has the default shader. Did you flag it to use Primitive Hitmode?

    CHEERS!

  • jerriecanjerriecan Posts: 470
    edited December 1969

    Finally got time to put a whole image together, using the DarioFish HFS Shapes with the Mass Effect expansion and the DLD latex shaders for the clothing.

    vrfvrvfrvfrvrvfvfrgbgtvfrvfrvbtgbbgt_copy_by_jord13-d773569.jpg
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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Very nice,

    Might have to get those HFS morphs sometime.

    CHEERS!

  • kalazarkalazar Posts: 415
    edited December 1969

    Don't know if this is the right place for this but I could use some help....I'm trying to work on skin settings, I'm at this point and need help ,suggestions for tweaking the settings, Here's what I have so far.

    VSkinTryCLOSE_(1052_x_1487).jpg
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    VSkinTry_(1052_x_1487).jpg
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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    If you could show us a screenshot of the Surfaces tab we might be able to see what it is we're working with.

    CHEERS!

  • kalazarkalazar Posts: 415
    edited December 1969

    Rogerbee,
    Not sure if this is what you want.........

    Surface5_(661_x_678).jpg
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    Surface4_(651_x_680).jpg
    651 x 680 - 94K
    Surface3_(655_x_665).jpg
    655 x 665 - 68K
    Surface2_(655_x_674).jpg
    655 x 674 - 75K
    Surface1_(667_x_698).jpg
    667 x 698 - 85K
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Sort of, I was hoping to see what the shader was. If you could select just the face, that would bring up settings for all of the channels.

    CHEERS!

  • Herald of FireHerald of Fire Posts: 3,505
    edited February 2014

    Something a bit different from my usual work, I decided to try going for a more vintage photograph feel. Back to good old K4 and the Vintage dress for this one. I was originally going to use the bonnet as well, but getting it to work with the Divine Hair proved an insurmountable task no matter how many DForms I threw at it.

    Deformers were used on the apron and dress to avoid poke-through from the hands and give the front of the dress a more organic cloth-like appearance (as opposed to just hanging off her). She was rendered in Luxrender with some minor postwork to age it a bit.

    Vintage_girl.jpg
    1040 x 1040 - 1012K
    Post edited by Herald of Fire on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    That's brilliant, it really does look just like a photo. This is the kind of thing I'd like to try and do with my new system.

    CHEERS!

  • Herald of FireHerald of Fire Posts: 3,505
    edited December 1969

    Thanks, but I'd uploaded the older version. I've updated my post with the proper image. Making art look close to a photograph is easier when you reduce it to a grayscale image. The hard part was getting the dress to look right without it poking through her hands or arms. The apron over the dress kept clipping through the dress beneath when it was pushed backwards, and when it wasn't pushed back it was clipping through her arms.

    At any rate, I'm glad I was able to make the necessary adjustments without needing to change her pose. Kaelyn has always been my favourite K4 character, and I'm glad I was finally able to do her some justice.

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Looks great anyway,

    I'd still love to do what Hellboy did and make a render where you just can't tell that's what it is.

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    This is an early one of my Summer Glau morphs where I got close to what I wanted. I was never able to duplicate it though and I can't for the life of me remember what the lights were. I think I did it in Poser.

    CHEERS!

    Cam_Close-up_1.jpg
    588 x 600 - 45K
  • Herald of FireHerald of Fire Posts: 3,505
    edited December 1969

    That's incredibly lifelike. Very impressive indeed! Which version of Poser did you use for that render?

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    It's dated 2008 so I'm guessing it would have been Poser 7, I switched to Poser partway through my Summer Glau phase.

    CHEERS!

  • kalazarkalazar Posts: 415
    edited December 1969

    Rogerbee,
    Here are the settings for the face:

    FaceInfo2_(642_x_674).jpg
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    Faceinfo1_(662_x_684).jpg
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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    I see,

    So, this is the Daz Default shader being used on V4. You don't look to have any maps plugged in. There should be a diffuse map plugged into the Diffuse Colour, a bump map plugged into Bump Strength and a specular map plugged into Specular Colour. Which texture were you using?

    If you look at Diffuse Colour, Bump Strength and Specular Colour, there are little downward triangles beside each colour value. If you click them this will bring up a list of available maps, if none are listed then click Browse which will take you to the Textures folder where you can look for the appropriate map. Diffuse will be the full colour one, then there should be maps called bump or bmp and spec.

    Applying these maps will enhance the look of the figure greatly. Better shaders than the Daz Default are available, but, it's best to get a handle on the basics first.

    We all had to start somewhere...

    CHEERS!

  • BobvanBobvan Posts: 2,653
    edited February 2014

    few new ones

    3.png
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    2.png
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    1.png
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    Post edited by Bobvan on
  • kalazarkalazar Posts: 415
    edited December 1969

    Well here's some renders with the maps......'but yuck! I'm doing something wrong LOL

    Skintry5Close_(1052_x_1487).jpg
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    Skintry5_(1052_x_1487).jpg
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    Skintry4_(1052_x_1487).jpg
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    Skintry3a_(1052_x_1487).jpg
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  • starionwolfstarionwolf Posts: 3,670
    edited February 2014

    They look better than my renders. lol. I should post some of the latest renders that I made on the dual-core Pentium.

    The last two renders that you posted look nice. The skin has some color in it. Sorry I couldn't help out much. Maybe some other people have ideas on how to adjust the render settings, lights or skin sub surface scattering.

    edit: I pressed submit too soon.

    Post edited by starionwolf on
  • kyoto kidkyoto kid Posts: 42,227
    edited December 1969

    Something a bit different from my usual work, I decided to try going for a more vintage photograph feel. Back to good old K4 and the Vintage dress for this one. I was originally going to use the bonnet as well, but getting it to work with the Divine Hair proved an insurmountable task no matter how many DForms I threw at it.

    Deformers were used on the apron and dress to avoid poke-through from the hands and give the front of the dress a more organic cloth-like appearance (as opposed to just hanging off her). She was rendered in Luxrender with some minor postwork to age it a bit.


    ...very pretty.

    Having to do some catching up here as the reminder bots went on holiday again (hope they're not drinking up all the Watney's Red Barrel).

  • kyoto kidkyoto kid Posts: 42,227
    edited December 1969

    Rogerbee said:

    This is an early one of my Summer Glau morphs where I got close to what I wanted. I was never able to duplicate it though and I can't for the life of me remember what the lights were. I think I did it in Poser.

    CHEERS!


    ...very good. How long ago was this done?


    I hate that when I don't remember a setting that worked

  • kyoto kidkyoto kid Posts: 42,227
    edited December 1969

    Rogerbee said:

    Where did everyone go!? Bob!?

    CHEERS!


    ...as I mentioned a couple posts above, reminder bots went on holiday for me again.
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Bobvan said:
    few new ones

    Nice, I see you still didn't alter the shader on that bottle though.

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    edited February 2014

    Kalazar said:
    Well here's some renders with the maps......'but yuck! I'm doing something wrong LOL

    You seem to be on the right track, though you need some better shaders or settings on the eyes. Is this figure even V4!? She looks suspiciously like Antonia to me, in which case the Renderosity and RDNA forums would be a better place to look.

    If this is a Daz figure then this guy knows what he's on about:

    http://www.daz3d.com/forums/discussion/6801/

    http://www.daz3d.com/forums/discussion/6376/P75

    This might help some too:

    http://www.daz3d.com/forums/discussion/21611/

    Have a search for tutorials and see what you can find.

    CHEERS!

    Post edited by Rogerbee on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Kyoto Kid said:
    Rogerbee said:

    This is an early one of my Summer Glau morphs where I got close to what I wanted. I was never able to duplicate it though and I can't for the life of me remember what the lights were. I think I did it in Poser.

    CHEERS!


    ...very good. How long ago was this done?


    I hate that when I don't remember a setting that worked

    2008 as far as I can recall, I think I was just getting into Poser 7 at the time.

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Kyoto Kid said:
    Rogerbee said:

    Where did everyone go!? Bob!?

    CHEERS!


    ...as I mentioned a couple posts above, reminder bots went on holiday for me again.

    They like doing that, I think they're the Minions from Despicable Me!

    How are things going, still managing to stay afloat!?

    CHEERS!

  • BobvanBobvan Posts: 2,653
    edited December 1969

    Rogerbee said:
    Bobvan said:
    few new ones

    Nice, I see you still didn't alter the shader on that bottle though.

    CHEERS!

    No because it remained constant through the chapter

  • kyoto kidkyoto kid Posts: 42,227
    edited December 1969

    Rogerbee said:
    Kyoto Kid said:
    Rogerbee said:

    This is an early one of my Summer Glau morphs where I got close to what I wanted. I was never able to duplicate it though and I can't for the life of me remember what the lights were. I think I did it in Poser.

    CHEERS!


    ...very good. How long ago was this done?


    I hate that when I don't remember a setting that worked

    2008 as far as I can recall, I think I was just getting into Poser 7 at the time.

    CHEERS!
    ...looks like you were on the right track back then. In my opinion think she looks better than what I see done in Daz 4.6. I'm still working with all this SSS stuff to just get a more natural looking skin. Never picked up on any of the "elite" HSS shaders for Gen4 I was still working in 32 bit and they required too much in memory resources along with hair and everything else in the scene when rendering.

    Sad that Genesis/G2F is such a pain to deal with in Poser as it appears you already had an excellent command of the programme. I am not that thrilled with the eye reflections for Genesis/G2 in Daz as they sometimes make the characters look as if they had cataracts.

  • kyoto kidkyoto kid Posts: 42,227
    edited December 1969

    Rogerbee said:
    Kyoto Kid said:
    Rogerbee said:

    Where did everyone go!? Bob!?

    CHEERS!


    ...as I mentioned a couple posts above, reminder bots went on holiday for me again.

    They like doing that, I think they're the Minions from Despicable Me!

    How are things going, still managing to stay afloat!?

    CHEERS!
    ...see PM. (don't want to derail the thread)

This discussion has been closed.