Genesis 2 Catsuits (Commercial?)

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Comments

  • BurstAngelBurstAngel Posts: 768
    edited December 1969

    All your suggestions are great, but I think most should be done with expansion packs.

    We can have a sleeve expansion set where you can attach the style you want, MAYBE using the geografting technology to make it seamless. I'm not sure if its possible with clothing, TheWizard will have to chime in one that. Anyway, the example I have is Valander's Renegade Shirts for Genesis which is a FANTASTIC set and I hope that he will make something similar for G2 figures.

  • the3dwizardthe3dwizard Posts: 495
    edited December 1969

    Rduda said:
    Any new news or renders on the suit?

    Sorry got bogged down with fixing the materials zones so they would work with sub-D. While you wait here is a render of one of the Spandex morphs. :D

    ChestSpandex2.jpg
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  • the3dwizardthe3dwizard Posts: 495
    edited December 1969

    I am coming in to this thread way late in the game, and have no idea how I missed it for so long, but if it's not too late for suggestions... Some of these are very pie-in-the-sky, but I have a head full of ideas, so why not:

    - Layer/Overlap ability with your existing products to allow for seamless layering. For example:
    - I have the Treadz For Genesis product. I also have the (Catsuit) product. I wish to use the both of these products on one figure. I select a morph or zone setting for (Catsuit) that automatically changes my zones to accommodate the Treadz in such a way that the (Catsuit) looks like it's being worn "under" the Treads and does not result in material/poly/mesh collision (and all the poke through and hassles that come with it).
    - I have a Jeanz Skirt product, and I want to have it over the (Catsuit). As with Treads, I either just add the new item to the scene (the skirt) and the (Catsuit) knows what to do, or with a few clicks of a mouse on morph/zone settings, the (Catsuit) can be made to behave cooperatively with the skirt.
    - Alternately, or perhaps associatively, all of the foot/heel options from Treadz would go a long way, here.

    - Volume options. Give me the ability to have puffy sleeves on one part of the arm with narrower sleeves elsewhere. The ability to do Psylocke's original costume, for instance: http://tinyurl.com/ka7ky9h , or some classic Legion Of Superheroes "puffy upper arm, tight lower arm" type costumes: http://tinyurl.com/mhykxk4 . I bring this up again below under "support straps."

    - I think you mentioned a thickness modifier up the thread a bit, so let me please vote for that if I could. A suit that actually looks like it's got volume and isn't just painted on will make me SO HAPPY. You have no idea.

    - Crunchy Bits. Straps and buckles and laces and optional things that we always see in those hyper-detailed drawings of heroes but somehow never make it into the computer models. As in:
    - "Support straps" - straps that wrap the shoulders, under the bust, across the back, around the thighs and waist, that are used to hold or attach items. Or, in certain cases, are built in to the suits for actual bust support (certain versions of Catwoman, for instance). Other uses would be for zone "cinching," for instance, where the shoulders might be loose fitting, but the forearms are tightened after a strap sitting just below the elbow, but above a glove (Spider Man Noir, for instance).
    - Lenses/Goggle settings for the cowl. Not merely a "goggle prop up/down" setting, but the ability to generate "bubbles" around the eyes that can be set to reflective/transparent as necessary to provide the feeling of hard cover.
    - Pouches, buckles, clips, etc. Now I'm not talking Liefeldian levels of pouchery, here, but some basic pouches that actually look like you could carry something in them. I've tried to replicate this with zone deformations with the Genesis Supersuit belt, and it always ends up looking weird. Some legitimate utility belts and accessory pouches would go a long way.
    - Clawed finger/toe nails. Ideally, this is something I'd love to see that doesn't need to even be a part of the suit - I'd just like something that we parent to our figure, and set "claws" to a proportional value that results in getting anything from sharp little points on the ends of the characters digits, all the way up to eviscerating talons. Given my dream product, I'd say that if the suit was set to "visible," the claws could be made into a separate mat zone for texturing (vis-a-vis Michelle Pfieffer's claws in Batman Returns), or kept as the same texture as the suit (Venom, Carnage, any of those silly symbiotes). With the suit set to "Invisible" perhaps the claws could just pick up the figure's base skin texture by default, giving the illusion of extruded talons (or with the same overlay options as "on").

    This is getting very long. I'll stop now.

    Unless you want me to keep going. I have a whole head full of ideas, like I said. ;)

    Keep them coming but everything I add slows me down ;)

    Using TreadZ, etc. shouldn't be a problem. You should be able to conform the article to the suit instead of GF2 for added utility.

    May make some more heel options but probably won't go crazy as the geometry doesn't lend itself to a lot.

    I will attempt lenses/goggles but again the geometry may limit me because I laid out polygons for all the material zones.

    There will be volume, loose clothing type morphs.

    Probably not 'crunchy bits' again due to geometry, those are better as separate items.

    Cheers!
    Phillip

  • MusclemanMuscleman Posts: 3,100
    edited December 1969

    spadex morph it's back!?!!? GREAT!!!!!

  • tonymousetonymouse Posts: 230
    edited December 1969

    This is all very awesome I can't wait. Bookmark.

  • the3dwizardthe3dwizard Posts: 495
    edited December 1969

    So for those who were wondering, "Yes, Virginia there is a male version!" However, I still have to fix some of the material zone because real women have curves and guys don't.

    Cheers!

    G2M.jpg
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  • KeryaKerya Posts: 10,943
    edited December 1969

    So for those who were wondering, "Yes, Virginia there is a male version!" However, I still have to fix some of the material zone because real women have curves and guys don't.

    Cheers!

    Guys do have curves - just in other places. ;)

  • tonymousetonymouse Posts: 230
    edited December 1969

    So for those who were wondering, "Yes, Virginia there is a male version!" However, I still have to fix some of the material zone because real women have curves and guys don't.

    Cheers!

    well with that image, you have guaranteed a sale!!! Thank you

  • Mr Gneiss GuyMr Gneiss Guy Posts: 462
    edited December 1969

    So for those who were wondering, "Yes, Virginia there is a male version!" However, I still have to fix some of the material zone because real women have curves and guys don't.

    Cheers!

    Enough carbs can give a guy curves...

  • scathascatha Posts: 756
    edited December 1969

    So can hormone treatment, Gneiss, doesn't mean we'll be doing that either... :p

    3Dwiz, keep them coming, this product will minimally end up on my wishlist when it comes out, but it's gonna get sold.

  • the3dwizardthe3dwizard Posts: 495
    edited February 2014

    So, getting closer to being done, thanks for your patience. Working on the UV mapping to make it V4 catsuit compatible and I have a question I need some help with. Please look at the attached image where the numbers are. Right now that is just two material zones. I could change it so there are 6 different material zones plus two more on the back side. So just for the area there would be 8 material zones. I can do this on both the arms and legs but that would add a heck of a lot of material zones! However, it would make it more versatile. Just fair warning, I plane to make presets to turn on and off material zones but no way I can do ALL the possible combinations.

    Question, keep it simple (i.e. the way it is) or maximize the number of different material zones?

    Cheers!

    matzones.jpg
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    Post edited by the3dwizard on
  • Mr Gneiss GuyMr Gneiss Guy Posts: 462
    edited December 1969

    Working on the UV mapping to make it V4 catsuit compatible

    Ohhhh..., that is all kinds of awesome!

  • RCDescheneRCDeschene Posts: 2,816
    edited February 2014

    LOVE IT!! As if the "Z" series doesn't impress me enough already! :cheese:

    I would definitely maximize! Some people would say that too many is tedious, while I do agree sometimes, I also think that it's better to have more than realize you want an intermediary cutoff of coloring between two zones. For instance, the upper thighs that you have checkered in red and light blue; I'd split those in half because there have been times I've wanted to make "short-shorts" that were about at the line where those numbers are aligned on. Basically, half each one of those big leg mats. I love the panti/underwear zones, though! :)

    Post edited by RCDeschene on
  • scorpioscorpio Posts: 8,533
    edited December 1969

    Personally I would like as many mat zones as possible on a bodysuit, using the surface selection tool makes things like you are suggesting easy to use.

  • RCDescheneRCDeschene Posts: 2,816
    edited December 1969

    Personally I would like as many mat zones as possible on a bodysuit, using the surface selection tool makes things like you are suggesting easy to use.

    True, but I'd rather not bother with such constant modifications. Sometimes the subdivisions just never zone in the places I'd like them to.
  • dlfurmandlfurman Posts: 29
    edited December 1969

    So, getting closer to being done, thanks for your patience. Working on the UV mapping to make it V4 catsuit compatible and I have a question I need some help with. Please look at the attached image where the numbers are. Right now that is just two material zones. I could change it so there are 6 different material zones plus two more on the back side. So just for the area there would be 8 material zones. I can do this on both the arms and legs but that would add a heck of a lot of material zones! However, it would make it more versatile. Just fair warning, I plane to make presets to turn on and off material zones but no way I can do ALL the possible combinations.

    Question, keep it simple (i.e. the way it is) or maximize the number of different material zones?

    Cheers!

    Maximize!!

  • RKane_1RKane_1 Posts: 3,039
    edited December 1969

    I will, without a doubt, buy this and I am looking forward to this.

    I know *sigh* It is far to late to make this request, but i would love to see an additional seam right down the middle so that the outfit can be half and half.

    Yeah... day late, buck short. Story of my life.

    I an going to buy it and use the Hell out of it anyway. :)

  • riftwitchriftwitch Posts: 1,439
    edited December 1969

    So, getting closer to being done, thanks for your patience. Working on the UV mapping to make it V4 catsuit compatible and I have a question I need some help with. Please look at the attached image where the numbers are. Right now that is just two material zones. I could change it so there are 6 different material zones plus two more on the back side. So just for the area there would be 8 material zones. I can do this on both the arms and legs but that would add a heck of a lot of material zones! However, it would make it more versatile. Just fair warning, I plane to make presets to turn on and off material zones but no way I can do ALL the possible combinations.

    Question, keep it simple (i.e. the way it is) or maximize the number of different material zones?

    Cheers!

    Definitely maximize. More mat zones are always welcome

  • RAMWolffRAMWolff Posts: 10,369
    edited December 1969

    Please don't over do the zones. It will end up like the one that was sold for Genesis 01 which was so overwhelming I never used it. Perhaps set up two versions. One with max and one with a more simplified zone layout.

  • scorpioscorpio Posts: 8,533
    edited December 1969

    Personally I would like as many mat zones as possible on a bodysuit, using the surface selection tool makes things like you are suggesting easy to use.

    True, but I'd rather not bother with such constant modifications. Sometimes the subdivisions just never zone in the places I'd like them to.

    It would be very difficult to please everyone with where the zones are.

  • RCDescheneRCDeschene Posts: 2,816
    edited February 2014

    RAMWolff said:
    Please don't over do the zones. It will end up like the one that was sold for Genesis 01 which was so overwhelming I never used it. Perhaps set up two versions. One with max and one with a more simplified zone layout.

    QUIET YOU!! :P

    Nah, I keed. :3

    Actually, I was realizing that option after my last comment as was about to suggest that myself. The G2 figures have a couple arrangements of material zones like the default "Skins" and "Legacy Surfaces", so why not this suit as "Simple" and "Maximum"?

    Post edited by RCDeschene on
  • RKane_1RKane_1 Posts: 3,039
    edited December 1969

    Man, Rammy. I have to say I use the one for Genesis all the time if for nothing else to fit clothes better.

    I LOVE this version though as the mat zones make a LOT more sense to me especially around the pelvis and neck areas.

    Also, having morphs that go along with the suit that are similar to the ones for the Genesis Supersuit would be awesome BUT I would request to break the morphs into symmetrical groups. i.e.: Rather than have enlarge arms, have enlarge right arm and enlarge left arm separate.

    This provides more control for the end user.

    Also, as long as the mat zones are sensibly labelled, I think the more the merrier. :)

  • NadinoNadino Posts: 258
    edited December 1969


    Question, keep it simple (i.e. the way it is) or maximize the number of different material zones?
    Cheers!

    That's a tough one, I do want the versatility but then again applying presets to a gazillion material zones are going to take longer to load (ala Supersuit)

    Happy to hear that V4 catsuit compatibility is being worked on :)

  • RCDescheneRCDeschene Posts: 2,816
    edited December 1969

    RKane_1 said:
    Man, Rammy. I have to say I use the one for Genesis all the time if for nothing else to fit clothes better.

    I LOVE this version though as the mat zones make a LOT more sense to me especially around the pelvis and neck areas.

    Also, having morphs that go along with the suit that are similar to the ones for the Genesis Supersuit would be awesome BUT I would request to break the morphs into symmetrical groups. i.e.: Rather than have enlarge arms, have enlarge right arm and enlarge left arm separate.

    This provides more control for the end user.

    Also, as long as the mat zones are sensibly labelled, I think the more the merrier. :)


    Oh yes! Morphs! I forgot about those! And of course, basic clothing morphs (shirt sleeves, pants styles, footwear, etc.)! :-)
  • the3dwizardthe3dwizard Posts: 495
    edited December 1969

    Actually a full and simple material zone models should be doable. I would combined smaller zones into larger ones similar to the V4 version.

    I will make left and right morphs too.

    Cheers!

  • RAMWolffRAMWolff Posts: 10,369
    edited December 1969

    Thanks Mr. Wizard! :-)

  • Mr Gneiss GuyMr Gneiss Guy Posts: 462
    edited December 1969

    Actually a full and simple material zone models should be doable. I would combined smaller zones into larger ones similar to the V4 version.

    I will make left and right morphs too.

    Cheers!

    Nifty! Would that be done with UV switching?

  • MadbatMadbat Posts: 388
    edited December 1969

    Kerya said:

    Guys do have curves - just in other places. ;)

    Sorry but this comment calls for a Wolfman Jack quote:
    "If you got the curves baby, I got the angles!" :P

  • RKane_1RKane_1 Posts: 3,039
    edited December 1969

    Any news, Mr Wizard?

  • the3dwizardthe3dwizard Posts: 495
    edited February 2014

    Actually a full and simple material zone models should be doable. I would combined smaller zones into larger ones similar to the V4 version.

    I will make left and right morphs too.

    Cheers!


    Nifty! Would that be done with UV switching?

    Nope, this would be separate objects.

    Any news, Mr Wizard?

    Well making the UV map line up with the V4 version is tedious! I have the front almost done, now I have to align the front and back so the seams match which is tedious. Then I have to do the tedious work of trying to match up the hands, feet and cowl to the V4 maps. Anyway, here is a picture of a V4 texture (Shimuzu's) to wet your appetite. You will notice there are some still some areas to tweak, (nip slip anyone?). Did I mention that this part was tedious?

    I have run into a problem where the autofit causes issues with the head section. So when you try to activate a morph, say V6, the eye lashes distort the part covering the eyes! Haven't found a good work around yet. I can minimize but haven't eliminated it completely. More experimentation to be done.

    Also came up with a list of features. Trying finalize this so I don't get further scope creep. I just have major morphs listed, there will probably be a few more but everything else is about set.

    Female & Male (this would be 8 separate objects)
    1- Full material zones (left and right zones)
    2 - Simple material zones
    1- Full material zones, (left and right zones), with open front
    2 - Simple material zones with open front

    Two UV versions
    Normal UV (less stretching and more suited to this model than the V4 suit)
    V4 UV's

    Morphs
    Batman
    Spiderman (2 versions)
    Cowl - most of the V4 cowl morphs)
    Goggles

    Spandex chest
    Spandex behind
    Loosen arms (left & rt)
    Loosen legs (lft & rt)
    Loosen behind
    Loosen waist
    Shirt sleeve (lft & rt)
    Pant leg (left & rt)
    Jumpsuit
    WrinklesAbsBend (left & rt)
    WrinklesElbowBend (left & rt)
    WrinklesKneeBend (left & rt)

    Cheers!

    shimizuV4-test.jpg
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    Post edited by the3dwizard on
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