Genesis 2 Catsuits (Commercial?)

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Comments

  • RAMWolffRAMWolff Posts: 10,373
    edited December 1969

    I like the cowl and suit but is there going to be a way to make a Colossal Boy look with the Cowl?

    http://static.comicvine.com/uploads/scale_small/2/25838/477847-colossal_boy1.png

  • Mr Gneiss GuyMr Gneiss Guy Posts: 462
    edited December 1969

    So not finished with the material zones or the modeling but here is WIP. Disregard the bad poly it will be fixed ;)

    I did set up so you can combine multiple zones to make a panel. I will probably add more on the sides and back. Thanks for the idea!

    Cheers!

    Looking good!

  • BurstAngelBurstAngel Posts: 768
    edited November 2013

    Love the Material zones for all!

    One suggestion on the cowl, can you add another material zone in the back of the head that goes to the base of the hairline? Women love to show off all that beautifully drawn flowy hair.:-)

    Post edited by BurstAngel on
  • Knight22179Knight22179 Posts: 1,195
    edited December 1969

    Batman/Batgirl Ear Morph for the head is my request

  • the3dwizardthe3dwizard Posts: 495
    edited December 1969

    Crying uncle on the material zones. A few things left to fix but everything is pretty much set.

    RAMWolf - you can get pretty close to what you want. May need a transmap to get it exactly.

    BurstAngel - This what you are looking for? (see attached)

    Knight22179 - but of course must have bat and cat ears (like on the V4 version). However I am also planning to make a morph to give the batman and spiderman mask look.

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  • BurstAngelBurstAngel Posts: 768
    edited December 1969

    YES! Thank you, that's exactly what I was looking for.

  • NadinoNadino Posts: 258
    edited December 1969

    Oooh It's looking great 3DWizard!! :)

  • evilded777evilded777 Posts: 2,487
    edited December 1969

    I am so glad you have come back to us, 3DWizard. When M4 needed a bodysuit, where were you?

    I second the suggestion that you be THE bodysuit go-to for all DAZ models. I'll go with the H3 being my favorite, with the D3-Freak being close second. I still use those because of their awesome fits, morphs and versatility.

    I've mostly stopped buying stuff for the ladies, as I don't use them. But I swear, if this comes in G2F and G2M, I will buy them both.

    BTW, thanks for the new Treadz and Jeanz, they rock.

  • MusclemanMuscleman Posts: 3,100
    edited December 1969

    Any news about the supersuits?

  • RAMWolffRAMWolff Posts: 10,373
    edited December 1969

    I'm wondering too!

  • the3dwizardthe3dwizard Posts: 495
    edited December 1969

    evilded777 - thanks for the kind words! The elbow and Knee pad morphs on the Freak suit are one of my favorites.

    RAM and Muscle - Sorry got side tracked doing a bra and pantie set for the PC, my first for the PC. I am back on the suit and should have updates tomorrow. Thanks for asking!

  • RAMWolffRAMWolff Posts: 10,373
    edited December 1969

    YAY. Waiting is hell! lol

  • Mr Gneiss GuyMr Gneiss Guy Posts: 462
    edited December 1969

    evilded777 - thanks for the kind words! The elbow and Knee pad morphs on the Freak suit are one of my favorites.

    RAM and Muscle - Sorry got side tracked doing a bra and pantie set for the PC, my first for the PC. I am back on the suit and should have updates tomorrow. Thanks for asking!

    Sidetracked by lingerie, eh? Understandable. :-)

  • JaderailJaderail Posts: 0
    edited December 1969

    I am so happy to see this back in development. Just last night I was telling other users just how much I needed a bodysuit like this for my G2 figures. This will speed my comic back into production so fast. I'm seeing the G2F and loving it, I hope you find it worthy of doing the G2M as well. I'll cart either or both so fast the DAZ servers will smoke for a hour.

  • the3dwizardthe3dwizard Posts: 495
    edited December 1969

    So I have about finalized the MATs and I still need to add the gloves. There are 58 zones on the cowl part and 110 zones on the suit body. Number of combinations are too high for me to count! I added zone that allow you to make a broad stripe on the outside and inside of the legs, plus the front and back. May add some to the outer arm.

    Also have to fix some of the boundary zones. When you convert the mesh to sub-d some of them get funky. Fixed the ones in the cowl, now need to do the suit. Not hard, just a little tedious.

    Cheers!

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  • RAMWolffRAMWolff Posts: 10,373
    edited December 1969

    Love to know how that's done. I've made some clothing and yea, some areas just get weirded out when you apply smoothing and/or Sub-D.

    Your zones are .... WOW.... allot! lol Folks will be happy with all that!

  • Mr Gneiss GuyMr Gneiss Guy Posts: 462
    edited December 1969

    That is a LOT of zones. :-)

  • LeatherGryphonLeatherGryphon Posts: 12,229
    edited December 2013

    I'd like to see a layout that provides for a men's Speedo brief. Yeah, I know American men seem to giggle adolescently at the idea but there is still a place for them.

    Post edited by LeatherGryphon on
  • rdudarduda Posts: 586
    edited December 1969

    Just make a poser version, and I'll give you all my money.

  • MusclemanMuscleman Posts: 3,100
    edited December 1969

    great a lot of zone to custumazie the suits! great!!! I think that's can be the best Bsuit you made until now!!! can't waint to have it!!!

  • the3dwizardthe3dwizard Posts: 495
    edited December 1969

    Thanks all, glad you like the zones!

    I'd like to see a layout that provides for a men's Speedo brief. Yeah, I know American men seem to giggle adolescently at the idea but there is still a place for them.

    Actually I think you can get pretty close with the zones already there, but I'll take a closer look.


    Love to know how that's done. I've made some clothing and yea, some areas just get weirded out when you apply smoothing and/or Sub-D.

    Your zones are .... WOW.... allot! lol Folks will be happy with all that!

    So when you sub-D a mesh think of each vertex in the middle of a multi-rope tug-o-war. If you have four ropes all pulling equally in opposite directions then all is well. If you add another rope next to and existing one then the tug-o-war is out of balance. Often this is cause by a triangle polygon, which I try to minimize, often I will alter the mesh so the triangle is in the middle of a material zone. This way it doesn't affect the boundary. (see attached for an after images)

    With the high material to surface area of the cowl this wasn't always possible. In the attached image the area where 6 zones intersect I had to divide the polygons, or add edges if you prefer, to get it to look right. In normal modeling this considered horrible modeling. Generally want to minimize polygons and keep as quads as possible, but sometimes you got to do what you got to do.

    Cheers!

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  • RAMWolffRAMWolff Posts: 10,373
    edited December 1969

    Ah, good info there. Yea, triangles always cause stuff to happen because they work better with more organic structures rather than allot of clothing, buildings and other things you want sharp lines but even so I find that if you sub divide something, even with NO triangles it forces it into a different shape often times (more often than naught) appearing more rounded.

  • rdudarduda Posts: 586
    edited December 1969

    Rduda said:
    Just make a poser version, and I'll give you all my money.

    Sooo... will it be available for poser?

  • the3dwizardthe3dwizard Posts: 495
    edited December 1969

    Rduda said:
    Rduda said:
    Just make a poser version, and I'll give you all my money.

    Sooo... will it be available for poser?

    It should be through DSON but at this time I can't promise features and functionality. Making Poser compatible files will be the last step in the process. I'll update the thread then with how it works in Poser.

    Cheers!

  • the3dwizardthe3dwizard Posts: 495
    edited December 1969

    Ok, got the hands modeled. Right now the fingers share the same material zone, (thumb is different). Question, do all the finger material zones need to be different?

    Cheers!

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  • TimbalesTimbales Posts: 2,433
    edited December 1969

    I think those are great options. The corresponding colors on each finger being the same works for me.

  • scathascatha Posts: 756
    edited December 1969

    I absolutely love these MAT zones.

  • rdudarduda Posts: 586
    edited December 1969

    Any new news or renders on the suit?

  • ChronopunkChronopunk Posts: 294
    edited December 1969

    I am coming in to this thread way late in the game, and have no idea how I missed it for so long, but if it's not too late for suggestions... Some of these are very pie-in-the-sky, but I have a head full of ideas, so why not:

    - Layer/Overlap ability with your existing products to allow for seamless layering. For example:
    - I have the Treadz For Genesis product. I also have the (Catsuit) product. I wish to use the both of these products on one figure. I select a morph or zone setting for (Catsuit) that automatically changes my zones to accommodate the Treadz in such a way that the (Catsuit) looks like it's being worn "under" the Treads and does not result in material/poly/mesh collision (and all the poke through and hassles that come with it).
    - I have a Jeanz Skirt product, and I want to have it over the (Catsuit). As with Treads, I either just add the new item to the scene (the skirt) and the (Catsuit) knows what to do, or with a few clicks of a mouse on morph/zone settings, the (Catsuit) can be made to behave cooperatively with the skirt.
    - Alternately, or perhaps associatively, all of the foot/heel options from Treadz would go a long way, here.

    - Volume options. Give me the ability to have puffy sleeves on one part of the arm with narrower sleeves elsewhere. The ability to do Psylocke's original costume, for instance: http://tinyurl.com/ka7ky9h , or some classic Legion Of Superheroes "puffy upper arm, tight lower arm" type costumes: http://tinyurl.com/mhykxk4 . I bring this up again below under "support straps."

    - I think you mentioned a thickness modifier up the thread a bit, so let me please vote for that if I could. A suit that actually looks like it's got volume and isn't just painted on will make me SO HAPPY. You have no idea.

    - Crunchy Bits. Straps and buckles and laces and optional things that we always see in those hyper-detailed drawings of heroes but somehow never make it into the computer models. As in:
    - "Support straps" - straps that wrap the shoulders, under the bust, across the back, around the thighs and waist, that are used to hold or attach items. Or, in certain cases, are built in to the suits for actual bust support (certain versions of Catwoman, for instance). Other uses would be for zone "cinching," for instance, where the shoulders might be loose fitting, but the forearms are tightened after a strap sitting just below the elbow, but above a glove (Spider Man Noir, for instance).
    - Lenses/Goggle settings for the cowl. Not merely a "goggle prop up/down" setting, but the ability to generate "bubbles" around the eyes that can be set to reflective/transparent as necessary to provide the feeling of hard cover.
    - Pouches, buckles, clips, etc. Now I'm not talking Liefeldian levels of pouchery, here, but some basic pouches that actually look like you could carry something in them. I've tried to replicate this with zone deformations with the Genesis Supersuit belt, and it always ends up looking weird. Some legitimate utility belts and accessory pouches would go a long way.
    - Clawed finger/toe nails. Ideally, this is something I'd love to see that doesn't need to even be a part of the suit - I'd just like something that we parent to our figure, and set "claws" to a proportional value that results in getting anything from sharp little points on the ends of the characters digits, all the way up to eviscerating talons. Given my dream product, I'd say that if the suit was set to "visible," the claws could be made into a separate mat zone for texturing (vis-a-vis Michelle Pfieffer's claws in Batman Returns), or kept as the same texture as the suit (Venom, Carnage, any of those silly symbiotes). With the suit set to "Invisible" perhaps the claws could just pick up the figure's base skin texture by default, giving the illusion of extruded talons (or with the same overlay options as "on").

    This is getting very long. I'll stop now.

    Unless you want me to keep going. I have a whole head full of ideas, like I said. ;)

  • CricketCricket Posts: 488
    edited January 2014

    I agree with Chronopunk about the goggle option on the mask/hood. I would also like to see an option similar to your Treadz for Genesis, where I can add heals (both high heels and wedge style heels). Also, while I hope you do this for Genesis, if you do make it for Genesis 2 PLEASE make it for both G2F AND G2M. Otherwise, thank you for the great work and for this project as well.

    Post edited by Cricket on
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