Show Us Your Iray Renders. Part VII

15455575960100

Comments

  • AsariAsari Posts: 703
    Oso3D said:

    The environment is https://www.daz3d.com/the-harpwood-trail-for-daz-studio , the lighting is one of Orestes many HDRIs; huge fan of those for creating a nice, believable sky.

    One thing I like about a solid HDRI and environment is trusting softer lighting; portrait lighting tends to go for dramatic contrasts but believable environments are frequently MUCH more diffuse. And then there's a trick, because you still want definition from the lighting...

    I'm also trying to learn to have better camera settings, and starting to look to real world camera lenses for direction. I think here I went 35 mm for focus and the adjusted the width a bit. I did several different focal distances before I was happy (focus on the boy? In between? The tail? )

     

    Did you create the textures yourself? In the hardwood trail product description I could not see that it included autumn textures.
  • TaozTaoz Posts: 10,268
    Asari said:
    Oso3D said:

    The environment is https://www.daz3d.com/the-harpwood-trail-for-daz-studio , the lighting is one of Orestes many HDRIs; huge fan of those for creating a nice, believable sky.

    One thing I like about a solid HDRI and environment is trusting softer lighting; portrait lighting tends to go for dramatic contrasts but believable environments are frequently MUCH more diffuse. And then there's a trick, because you still want definition from the lighting...

    I'm also trying to learn to have better camera settings, and starting to look to real world camera lenses for direction. I think here I went 35 mm for focus and the adjusted the width a bit. I did several different focal distances before I was happy (focus on the boy? In between? The tail? )

     

     

    Did you create the textures yourself? In the hardwood trail product description I could not see that it included autumn textures.

    There is an addon with such textures:

    https://www.daz3d.com/catalog/product/view/id/041481

  • nonesuch00nonesuch00 Posts: 18,757
    edited February 2020
    Asari said:
    Oso3D said:

    The environment is https://www.daz3d.com/the-harpwood-trail-for-daz-studio , the lighting is one of Orestes many HDRIs; huge fan of those for creating a nice, believable sky.

    One thing I like about a solid HDRI and environment is trusting softer lighting; portrait lighting tends to go for dramatic contrasts but believable environments are frequently MUCH more diffuse. And then there's a trick, because you still want definition from the lighting...

    I'm also trying to learn to have better camera settings, and starting to look to real world camera lenses for direction. I think here I went 35 mm for focus and the adjusted the width a bit. I did several different focal distances before I was happy (focus on the boy? In between? The tail? )

     

     

    Did you create the textures yourself? In the hardwood trail product description I could not see that it included autumn textures.

    It's includeed as part of the "Mallard Pond for the Harpwood Trail" addon , also by Howie Farkes.

    Post edited by nonesuch00 on
  • Here is Dain at 50% with a bunch of different morphs and some skin setting changes. To me he looks like his name should be Sven lol.

    Sven is looking good.  I love the results you got with the skin.  I have been playing with trying to get better results with skin for a about a year and to say, my results have been mediocre at best.  Even with several additional products purchased to for better skin and looking through the forums for tools and tips.  Is the vascularity done in post or something else?

  • I couldn' resist grabbing the new Stonemason set!

    Into The Sun

  • MasterstrokeMasterstroke Posts: 2,316
    edited February 2020

    I couldn' resist grabbing the new Stonemason set!

     

    Right, looks like the Comet bridge. Captain Future !!!!

    Post edited by Masterstroke on
  • WonderlandWonderland Posts: 7,137

    Here is Dain at 50% with a bunch of different morphs and some skin setting changes. To me he looks like his name should be Sven lol.

    Sven is looking good.  I love the results you got with the skin.  I have been playing with trying to get better results with skin for a about a year and to say, my results have been mediocre at best.  Even with several additional products purchased to for better skin and looking through the forums for tools and tips.  Is the vascularity done in post or something else?

    I played around with skin settings, sorry I don't remember what I did exactly, a bunch of tweaks, BUT to really bring it out, here's a little trick. Download the free app Snapseed on your phone or tablet. Open your render in the app. (I save all renders in Dropbox to make it easy to open from any device/computer.) Under tools go to "detail" and play with the dials and instant detailed skin! That one dial makes every skin you own pop! laugh

  • tkdroberttkdrobert Posts: 3,611

    Cyberpubk Detectives

    CyberPunk Detectives by tkdrobert

  • frankrblowfrankrblow Posts: 2,052

    Blade Runners, or Section 9 (Ghost In The Shell)? Either way, nicely done @tkdrobert

  • tkdroberttkdrobert Posts: 3,611

    Blade Runners, or Section 9 (Ghost In The Shell)? Either way, nicely done @tkdrobert

    More in line with Section 9.

  • Olo_OrdinaireOlo_Ordinaire Posts: 742
    edited February 2020

    Title:  Grandpa at the Airshow

    I imagine he's explaining to his grandkids how he flew desperately-needed supplies into Berlin during the Airlift.

    Grandpa Explains How He Flew in the Berlin Airlift - resized.png
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    Post edited by Olo_Ordinaire on
  • Here is Dain at 50% with a bunch of different morphs and some skin setting changes. To me he looks like his name should be Sven lol.

    Sven is looking good.  I love the results you got with the skin.  I have been playing with trying to get better results with skin for a about a year and to say, my results have been mediocre at best.  Even with several additional products purchased to for better skin and looking through the forums for tools and tips.  Is the vascularity done in post or something else?

    I played around with skin settings, sorry I don't remember what I did exactly, a bunch of tweaks, BUT to really bring it out, here's a little trick. Download the free app Snapseed on your phone or tablet. Open your render in the app. (I save all renders in Dropbox to make it easy to open from any device/computer.) Under tools go to "detail" and play with the dials and instant detailed skin! That one dial makes every skin you own pop! laugh

    Thanks and much appreciate the tip.  Downloaded the app and will give it a go and see what happens.

  • Sisyphus1977Sisyphus1977 Posts: 306
    edited February 2020

    I am working on a scene where the female is nude, but the camera angle is such that it shows her back and a side angle of her breast (no nipple area is visible).  I have attached the image, with the skin textures removed and a white clay applied.  To compare the amount of exposure on the breast area, I have attached another image, a bit different angle, but with about the same amount of exposed cleavage and the figure is clothed with an outfit purchased in the store.  I looked through the gallery and images (here, here, here and here) that show different degrees of exposed breast area.

    The Acceptable Ways of Handling Nudity forum note from @RichardHaseltine, states If your image shows the genitals, pubic area, anus or major part of the buttocks of your figure or the nipples and major part of the breasts of a female figure, and if it's essentially skin-coloured (or has pubic hair over genitals) - we aren't worried about figures made into scaled, feathered or furred monsters as long as they don't have visible genital organs or nipples - then there must be opaque clothing of some kind over the area, or it must be screened by solid scenery and props in the scene: bars, emoticons, chickens and cats that are extraneous to the image aren't enough (and frequently look silly, even where the image is otherwise serious).

    The TOS under the Gallery and Posted Image Conduct item 1 states "Images may not show genitals, or the bare groin or buttocks, of humanoid figures. Images of female humanoids may not show the breasts and under item 5 that Daz3D may remove any image for any reason. 

    I am looking for guidance from the forum moderators to see if my proposed image (clay) will not meet the required TOS for posting.  I am under the assumption that the clothed image version is acceptable.

    Thank you in advance for your insight and guidance. 

    Image 1.jpg
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    Image 2.jpg
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    Post edited by Sisyphus1977 on
  • DAZ_ann0314DAZ_ann0314 Posts: 2,876
    edited February 2020

    I am working on a scene where the female is nude, but the camera angle is such that it shows her back and a side angle of her breast (no nipple area is visible).  I have attached the image, with the skin textures removed and a white clay applied.  To compare the amount of exposure on the breast area, I have attached another image, a bit different angle, but with about the same amount of exposed cleavage and the figure is clothed with an outfit purchased in the store.  I looked through the gallery and images (here, here, here and here) that show different degrees of exposed breast area.

    The Acceptable Ways of Handling Nudity forum note from @RichardHaseltine, states If your image shows the genitals, pubic area, anus or major part of the buttocks of your figure or the nipples and major part of the breasts of a female figure, and if it's essentially skin-coloured (or has pubic hair over genitals) - we aren't worried about figures made into scaled, feathered or furred monsters as long as they don't have visible genital organs or nipples - then there must be opaque clothing of some kind over the area, or it must be screened by solid scenery and props in the scene: bars, emoticons, chickens and cats that are extraneous to the image aren't enough (and frequently look silly, even where the image is otherwise serious).

    The TOS under the Gallery and Posted Image Conduct item 1 states "Images may not show genitals, or the bare groin or buttocks, of humanoid figures. Images of female humanoids may not show the breasts and under item 5 that Daz3D may remove any image for any reason. 

    I am looking for guidance from the forum moderators to see if my proposed image (clay) will not meet the required TOS for posting.  I am under the assumption that the clothed image version is acceptable.

    Thank you in advance for your insight and guidance. 

    If you would like, please feel free to e-mail me [email protected] and show me the image with textures on and I would be better able to assist you in whether it is within the TOS and if not, how to get it within the TOS. Generally it can depend on a fair few variables like how low down it will be cropped, what is visible on the textures themselves from that angle, the look (as far as age) of the figure/textures combined etc. 

    Post edited by DAZ_ann0314 on
  • I am working on a scene where the female is nude, but the camera angle is such that it shows her back and a side angle of her breast (no nipple area is visible).  I have attached the image, with the skin textures removed and a white clay applied.  To compare the amount of exposure on the breast area, I have attached another image, a bit different angle, but with about the same amount of exposed cleavage and the figure is clothed with an outfit purchased in the store.  I looked through the gallery and images (here, here, here and here) that show different degrees of exposed breast area.

    The Acceptable Ways of Handling Nudity forum note from @RichardHaseltine, states If your image shows the genitals, pubic area, anus or major part of the buttocks of your figure or the nipples and major part of the breasts of a female figure, and if it's essentially skin-coloured (or has pubic hair over genitals) - we aren't worried about figures made into scaled, feathered or furred monsters as long as they don't have visible genital organs or nipples - then there must be opaque clothing of some kind over the area, or it must be screened by solid scenery and props in the scene: bars, emoticons, chickens and cats that are extraneous to the image aren't enough (and frequently look silly, even where the image is otherwise serious).

    The TOS under the Gallery and Posted Image Conduct item 1 states "Images may not show genitals, or the bare groin or buttocks, of humanoid figures. Images of female humanoids may not show the breasts and under item 5 that Daz3D may remove any image for any reason. 

    I am looking for guidance from the forum moderators to see if my proposed image (clay) will not meet the required TOS for posting.  I am under the assumption that the clothed image version is acceptable.

    Thank you in advance for your insight and guidance. 

    If you would like, please feel free to e-mail me [email protected] and show me the image with textures on and I would be better able to assist you in whether it is within the TOS and if not, how to get it within the TOS. Generally it can depend on a fair few variables like how low down it will be cropped, what is visible on the textures themselves from that angle, the look (as far as age) of the figure/textures combined etc. 

    Thanks, I will send you an email with the render.  Much appreciated.

  • DustRiderDustRider Posts: 2,886
    edited February 2020

    Just having fun with fog, bloom, and a free set from sfman at DA smiley

    Image Title: Solitude (Galley Link for more information)

    Post edited by DustRider on
  • Olo_OrdinaireOlo_Ordinaire Posts: 742
    edited February 2020

    Title:  Working Retail on a Saturday

    Working Retail on a Saturday - 0001.png
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    Post edited by Olo_Ordinaire on
  • Sisyphus1977Sisyphus1977 Posts: 306
    edited February 2020

    Anneka has an IG profile....

    Anneka D IG Profile.jpg
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    Post edited by Sisyphus1977 on
  • RafmerRafmer Posts: 564

    Looks like you have put on a little weight lately soldier...

    checkup.jpg
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  • Olo_OrdinaireOlo_Ordinaire Posts: 742
    edited February 2020

    Title:   Leaving Nomad

     

    "Gully Foyle is my name

    And Terra is my nation.

    Deep space is my dwelling place,

    The stars my destination."

     

    From Alfred Bester's classic SF novel:   The Stars My Destination

     

    Gully Foyle is My Name - 0002.png
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    Post edited by Olo_Ordinaire on
  • MelissaGTMelissaGT Posts: 2,611
    edited February 2020

    "I Still Remember"

    Post edited by Chohole on
  • "I Still Remember"

    Very nice

  • Title:   Leaving Nomad

     

    "Gully Foyle is my name

    And Terra is my nation.

    Deep space is my dwelling place,

    The stars my destination."

     

    From Alfred Bester's classic SF novel:   The Stars My Destination

     

    Excellent lighting you got the orange lights spot on !

  • Head is Genesis figure

    Body is Genesis 8

     

     

  • AsariAsari Posts: 703
    edited February 2020
    Taoz said:
    Asari said:
    Oso3D said:

    The environment is https://www.daz3d.com/the-harpwood-trail-for-daz-studio , the lighting is one of Orestes many HDRIs; huge fan of those for creating a nice, believable sky.

    One thing I like about a solid HDRI and environment is trusting softer lighting; portrait lighting tends to go for dramatic contrasts but believable environments are frequently MUCH more diffuse. And then there's a trick, because you still want definition from the lighting...

    I'm also trying to learn to have better camera settings, and starting to look to real world camera lenses for direction. I think here I went 35 mm for focus and the adjusted the width a bit. I did several different focal distances before I was happy (focus on the boy? In between? The tail? )

     

     

    Did you create the textures yourself? In the hardwood trail product description I could not see that it included autumn textures.

    There is an addon with such textures:

    https://www.daz3d.com/catalog/product/view/id/041481

    Thank you (and also thx @nonesuch). Wishlisted.
    Post edited by Asari on
  • FishtalesFishtales Posts: 6,212
    edited February 2020

    Fish Tank

    2020-01-01 05:51:05.800 Total Rendering Time: 9 hours 54 minutes 4.32 seconds

    Click on image for full size.

    fish-tank-copyright-002.jpg
    1920 x 1080 - 1M
    Post edited by Fishtales on
  • AsariAsari Posts: 703

    Title:  Working Retail on a Saturday

    This looks very lifelike, well done!
  • Title:   Leaving Nomad

     

    From Alfred Bester's classic SF novel:   The Stars My Destination

     

    Excellent lighting you got the orange lights spot on !

    Thanks,  @Midnight_stories -- those Universe Explorer suits are exquisitely detailed:  the first really plausible space suits I've encountered in the DAZ store, so I had to get them.

    The fire/orange is actually a fire/smoke prop from Iray Fireworx , rotated to the horizontal and scaled down to fit the oddball prop I cobbled together for Gully to ride.

     

  • "I Still Remember"

     

    This is extraordinary.

  • Asari said:

    Title:  Working Retail on a Saturday

     

     

    This looks very lifelike, well done!

    Thank you for the kind words, Asari.

This discussion has been closed.