Realistic Renders... NOT!! 12 "And we're back in the room!"

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Comments

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    They did it a lot in horror movies too. I guess not every render has to be perfectly lit, it's just that the majority you see are.

    CHEERS!

  • OstadanOstadan Posts: 951
    edited December 1969

    Jeremy Birn's book mentions that movie scenes at night are often shot on streets that are (sometimes improbably) wet, because the reflective surfaces add light to the scene.

  • daveleitzdaveleitz Posts: 459
    edited November 2013

    Rogerbee said:

    They did it a lot in horror movies too. I guess not every render has to be perfectly lit, it's just that the majority you see are.

    CHEERS!

    Yes, I was just thinking of the sci-fi flick, Pitch Black. A lot of scenes were very dark, but the darkness was used as a part of the story, not just 'hey it's supposed to be dark.' Right before he gets killed by the aliens, the antiquities collector is in complete darkness, muttering to himself, "I was supposed to die in France. I never even saw France." He then blows his last swig of alcohol out of his mouth onto an ember creating a brilliant burst of flame showing all the creatures that surrounded him in the darkness. So, yeah, darkness is used with light in movies and TV to tell stories. There needs to be contrast in a frame or in a scene to keep the audience interested.

    Post edited by daveleitz on
  • frank0314frank0314 Posts: 10,821
    edited December 1969

    Rogerbee said:

    They did it a lot in horror movies too. I guess not every render has to be perfectly lit, it's just that the majority you see are.

    CHEERS!

    Yes, I was just thinking of the sci-fi flick, Pitch Black.

    Great film along with chronicles of riddick

  • daveleitzdaveleitz Posts: 459
    edited December 1969

    Ostadan said:
    Jeremy Birn's book mentions that movie scenes at night are often shot on streets that are (sometimes improbably) wet, because the reflective surfaces add light to the scene.

    I love that wet pavement at night look. lol, that reminds me of another movie that I think had pretty cool lighting: Flatliners. There was that scene where Kiefer Sutherland was crossing the wet street at night and a group of cyclists went by him.

  • kyoto kidkyoto kid Posts: 30,617
    edited November 2013

    ...very familiar with Film Noir as it is one of my favoruite genres.


    Even GM'd a Shadowrun RPG campaign setting that had a decidedly Film Noir feel to it. In one of the segments the team's Decker ended up in a sculpted system that was totally set in the style. Had a lot of fun with that.


    I was hoping the scene I posted several pages back with KK and the elf ganger captured that feel.

    Post edited by kyoto kid on
  • kyoto kidkyoto kid Posts: 30,617
    edited December 1969

    Ostadan said:
    Jeremy Birn's book mentions that movie scenes at night are often shot on streets that are (sometimes improbably) wet, because the reflective surfaces add light to the scene.

    ...I wish there was a way to get that here. Just upping the reflectivity doesn't work. We need some kind of universal "wet map" shaders for scenery sets and props.
  • ArtiniArtini Posts: 4,167
    edited November 2013

    Genesis 2 Male with Philip materials and some morphs dialed in.
    Also used Alchemy Chasm Light1 preset.

    G2Male11pic01.jpg
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    Post edited by Artini on
  • ArtiniArtini Posts: 4,167
    edited November 2013

    ... and Michael 6. Used Porcelain Lights from Slosh's Dolled Up.
    Both rendered in Daz Studio 4.6 Pro.

    M6sc06pic01.jpg
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    Post edited by Artini on
  • ArtiniArtini Posts: 4,167
    edited December 1969

    Again Michael 6, but with UE replaced by Advanced Ambient Light.
    Looks better to me than the previous one.

    M6sc07pic01.jpg
    1024 x 1024 - 287K
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    The last one is definitely the best of the three.

    CHEERS!

  • ArtiniArtini Posts: 4,167
    edited December 1969

    Thanks, Rogerbee. I will keep searching which lights give the best results, while replacing UE with Advanced Ambient Light.

  • Yonas AngYonas Ang Posts: 108
    edited December 1969

    Artini said:
    Thanks, Rogerbee. I will keep searching which lights give the best results, while replacing UE with Advanced Ambient Light.

    From what I've experienced, both of light have their advantage, AAL win over UE with the flagging system, UE win over AAL with HDRi mapping system.

  • ArtiniArtini Posts: 4,167
    edited December 1969

    Artini said:
    Thanks, Rogerbee. I will keep searching which lights give the best results, while replacing UE with Advanced Ambient Light.

    From what I've experienced, both of light have their advantage, AAL win over UE with the flagging system, UE win over AAL with HDRi mapping system.
    You're right. Sometimes, I could not get the good results with AAL, as well.

  • ArtiniArtini Posts: 4,167
    edited November 2013

    Another test in Daz Studio 4.6 Pro. Logan for M6 dressed in uniform and multiplied by using instances.
    Still does not know, why the dark marks appear on the ground around each instances.
    Rendering Time: 2 minutes 40 seconds

    Logan09pic01.jpg
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    Post edited by Artini on
  • RogerbeeRogerbee Posts: 4,460
    edited November 2013

    Artini said:
    Another test in Daz Studio 4.6 Pro. Logan for M6 dressed in uniform and multiplied by using instances.
    Still does not know, why the dark marks appear on the ground around each instances.
    Rendering Time: 2 minutes 40 seconds

    2 minutes for all of them.... HOW!?

    I didn't know you could multiply figures like that.

    CHEERS!

    Post edited by Rogerbee on
  • RogerbeeRogerbee Posts: 4,460
    edited November 2013


    From what I've experienced, both of light have their advantage, AAL win over UE with the flagging system, UE win over AAL with HDRi mapping system.

    I've not really had chance to compare both, though I think the AAL gives nicer overall results than UE and looks more natural.

    CHEERS!

    Post edited by Rogerbee on
  • kyoto kidkyoto kid Posts: 30,617
    edited December 1969

    ...my feeling as well. I find it is much more versatile than UE with the flagging and falloff adjustments.

  • starionwolfstarionwolf Posts: 3,209
    edited November 2013

    It has been about ten years since I have played with Pov-ray. I'm showing my age. lol I need to relearn the basics.

    Edit: I forgot to mention that this scene with the glass only took one minute to render.

    photons.jpg
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    Post edited by starionwolf on
  • ArtiniArtini Posts: 4,167
    edited December 1969

    Rogerbee said:

    Artini said:
    Another test in Daz Studio 4.6 Pro. Logan for M6 dressed in uniform and multiplied by using instances.
    Still does not know, why the dark marks appear on the ground around each instances.
    Rendering Time: 2 minutes 40 seconds

    2 minutes for all of them.... HOW!?

    I didn't know you could multiply figures like that.

    CHEERS!
    Just select some object in the scene and from "Create" menu choose "New Node Instance" to create the instance of the object.
    If you choose "New Node Instances" Daz Studio will create multiple instances of the object. They look all the same,
    but can have different positions.

  • ArtiniArtini Posts: 4,167
    edited December 1969

    Further experiments with instances in Daz Studio 4.6 Pro.
    The scene contained 10 Starhawk ships, 49 M5 dressed up in Galactic Corps Defender clothes and
    F5 dressed up in Time Traveler suit and helmet.
    Rendering Time: 1 minute 18 seconds

    M5BaseLDPR05pic01.jpg
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  • ArtiniArtini Posts: 4,167
    edited December 1969

    And another one. Rendering Time: 1 minute 36 seconds

    M5BaseLDPR05pic03.jpg
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  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    It has been about ten years since I have played with Pov-ray. I'm showing my age. lol I need to relearn the basics.

    Edit: I forgot to mention that this scene with the glass only took one minute to render.

    Good lord, Pov-ray, I had that.

    From what I can remember, images like that took a lot longer than one minute to render on the hardware we had back in the day. I liked the scene with the bridge and the cigarette in the ashtray.

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    Artini said:
    And another one. Rendering Time: 1 minute 36 seconds

    That's brilliant,

    Definitely something to have a play with later. Very handy for battlefield scenes.

    CHEERS!

  • ArtiniArtini Posts: 4,167
    edited December 1969

    Thanks, Rogerbee. Yes, instancing is a nice feature of Daz Studio.

  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    When I had Poser I used to make the figure invisible inside the gear, I suppose that's something you can do in DS as well?

    CHEERS!

  • ArtiniArtini Posts: 4,167
    edited December 1969

    Could not resist to the Mars Explorers for Genesis 2 Male(s)
    http://www.daz3d.com/mars-explorers-for-genesis-2-male-s

    me07pic01.jpg
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  • BobvanBobvan Posts: 2,325
    edited November 2013

    I also noticed significantly faster render times using 3DL in some cases but I have even though its not that often had fast Luxrender times

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    Post edited by Bobvan on
  • starionwolfstarionwolf Posts: 3,209
    edited December 1969

    hhh, I should try making a giant using Genesis. Thanks for the idea Bobvan.

  • starionwolfstarionwolf Posts: 3,209
    edited November 2013

    the render on the right has nicer shadows. Nevermind the poke-through of the evening gown. I have trouble posing long dresses.

    For the second render, I used the image based lighting from Andrea. The IBL is faster than the Uber area light.

    shadow_comparison.jpg
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    Post edited by starionwolf on
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