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Comments
The brightness/detail under the arches was so much easier to accomplish with LDP-R... didn't have to keep tweaking lights in scene to get them just right in a final single render, just adjusted to suit in 30 seconds in post.
Some exercise too! Nice posing! :)
Love your composition..! The windows of the car (+headlights) catch a lot of reflections... Maybe you can do a render without reflections and then combine them in postwork...
Yeah, that glare is a bit overpowering right enough - thought I'd might as well add a multiply layer to the car paint while I was at it, although admittedly didn't exactly spend any time finishing the edges properly :)
Jabba you just go nuts with everything I think you also had a stint using Luxus
Another exercise. Experimenting with the new Latex Shader (incredible shader) and LDP-R.
Never did sci-fi before but I think I like it :p
lol
Very cool! I like how the backdrop is accenting the figures. The white figure might be slightly overpowered by the light. When you have two figures of different material, but same light, it might be good to lower the diffuse value of the brighter figure's materials.
Yeah, that's looking better!
The background placement is no accident. Paying attention to the background is one of the things I learned from your Light Master tutorial. Good advice.
I agree about the white predominance. That is what happens when you don't plan ahead. Fortunately this gave me an opportunity to learn saving off material presets.
A simple save, reapply, and then render with LDP-R and I hope you don't mind a few more, in reverse.
Now, that's hot! Thanks for posting, and thanks for the compliments! :)
The background placement is no accident. Paying attention to the background is one of the things I learned from your Light Master tutorial. Good advice.
I agree about the white predominance. That is what happens when you don't plan ahead. Fortunately this gave me an opportunity to learn saving off material presets.
A simple save, reapply, and then render with LDP-R and I hope you don't mind a few more, in reverse.
What are the options to get background visible when rendering with LDP-R?
So far I have found that changing "Sky Bounce" layer to "Exclusion" will allow to show up some of the background.
Could you please post some other methods, that can be of use for such purpose.
Below is the render with Miami filter applied...
I've played around a little with Luxus, but I prefer Reality interface as it's so easy for me (I used to do a bit of photography with a completely manual camera in the good old days before digital, so Reality is 100% logical to me).
I tried the Octane demo, and while it was very fast, I didn't like the interface (found setting surfaces a pain in the butt), so wasn't prepared to pay for something I didn't enjoy using.
I'll sometimes do actual digital painting, and 3Delight is great for integrating 3D models into hand-painted scenes... and now that we have LDP-R for 3Delight, the options just got even bigger :)
You know this thread has been a goldmine of information... It would be great if (*hint hint*) if someone collected all of the usage tips up into some quick reference file....
(If I had an excuse for why I haven't done that myself, I would insert it here. Sadly I can't think of any reason... (other than lack of energy.))
Has anyone mentioned anything about spot rendering? It would be great to be able to render out LDP-R layers of an isolated bit of a scene, the way Studio can now spot-render to a new window, in order to preview and make small changes, and copy them into the main Mix image. Did I miss something about it in the manual or this thread?
The product is wonderful, and I'm really enjoying working with it.
I've played around a little with Luxus, but I prefer Reality interface as it's so easy for me (I used to do a bit of photography with a completely manual camera in the good old days before digital, so Reality is 100% logical to me).
I tried the Octane demo, and while it was very fast, I didn't like the interface (found setting surfaces a pain in the butt), so wasn't prepared to pay for something I didn't enjoy using.
I'll sometimes do actual digital painting, and 3Delight is great for integrating 3D models into hand-painted scenes... and now that we have LDP-R for 3Delight, the options just got even bigger :)
You don't have to convince me Im a reality user as well never bothered with Luxus R3 should be here soon. I too love the simplicity Reality brings I know some others are turned off due to not being able to access all lux materials but who cares when the interface does a great job of converting materials as it is. I can see this being useful lets say you render an intense outdoor scene that would take a long time with lux you can render it in the LDP type lighting and if you are not happy with something or the characters one can always alpha render them in lux and merge them as layers. Case and point when I rendered a chapter wanting to use AOA plastic shaders I did this in 3DL then rendered the character with lux afterwards. http://fav.me/d6dhgsl Same goes for fog or haze I always post work them using something like ron's smoke and filter the crap out of it. http://fav.me/d649sk1
Absolutely... for something like a vista view out an apartment window, there's no need to spend the time rendering the entire scene in Reality, just do the close-up indoor scene in Reality and use LDP-R for the outdoor elements and blend in post.
I quite often use real pics for backdrops in something like this http://fav.me/d6ecqxn but what you mentioned has crossed my mind before not re installing DS3 a few formats back I used LDP2 to render the exterior to this one http://fav.me/d518k6b BTW thanks for all the great freebie characters...
Awesome! Thanks for posting... Not sure what you mean with getting the background to render with LDP-R? What shows up as one of the LDP-R layers inside PS, is the skydome (360 degree background image). It always renders. Let me know what you mean and we'll dig deeper into the options... ;)
Glad you enjoy LDP-R! As of now, LDP-R cannot use that function, and renders the entire image, and all layers in one go. I'm looking into the possibility of re-rendering parts of an image, or maybe even a single layer.
I quite often use real pics for backdrops in something like this http://fav.me/d6ecqxn but what you mentioned has crossed my mind before not re installing DS3 a few formats back I used LDP2 to render the exterior to this one http://fav.me/d518k6b BTW thanks for all the great freebie characters...
No it was done in LDP2 but the point is i can see LDP-R being useful being an avid PS user and all
Nice thought pattern going on there! It's very easy to merge LDP-R / Lux renders, by stacking them on top of eachother in PS, and using a mask to show through to the other layer.
Great going!
I quite often use real pics for backdrops in something like this http://fav.me/d6ecqxn but what you mentioned has crossed my mind before not re installing DS3 a few formats back I used LDP2 to render the exterior to this one http://fav.me/d518k6b BTW thanks for all the great freebie characters...
Thanks there's a good chance i will get this as Jabba says every tool you can get... I also still render UE the odd time but oddly enough once one gets use to Reality, times one often can get faster results using Lux over UE The time killers as we all know for UE is a lot of trans mapped hair foliage ect for Lux its added lighting and alot of reflective surface. There is a nice feature called the refine brush which quickly smooths out areas where graininess may not be going away. Also one can queue render so you can get 10 renders started queue them the let err rip while you do other things. There is no way I would be producing these mass stories without that feature...
Great to hear that it's on your radar. Thanks!
It sort of depends how your layers loaded into Photoshop, as they don't always get labelled right, so I could be talking about one layer when you think I mean a different one.
It looks tricky because the colour densities of the sky appear quite mid-table, but based upon your screenshot, I'd maybe suggest something along the following lines -
* As it's the layer that seems to be making the difference, duplicate sky bounce layer and set copy to "vivid light" instead of exclusion (might also have to adjust opacity of original sky bounce layer, which should remain untouched i.e. set to screen, not exclusion). Perhaps even duplicate layer again if 100% opacity is going in right direction but still not strong enough.
* Reduce opacities of other layers to see what each one is doing and increase values until happy with it - I find that often makes it easier to see what difference some adjustments are making rather than reducing. This includes the background too (duplicate background, make actual background invisible and reduce opacity of duplicate layer to see the difference that makes).
Experimentation will be required, as my "guesstimations" based upon your screenshot could easily be wrong, but it'll hopefully open up some fresh ideas for you.
* Once Miami action has been applied, try turning off the vignette layer or masking/deleting vignette areas blocking the sky.
* Duplicate the gamma layer, set duplicate to "vivd light" and boost the layer opacity to suit.
* Duplicate background and boost brightness/contrast of the duplicate layer (if you later decide the brightness/contrast adjustment was too much, you can reduce opacity to weaken effect because the original background is still sitting untouched behind it).
* Adjust glow to preferred levels, and with a bit of luck, it should turn out fairly balanced.
Of course, if that's not what you meant, ignore what I've just said :lol: :lol: :lol:
Thanks for the answer, Jabba101.
Actually, I have read previous pages of this forum thread and have found solution to my main problem.
http://www.daz3d.com/forums/discussion/26593/P210/#400992
Dreamlight wrote:
I am having a strange issues with LDP-R well a few of them
For one I still can't get the background to stand out enough for me
Second Along with the LDP-R lights I am using this set and the lights it includes
http://www.renderosity.com/mod/bcs/floating-lanterns-for-daz-studio/98228/
Each lantern includes two Linear Point Lights
after each time I render with LDP-R those lights are being deleted from the scene automatically by LDP-R and I end up having to set them up again. And this is really annoying and a huge problem because they won't even render.
There should also be a way to create multiple LDP-R Cams
Yeah, doing a re-render with the correct settings is always a healthy alternative to trying to fix the renders you already got (which is what I was commenting on) ;-)