Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
Thank you for your feedback, I appreciate it!
Folder issue + folder selection update at DAZ QA!
I apologize if these have already been mentioned, but I would like to see:
1. Ability to change the sun light color. I know you can do this in post process, but within the scene would add more flexibility.
2. Additional (or simplified / staggered) Photoshop Actions. I poked into the Miami Action to see if I could modify it a bit and it was so complicated that it made my head hurt. (To be honest, I am amazed the Actions have worked so well, as complicated as they are and how easily Photoshop can go off the rails from individual customizations.)
Most of all, and I can't stress this one enough, I would be willing to pay for additional "functionality" packs if that were an option. I know paying more for things is generally frowned upon, but I'd rather toss some more money at the product if it meant adding features. Instead of this being a dead end sort of product.
Oh, and a question...
I noticed that the "Render LDP" action deletes certain lights from the scene. I noticed this happening with the default lights in "Enchanted Forest" and with any Uber Spotlights.
Is there a way for the LDP Render function to just disable those lights instead of deleting them? That is assuming that deleting them isn't an error?
No error but try holding down Ctrl (CMD for MAc) while loading the light set and choose to Add the lights to the scene Or even easier try right clicking on the loading preset icon and use Merge if it has one.
Actually I am describing a different sort of behavior. And probably not describing it well.
Example... I loaded up Enchanted Forest to do a test render. Added in the Dappled Lights and the Default Cameras. Merged in the LDP Lights. Found one of the default cameras I liked and copied the position and angle information over to the LDP Camera. Then I did an LDP Render.
When the render was done, I noticed the Dappled Lights were deleted out of the scene.
At this point, I ignored the behavior as I thought I forgot to add the lights.
Later, I did a new scene. I set up the scenery. Merged in LDP then added an Uber Light for accent. I parented a Uber Volume to the spotlight and then did the LDP render.
When the render was complete, the Uber Light and Volume were both gone from the scene. Again, I assumed I mistakenly deleted them. So I added them again. Rendered again. And again, both were deleted post-render.
Yes it sounds like a problem with LDP-R now that you explained it like that. I will have to defer to Val on this.
No biggie, thanks for the jump in. I wish it was something as simple as that. Most of my errors are down to simple human error. And I do mean simple.
The issue isn't really a show stopper for me, since I can work around it. But it would be nice if it didn't happen. Or if there was a good reason why it does happen.
As much as I loved Light Dome Pro 2, I had to ask for a refund for this product. I preferred the plugin version without all the photoshop actions. So in that case, I will continue to mock up my scene in DAZ 3, do my tweaking and adjustments and save the lights and dome as a scene then merge into my DAZ 4.6 scene. I'm one of those who is not too terribly good at photoshop so I prefer to do as much as I can inside DAZ and this new version doesn't give me that sort of control. Otherwise I do enjoy using many of your light sets so it's not all bad.
I will just continue to dream about a LDP2 version for DAZ 4.x even if it will never come true.
Does that mean it will work with future editions of DS?
Hi Dreamlight,
I have a problem that the renders just save in 'my Render Library' folder and not to an individual folder for each scene.
The manual says the renders should be in :-
My Documents / DAZ 3D / Studio / My Library / Dreamlight / LDP-R / output / X,
where X is a separate folder for each of your renders, but this folder does not exist.
I installed using the download manger so i assume LDP-R has been correctly installed.
Please advise
It is possible to change the sun light color. You only must make sure to lock the color then it do not change back while rendering.
It is possible to change the sun light color. You only must make sure to lock the color then it do not change back while rendering.
Ah, thanks for that. Didn't think of locking it.
Dumb question (that I can probably find the answer to by just trying)... Doing this doesn't cause any odd behavior with the rest of the render process?
There is absolutely no problem. You may use blue "sun light" e.g. for night scenes and you will receive a nice "Nuit Americaine" effect!
There is absolutely no problem. You may use blue "sun light" e.g. for night scenes and you will receive a nice "Nuit Americaine" effect!
Very nice! Thanks for the tip.
Not sure if I should blame my ignorance on the obvious escaping me or not wanting to experiment for fear of breaking a new toy.
Thanks for your feedback! Features noted for future update. Yes, there are tons of steps performed, and a great deal of work was put into them, to make sure they work for horizontal / vertical images, as well as various screen sizes.
As soon as you use the Render LDP-R function, LDP-R takes complete control of all lights in the scene, deleting everything that may interfere with its effects. If you want to add your own lights, they need to be added after you make a LDP-R render, deleting some LDP-R objects, but keeping the LDP-R camera.
You can then use that as a separate layer on top of the LDP-R layers. This is explained in the user guide. ;)
However, there might be a future update, where custom lights, are added to a "custom" folder, which LDP-R would treat as "custom" lights, and render them separatelly, as an individual layer, and automatically add that as a "custom" layer inside Photoshop.
The LDP-R Photoshop actions were actually designed in PS 6.0 and should work in all english PS versions, since it uses only basic Photoshop functions and filters.
Yes you need at least Photoshop CS 2 with which you may combine the layers and add the filters.
Please note that you may download Adobe CS2 for free including working serial numbers.
You only must register with your email address.
https://www.adobe.com/cfusion/entitlement/index.cfm?e=cs2_downloads&loc=en
I figured it was something like that, which is fine...
BUT, is it possible to just have the custom lights deactivated instead of deleted? This way those light set ups aren't lost if someone mistakenly hits the render. Deleting them is a permanent action and could cause a significant problem if the light set up was complicated.
Thanks for your feedback, I appreciate it! There might be a built in LDP-R mixer right inside DS, if possible. It's already being designed and tests are being made.
Already fixed, and at DAZ QA!
Very cool, thanks for posting!
It is possible to change the sun light color. You only must make sure to lock the color then it do not change back while rendering.
Yes, we might be able to automatically place all non LDP-R lights in a "custom" folder. Good idea!
I figured it was something like that, which is fine...
BUT, is it possible to just have the custom lights deactivated instead of deleted? This way those light set ups aren't lost if someone mistakenly hits the render. Deleting them is a permanent action and could cause a significant problem if the light set up was complicated.
Thank you. I must say I didn't expect such a response to some, admittedly harsh criticism though it wasn't intentional until i read what I wrote again. It's just that LDP2 had so many options that I sorely miss.
Hey, no problem. I value all input, and try to make as perfect product as possible. That being said, we're all different and have different needs and preferences. What LDP2 options would you want to have in LDP-R?
Thank you. I must say I didn't expect such a response to some, admittedly harsh criticism though it wasn't intentional until i read what I wrote again. It's just that LDP2 had so many options that I sorely miss.
Umm ... everything? :cheese:
Seriously, whatever you can manage to bring over to make me have to do as little in postwork as possible.
This is an excellent product i must say....if Mr.Val still considering to add more options to this product..may i share my own opinion..??...since every time we have to send all the layers over Photoshop to check the final version...can u please consider to put an option to check the final result over Daz Studio like we could check on LD2??...not many does have good system and struggle during rendering..so i was just wondering...:)
Is this a combination of the previous Light Dome Pro and ReLight?