Light Dome PRO-R Official Render / Questions Thread [COMMERCIAL]

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  • DreamlightDreamlight Posts: 348
    edited December 1969

    Thank you for your feedback, I appreciate it!

    Ippotamus said:
    Somethings I would like to see?

    1. Night time setting

    2. Indoor setting

    3. Maybe some action/tints that match up to the backgrounds?

    But as we've already seen by the renders. All of this is already possible, and so much more.
    Any of the above additions would be simply for time saving and convenience I suppose.

    I've been adding/rendering UE2 layers and point light layers separately as well and adding them to the mix between combine action and the final filter.
    So amazing the difference all these layers can make, even when just adding 3-5% opacity.

  • DreamlightDreamlight Posts: 348
    edited December 1969

    Folder issue + folder selection update at DAZ QA!

  • Jason GalterioJason Galterio Posts: 2,562
    edited December 1969

    I apologize if these have already been mentioned, but I would like to see:

    1. Ability to change the sun light color. I know you can do this in post process, but within the scene would add more flexibility.

    2. Additional (or simplified / staggered) Photoshop Actions. I poked into the Miami Action to see if I could modify it a bit and it was so complicated that it made my head hurt. (To be honest, I am amazed the Actions have worked so well, as complicated as they are and how easily Photoshop can go off the rails from individual customizations.)

    Most of all, and I can't stress this one enough, I would be willing to pay for additional "functionality" packs if that were an option. I know paying more for things is generally frowned upon, but I'd rather toss some more money at the product if it meant adding features. Instead of this being a dead end sort of product.

  • Jason GalterioJason Galterio Posts: 2,562
    edited December 1969

    Oh, and a question...

    I noticed that the "Render LDP" action deletes certain lights from the scene. I noticed this happening with the default lights in "Enchanted Forest" and with any Uber Spotlights.

    Is there a way for the LDP Render function to just disable those lights instead of deleting them? That is assuming that deleting them isn't an error?

  • SzarkSzark Posts: 10,634
    edited December 1969

    No error but try holding down Ctrl (CMD for MAc) while loading the light set and choose to Add the lights to the scene Or even easier try right clicking on the loading preset icon and use Merge if it has one.

  • Jason GalterioJason Galterio Posts: 2,562
    edited December 1969

    Szark said:
    No error but try holding down Ctrl (CMD for MAc) while loading the light set and choose to Add the lights to the scene Or even easier try right clicking on the loading preset icon and use Merge if it has one.

    Actually I am describing a different sort of behavior. And probably not describing it well.

    Example... I loaded up Enchanted Forest to do a test render. Added in the Dappled Lights and the Default Cameras. Merged in the LDP Lights. Found one of the default cameras I liked and copied the position and angle information over to the LDP Camera. Then I did an LDP Render.

    When the render was done, I noticed the Dappled Lights were deleted out of the scene.

    At this point, I ignored the behavior as I thought I forgot to add the lights.

    Later, I did a new scene. I set up the scenery. Merged in LDP then added an Uber Light for accent. I parented a Uber Volume to the spotlight and then did the LDP render.

    When the render was complete, the Uber Light and Volume were both gone from the scene. Again, I assumed I mistakenly deleted them. So I added them again. Rendered again. And again, both were deleted post-render.

  • SzarkSzark Posts: 10,634
    edited December 1969

    Yes it sounds like a problem with LDP-R now that you explained it like that. I will have to defer to Val on this.

  • Jason GalterioJason Galterio Posts: 2,562
    edited December 1969

    Szark said:
    Yes it sounds like a problem with LDP-R now that you explained it like that. I will have to defer to Val on this.

    No biggie, thanks for the jump in. I wish it was something as simple as that. Most of my errors are down to simple human error. And I do mean simple.

    The issue isn't really a show stopper for me, since I can work around it. But it would be nice if it didn't happen. Or if there was a good reason why it does happen.

  • The Vertex DoctorThe Vertex Doctor Posts: 198
    edited December 1969

    As much as I loved Light Dome Pro 2, I had to ask for a refund for this product. I preferred the plugin version without all the photoshop actions. So in that case, I will continue to mock up my scene in DAZ 3, do my tweaking and adjustments and save the lights and dome as a scene then merge into my DAZ 4.6 scene. I'm one of those who is not too terribly good at photoshop so I prefer to do as much as I can inside DAZ and this new version doesn't give me that sort of control. Otherwise I do enjoy using many of your light sets so it's not all bad.

    I will just continue to dream about a LDP2 version for DAZ 4.x even if it will never come true.

  • BendinggrassBendinggrass Posts: 1,380
    edited December 1969

    Hey, glad you like it, thanks! Well, that IS a good question. Basically, it's a script, and not a plug in, designed to be a script that should survive DS updates... ;) I haven't tested it in DS 4.5, but it "should work". However, you can download DS 4.6 pro for free?

    loreleen said:
    Hi,
    i like very much Light Dome PRO-R,

    maybe it's a weird question :
    is it compatible with daz 4.5 ?

    Cheers

    Does that mean it will work with future editions of DS?

  • JonepJonep Posts: 1
    edited December 1969

    Hi Dreamlight,

    I have a problem that the renders just save in 'my Render Library' folder and not to an individual folder for each scene.
    The manual says the renders should be in :-
    My Documents / DAZ 3D / Studio / My Library / Dreamlight / LDP-R / output / X,
    where X is a separate folder for each of your renders, but this folder does not exist.

    I installed using the download manger so i assume LDP-R has been correctly installed.

    Please advise

  • BendinggrassBendinggrass Posts: 1,380
    edited December 1969

    Yes, I'm awaiting DAZ response for a special discount. Just not sure if there will be any or how much it will be, since they are running the sales process.

    It renders in layers, which are then auto combined in PS, giving you total control over the look and feel. Plus there are filters with add more effects, such as glow, gamma, tint and vignette.

    Yes, you need Photoshop (or Photosop Elements with the provided instructions (thank you all!)).

    I'm looking at Gimp, and will keep you al updated on that.

    Rabe said:
    Great its finally out, but... like many others, I bought Light Dome Pro 2. Will there be a discount for owners of that?
    I liked it a lot, but in the end hardly used it, because of the genesis/ds3 incompatibillty.
    So a discount would be quite nice for us ldp 2 users.
    And my 2nd question, as far as I understood, LDPR renders different layers, not a complete picture?
    Do I actually NEED Photoshop or Photoshop Elements to be able to use LDPR at all?

    Thanks.
    So I guess right now it cannot be used in Gimp? Is that right?
    Or are you tweaking it so it can be used easily in Gimp?

    And a promotion for those who have LDP 2 would be great.

    Thanks.

  • pixelbotpixelbot Posts: 17
    edited December 1969

    Legionair said:
    I apologize if these have already been mentioned, but I would like to see:

    1. Ability to change the sun light color. I know you can do this in post process, but within the scene would add more flexibility.

    It is possible to change the sun light color. You only must make sure to lock the color then it do not change back while rendering.

    SunLight.jpg
    637 x 453 - 70K
  • Jason GalterioJason Galterio Posts: 2,562
    edited December 1969

    pixelbot said:
    Legionair said:
    I apologize if these have already been mentioned, but I would like to see:

    1. Ability to change the sun light color. I know you can do this in post process, but within the scene would add more flexibility.

    It is possible to change the sun light color. You only must make sure to lock the color then it do not change back while rendering.

    Ah, thanks for that. Didn't think of locking it.

    Dumb question (that I can probably find the answer to by just trying)... Doing this doesn't cause any odd behavior with the rest of the render process?

  • pixelbotpixelbot Posts: 17
    edited December 1969

    Legionair said:

    Doing this doesn't cause any odd behavior with the rest of the render process?

    There is absolutely no problem. You may use blue "sun light" e.g. for night scenes and you will receive a nice "Nuit Americaine" effect!

    Village_Nuit_Americaine.jpg
    1153 x 702 - 452K
  • Jason GalterioJason Galterio Posts: 2,562
    edited December 1969

    pixelbot said:
    Legionair said:

    Doing this doesn't cause any odd behavior with the rest of the render process?

    There is absolutely no problem. You may use blue "sun light" e.g. for night scenes and you will receive a nice "Nuit Americaine" effect!

    Very nice! Thanks for the tip.

    Not sure if I should blame my ignorance on the obvious escaping me or not wanting to experiment for fear of breaking a new toy.

  • DreamlightDreamlight Posts: 348
    edited December 1969

    Thanks for your feedback! Features noted for future update. Yes, there are tons of steps performed, and a great deal of work was put into them, to make sure they work for horizontal / vertical images, as well as various screen sizes.

    Legionair said:
    I apologize if these have already been mentioned, but I would like to see:

    1. Ability to change the sun light color. I know you can do this in post process, but within the scene would add more flexibility.

    2. Additional (or simplified / staggered) Photoshop Actions. I poked into the Miami Action to see if I could modify it a bit and it was so complicated that it made my head hurt. (To be honest, I am amazed the Actions have worked so well, as complicated as they are and how easily Photoshop can go off the rails from individual customizations.)

    Most of all, and I can't stress this one enough, I would be willing to pay for additional "functionality" packs if that were an option. I know paying more for things is generally frowned upon, but I'd rather toss some more money at the product if it meant adding features. Instead of this being a dead end sort of product.

  • DreamlightDreamlight Posts: 348
    edited December 1969

    As soon as you use the Render LDP-R function, LDP-R takes complete control of all lights in the scene, deleting everything that may interfere with its effects. If you want to add your own lights, they need to be added after you make a LDP-R render, deleting some LDP-R objects, but keeping the LDP-R camera.

    You can then use that as a separate layer on top of the LDP-R layers. This is explained in the user guide. ;)

    However, there might be a future update, where custom lights, are added to a "custom" folder, which LDP-R would treat as "custom" lights, and render them separatelly, as an individual layer, and automatically add that as a "custom" layer inside Photoshop.

    Legionair said:
    Oh, and a question...

    I noticed that the "Render LDP" action deletes certain lights from the scene. I noticed this happening with the default lights in "Enchanted Forest" and with any Uber Spotlights.

    Is there a way for the LDP Render function to just disable those lights instead of deleting them? That is assuming that deleting them isn't an error?

  • DreamlightDreamlight Posts: 348
    edited December 1969

    The LDP-R Photoshop actions were actually designed in PS 6.0 and should work in all english PS versions, since it uses only basic Photoshop functions and filters.

    pixelbot said:
    Rabe said:

    And my 2nd question, as far as I understood, LDPR renders different layers, not a complete picture?
    Do I actually NEED Photoshop or Photoshop Elements to be able to use LDPR at all?

    Yes you need at least Photoshop CS 2 with which you may combine the layers and add the filters.
    Please note that you may download Adobe CS2 for free including working serial numbers.
    You only must register with your email address.
    https://www.adobe.com/cfusion/entitlement/index.cfm?e=cs2_downloads&loc=en

  • Jason GalterioJason Galterio Posts: 2,562
    edited December 1969

    As soon as you use the Render LDP-R function, LDP-R takes complete control of all lights in the scene, deleting everything that may interfere with its effects. If you want to add your own lights, they need to be added after you make a LDP-R render, deleting some LDP-R objects, but keeping the LDP-R camera.

    You can then use that as a separate layer on top of the LDP-R layers. This is explained in the user guide. ;)

    However, there might be a future update, where custom lights, are added to a "custom" folder, which LDP-R would treat as "custom" lights, and render them separatelly, as an individual layer, and automatically add that as a "custom" layer inside Photoshop.

    Legionair said:
    Oh, and a question...

    I noticed that the "Render LDP" action deletes certain lights from the scene. I noticed this happening with the default lights in "Enchanted Forest" and with any Uber Spotlights.

    Is there a way for the LDP Render function to just disable those lights instead of deleting them? That is assuming that deleting them isn't an error?

    I figured it was something like that, which is fine...

    BUT, is it possible to just have the custom lights deactivated instead of deleted? This way those light set ups aren't lost if someone mistakenly hits the render. Deleting them is a permanent action and could cause a significant problem if the light set up was complicated.

  • DreamlightDreamlight Posts: 348
    edited December 1969

    Thanks for your feedback, I appreciate it! There might be a built in LDP-R mixer right inside DS, if possible. It's already being designed and tests are being made.

    As much as I loved Light Dome Pro 2, I had to ask for a refund for this product. I preferred the plugin version without all the photoshop actions. So in that case, I will continue to mock up my scene in DAZ 3, do my tweaking and adjustments and save the lights and dome as a scene then merge into my DAZ 4.6 scene. I'm one of those who is not too terribly good at photoshop so I prefer to do as much as I can inside DAZ and this new version doesn't give me that sort of control. Otherwise I do enjoy using many of your light sets so it's not all bad.

    I will just continue to dream about a LDP2 version for DAZ 4.x even if it will never come true.

  • DreamlightDreamlight Posts: 348
    edited December 1969

    Already fixed, and at DAZ QA!

    Jonep said:
    Hi Dreamlight,

    I have a problem that the renders just save in 'my Render Library' folder and not to an individual folder for each scene.
    The manual says the renders should be in :-
    My Documents / DAZ 3D / Studio / My Library / Dreamlight / LDP-R / output / X,
    where X is a separate folder for each of your renders, but this folder does not exist.

    I installed using the download manger so i assume LDP-R has been correctly installed.

    Please advise

  • DreamlightDreamlight Posts: 348
    edited December 1969

    Very cool, thanks for posting!

    pixelbot said:
    Legionair said:
    I apologize if these have already been mentioned, but I would like to see:

    1. Ability to change the sun light color. I know you can do this in post process, but within the scene would add more flexibility.

    It is possible to change the sun light color. You only must make sure to lock the color then it do not change back while rendering.

  • DreamlightDreamlight Posts: 348
    edited December 1969

    Yes, we might be able to automatically place all non LDP-R lights in a "custom" folder. Good idea!

    Legionair said:
    As soon as you use the Render LDP-R function, LDP-R takes complete control of all lights in the scene, deleting everything that may interfere with its effects. If you want to add your own lights, they need to be added after you make a LDP-R render, deleting some LDP-R objects, but keeping the LDP-R camera.

    You can then use that as a separate layer on top of the LDP-R layers. This is explained in the user guide. ;)

    However, there might be a future update, where custom lights, are added to a "custom" folder, which LDP-R would treat as "custom" lights, and render them separatelly, as an individual layer, and automatically add that as a "custom" layer inside Photoshop.

    Legionair said:
    Oh, and a question...

    I noticed that the "Render LDP" action deletes certain lights from the scene. I noticed this happening with the default lights in "Enchanted Forest" and with any Uber Spotlights.

    Is there a way for the LDP Render function to just disable those lights instead of deleting them? That is assuming that deleting them isn't an error?

    I figured it was something like that, which is fine...

    BUT, is it possible to just have the custom lights deactivated instead of deleted? This way those light set ups aren't lost if someone mistakenly hits the render. Deleting them is a permanent action and could cause a significant problem if the light set up was complicated.

  • The Vertex DoctorThe Vertex Doctor Posts: 198
    edited December 1969

    Thanks for your feedback, I appreciate it! There might be a built in LDP-R mixer right inside DS, if possible. It's already being designed and tests are being made.

    Thank you. I must say I didn't expect such a response to some, admittedly harsh criticism though it wasn't intentional until i read what I wrote again. It's just that LDP2 had so many options that I sorely miss.

  • DreamlightDreamlight Posts: 348
    edited December 1969

    Hey, no problem. I value all input, and try to make as perfect product as possible. That being said, we're all different and have different needs and preferences. What LDP2 options would you want to have in LDP-R?

    Thanks for your feedback, I appreciate it! There might be a built in LDP-R mixer right inside DS, if possible. It's already being designed and tests are being made.

    Thank you. I must say I didn't expect such a response to some, admittedly harsh criticism though it wasn't intentional until i read what I wrote again. It's just that LDP2 had so many options that I sorely miss.

  • The Vertex DoctorThe Vertex Doctor Posts: 198
    edited December 1969

    Hey, no problem. I value all input, and try to make as perfect product as possible. That being said, we're all different and have different needs and preferences. What LDP2 options would you want to have in LDP-R?

    Umm ... everything? :cheese:

    Seriously, whatever you can manage to bring over to make me have to do as little in postwork as possible.

  • ZenZen Posts: 36
    edited December 1969

    This is an excellent product i must say....if Mr.Val still considering to add more options to this product..may i share my own opinion..??...since every time we have to send all the layers over Photoshop to check the final version...can u please consider to put an option to check the final result over Daz Studio like we could check on LD2??...not many does have good system and struggle during rendering..so i was just wondering...:)

  • brainmuffinbrainmuffin Posts: 1,267
    edited December 1969

    Robo2010 said:
    Was happy and constantly using LightDome Pro, MoodMaster, and other products from Dreamlight in DAZ Studio during 1.8. Then DAZ kept updating DS. Later to 2.0, 2.1....etc so fast, was unable to keep up. Was messing up DS along with Bryce Together. Waiting for updates was a problem from DreamLight. He stopped at 3.0 and some were not updated from DS version 2.1, and I have moved to Carrara. Wishing myself to move to DS and use Moodmaster, and LightDome Pro, specially in the updated DS (What ever version it is now). But my money spent on DreamLight Products became expired and a waste. So now I do not spend money on any Dreamlights Products. I tried contacting, and nothing. Sorry but that is how I feel. Your products are awesome, but only for a time. Their is expiry dates on em, but myself or others do not know until that date happens on specific DS versions.
    I get 8 e-mails from him a day...ok, not really that much. But I am also a charter member of dream-lounge.com.
  • brainmuffinbrainmuffin Posts: 1,267
    edited December 1969

    Is this a combination of the previous Light Dome Pro and ReLight?

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