Light Dome PRO-R Official Render / Questions Thread [COMMERCIAL]

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  • DreamlightDreamlight Posts: 348
    edited December 1969

    I'll get back as soon as I have a definite answer...

    HeavyRay said:
    Light Dome PRO 1 / 2, there will not be an "update". Light Dome PRO-R replcaes them both. There was talk about a discount for LDP 1 / LDP2 owners, but I'm not running the sales process. Waiting on DAZ to get back to me on that one. Mood Master will not be updated, it will instead be part of Light Dome PRO-R. (And already is to an extent, since it has a fog effect and renders layers)

    Robo2010 said:
    Just wondering if Dreamlight is going to update LightDome Pro, LightDome Pro 2.0, Mood Master DS Z-Depth FX Layers. I spent money on these.

    SO... it's been about five days since the last query about this - what is the word from Daz marketing/sales regarding a discount for prior LDP owners? I realize that you are not directly 'running' the sales process, but you _DO_ have a stake in the matter...

    Tks,
    Ray

  • macmondomacmondo Posts: 10
    edited December 1969

    I just wanted to post a quick note to say thanks for arranging the discount for owners of previous Light Dome Products. I bought the new LDP-R and have just started doing some test renders.

    My first impression is that it is very fast. The 8 layers give ample base material use in Photoshop to tweak your images. I will be trying it out extensively this weekend. I can already see that it offers great potential. I’m looking forward to the future add-ons to LDP-R.

    Thanks again for the discount! I’m very glad to see you are back in the plug-in game again.

  • aograiaograi Posts: 655
    edited December 1969

    Hi,
    I am just using out of the box, so to speak, with no tweaks.
    I have done everything as per the instructions...
    Bit I get this... (pls see attachment)

    What am I doing wrong? Why can i not see the sky?
    I even tried getting rid of the fog, via opacity and hiding... does not work!
    I cannot see the sky.
    At the moment the fog distance is at 25000 as is default figure.
    Please advise.

    RenderLDPR.jpg
    1115 x 1209 - 1M
  • barbultbarbult Posts: 26,160
    edited December 1969

    aograi, did you set your background color to black in DS? That tip is kind of buried in the text of the PDF instructions.

  • aograiaograi Posts: 655
    edited December 1969

    Yes I did.

  • BlumBlumShubBlumBlumShub Posts: 1,108
    edited December 1969

    That would be a great addition, thank you.

    The black background worked fine for the render by the way, but I've scrapped it because I simply didn't like the render. There will be many others though, I enjoyed playing around with LDP-R in both DS and PS.


    Hey, a black-background force function will be added to the next update. Floating stuff ain't fun! :)

    Ah ok, it says in your tutorial that if it's a new scene I shouldn't need to change anything so I guess I didn't even look! You're right though, was set to white. Thanks for the reminder, for some reason I'd probably never have thought of that even though now you've said it it actually sounds like one of the first things I should have checked!

    Will fiddle with my scene later and re-render. Got a lot of work to do on it before I'm happy anyway. Didn't realise when I was in preview mode that the elfy girl was floating above ground. Hate when that happens!

    I think you may be using white background when doing your renders. See if you can set DS to black background instead.
    This will be forced in an upcoming update.

    I think I am doing something wrong, but I don't know what.

    I have my rendered layers, and I merge them into Photoshop using the action. I get lots of layers but notice that the only layer that actually has my sky on it is the background layer. All layers are set to the Screen merging method, and all the layers just wipe out my sky and all I get is a very light part where the sky should be.

    I've twiddled and fiddled and without turning some layers off altogether I can NOT get my sky to look like a sky!

    Help?
    Barry.

  • aograiaograi Posts: 655
    edited December 1969

    Thanks I will try it.

  • DreamlightDreamlight Posts: 348
    edited December 1969

    You're most welcome! Thank you for your kind words and I'm looking forward to seeing your renders!

    macmondo said:
    I just wanted to post a quick note to say thanks for arranging the discount for owners of previous Light Dome Products. I bought the new LDP-R and have just started doing some test renders.

    My first impression is that it is very fast. The 8 layers give ample base material use in Photoshop to tweak your images. I will be trying it out extensively this weekend. I can already see that it offers great potential. I’m looking forward to the future add-ons to LDP-R.

    Thanks again for the discount! I’m very glad to see you are back in the plug-in game again.

  • DreamlightDreamlight Posts: 348
    edited December 1969

    Great, looking forward to seeing more from you! ;)

    That would be a great addition, thank you.

    The black background worked fine for the render by the way, but I've scrapped it because I simply didn't like the render. There will be many others though, I enjoyed playing around with LDP-R in both DS and PS.


    Hey, a black-background force function will be added to the next update. Floating stuff ain't fun! :)

    Ah ok, it says in your tutorial that if it's a new scene I shouldn't need to change anything so I guess I didn't even look! You're right though, was set to white. Thanks for the reminder, for some reason I'd probably never have thought of that even though now you've said it it actually sounds like one of the first things I should have checked!

    Will fiddle with my scene later and re-render. Got a lot of work to do on it before I'm happy anyway. Didn't realise when I was in preview mode that the elfy girl was floating above ground. Hate when that happens!

    I think you may be using white background when doing your renders. See if you can set DS to black background instead.
    This will be forced in an upcoming update.

    I think I am doing something wrong, but I don't know what.

    I have my rendered layers, and I merge them into Photoshop using the action. I get lots of layers but notice that the only layer that actually has my sky on it is the background layer. All layers are set to the Screen merging method, and all the layers just wipe out my sky and all I get is a very light part where the sky should be.

    I've twiddled and fiddled and without turning some layers off altogether I can NOT get my sky to look like a sky!

    Help?
    Barry.

  • DreamlightDreamlight Posts: 348
    edited December 1969

    The only thing that can cause such a bright sky when using DS with a white background instead of black. A last minute LDP-R change, caused the script to not auto-change to black. This will be fixed in the next update. Let me know if that works out for you!

    aograi said:
    Hi,
    I am just using out of the box, so to speak, with no tweaks.
    I have done everything as per the instructions...
    Bit I get this... (pls see attachment)

    What am I doing wrong? Why can i not see the sky?
    I even tried getting rid of the fog, via opacity and hiding... does not work!
    I cannot see the sky.
    At the moment the fog distance is at 25000 as is default figure.
    Please advise.

  • aograiaograi Posts: 655
    edited December 1969

    Thank you guys for all the help.

    Finally

    Walking_On_Air.jpg
    1115 x 1209 - 813K
  • JohnDelaquioxJohnDelaquiox Posts: 1,197
    edited December 1969

    question, where do I change the background color?

  • ameesa001@gmail.com[email protected] Posts: 282
    edited December 1969

    Question to Dreamlight. A few of the larger sets come with more then one camera, and there is also the Director's Cuts cameras. Would it ever be possible to have the LDP-R camera copy to the position of an existing camera? Love the LDP-R so far, but this would be an extreme plus for me.

  • JohnDelaquioxJohnDelaquiox Posts: 1,197
    edited December 1969

    For the cameras I think you can just move the camera into what ever position you want.

  • MarkIsSleepyMarkIsSleepy Posts: 1,496
    edited August 2013

    Here's a quick render with the cold filter on it. I added a red color layer over it and tinkered with the light layers a bit before adding the filter. The tower is three towers from a Fantasy Castle set I bought ages ago stacked on top of each other with one of the wood shaders from DimensionTheory's Shades of Life applied to all the stonework (and the displacement turned waaayy up).

    I may have to redo with the camera set a bit lower and angled up more, but I really love the lighting - this would have taken me forever without LDPR.

    Strange_Tower_Cropped.jpg
    588 x 887 - 137K
    Strange_Tower.jpg
    1155 x 887 - 274K
    Post edited by MarkIsSleepy on
  • DreamlightDreamlight Posts: 348
    edited December 1969

    Majestic angle, thanks for posting!

    aograi said:
    Thank you guys for all the help.

    Finally

  • DreamlightDreamlight Posts: 348
    edited December 1969

    Next to the camera selector (in the preview window), there is a menu icon that looks like a few horizontal lines. Click on that, then select Change Background Color.

    question, where do I change the background color?
  • DreamlightDreamlight Posts: 348
    edited December 1969

    Select any of the cameras you want to use in your Scene Tab. Hit CTRL + C on your keyboard (Windows) to copy. Select the LDP-R Camera. Hit CTRL + V to paste.

    Ameesa said:
    Question to Dreamlight. A few of the larger sets come with more then one camera, and there is also the Director's Cuts cameras. Would it ever be possible to have the LDP-R camera copy to the position of an existing camera? Love the LDP-R so far, but this would be an extreme plus for me.
  • DreamlightDreamlight Posts: 348
    edited December 1969

    Looks magical, thanks for posting! Yeah, quite heavy disp! :)

    MDO2010 said:
    Here's a quick render with the cold filter on it. I added a red color layer over it and tinkered with the light layers a bit before adding the filter. The tower is three towers from a Fantasy Castle set I bought ages ago stacked on top of each other with one of the wood shaders from DimensionTheory's Shades of Life applied to all the stonework (and the displacement turned waaayy up).

    I may have to redo with the camera set a bit lower and angled up more, but I really love the lighting - this would have taken me forever without LDPR.

  • edited December 1969

    I cannot wait to use Light Dome PRO-R in my animation, can you please tell us when will the animation option be available?

  • ameesa001@gmail.com[email protected] Posts: 282
    edited December 1969

    Select any of the cameras you want to use in your Scene Tab. Hit CTRL + C on your keyboard (Windows) to copy. Select the LDP-R Camera. Hit CTRL + V to paste.

    Ameesa said:
    Question to Dreamlight. A few of the larger sets come with more then one camera, and there is also the Director's Cuts cameras. Would it ever be possible to have the LDP-R camera copy to the position of an existing camera? Love the LDP-R so far, but this would be an extreme plus for me.

    Works like a charm. Thanks!

  • ameesa001@gmail.com[email protected] Posts: 282
    edited December 1969

    Here's one I made last night just to make sure I had things set up right. When I woke up, I played around with it some, but like how it turned out. Used Stonemason's Tin Pan Alley, a night background, but forgot to make the Studio background black, then ran it through the Miami action, a Nik filter, and added some age with a small bit of Postwork.

    Old_Tin_Pan_Alley.jpg
    1500 x 1200 - 2M
  • M F MM F M Posts: 1,388
    edited August 2013

    I notice a lot of lovely scenes being posted... can anyone demonstrate how LDP-R works with figures in the foreground (or mid- to fore-ground)? ... or is it really not recommended for character studies?

    Post edited by M F M on
  • barbultbarbult Posts: 26,160
    edited December 1969

    Here are a couple I did. I was just playing around. I didn't keep track of the settings I used.

    MFD_Cheirocrates_Ch7_Mix_2.jpg
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    Dawn_in_country_LDP-R_7_Mix_2.jpg
    1600 x 1280 - 1M
  • DreamlightDreamlight Posts: 348
    edited December 1969

    There are some tweaks to be made, including an insane TURBO mode that will render even faster (4 times!), which will really work great with animation. Animation will be included soon, but no real release date yet.

    rorosab said:
    I cannot wait to use Light Dome PRO-R in my animation, can you please tell us when will the animation option be available?
  • DreamlightDreamlight Posts: 348
    edited December 1969

    Awesome! ;)

    Ameesa said:
    Select any of the cameras you want to use in your Scene Tab. Hit CTRL + C on your keyboard (Windows) to copy. Select the LDP-R Camera. Hit CTRL + V to paste.

    Ameesa said:
    Question to Dreamlight. A few of the larger sets come with more then one camera, and there is also the Director's Cuts cameras. Would it ever be possible to have the LDP-R camera copy to the position of an existing camera? Love the LDP-R so far, but this would be an extreme plus for me.

    Works like a charm. Thanks!

  • DreamlightDreamlight Posts: 348
    edited December 1969

    Very cool, maybe a few zombies in there and you've got a winner!

    Ameesa said:
    Here's one I made last night just to make sure I had things set up right. When I woke up, I played around with it some, but like how it turned out. Used Stonemason's Tin Pan Alley, a night background, but forgot to make the Studio background black, then ran it through the Miami action, a Nik filter, and added some age with a small bit of Postwork.
  • DreamlightDreamlight Posts: 348
    edited December 1969

    It will indeed work great with characters. An important part of LDP-R is actually the live-adjustments made in Photoshop, since there is so much that can be made there, to enhance the look of your characters. Including adding your own "fill-lights" on top of LDP-R. For instance, a common thing photographers do, is to use the sun light as a strong back-light, and then using a bouncer in front of the model, to get more soft lighting from the front.

    You can for instance add an area light or spot light as an additional layer to the LDP-R layers, and that way give it more life. You can of course also use the sun light to get great looking renders as is.

    M F M said:
    I notice a lot of lovely scenes being posted... can anyone demonstrate how LDP-R works with figures in the foreground (or mid- to fore-ground)? ... or is it really not recommended for character studies?
  • DreamlightDreamlight Posts: 348
    edited December 1969

    These look great, thanks for posting! Remember you can amplify the sun or sky bounce layer to get more lighting bounced up on a characters face.

    barbult said:
    Here are a couple I did. I was just playing around. I didn't keep track of the settings I used.
  • VanguardVanguard Posts: 492
    edited December 1969

    Did this in LDP-R as an exercise.

    M5V5SummerLove.jpg
    1500 x 1000 - 577K
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