Superheroes Rebooted - Ready to Rrrrrender?

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  • BrianP21361BrianP21361 Posts: 815
    edited May 2018
    Post edited by BrianP21361 on
  • Geminii23Geminii23 Posts: 1,328

    Bit disappointing how much it had to be changed from the original release.  Would love to see some DAZ renders when you get a chance.

  • BrianP21361BrianP21361 Posts: 815
    edited May 2018

    The first image is from Studio right out of the box. The geometry is good. If Sixus1 provided the original textures as a freebie this would be a great product. The second image is my first attempt at new textures in Carrara. I was going for more of the comic book look. The skin color isn't right yet. 

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    Post edited by BrianP21361 on
  • Geminii23Geminii23 Posts: 1,328
    edited May 2018

    The first image is from Studio right out of the box. The geometry is good. If Sixus1 provided the original textures as a freebie this would be a great product. The second image is my first attempt at new textures in Carrara. I was going for more of the comic book look. The skin color isn't right yet. 

    Hmmm.  I do like the guantlet and the suit a bit better than my kitbashed attempt, but the new face just doesn't look right.  Seems like the draw to getting this product now is just the outfit and gauntlet.  Do you know if it is posisble to alter the textures on his face, or is the shape and morph going to make that to difficult?  

    Post edited by Geminii23 on
  • Geminii23Geminii23 Posts: 1,328

    So I ahve tried tweaking his skin and costume.  Still not 100% happy with this one.  Though I do like this face better than Sixus1 new take on it.

     

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  • BrianP21361BrianP21361 Posts: 815

    I do like the face on your Thanos. Sixus1' geometry is very good. It looks like all they did was change the textures. I wonder what your textures would look like on their model.

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  • RAMWolffRAMWolff Posts: 10,343

    Well I think Les got a copyright infringment notice and had no choice but to change things.  I think his updated one, while it's not exact, is a very nice product! 

  • Geminii23Geminii23 Posts: 1,328
    edited May 2018

     

    I do like the face on your Thanos. Sixus1' geometry is very good. It looks like all they did was change the textures. I wonder what your textures would look like on their model.

    That looks great now that I see it without his textures.  I am using a diffuse and displacement map that I made in Photoshop to achieve mine, so I imagine that I could repeat that with his product.  I really love what you did with his suit.  Does his suit have good zones for changing the textures in daz?  That is the problem with the armor outfit I am using right now, if I change the shaders the whole thing is just a gold blob.  I am tries to modify the textures directly in photoshop in my last pass.  

    Can you post any more pics showing the gauntlet itself with the infinity stones?

    Post edited by Geminii23 on
  • BrianP21361BrianP21361 Posts: 815

    RamWolf. It’s a great product. It poses and renders very well. The sculpting is excellent. 

  • Geminii23Geminii23 Posts: 1,328

    Alrighty.  So here is a new test with Sixus1 Galactic Tyrant.  What I did here is used his body and head morph and blended into my original attempt and using my skin textures instead.  This is also using a G2M model instead of G3.  I also changed out all shaders to try and emulate the classic look at bit more.  One thing I can't figure out is why when I pose the figure the clothing items seem to warp in weird ways.  So on the glove, you can see that things don't look so great.  The gems are all stretched like goo and the wrist gets all twisted.  Is this because the items are autofit to G2M?  Anyone seen behavior like that?

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  • BrianP21361BrianP21361 Posts: 815

    Gemini,

    i think the glove issue is due to auto fitting. I also see a lot of distortion in the shirt around the neck. 

  • Geminii23Geminii23 Posts: 1,328

    Gemini,

    i think the glove issue is due to auto fitting. I also see a lot of distortion in the shirt around the neck. 

    Hmmm.  Yeah.  I need to try it on the G3M character and see how it looks.

  • Geminii23Geminii23 Posts: 1,328

    Gemini,

    i think the glove issue is due to auto fitting. I also see a lot of distortion in the shirt around the neck. 

    Ok, so here is a test of all default.  Normal figure and clothing (G3) with no auto fit.  I did apply a shader but that shouldn't matter.  As you can see in the image, twist the forearm results in the weird warping issue again.  Also, the gemstones, though not as bad as on the G2M autofit, are also being stretched when you make a fist.  Most noticably the index finger one.

    Galac Tyrant Test twist fist.jpg
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  • RawArtRawArt Posts: 6,063
    edited May 2018

    Don't think Tarzan really counts as a super hero...but here ya go

     

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    Post edited by RawArt on
  • TJohnTJohn Posts: 11,339
    RawArt said:

    Don't think Tarzan really counts as a super hero...but here ya go

     

    Ungawa Tantor!

  • Geminii23Geminii23 Posts: 1,328

    Whoah.  That's is really nice.  Great lighting!

  • shinteo5shinteo5 Posts: 10

    How do you get the gloves to appear only on one arm? When i tried to make one glove transperent, the arm below it isn't there...

  • BrianP21361BrianP21361 Posts: 815

    I use Carrara so it might be different in Studio. I created a new shading domain for the right gauntlet and made it transparent. 

  • Geminii23Geminii23 Posts: 1,328
    edited May 2018
    shinteo5 said:

    How do you get the gloves to appear only on one arm? When i tried to make one glove transperent, the arm below it isn't there...

    The easist way is to select the gloves themselves, not the arms of the characer, and then hide the individual bones (using the eye icon) of the left or right forearm - hand - fingers.  That is how I did it.

    Post edited by Geminii23 on
  • LindseyLindsey Posts: 2,008
    edited May 2018

    Galactic Tyrant with Old Chap texture...

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    Post edited by Lindsey on
  • Geminii23Geminii23 Posts: 1,328
    Lindsey said:

    Galactic Tyrant with Old Chap texture...

    Nice!

  • shinteo5shinteo5 Posts: 10
    Geminii23 said:
    shinteo5 said:

    How do you get the gloves to appear only on one arm? When i tried to make one glove transperent, the arm below it isn't there...

    The easist way is to select the gloves themselves, not the arms of the characer, and then hide the individual bones (using the eye icon) of the left or right forearm - hand - fingers.  That is how I did it.

     

    I am not asking about hiding the glove. I know how to do that. However, when the glove is hidden, the hands and forarm of the figure itself is missing. It's as if the arms are hidden, but they are not, because the eye icon is active.

  • Geminii23Geminii23 Posts: 1,328
    shinteo5 said:
    Geminii23 said:
    shinteo5 said:

    How do you get the gloves to appear only on one arm? When i tried to make one glove transperent, the arm below it isn't there...

    The easist way is to select the gloves themselves, not the arms of the characer, and then hide the individual bones (using the eye icon) of the left or right forearm - hand - fingers.  That is how I did it.

     

    I am not asking about hiding the glove. I know how to do that. However, when the glove is hidden, the hands and forarm of the figure itself is missing. It's as if the arms are hidden, but they are not, because the eye icon is active.

     

    shinteo5 said:
    Geminii23 said:
    shinteo5 said:

    How do you get the gloves to appear only on one arm? When i tried to make one glove transperent, the arm below it isn't there...

    The easist way is to select the gloves themselves, not the arms of the characer, and then hide the individual bones (using the eye icon) of the left or right forearm - hand - fingers.  That is how I did it.

     

    I am not asking about hiding the glove. I know how to do that. However, when the glove is hidden, the hands and forarm of the figure itself is missing. It's as if the arms are hidden, but they are not, because the eye icon is active.

    Interesting.  I had not noticed this problem before because I had autofit the clothing items to my original custom G2M Thanos character.  It hides correctly on any G2M from what I can tell, but I tested now on the included Tyrant character and two other G3M figures and yes if you hide any bones for gloves, boots or pants (or the entire items themselves) the corresponding body parts vanish as well.  Strange.

  • BrianP21361BrianP21361 Posts: 815

    I'm having the same issue in Carrara. However, I was able to get it to work correctly a few days ago. (See my image above.) I oppened the same file today and now the hands are hidden. If I don't fit the gloves to the figure the hands come back. Very odd. 

  • Patrick TynerPatrick Tyner Posts: 640
    edited May 2018
    Lindsey said:

    Galactic Tyrant with Old Chap texture...

    This would make a great Cable! Or older Bruce Wayne for Batman Beyond or Dark Knight Returns.
    Post edited by Patrick Tyner on
  • Eustace ScrubbEustace Scrubb Posts: 2,719
    edited May 2018
    Geminii23 said:
    shinteo5 said:
    Geminii23 said:
    shinteo5 said:

    How do you get the gloves to appear only on one arm? When i tried to make one glove transperent, the arm below it isn't there...

    The easist way is to select the gloves themselves, not the arms of the characer, and then hide the individual bones (using the eye icon) of the left or right forearm - hand - fingers.  That is how I did it.

     

    I am not asking about hiding the glove. I know how to do that. However, when the glove is hidden, the hands and forarm of the figure itself is missing. It's as if the arms are hidden, but they are not, because the eye icon is active.

    Interesting.  I had not noticed this problem before because I had autofit the clothing items to my original custom G2M Thanos character.  It hides correctly on any G2M from what I can tell, but I tested now on the included Tyrant character and two other G3M figures and yes if you hide any bones for gloves, boots or pants (or the entire items themselves) the corresponding body parts vanish as well.  Strange.

    That actually sounds like a Geometry Swap, rather than a Conformer, so the glove actually IS the hand.  (Those who've played around with older-model figures, especially P3-P6 males or Mike2, or S1Media's "Project Human" line, will recognize the Gens Off hip swap.)

    Post edited by Eustace Scrubb on
  • Richard HaseltineRichard Haseltine Posts: 107,907
    shinteo5 said:

    How do you get the gloves to appear only on one arm? When i tried to make one glove transperent, the arm below it isn't there...

    Daz Studio? That sounds like a GeoGraft - it hides selected faces on the base figure when fitted. You can't (easily) remove the effect entirely, but you can edit the AutoHide  group so the bits you want are visible.

    Switch to the Geometry Editor and right-click in the Viewport>Geoemtry Select>Select By>Follower Auto Hidden faces>gloves, then right-click>Geometry Selection>Deselect By>Face groups>and keep selecting the bones for the hand you don't want hidden, until the whole hand is deselected. Finally right-click>Geometry Assignment>Set Auto-Hide faces for Attachment and pick the gloves. If you now switch back to a posing tool and fit the gloves to none and then back to the figure the hand should be visible.

  • ChadCryptoChadCrypto Posts: 596
    shinteo5 said:

    How do you get the gloves to appear only on one arm? When i tried to make one glove transperent, the arm below it isn't there...

    Daz Studio? That sounds like a GeoGraft - it hides selected faces on the base figure when fitted. You can't (easily) remove the effect entirely, but you can edit the AutoHide  group so the bits you want are visible.

    Switch to the Geometry Editor and right-click in the Viewport>Geoemtry Select>Select By>Follower Auto Hidden faces>gloves, then right-click>Geometry Selection>Deselect By>Face groups>and keep selecting the bones for the hand you don't want hidden, until the whole hand is deselected. Finally right-click>Geometry Assignment>Set Auto-Hide faces for Attachment and pick the gloves. If you now switch back to a posing tool and fit the gloves to none and then back to the figure the hand should be visible.

    I sent Sixus a message, and he said he will have a fix for the glove coming this week.  cool

     

  • tj_1ca9500btj_1ca9500b Posts: 2,057
    edited May 2018

    For you Rocketeer fans, a Rocketman suit is now over at Rendo.

    I still like this fanart though!

    RKane_1 said:

    Okay, well. I finally started modelling again i n Zbrush and decided to do the Rocketeer Helmet and the jet pack from the comic (which was simpler). Still not 100% happy with the helmet so I may work on that more. The jacket is the "flyboy" jacket from the M4 Golden Age set by the amazing Joe Quick I have modified for the G3M figure. Pants are from a G2M Classic Aviator set whose name escapes me at the moment and the boots are from MightMite off of Rendo.

    Hope ya like them. :)

     

    Post edited by tj_1ca9500b on
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