Show Us Your Iray Renders. Part VI
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Any Harley Quinn fans up in here?
Cool HRDI
"Lookie what I found."
Really like the render with the girl.
So here's what I've been working on today... two separate renders 'shopped together, to combat pokethrough. I intend to redo this scene with more background props and hopefully a pillow not immune to gravity.
Thanks man
Here's a little experimental render using a ring light around the camera lens as the only light source.
Looks really nice
Thats the next thing I got to get into DOF
Here is a light and shadow exercise using components from the same scene as my last render.
Depth of field is a very useful tool, and adds a lot of depth to images.
The way I usualy set it up is set your rendering camera where you want it with the focal length all setup and turn on DOF. With the Camera selected in your scene bring the perspective view perpendicular to the camera so you can see the lines showing where it is looking. From there you set the focal distance to bullseye what you want to focus on. Then you adjust the F/Stop to cover everything that you want in focus (keeping in mind that the shorter the focus area the quicker items blur out as the go into the background and foreground). Switch back to your main camera and turn on Iray in the viewport for a quick preview of your camera settings, then adjust as needed.
Thanks there is alot of guides out there like youtube I just have to get into it at some point.. This is my poor man's background DOF using a plane and a frosty glass shader..
Working with a simple one character scene is a good way to practice with DOF, also if you have any experience with real life photography it will be easy to adapt in Studio.
I would place a few simple primatives in the camera view at varying distances and just play with the camera settings. (and you have the hardware to visualize quickly with the Iray preview window)
Besides renering itself there is a not a huge difference setting up up on this machine or my 980M ROG laptop.. As you say the preiview will pop up a bit faster too. The biggest diff is the machine does not run day and night anymore..
*Nudity* https://www.flickr.com/photos/37909888@N05/34931391661
On another thread someone asked about weird options for Terradome3. Well, this giant skullhead mountain is pretty weird, and added different maps to the texture layers.
Mild nudity: http://willbear.deviantart.com/art/Skulland-684260948
V7 Detective.. This and the Jess Alba only took minutes..
Export from cinema 4d as object - Imported to daz - Use 10 texture files,rest is all shaders. Looks better in iray then vray to me !
Iray render in daz took 16mins to complete.
No postwork,just straight render.
Run!!
Since it was raining and I felt a bit lazy, I didn't go playing Pokemon Go like I planned. Instead I decided to do a render of someone else doing it.
Hi all,
I post here my very first render !
Do not hesitate to click to enlarge, it's in 4k !
Very nice, OMGOMG
I'm quite impressed to see none of the figures are "floating"... an issue I've seen a lot with first renders, including my own. Well done.
Very nice work
Sci fi
SciFi. Inspired both by 'scifi Terradome3' thread and 'more realistic scifi' thread.
I haven't posted (or rendered) in a while, real life and work have kept me way to busy, but most of it was good
Thought I'd share this one I just finished.
Gallery Image
I've just started rendering in Iray recently.
Pix-Lucy and MDD Jerica used in this render. 1 rim light, 1 key and a default HDRi
Haven't posted in here in a while, been to busy to do much rendering but I put this together over the weekend, hope you enjoy :)
FW Frankie with additional custom face morphs, Sunny skin with Annegenesis2 applied, Polishes sniper rifle and Dreamlight's light-up of Stonemasons Urban Future 3 in the background. (whew)
Nice but a bit noisy....
Yeah I cut it off at like 15% because got impatient and needed to move on to another render, may run it again overnight tonight.