Show Us Your Iray Renders. Part VI

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Comments

  • jb16jb16 Posts: 52
    edited June 2017

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    Any Harley Quinn fans up in here?

    Post edited by jb16 on
  • BobvanBobvan Posts: 2,653
    edited June 2017

    Cool HRDI

     

    "Lookie what I found."

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    Post edited by Bobvan on
  • nonesuch00nonesuch00 Posts: 18,856
    Bobvan said:

    Cool HRDI

     

    "Lookie what I found."

    Really like the render with the girl.

  • msam921msam921 Posts: 141
    edited June 2017

    So here's what I've been working on today... two separate renders 'shopped together, to combat pokethrough. I intend to redo this scene with more background props and hopefully a pillow not immune to gravity.

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    Post edited by msam921 on
  • BobvanBobvan Posts: 2,653
    Bobvan said:

    Cool HRDI

     

    "Lookie what I found."

    Really like the render with the girl.

    Thanks man

  • JamesJABJamesJAB Posts: 1,766
    edited June 2017

    Here's a little experimental render using a ring light around the camera lens as the only light source.

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    Post edited by JamesJAB on
  • nonesuch00nonesuch00 Posts: 18,856
    JamesJAB said:

    Here's a little experimental render using a ring light around the camera lens as the only light source.

    Looks really nice

  • BobvanBobvan Posts: 2,653

    Thats the next thing I got to get into DOF

  • JamesJABJamesJAB Posts: 1,766

    Here is a light and shadow exercise using components from the same scene as my last render.

  • JamesJABJamesJAB Posts: 1,766
    Bobvan said:

    Thats the next thing I got to get into DOF

    Depth of field is a very useful tool, and adds a lot of depth to images.
    The way I usualy set it up is set your rendering camera where you want it with the focal length all setup and turn on DOF.  With the Camera selected in your scene bring the perspective view perpendicular to the camera so you can see the lines showing where it is looking.  From there you set the focal distance to bullseye what you want to focus on.  Then you adjust the F/Stop to cover everything that you want in focus (keeping in mind that the shorter the focus area the quicker items blur out as the go into the background and foreground).  Switch back to your main camera and turn on Iray in the viewport for a quick preview of your camera settings, then adjust as needed.

  • BobvanBobvan Posts: 2,653
    edited June 2017
    JamesJAB said:
    Bobvan said:

    Thats the next thing I got to get into DOF

    Depth of field is a very useful tool, and adds a lot of depth to images.
    The way I usualy set it up is set your rendering camera where you want it with the focal length all setup and turn on DOF.  With the Camera selected in your scene bring the perspective view perpendicular to the camera so you can see the lines showing where it is looking.  From there you set the focal distance to bullseye what you want to focus on.  Then you adjust the F/Stop to cover everything that you want in focus (keeping in mind that the shorter the focus area the quicker items blur out as the go into the background and foreground).  Switch back to your main camera and turn on Iray in the viewport for a quick preview of your camera settings, then adjust as needed.

    Thanks there is alot of guides out there like youtube I just have to get into it at some point.. This is my poor man's  background DOF using a plane and a frosty glass shader..

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    Post edited by Bobvan on
  • JamesJABJamesJAB Posts: 1,766
    Bobvan said:
    JamesJAB said:
    Bobvan said:

    Thats the next thing I got to get into DOF

    Depth of field is a very useful tool, and adds a lot of depth to images.
    The way I usualy set it up is set your rendering camera where you want it with the focal length all setup and turn on DOF.  With the Camera selected in your scene bring the perspective view perpendicular to the camera so you can see the lines showing where it is looking.  From there you set the focal distance to bullseye what you want to focus on.  Then you adjust the F/Stop to cover everything that you want in focus (keeping in mind that the shorter the focus area the quicker items blur out as the go into the background and foreground).  Switch back to your main camera and turn on Iray in the viewport for a quick preview of your camera settings, then adjust as needed.

    Thanks there is alot of guides out there like youtube I just have to get into it at some point.. This is my poor man's  background DOF using a plane and a frosty glass shader..

    Working with a simple one character scene is a good way to practice with DOF, also if you have any experience with real life photography it will be easy to adapt in Studio.

    I would place a few simple primatives in the camera view at varying distances and just play with the camera settings. (and you have the hardware to visualize quickly with the Iray preview window)

  • BobvanBobvan Posts: 2,653
    edited June 2017
    JamesJAB said:
    Bobvan said:
    JamesJAB said:
    Bobvan said:

    Thats the next thing I got to get into DOF

    Depth of field is a very useful tool, and adds a lot of depth to images.
    The way I usualy set it up is set your rendering camera where you want it with the focal length all setup and turn on DOF.  With the Camera selected in your scene bring the perspective view perpendicular to the camera so you can see the lines showing where it is looking.  From there you set the focal distance to bullseye what you want to focus on.  Then you adjust the F/Stop to cover everything that you want in focus (keeping in mind that the shorter the focus area the quicker items blur out as the go into the background and foreground).  Switch back to your main camera and turn on Iray in the viewport for a quick preview of your camera settings, then adjust as needed.

    Thanks there is alot of guides out there like youtube I just have to get into it at some point.. This is my poor man's  background DOF using a plane and a frosty glass shader..

    Working with a simple one character scene is a good way to practice with DOF, also if you have any experience with real life photography it will be easy to adapt in Studio.

    I would place a few simple primatives in the camera view at varying distances and just play with the camera settings. (and you have the hardware to visualize quickly with the Iray preview window)

    Besides renering itself there is a not a huge difference setting up up on this machine or my 980M ROG laptop.. As you say the preiview will pop up a bit faster too. The biggest diff is the machine does not run day and night anymore..

    *Nudity*  https://www.flickr.com/photos/37909888@N05/34931391661

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    Post edited by Bobvan on
  • Oso3DOso3D Posts: 15,107

    On another thread someone asked about weird options for Terradome3. Well, this giant skullhead mountain is pretty weird, and added different maps to the texture layers.

    Mild nudity: http://willbear.deviantart.com/art/Skulland-684260948

     

  • BobvanBobvan Posts: 2,653
    edited June 2017

    V7 Detective.. This and the Jess Alba only took minutes..

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    Post edited by Bobvan on
  • EBF2003EBF2003 Posts: 28
    edited June 2017

    Export from cinema 4d as object - Imported to daz - Use 10 texture files,rest is all shaders. Looks better in iray then vray to me !

    Iray render in daz took 16mins to complete.

    No postwork,just straight render.

     

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    Post edited by EBF2003 on
  • BobvanBobvan Posts: 2,653

    Run!!

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  • EurocoinEurocoin Posts: 302

    Since it was raining and I felt a bit lazy, I didn't go playing Pokemon Go like I planned. Instead I decided to do a render of someone else doing it.

  • OMGOMGOMGOMG Posts: 7

    Hi all,

    I post here my very first render !

    Do not hesitate to click to enlarge, it's in 4k !

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  • Oso3DOso3D Posts: 15,107

    Very nice, OMGOMG

     

  • L'AdairL'Adair Posts: 9,479
    OMGOMG said:

    Hi all,

    I post here my very first render !

    Do not hesitate to click to enlarge, it's in 4k !

    I'm quite impressed to see none of the figures are "floating"... an issue I've seen a lot with first renders, including my own. Well done.

  • Robert FreiseRobert Freise Posts: 4,664

    Very nice work

  • BobvanBobvan Posts: 2,653

    Sci fi

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  • Oso3DOso3D Posts: 15,107

    SciFi. Inspired both by 'scifi Terradome3' thread and 'more realistic scifi' thread.

     

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  • kyoto kidkyoto kid Posts: 42,220
    ...that is really nice. It would make a good wrap around book cover.
  • DustRiderDustRider Posts: 2,905

    I haven't posted (or rendered) in a while, real life and work have kept me way to busy, but most of it was good smiley

    Thought I'd share this one I just finished.

    Gallery Image

  • JVRendererJVRenderer Posts: 664
    edited June 2017

    I've just started rendering in Iray recently.

    Pix-Lucy and MDD Jerica used in this render. 1 rim light, 1 key and a default HDRi

    :ucy

    Post edited by Chohole on
  • BruganBrugan Posts: 365

    Haven't posted in here in a while, been to busy to do much rendering but I put this together over the weekend, hope you enjoy :)

    FW Frankie with additional custom face morphs, Sunny skin with Annegenesis2 applied, Polishes sniper rifle and Dreamlight's light-up of Stonemasons Urban Future 3 in the background. (whew)

  • BobvanBobvan Posts: 2,653
    Brugan said:

    Haven't posted in here in a while, been to busy to do much rendering but I put this together over the weekend, hope you enjoy :)

    FW Frankie with additional custom face morphs, Sunny skin with Annegenesis2 applied, Polishes sniper rifle and Dreamlight's light-up of Stonemasons Urban Future 3 in the background. (whew)

    Nice but a bit noisy....

  • BruganBrugan Posts: 365
    edited June 2017
    Bobvan said:
    Brugan said:

    Haven't posted in here in a while, been to busy to do much rendering but I put this together over the weekend, hope you enjoy :)

    FW Frankie with additional custom face morphs, Sunny skin with Annegenesis2 applied, Polishes sniper rifle and Dreamlight's light-up of Stonemasons Urban Future 3 in the background. (whew)

    Nice but a bit noisy....

    Yeah I cut it off at like 15% because got impatient and needed to move on to another render, may run it again overnight tonight.

    Post edited by Brugan on
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