Show Us Your Iray Renders. Part VI
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just a lil work in progress :)
Nother
On a landscape kick. But better include figures...
Mostly Terradome3.
(I played a bit with ultrascatter, but it didn't ultimately prove necessary)
Have you thought of turning the dragon into a fossil half buried in the rock using the rock shader as skin?
After watching an excellent Dreamlight video, I was experimenting with using 2 emissive planes as the only scene lighting. Did a yellow (front right)and blue (top to hair), figuring it would match the outfit and give a glow. Stuck in a Ron's smoke png in the environment slot (All used products saved with gallery image) and sickleyields confetti because I'd never used it before even though I've owned it forever.
Just a little fun with lighting. It is one strong distant light and I turned on the camera headlamp at 0.02 intensity and ofset it to the right. The background is a elevation model of the lunar Aristarchus Plateau from Nasa's 3D Resources website with a modified concrete shader on it.
Took that low polly backdrop into hexagon and smoothed it a few times, then brought it back into Studio, added a light emitting sun, and a habitat model from the Nasa 3D Resources website. Added the sky in postwork. The Sun is a 300m sphere emitting 1,000,000,000w @ 100% efficency with a light temperature of 1100k.
Figured I'd do a figure study for a change.
Another figure (G3F with dials from 200 morphs, NGS Anagenessis, Mec4d's hair shaders, Painter's lights, NIK filters)
Looks good, reminiscient of Anne Murray, what a voice.
I am trying your WTP 3 renders on a character and it looks good except for excessive noise in the shadow under the brim of his hat (it's a NPS Park Ranger hat) I will have to try with a regular texture afterwards and compare the noise.
THAT'S who she reminded me of! Hahaha.
Fun with the machine..
Thanks tiled it. Took 35 minutes to let noise out of the leather. HRDI is just stupid fast. I know there is the discovery of Blender but I am still happy with this purchase. I am used to my iray workflow.
Hi ! I rendered it with default Irayrendering settings, I guess that I should increase few parameters to avoid pixelization in dark ereas (I tried to reduced them with PS).
I have used Daz since the first build way back when dinosaures walked the planet. This Iray system is the most complicated thing yet for me. More so than uberenviro. I have windows 7 and 8 gigs of RAM. I am using Daz 4.9. I have tried over and over constantly to render with Iray and I keep getting the same thing....fireflies! Millions of them. So much grain! At first I thought maybe one of the models I had bought was just a bad model. Then it kept happening. Everytime I render. I have used Reality a lot and understand "bake" times with the Lux render engine, so I thought that maybe this thing just can't decide when to stop. Too soon obviously. The funny thing is...the models that do render somewhat clear are the old Daz 3 models and background photos. I have noticed some adjustments on the render menu, and played around with them only to get worst renders. One looks like it is waterlogged...lol. So how do I "extend" the bake time to make sure I get a clear render, and how do I get rid of all these fireflies? It is just horrible. I need help at this point or I will be forced to go back to Reality. Anyone have any suggestions...I am all ears and eyes! Here are a few examples of what I get...these are only ones I saved that were half decent!
My "go to" Progressive Rendering settings for Iray start by turning the "Quality" button to Off. Now you are in control of how long your image renders. You can control it with Max Time and Max Samples. I prefer to just use Max Samples, so I also "turn off" Max Time by entering 0 (zero) as the time parameter. I then set Max Samples to 15000, which is far more than I need, but I usually render at night while I'm sleeping, and this way it will continue to render until I get up and stop it. Unless it's unusually fast and finishes before I wake. I figure, the computer is going to be on anyway, so it might as well give my image that extra bit of processing. I have one GTX 1080, but before I got it, I did all my renders CPU Only and I was willing to let an image render for days, if necessary to get the quality I wanted.
Also, if the image has a lot of dark areas, I go to the Optimization sub-section and turn Architectural Sampling "On." Sometimes that will speed up the render, and sometimes it will slow it down. However, the image is rendered evenly across dark and light areas, so once the image looks good in the light areas, it will also look good in the dark areas. I can be rather impatient waiting for the dark areas to look decent when the light areas already look perfectly fine, so discovering this little trick probably saved my sanity. (And possibly my marriage! j/k)
Anyway, guys, give these settings a try, and let me know if this solved your pixelation/noise issues.
I like to keep optimization on but at a high level (like 20 or 100) so that I can at least see a guideline of how fast the completion is increasing.
If it's jumping up by 5%+, I know it's on a hot streak and I should let it chug. ;) Once it drops to <1%, I then start evaluating where it is overall and how much I like the image; if it's not progressing quickly and I'm pretty happy with it, pull the plug.
I made this for the PC Inspiration Contest
Titled: The Cat House
Genesis 3
rendered on a non nvidia Imac.
...Music.
Another possibility as to the glacial slowness. Like myself, you are rendering in CPU mode and what you may be running into as well is the render process dumping to swap mode, particularly with only 8 GB (keep in mind W7 and utilities usually reserve about 1 GB so technically you only have 7 GB of memory available). Indoor scenes also tend to take longer than outdoor ones and the number of emissive lights you are using also impacts render time.
I have 12 GB on my system and depending on the memory load of the Daz programme and scene, the process can end up dropping to the virtual memory partition on my HDD which is even slower. That railway station scene I did eats up about 8.9 GB of my available memory leaving me with about 1.7 GB (after Windows and system utilities) for rendering which ensures the process will dump to swap mode. Where Reality/Lux have the advantage is you can close the scene in Daz and even the Daz programme itself as well after submitting the scene to Lux, freeing up a boatload of system memory. The downside is the even more glacial performance Lux in CPU has compared to Iray.
This is onw of hte downsides of an integrated render engine. Years ago I discovered I could render bigger scenes on my old notebook using the standalone 3DL RIB engine as again I could run it without the scene and Daz programme open (when you have only 2 GB of available memory in 32 bit mode, that is a game changer).
..been awhile since I posted something, here's the latest which I did for the Skin Builder Pro3 challenge.
In part it is a homage to a PA who worked on that, its predecessor, and many other fine items, who is no longer with us.
Remembrance
Here are a couple more renders I did for the SB3 render competition. They are variations of the same scene, one a long shot with the whole body and the other a closeup of the character's face:
Kissin' Cousins
View the gallery page here.
Aspen
View the gallery page here.
Full size images are 2K across and can be viewed from the gallery pages, linked above. Each page includes a full product list, as well.
I like this very much. A touching tribute to a fine artist.
...thank you.
Here's one last image with the faerie/nymph with the monarch-inspired wings. I did this one for the PC Monthly contest.
At Peace
To view the full-size image and/or the full list of products used, check out the gallery page here.
This image was lightly processed with the Viveza 2 filter of the NIK Collection.
Nother
Sweet Double V on Clixbase Bobvan!
Thanks its based on this 90's comics https://comicvine.gamespot.com/double-impact/4060-57133/