Show Us Your Iray Renders. Part VI
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Here's a couple I did just using a portrait backdrop and two spotlights, and zero post processing.
Both are rendered at 100% Render Convergence Ration, and 1.5 Rendering Quality
Thumbnails at bottom of post will open full resolution (1500x2000)
My D&D player's character, a tiefling druid. :)
Our half-elf cleric:
Their guide, a knight from Waterdeep:
Also, a badass lady dwarf they met:
Very nice set of characters-well done
> My D&D player's character, a tiefling druid. :)
She doesn't look like someone to tiefle with!
Thank you. :)
No, she's definitely got some issues. ;)
Just playing with lighting and light temperature settings.
Light on the right side is 7500k and the one on the left is 2000k
..really nice.
Here's one a bit older render from me, but it's quite fitting considering what day it is tomorrow.
Flowers for Mommy
Nice pose and great composition!
New render from me:
@L'Adair "When naked, the only issue I saw was a bit of trouble with the seams between the legs and torso, on the outside. By changing the UVs to Base Female in the Surfaces Editor, I got rid of the problem"
So you started with Arabella's base skin and, I presume, the Arabella UV, then later changed to the base G3F UV? I would have thought that might cause seams. Interesting that it cleared up seams. Fabulous job BTW. All of your work with SB3 has been pretty inspiring to me. This one however, is top of the list for me. The soft tanline is a masterstroke.
Alone In The Studio. :)
Awww. Thank you.
You are correct. I started with Arabella's base skin and UV. I had no idea when I started if it would work or be a waste of time. I got lucky. Attempts to use Rune 7's base skin did not work. Changing to the Base Female UVs only made matters worse. But there are a lot of 7's out there. I could get lucky again.

Nice look, it's like one side is the fireplace and the other is the moon out the window.
My big takaway from these lighting exercises. Light temperature makes a much more pleasing effect than just changing the "color" of the light. Now if you need something out there like a green or purple light then by all means change the light color. Though I may try some exerimentation with colored transparencies in front of the spotlight and see how it reacts in Iray.
I also dusted off one of my old pairs of glasses that I have up for free on sharecg and set Iray shader materials. These two renders are single light source with a 100m x 100m concrete ground shader, and a few large boxes with various concrete shaders in the background. I love how Iray calculates light bounce off of surfaces.
glasses lenses look great
Thanks, Kyoto!
Well done on both! I love using the light temp as a color changer as well. It works beautifully.
New Iray render for me:
This render is loosely based on a chilhood photo of mine.
I've been wanting Anu-Naki for AGES. Finally it was on sale...
Trigger warning, spiderrific.
http://willbear.deviantart.com/art/Anu-Naki-Drider-680767559
Summer In Full Swing
I created this image for both the PC+ May challenge and the SB3 competition. I think the grass turned out really nice. A variety of "clump" props from the Grassy Grounds Megapack were densly scattered using UltraScatter.
@DarwinsMishap, are both of those renders of the same character? (The nose looks different to me, but that could just be the angle.) Both are great. I'm really looking forward to getting Nikolas.
@JamesJAB, your lighting experiments are interesting. It's always fun to see how an image can change with just a little tweaking of the light temperature.
Combining several recent purchases:
Cool. You can probably remove the texture for the lacrimals and choose a very pale washed out greyed yellow ochre or similar since you don't like them.
I love Valandar's stuff, but some of the Iray displacement just doesn't seem to come out well. Here I've played with Substance Painter to transfer Bump + Displacement -> Normals. I probably could have dampened the normals a little, and a tiny bit of blur would probably improve things, but... pretty happy with this.
Playing around with upcoming update to Ultrascatter.
Ok, so it's not _ideal_ for body hair (you'd really want a distribution map or something), but hey...