Show Us Your Iray Renders. Part VI

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Comments

  • JamesJABJamesJAB Posts: 1,766
    edited May 2017

    Here's a couple I did just using a portrait backdrop and two spotlights, and zero post processing.
    Both are rendered at 100% Render Convergence Ration, and 1.5 Rendering Quality

    Thumbnails at bottom of post will open full resolution (1500x2000)

    Portrait03.png
    1500 x 2000 - 4M
    Portrait04.png
    1500 x 2000 - 5M
    Post edited by JamesJAB on
  • Leonides02Leonides02 Posts: 1,379
    edited May 2017

    My D&D player's character, a tiefling druid. :)

     

    Our half-elf cleric:

     

     

     

    Their guide, a knight from Waterdeep:

    Also, a badass lady dwarf they met:

    Post edited by Leonides02 on
  • DarwinsMishapDarwinsMishap Posts: 4,087

    Very nice set of characters-well done

  • OstadanOstadan Posts: 1,130

    > My D&D player's character, a tiefling druid. :)

    She doesn't look like someone to tiefle with!

     

  • Leonides02Leonides02 Posts: 1,379

    Very nice set of characters-well done

    Thank you. :)

     

     

    Ostadan said:

    > My D&D player's character, a tiefling druid. :)

    She doesn't look like someone to tiefle with!

     

    No, she's definitely got some issues. ;)

  • StewmanStewman Posts: 9
    edited May 2017

    Post edited by Stewman on
  • JamesJABJamesJAB Posts: 1,766
    edited May 2017

    Just playing with lighting and light temperature settings.
    Light on the right side is 7500k and the one on the left is 2000k

    Portrait01.png
    750 x 1000 - 1M
    Post edited by JamesJAB on
  • kyoto kidkyoto kid Posts: 42,159
    Stewman said:

    ..really nice.

  • EurocoinEurocoin Posts: 302

    Here's one a bit older render from me, but it's quite fitting considering what day it is tomorrow.

    Flowers for Mommy

  • nelsonsmithnelsonsmith Posts: 1,337
    Stewman said:

    Nice pose  and great composition!

  • DarwinsMishapDarwinsMishap Posts: 4,087

    New render from me:

  • fastbike1fastbike1 Posts: 4,081

    @L'Adair "When naked, the only issue I saw was a bit of trouble with the seams between the legs and torso, on the outside. By changing the UVs to Base Female in the Surfaces Editor, I got rid of the problem"

    So you started with Arabella's base skin and, I presume, the Arabella UV, then later changed to the base G3F UV? I would have thought that might cause seams. Interesting that it cleared up seams. Fabulous job BTW. All of your work with SB3 has been pretty inspiring to me. This one however, is top of the list for me. The soft tanline is a masterstroke. yes

  • jb16jb16 Posts: 52
    edited May 2017

    Alone In The Studio. :)

    Post edited by Chohole on
  • L'AdairL'Adair Posts: 9,479
    fastbike1 said:

    @L'Adair "When naked, the only issue I saw was a bit of trouble with the seams between the legs and torso, on the outside. By changing the UVs to Base Female in the Surfaces Editor, I got rid of the problem"

    So you started with Arabella's base skin and, I presume, the Arabella UV, then later changed to the base G3F UV? I would have thought that might cause seams. Interesting that it cleared up seams. Fabulous job BTW. All of your work with SB3 has been pretty inspiring to me. This one however, is top of the list for me. The soft tanline is a masterstroke. yes

    Awww. Thank you. blush

    You are correct. I started with Arabella's base skin and UV. I had no idea when I started if it would work or be a waste of time. I got lucky. Attempts to use Rune 7's base skin did not work. Changing to the Base Female UVs only made matters worse. But there are a lot of 7's out there. I could get lucky again.
    laugh

  • StewmanStewman Posts: 9

  • kyoto kidkyoto kid Posts: 42,159

    Alone In The Studio. :)

    ...sweet.
  • nonesuch00nonesuch00 Posts: 18,848
    JamesJAB said:

    Just playing with lighting and light temperature settings.
    Light on the right side is 7500k and the one on the left is 2000k

    Nice look, it's like one side is the fireplace and the other is the moon out the window.

  • kyoto kidkyoto kid Posts: 42,159
    ...that is really beautiful.
  • JamesJABJamesJAB Posts: 1,766
    edited May 2017

    My big takaway from these lighting exercises.  Light temperature makes a much more pleasing effect than just changing the "color" of the light. Now if you need something out there like a green or purple light then by all means change the light color.  Though I may try some exerimentation with colored transparencies in front of the spotlight and see how it reacts in Iray.

    I also dusted off one of my old pairs of glasses that I have up for free on sharecg and set Iray shader materials.  These two renders are single light source with a 100m x 100m concrete ground shader, and a few large boxes with various concrete shaders in the background.  I love how Iray calculates light bounce off of surfaces.

    Portrait07.png
    750 x 1000 - 1M
    Portrait08.png
    750 x 1000 - 887K
    Post edited by JamesJAB on
  • nonesuch00nonesuch00 Posts: 18,848

    glasses lenses look great

  • jb16jb16 Posts: 52
    kyoto kid said:

    ...sweet.

    Thanks, Kyoto!

  • DarwinsMishapDarwinsMishap Posts: 4,087

    Well done on both!  I love using the light temp as a color changer as well.  It works beautifully.

    New Iray render for me:

  • EurocoinEurocoin Posts: 302

    This render is loosely based on a chilhood photo of mine.

  • Oso3DOso3D Posts: 15,100

    I've been wanting Anu-Naki for AGES. Finally it was on sale...

    Trigger warning, spiderrific.

    http://willbear.deviantart.com/art/Anu-Naki-Drider-680767559

     

  • L'AdairL'Adair Posts: 9,479
    edited May 2017

    Summer In Full Swing
     

    Summer In Full Swing, by L'Adair


    I created this image for both the PC+ May challenge and the SB3 competition. I think the grass turned out really nice. A variety of "clump" props from the Grassy Grounds Megapack were densly scattered using UltraScatter.

    Post edited by L'Adair on
  • L'AdairL'Adair Posts: 9,479

    @DarwinsMishap, are both of those renders of the same character? (The nose looks different to me, but that could just be the angle.) Both are great. I'm really looking forward to getting Nikolas.

    @JamesJAB, your lighting experiments are interesting. It's always fun to see how an image can change with just a little tweaking of the light temperature.

  • Oso3DOso3D Posts: 15,100

    Combining several recent purchases:

     

    The City.jpg
    1748 x 1080 - 318K
  • nonesuch00nonesuch00 Posts: 18,848

    Combining several recent purchases:

     

    Cool. You can probably remove the texture for the lacrimals and choose a very pale washed out greyed yellow ochre or similar since you don't like them.

  • Oso3DOso3D Posts: 15,100
    edited May 2017

    I love Valandar's stuff, but some of the Iray displacement just doesn't seem to come out well. Here I've played with Substance Painter to transfer Bump + Displacement -> Normals. I probably could have dampened the normals a little, and a tiny bit of blur would probably improve things, but... pretty happy with this.

     

    Steel golem with normals.jpg
    1080 x 1080 - 311K
    Post edited by Oso3D on
  • Oso3DOso3D Posts: 15,100

    Playing around with upcoming update to Ultrascatter.

    Ok, so it's not _ideal_ for body hair (you'd really want a distribution map or something), but hey...

     

    Hairy Michael7.jpg
    1240 x 1240 - 293K
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