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I'm not seeing that impact at all. Also, the release notes lead me to believe that there will be less noise in dimly lighted areas than before. The attached render was stopped at 86% with a 95% convergence setting. Looks clean to me.
I'm curious if you were to run the same scene in the previous version of Studio whether the cove would look the same. Another person commented previously that he had experienced a less desirable result with a cyc wall cove. The lighting on your subject looks great, but the cove transition seems less subtle. In the real world, that can be a result of using too small of a cove radius for the cyc wall. It would also be interesting to see what result you get if you scaled up the cove.
Please don't misinterpret my comment as a criticism of your render; if the IRay/Studio update is somehow responsible for a difference (right, wrong, or otherwise) in how the cove is rendered, that implies it could be affecting other aspects of renders and seems worth noting. :-)
Yes, that is correct - it isn't the only update to DS, but it is an important one for users of Pascal cards
I use an older Macbook Pro. It has an NVIDIA GeForce GT 330M that I think isn't compatible with Iray, as it only shows CPU on the advanced settings. This new version of Iray is significantly faster on my Mac. Darker areas of a scene used to take forever to render enough to eliminate fireflies. I would often despeckle these trouble spots in Photoshop. I just did a test image of a very dark night scene and it looked as good in 30 minutes as what used to take a couple of hours. I'm very happy.
I've noticed that it's faster as well. I haven't tried it yet on my dual Xeon machine (64 gigs of ram, 980Ti 6 gb), but on my i7 laptop it's quite a bit faster :). I have a 970M 6gb on that.
Laurie
I did a test in CPU mode of the same scene in both the new and the previous version, both using default Iray settings. The new version took almost twice the time and used almost twice as many iterations before it finished.
Sheesh, I feel like the odd one out since I haven't experienced this awesome speed increase everyone else is seeing. If anything, I think Iray is actually taking longer than it did previously. Granted, I'm on an older machine with only a GTX650 and 1GB VRAM. Is there any way to optimize my settings to get a little boost? (render settings attached)
Also, what does the "spectral rendering" setting do?
With just 1 GB of VRAM it is likely most of your scenes are rendering on CPU only, unless you render some very light resourced scenes. Maybe the speed increase some of us are seeing is only for rendering with CUDA cores, which you would not see when rendering on CPU alone.
Spectral Rendering turns on 'full spectrum' light calculations...in other words, it makes the light 'more real', not just in behavior, but in composition too. It does increase the length of time to render...especially with the caustics sampler turned on.
Here's a render...
I think you have a couple of my responses confused. The render of the figure was in response to a comment about grainyness. The render doesn't use the RenderStudio cove. I did see the issue with the Cove in the new version, but have nothing to compare since I never rendered the Cove in 4.9.2.70.
You're not the only one. I have a gtx 770, 4GB VRAM and it's much slower for me. Just doing spot renders is taking forever....
I ended up reverting back to 2.9.2.7 but now it's even running slower than it was. I swear upgtrading my drivers killed my rendering time lol
I'm still using my old machine and have a GTX 780 on board. I can tell you the 3DL speed up is nil to none. Doing promos right now using 3DL so haven't checked on an iRAY rendering engine as of yet.
Really? It's a lot slower if I uncheck the graphics card on the advanced settings, whereas if it's checked Iray renders much quicker. Wouldn't the speed be the same if it was just dumping the scene to the CPU?
Depends on the scene you are rendering. If you have several Genesis 3 characters in your scene and it still renders faster using the GPU then I am confused, as there is no way that scene would fit in 1GB of VRAM.
Iray does have texture compression, if the compression sizes were left at the default settings.
So, I have a very noticable increase in render time after the update, however I have just rendered an image from yesterday (pre update) and although it was faster, even with identical render settings and lighting I am left with a far grainier render than the pre update render. I like the speed increase but experience so far indicates it's at the expense of final quality!!
Funny...I'm seeing about a 5 to 10% speed boost in 3DL...are you using Progressive > ON, for 3DL?
Or if they are all using the same textures...they'll only be loaded once.
I render by iteration limits and with that its so far as fast/slow as the older version. Looks to me like its for some just faster because it stops with less iterations when limited by convergence.
Also my animation droped both times to the cpu which didn't happen in the beta from last month even when using a higher resolution. I'm testing at the moment without optix and will see if it runs through.
I really, really don't feel like learning and sorting this update right now, but if I don't I'll feel the weight of it hanging over me until I get through it. Meh... Happy New Year!!!
Bingo!! Thank you for this little prod @mikek, my renders were maxing on convergence WAY too early, switched that off and a happy camper now!
FYI: SLI may cause big slowdown:
System: 2 x GTX780 3GB, 6-Core i7, Win7 64bit.
I upgraded my Nvidia drivers from 364.72 to 376.33, and DAZ Studio from 4.8.0.59 to 4.9.3.116, and IRay renders became a bit slower, and interactive IRay Viewport DrawStyle became unusably slow.
Found that something (the driver upgrade?) had enabled SLI. I don't remember doing that, but may have left it like that while testing in DS 4.8, with which SLI On/Off did'nt make much difference.
Used the NVIDIA Control Panel to turn SLI Off, hit [Apply] and closed it.
Re-ran my tests in DS 4.9.3.116, and ALL IS NOW GOOD: Both IRay rendering and IRay interactive viewing are about 10% faster than they were in DS 4.8
Has anyone noticed an actual difference in the LOOK of renders with the update? Friend and I were talking and she had two renders - one done the other day, and the other with the update. Same lights, settings etc. And the second render is noticeably different in look - much brighter and more vibrant.
I haven't. I've notice it renders brighter much faster and converges much faster. Since it converges faster it will seem to be brighter & vibranter than before if you have a slow render PC and often cancel your renders before they get even near 50%.
For Iray it is always been said to turn off SLI, because of possible conflicts...and after searching the Nvidia fourms the other day, I found that the biggest reason, for turning it off: major slowdowns.
...so for CPU rendering performace is worse in the latest version? That is not an improvement. Guess I'll give it a pass and stay with 4.8
That does look good. But if you look at mikek and KA1's posts, I'm experiencing the exact same thing they are. The way iRay is computing convergence seems to have changed and is ending the render quicker. Perhaps it doesn't happen all the time, but it does happen.
I've only noticed longer render times with the Spectral Rendering enabled. Most of my scenes are done CPU only...a 1 GB card doesn't hold much
(although I can get more into my 1 GB in Linux than Windows can...it's still not all that much, though).
It's possible that the higher amount of iterations is because of different default settings, this again could be to compensate for the increased graininess which some report about. I'm going to do some more CPU tests to compare render time versus quality, but I'm not sure which type of render is best for this.
I think upgrading my drivers screwed something up. Everything looks fine - except Studio. Now it's rendering crazy slow (30 minutes in at 2% on a scene I've rendered a few times before), iray preview is grainy and never clears up. The only thing that lets me work is using SecondCircle's lighting.
I reverted back to the previous Studio version as well. Studio is showing that it's working off the Nvidia card (gtx 770 with 4G vram) but it's as if the driver isn't optimized for Studio any longer. Is there anyone who knows what I should look at to fix? I know it's vague, but I am PC ignorant when it comes to hardware. :-D I'd take it to be looked at but I'm not sure where to take a pc for this type of issue LOL.