Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2026 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2026 Daz Productions Inc. All Rights Reserved.
Comments
Richard,, the PM which you have not read, was, mainly to say thank you about you said "you check the issue which daz dev team had said me , they could not reproduece,
but I and other user which I offered to test,, could reproduce,
and I wrote "no need to hurry up" too.
because you said you could not check the topic at that time. about your work.
But I said sorry,, to write ,, when you get time please check it,, and send bug report,, with your manner." Yes,, actually I was reproachful,,,
I need to behave as reprochful to ask user who can send bug report correctly with clear knowledge ,and english grammer.or they may think , it is bug just happen "my PC" about case they can not easy reproduce, at current DAZ have no bug tracker, which user can check each topic, and if DAZ team could not reproduce, other user test, and ask DAZ to check again.
Then I ask you to check and confirm. because I do not think at current, DAZ support team can read those bug report from many user, with detail .I feel if you send bug report, they must check it.
I have read the PMs - the email notifications have the content of the message. I'm leaving the last reply unread so my Inbox says 1 new message as a reminder that I need to look at your issue.
I can not clear understand,, what You say about PM ^^;; But,,, I do not hope to be thought, " Kita is troll and send many PM and annoy forum member "><;
just felt it seems good chance to ask you again,, then sorry to ask here. about PM,, I wote,,
English is difficult for me , then send bug report with English is more difficult, as DAZ team readable, and cuase them to check more ,
The Public Build of Daz Studio Pro 4.9.3.117 BETA is now available via Install Manager.
Notice that the title of the thread and the contents of the first post has been updated.
-Rob
Has the NVIDIA Iray renderer been updated?
Yes, it has.
*Note: The entries below come directly from the NVIDIA Iray 2016.2 release notes. Some entries, such as the mention of Iray Realtime, etc, currently have no bearing on Daz Studio itself but are included for completeness.
Iray 2016.2, build 272800.6312
Added and Changed Features
Fixed Bugs
Iray 2016.2 beta, build 272800.3649
This is a beta release of Iray 2016.2. This is meant for early evaluation and integration prototypes. Do not use this for production code. Please see the list of known bugs and restrictions below.
Added and Changed Features
This analysis automatically sets the uniform flag for parameters created by create_materials() if this is required by the signature of the prototype instance.
There should be no need to manually restrict the uniform property. Note that a new error code -15 might be returned.
Fixed Bugs
Hence, errors like this:
T f(uniform T x) varying;
varying T g();
f(g())
were not detected. This has been fixed.
Additionally, functions using varying calls only inside the default parameters are not erroneously marked as varying anymore.
Calls inside the default parameter are outside the function body, hence they do not influence the varying property. This is now handled correctly.
Note: Previously the MDL core compiler did not always detect wrong code due to this. Hence, old materials might now be (correctly) marked as erroneous. Typically it is easy to fix them. In most cases this happens because a material or function parameter is not marked as uniform but used to compute an argument value of a function inside the body that must be uniform.
Iray 2016.1.4, build 261500.12792
Added and Changed Features
Fixed Bugs
Known Issues and Restrictions
Iray 2016.1.3, build 261500.12088
Added and Changed Features
Fixed Bugs
Does this mean... Pascal is supported?
I would love to know this as well as the change log above is basically gibberish to me lol
Yes. You do need the latest NVIDIA drivers as it uses CUDA 8.
really hope new beta work well , (it seems remove many bug which I noticed too, surface group UV problem, joint editor,, etc,,)
Then,, would not daz dev team, offer small note, which discribe, Dev team member pc setting , and user can clear see,,with daz stuido build log page ?
(eg just discribe, test with, " windows 8 64,bit PC, with geforce970 , driver number, 32 GB memory , CPU name etc)
It works.
I did a super quick test with Olympia 7 (no other items) in base render settings, no OptiX, 450x800, Sun-Sky only.
It takes the GTX 1080 60 seconds to perform a 1000 iterations on it, and around 10 to compile stuff before it renders. So... 50 seconds or so to do it.
Thanks for checking it out, Thomas. Hope it will work well also with the larger scenes.
Sorry, unfortunately this version beta still can not remove problem, when I set the draw setting=blend mode ,some scene must shut down when i try to load,, or ds "Preparing scene" forever..
I re-isntall newest driver again, and re-boot with clean install,
(I could not see any improvement about this intterective (blend mode) problem when test with each Nvidia driver version , then may not need, ds still just shut down with blend mode)
windows 10 64bit gtx980 ti my render setting (advence) I check all 2 GPU and CPU with optitx, but it may not change. I keep render setting as photoreal..
When I render as image , ds can start render, and if I keep draw setting as photoreal,, ds can show rendered scene in 3d view too.
It seems work, when I load only one figure, without enviroment . but most of scene seems can not finish "preparing scene" with Blend mode draw setting.
I think,, blend mode, (interective) is one of" key future , to improve ds experiment with iray,, then hope daz team can remove problem.
and thanks finally, this beta remove the corrupted joint editor check box bug. . I can play with node scale option again.
YEEEEEEEEEESSSSS IT'S FINALLY OUT!
On a side note, where are the shaders? O.o can't seem to find any in the surface tab
Which shaders?
Did you install the Default Resources, and if you did are they in a content directory the beta is set to look in?
they are installed in my general release Daz Studio and I made the Beta look into the folder where I keep my library. Some content from daz connect is also missing from the smart content tab... What am I doing wrong?
It also seems I can't change the rendering resolution (nor the aspect ratio)
You need to change the Dimension Preset from Active Viewport to Custom to enter your own values.
FYI, The DzInstall something or other exe on the beta update triggers Avast virus checker.
Oh, are spherical cameras available yet? I REAAAAAAALLLYYYY want this.
did it, no change
I appear to have the same problem. Change the the ratio, it always renders as if I had Active Viewport selected.
Also, closing out DS and relaunching it resets the render settings to use Active Viewport, whereas before it would save the ratio and size and restore it on launching.
I'm on the Nvidia site now. Using the option to manually find the drivers for my product, I end up on a page for driver version 375.63, (which includes support for the 1050 cards.) I was able to find 372.54 and 372.70 using their site search funtion. Is v375.63 okay, or should I download one of the v372 drivers?
For anyone else looking, here are the links:
Common sense would suggest 375 will be fine. But ya' never know...
I installed 375.63 today. It appears to be good.
Avast will do this for any new program (executable) it finds. If it sees the same name and different file size etc., it will trigger a deeper review. I have had Avast do this with several program updates. It can be inconvienent but I guess that is the price of being a little more secure. I received the message and it told me it would take about 111 minutes to get back to me. That was 30 minutes ago.
I put 375.63 on my laptop today and it seems to be ok; my main system is running 372.54 with no issues.
I'm not seeing this - do you have a setting on the camera that is overriding the render settings?
I've run custom, 16 by 9, golden ratio, and square and all have obeyed my pixel size settings within the shape constraints.
I had been trying to render through Perspective so no camera constraints. I tried creating a camera, setting it to local dimensions, looked through the camera, render... and still renders as if Active Viewport is selected. Iray preview in the Viewport does render the correct aspect ratio and inside the Aspect Frame.
Just trying out "Blend Interactive to Render Settings" and it seems WAY faster than before. Looks better too initially (before going to render settings). The delay between moving the mouse and starting to render is MUCH shorter in the viewport. Is it my imagination, but is it faster overall to render? I'll have to run some tests.
edit: Ooooohhhh, what's this Environment tab with backdrop options. Very nice!
Thank you, both.
Once upon a time, my DSL connection was considered fast. Tech has improved considerably, but Qwest doesn't seem to think the second largest city in Oregon is big enough to upgrade the equipment. And I'm so not a fan of either cable company available but I may have to break down and switch... 1.5MB is just too slow!

Needless to say, I really don't want to have to download more than one driver to find the right one, if I don't have to.