Show Us Your Iray Renders. Part V

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Comments

  • WonderlandWonderland Posts: 7,137

    I can't seem to get any of the longer hairs to look realistic in close-ups, so I'm teaching myself hair painting....

     

    Teach me! That's fantastic.

    If you look on YouTube there are a ton of hair painting tutorials. Also, at Rendo, some vendors are selling hair brushes for Photoshop, some include tutorials too. Somehere I picked up some loose strand brushes that are great, but I don't remember where I got them...



  • Finally figured how to work the canvasses. /behindthetimes

  • Oso3DOso3D Posts: 15,104

    Broke down and got DZFire's new torch kit.

     

    Flameskull.png
    1080 x 1080 - 2M
  • KnittingmommyKnittingmommy Posts: 8,191

    @Hanabi  Nice!  I still haven't tried canvases yet.  Your image is very striking!

    Will  Hmmm, I don't seem to recall that flaming skeleton in the DzFire package. wink It turned out very gruesome looking.  I like it!

  • Oso3DOso3D Posts: 15,104

    It's an M4 skeleton with one of the flames placed (and colliding, which helped it 'wrap' around)

     

  • KnittingmommyKnittingmommy Posts: 8,191

    It's an M4 skeleton with one of the flames placed (and colliding, which helped it 'wrap' around)

     

    I was teasing.  I knew it was probably one of the skeletons.  Cool trick with the colliding, though.  I'll have to remember.  I have the flames wishlisted for the moment.

  • Broke down and got DZFire's new torch kit.

     

    I hope you know you made a sale for DZFire with this. <3

     

    Knittingmommy, thanks! They're fairly intuitive once you know where to look, but the forums have info on what to do (I suggest a Google search, though, not the forum search. I searched "DAZ studio iray canvases" and got everything I needed with a little digging around.)

  • KnittingmommyKnittingmommy Posts: 8,191

    @TabascoJack actually did a really nice little tutorial on his thread in the Art Studio.  It was concise, simple and interesting.  I do plan to give it a try.  I just haven't managed to actually do it, yet.  :)

  • Oso3DOso3D Posts: 15,104

    Hanabi: I'd been looking for a good 'flame' effect to do some more Underworld images, but couldn't quite work it out well and didn't want to do it entirely in post. Hee

     

    Anyhow, here's a random thing that I was inspired to make for some reason.

     

    Promenade.png
    1748 x 1080 - 3M
  • mtl1mtl1 Posts: 1,508

    Due to my unsatisfaction with soap and wet skin shaders/materials in various places/products, I've begun experimenting on my own. After pulling my hair in frustration, I've finally found something that works for me.

    The soap texture is originally a V4 texture I pulled from the Ezskin3 product I found on ShareCG, but I suppose most soap textures would work. That was the easier part. The wet skin was by far the hardest part, because the wrong settings would turn the figure almost porcelain.

    Anyhow, any critiques would be welcome since there are a lot of things still unsatisfactory (to me) with this test render :) I plan to post my settings for all to use in the future, once I finalize my settings...

    wet skin test with soap.png
    1080 x 1080 - 2M
  • 3CPO3CPO Posts: 164

    Red rocky canyon at sundown

    ROCKY PASS_5.png
    1183 x 717 - 2M
  • seeker273seeker273 Posts: 449
    3CPO said:

    Red rocky canyon at sundown

    I thought it was a photo! Great job!

  • 3CPO3CPO Posts: 164
    seeker273 said:
    3CPO said:

    Red rocky canyon at sundown

    I thought it was a photo! Great job!

    Thank you kindly.

  • Oso3DOso3D Posts: 15,104

    The only thing that makes it not look like a photo is that the colors are more vivid and cool than I'd expect an actual photo. ;)

     

  • mtl1mtl1 Posts: 1,508
    3CPO said:

    Red rocky canyon at sundown

    This is amazing! Any post work?
  • 3CPO3CPO Posts: 164

    The only thing that makes it not look like a photo is that the colors are more vivid and cool than I'd expect an actual photo. ;)

     

    Will, you know even photos get enhanced nowadays to look their best and be cool(er)...That's why,I guess, we are not content with just snapping pictures,are we?

    mtl1 said:
    3CPO said:

    Red rocky canyon at sundown

     

    This is amazing! Any post work?

    Only a slight increase in contrast and highlights in photoshop. Anyway, credits should go also to the creator of that model.

    Thank you, I am glad you like it.

  • 3CPO3CPO Posts: 164

    This is what I used in the creation of that render if anyone is interested.

    https://www.renderosity.com/mod/bcs/3d-scenery-high-coast-canyon-/115568/

  • MattymanxMattymanx Posts: 7,000
    edited July 2016

    Angelic Beauty - featuring the new free spirit hair

    http://www.daz3d.com/gallery/#images/176036/

     

    Post edited by Mattymanx on
  • KhoryKhory Posts: 3,854
    3CPO said:

    The only thing that makes it not look like a photo is that the colors are more vivid and cool than I'd expect an actual photo. ;)

     

    Will, you know even photos get enhanced nowadays to look their best and be cool(er)...That's why,I guess, we are not content with just snapping pictures,are we?

    They don't call it photoshop for nothing.

  • Oso3DOso3D Posts: 15,104
    I do know, yes.
  • kyoto kidkyoto kid Posts: 42,216

    The only thing that makes it not look like a photo is that the colors are more vivid and cool than I'd expect an actual photo. ;)

     

    ..I don't know could have been shot with old Kodacolour of Kodachrome.  Those film types had a slightly more vibrant warmer colour balance.

  • evilded777evilded777 Posts: 2,495
    kyoto kid said:

    The only thing that makes it not look like a photo is that the colors are more vivid and cool than I'd expect an actual photo. ;)

     

    ..I don't know could have been shot with old Kodacolour of Kodachrome.  Those film types had a slightly more vibrant warmer colour balance.

    But who did the developing? That's the real question. A lab tech with no sense of what he was doing, or the artist who took the picture? For me, that's today's difference between no post work and post work.

     

  • evilded777evilded777 Posts: 2,495

    Just wasn't satisfied with the first iteration. I think this one is worlds better.

  • kyoto kidkyoto kid Posts: 42,216
    kyoto kid said:

    The only thing that makes it not look like a photo is that the colors are more vivid and cool than I'd expect an actual photo. ;)

     

    ..I don't know could have been shot with old Kodacolour of Kodachrome.  Those film types had a slightly more vibrant warmer colour balance.

    But who did the developing? That's the real question. A lab tech with no sense of what he was doing, or the artist who took the picture? For me, that's today's difference between no post work and post work.

     

    ...the film itself had a more richer colour saturation quality.  When I worked with Reality/Lux, for outside shots I always used th Kodachrome 64 setting,  With Iray I to reset the saturation level to mimic this.

  • IvyIvy Posts: 7,165
    Hanabi said:



    Finally figured how to work the canvasses. /behindthetimes

    Looks great :)

  • IvyIvy Posts: 7,165

    Broke down and got DZFire's new torch kit.

     

    very creative  Will :)

  • IvyIvy Posts: 7,165
    Mattymanx said:

    Angelic Beauty - featuring the new free spirit hair

    http://www.daz3d.com/gallery/#images/176036/

     

    This is beautiful ,  really great job with the atmosphere.

  • IvyIvy Posts: 7,165

    Something I kit bashed together last night I wanted to test some new Iray settings to work with in animation  . I set it to 200 Iray Iterations for this & cranked up the detail level to 100% took 1 minute 30 seconds to render a 1080hd scene . I was able to test render a 30 keyframe iray scene in about 6 minutes .. so my render times are getting better. maybe soon i can use iray for animation. I just have t figure out how to speed up render times with atmosphere effects

    click for Best viewed full size

     

  • KnittingmommyKnittingmommy Posts: 8,191

    That looks good, Ivy.  Sounds like a great start in cutting short your render times.  Mine take forever, but I do love how Iray looks in the animations.

  • IvyIvy Posts: 7,165
    edited July 2016

    That looks good, Ivy.  Sounds like a great start in cutting short your render times.  Mine take forever, but I do love how Iray looks in the animations.

    Thanks Knittingmommy , I guess its just gonna take some experimenting, I've always been working with 3DL for animation, so its a new learning curve getting the Iray iterations, & tex maps right to cut down the render times with out loosing quality .  I think though once i find the sweet spot iray may give me the results i'm looking for creating night scenes 

    Post edited by Ivy on
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