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Wow
Even though my machine is seven year old 8GB iMac without a Nvidia GPU I bought it anyway. I have a test render cooking way with DS 4.9 .. slowly, but beautiful so far. I don't worry about letting the machine run a day or so on a render, so I'm happy. The realisim is wonderful.
thanks for this Howie ... I had already blown through my July budget, but hey - August is only a week away.
What are the system requirements for this set?
I have seen postings, on Deviant Art, that the The Harpwood Trail set brought many peoples systems to a halt, and maxed out the CPU, making it impossible to use.
Will that be the case with all these blades of grass?
JD
Very nice looking set but there should probably be a warning on the product page that system requirements have a minimum 24GB's of ram in order to render it with Iray. I have a fairly modern system with 16 GB's and all I can get is a freeze.
If you are on Windows after you start DAZ Studio you can set CPU affinity for DAZ Studio to use (number of cores - 1) and that will keep DAZ Studio from maxing out you CPU. Unfortunately, os X does not allow you to do a similar thing for os X users.
Did you set Iray's Instancing optimisation to Memory?
I have it there normally and do now. What's funny is the non-Iray version has no issues at all.
Curious, I have an Iray render going right now, and according to Task Manager I'm only using 7.7GB of memory, and according to GPU-Z the GPU (980Ti) is only using 1768MB. The freeze will definitely happen though if instancing optimisation is set to Speed. Dunno what else might cause it.
Drill down to Terrain 01 -> Ultrascattered Strappy Grass 01 -> Strappy Grass 01 Instances. Then under parameters turn Instance Preview off. That'll get rid of 99% of the lag in the viewport.
Well.. Picked this up this AM.. LOL, I never thought I;d see a 3DL render go so SLOWLY! - not an issue in the future, as one day I'll get a proper PC (with luck).. Not going to return it as component bits and bobs are nicely done and individual pieces will be useful in other scenes... So, Thanks for this one!
@ PhilW I used one of Stonemasons cloud props in the back drop .
@mambanegra I bet it would make a great hourse trail. But i didn't notice any morphs to the trail system. But you can move tree and grass groups around maybe you can do that to plus there are tree and grass props to add more to your scene if you have a computer system thats can handle it to make it look more like a moutain trails
@Kevin Sanderson Thank you very much .. Howies sets are awesome. and this set was a instant buy I'm so glad the crash issue I was having just required a PC re start. The tree groups & grass props will be very handy for kit bashing as well.
I come from a background of rendering detailed landscapes - any render that completes in less than an hour is considered fast to me lol - so it's all relative. I did find that using "Progressive Rendering -> On" on my quadcore Xeon was significantly faster for 3DL with this scene (like 3 to 4 times faster than when using buckets).
Well.. even after some careful selective deletions, I was looking at an estimated 10 hours for a render at 1680x1050.. Next time, I'll get a proper Intel processoor (thi si an AMD A10-6800K rig, good at generating heat, though :) Still, as I said this is a worthwhile set!
EDIT: = PS.. trying progressive, and it does seem quite a bit faster, time will tell..
I let this cook for around 2 hours.
I tried the 3Delight one in Octane in DS4.7 but it did not see the instances
it usually gives me a warning but renders them anyway, may be any number of reasons not the least being 4.7 an old build
anyway trying an iray animation in DS 4.9 public build set only 20 secs a frame so prob a bit rough, will see how it goes
taking longer, up to frame 20 is 28 mins
well the instances show in DS4.7 just not Octane Render 2, not got 3 yet
so the 3Delight one should work
Octane may need you to "break" the instance groups apart. Select the instance group (such as Scene Root -> Terrain 01 -> UltraScattered Large Trees 1 -> Beech Large 01 Instances) then use Edit -> Object -> Instances -> Break Instance Group...
Ah the nested instances thing I know well from OR4C
rendering my iray ani at the moment which will take all day so will relook later as quite frankly I am not as impressed by iray compared to Octane hence my using it in 4.7 which is because has other things later builds changed I use in rigging stuff.
While this is very nice indeed, it seems it might be a struggle to get enough light in the scene when placing a character in it, unless it is in direct sunlight. I think you'd need to stick a light in there in addition to an HDRI or it would be too dark if your character was in the shaddows.
Drill down to Terrain 01 -> Ultrascattered Strappy Grass 01 -> Strappy Grass 01 Instances. Then under parameters turn Instance Preview off. That'll get rid of 99% of the lag in the viewport.
This made it Tango!
I checked the first trees and saw they were all instanced off so did not check grass and was wondering why was soooo slow responding. All instancing preview must be off to be able to move the point of vue or pose.
I missed this thread but did not miss the introductory sale. Thanks Howie! I have used almost all your works in Carrara and have being missing them in DS though all your plants but trees I've allready imported into DS iRay. I am very glad you plan to make wonderful thing for this new great engine.
Will wait *calmly* for PhilW's hairs to come too
I too had the lag when setting up the following scene , but, hiding/turning of the previews helped enormously
I have lag just using the parts of PC+ Carnival set I'm using now but they are fun these nice environments.
well started to, DS just cannot handle it when tried the native violets just got into an eternal spin of the mouse so iray it is
so - 8 hours and 36 minutes and 86% completed - can it finsh in 5 hours more? who knows?
Yeah, there are about 20,000 of those which is why using instance groups in the first place was necessary keep things workable.
Sounds like a great opportunity to use those Iray cut node thingies.
Well...
1st go with it - 12 hour 43 minutes render time - worth it, I think!
the video I did, run through Slomo for second half, yes grainy as was fairly fast but can prob solve a lot of that rendering bigger with less pixel detail then downsizing like I do in Octane, iray is something I still need to get accustomed to finding settings in.
Oh wow - memories. I had a friend who used to ride a Yamaha DT200