Who said Blender was hard?

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Comments

  • Finlaena said:
    Finlaena said:

    So I tried using the DazToBlender8 script, and it gets stuck in a loop once it hits head.(insert expression here) and keeps going like that forever.

    i tried uninstalling the expressions in question, but that didn't work.

    Heeeeeeeelp me please D;

    That is a paid addon for Blender, isn't it?  So you should get the best support for it from the author.  They will probably appreciate the chance to improve their product, since that sounds like a bug.

    Yeah, I guess I should do that. Thing is, English is not their first language, so I'd probably have to have a friend translate it to Japanese for me (I don't trust Google translate, tbh), because that'd be the only way I could get a good answer. I was just hoping maybe someone else /w the plugin who's experienced the same issues could help. :T

    Somehow, it didn't do it for Genesis 8 Male, though. It looked like it was going to, but it didn't. Now getting G8M to actually import into Blender, though... *sigh*

    OK.  But the author is marketing the product in English, so I don't think they can complain if they get queries in English.  If I marketed something in imperfectJapanese I wouldn't expect Japanese-speaking customers to contact me in English.  I am sure lots of screenshots would help along with keeping the vocabulary simple and avoiding idioms, if my experience working with non-native speakers is any guide.

    I don't have this product, I'm afraid, so cannot help directly.  I use either Thomas Larsson's Daz Importer (http://diffeomorphic.blogspot.com/p/daz-importer-version-14.html) or mcjTeleBlender (https://sites.google.com/site/mcasualsdazscripts4/mcjteleblender3) by mcasual.  Both of these are free, and furthermore not limited to Genesis 8.  I am not sure that either of these people have English as their first language but both seem well able to respond to queries in English.  I can certainly vouch for the fact that the Daz Importer will import a (scene containing a) G8 figure with no issues, including a posable rig.

  • lilweeplilweep Posts: 134

    Objectively, is rendering in Blender better than using Daz Iray?

  • algovincianalgovincian Posts: 1,938
    peenwolf said:

    Objectively, is rendering in Blender better than using Daz Iray?

    From my perspective, if you're using a lot of assets from the DAZ store to save time (in an effort to finish projects before you're dead), then no. The best part about Iray is that assets in the DAZ store come with materials already setup for it, IMHO.

    - Greg

  • andya_b341b7c5f5andya_b341b7c5f5 Posts: 578
    edited November 21

    Blender 2.81 has been released!  Quite a bit of new stuff to 'play' with: sculpting, remeshing, RTX support, denoising etc etc...some many features, so little time.

    https://www.blender.org/download/releases/2-81/

    Post edited by andya_b341b7c5f5 on
  • Holy [email protected]#$%!!!!!

    With Optix in 2.81, I'm seeing render times go from 10:45 down to 5:19 with no others changes made. I'd say Ton was not exagerating.

  • Robert FreiseRobert Freise Posts: 2,538

    Site must be overloaded connection keeps timing out

  • Site must be overloaded connection keeps timing out

    That's what I thought was going to happen, on release day, but it downloaded in just several seconds.

  • nonesuch00nonesuch00 Posts: 11,937

    I get a Blender popup on startup that say my GPU support in Blender is buggy and lacking (Intel HD Graphics 4000) which is quite nice because I don't have to search around to find the status of support for that GPU anymore. They have made good progress on supporting it though. It'll never be fast but it may eventually be correct at least.

  • RAMWolffRAMWolff Posts: 9,315

    Got it and had no connection issues nor download lags.... There is this too

  • PadonePadone Posts: 1,142
    edited November 22
    lilweep said:

    Objectively, is rendering in Blender better than using Daz Iray?

    The cycles denoiser is much better, that means it renders much faster. The actual iray denoiser doesn't use the albedo and displacement buffers and it only relies on the beauty canvas so it's more an advanced blur filter than a denoiser and it can't preserve details unless you use a high number of iterations, that's nonsense.

    Post edited by Padone on
  • marblemarble Posts: 3,890
    Padone said:
    lilweep said:

    Objectively, is rendering in Blender better than using Daz Iray?

    The cycles denoiser is much better, that means it renders much faster. The actual iray denoiser doesn't use the albedo and displacement buffers and it only relies on the beauty canvas so it's more an advanced blur filter than a denoiser and it can't preserve details unless you use a high number of iterations, that's nonsense.

    I've been trying (as in trial version) the Topaz Gigapixel AI product. It is a combined denoiser and resizer and seems very good - much better than the IRay denoiser. You can control the amount of blur removal and noise removal and it is, of course, postwork. Takes a few seconds to work on an image. I've been rendering at half size and using it to both denoise and enlarge. Big time saver. They have a 30 day trial.

  • PadonePadone Posts: 1,142
    edited November 23
    marble said:

    I've been trying (as in trial version) the Topaz Gigapixel AI product.

    What makes the real difference with denoisers is to use the albedo and displacement buffers as extra information to retain details. Since iray doesn't use and can't export either, there is no way for any post denoiser to be as good as it can be with the beauty canvas alone. Thus it will never be as effective as cycles. Unless they change something.

    For example you can use the intel denoiser both with iray as external, and with cycles as integrated. Again the difference is that cycles pass the albedo and displacement while iray doesn't. So even using the same denoiser the results are completely apart.

    Post edited by Padone on
  • marblemarble Posts: 3,890
    Padone said:
    marble said:

    I've been trying (as in trial version) the Topaz Gigapixel AI product.

    What makes the real difference with denoisers is to use the albedo and displacement buffers as extra information to retain details. Since iray doesn't use and can't export either, there is no way for any post denoiser to be as good as it can be with the beauty canvas alone. Thus it will never be as effective as cycles. Unless they change something.

    For example you can use the intel denoiser both with iray as external, and with cycles as integrated. Again the difference is that cycles pass the albedo and displacement while iray doesn't. So even using the same denoiser the results are completely apart.

    All I'm saying is that I've tried the Topaz product and the results are much better than I managed with either the IRay or the Intel denoisers. Someday I'll be familiar enough with Cycles to produce something approaching the quality I get from IRay at the moment but that is not proving a simple task for me.

  • wolf359wolf359 Posts: 2,536
    Question for the Diffeomorphic plugin users..... I know how to use the Blender shader nodes to add SSS. assuming you do NOT have fiber mesh eyebrows...how does one keep the SSS from washing out texture details like brows& freckles etc.????
  • PadonePadone Posts: 1,142
    wolf359 said:
    Question for the Diffeomorphic plugin users..... I know how to use the Blender shader nodes to add SSS. assuming you do NOT have fiber mesh eyebrows...how does one keep the SSS from washing out texture details like brows& freckles etc.????

    As for everything in cycles you can define maps for the effect to take place at different degrees, or remove it where's not needed. Just plug the map to the sss input. The diffeomorphic plugin uses the maps from daz studio, so it may not get the same effect. As I said before there are issues with sss yet.

  • wolf359wolf359 Posts: 2,536
    Padone said:
    wolf359 said:
    Question for the Diffeomorphic plugin users..... I know how to use the Blender shader nodes to add SSS. assuming you do NOT have fiber mesh eyebrows...how does one keep the SSS from washing out texture details like brows& freckles etc.????

    As for everything in cycles you can define maps for the effect to take place at different degrees, or remove it where's not needed. Just plug the map to the sss input. The diffeomorphic plugin uses the maps from daz studio, so it may not get the same effect. As I said before there are issues with sss yet.

    This does not happen with Daz studio.... Somehow the Iray SSS just "knows" where to apply the effect... . I have something called "scatter maps" for the "vanilla sky" skins I still use from the V4 era however they do not work in blender no matter where I feed them in............ I was just curious about a Daz skin solution because although I have zero intention of using any more third party plugins in my new Lightwave based pipeline ,... This will be relevent in using the SSS nodes in Lightwave3D as well.
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