The HDRI, Gas Giant, and terrestrial planet were all done in blender, using procedural texturing. The spacecraft are Kibaretto's Shuttlestar, with some minor modifications to emissive materials.
Rendered in Blender Cycles, slight postwork in Blender and Photoshop. Click attachment for fullsize.
Time to poke my head up for a quarterly update. Still haven't done much with Daz Studio recently, but continue to play with blender and with Vue.
Of all the platforms, I still think Vue does the best with volumetric clouds and lighting. Bryce comes in second, but I never could get the hang of its material editing.
Buzzing the Tower
...That's a negative, Ghostrider. The pattern is full.
Comments
A late Congrads are in order Jack so happy for you and hope this is only the begining of a long journey as a PA!!!!
That is the case.
Ah, I went back and looked. I don't know why that didn't occur to me. I remember you posting that. I thought it looked very cool. <faceplant>
So it's been about a year since I posted last.
Life's gotten busier, but I've still been expanding my modeling skills.
Below are two renders - modeled in blender, rendered in blender (Cycles). Slight postwork in Photoshop.
Click attachment for full size
Holy *beep* that car is gorgeous. Beautiful work.
Oh my, I feel like I walked into a car show floor, just before the full lights come on and the backgrounds are visible. Excellent.
Mary
That's a snazzy ride!
Thanks for the compliments!
One more, on Stonemason's Streets of Old London.
Rendered in Blender Cycles, Post in Photoshop.
More fun with Daz and Blender.
The HDRI, Gas Giant, and terrestrial planet were all done in blender, using procedural texturing. The spacecraft are Kibaretto's Shuttlestar, with some minor modifications to emissive materials.
Rendered in Blender Cycles, slight postwork in Blender and Photoshop. Click attachment for fullsize.
Inbound
Both of those are more fun than Fortnite, anyway. :) Stuff's looking good :)
Time to poke my head up for a quarterly update. Still haven't done much with Daz Studio recently, but continue to play with blender and with Vue.
Of all the platforms, I still think Vue does the best with volumetric clouds and lighting. Bryce comes in second, but I never could get the hang of its material editing.
Buzzing the Tower
...That's a negative, Ghostrider. The pattern is full.
Terrain from World Machine
Rendered in Vue, postwork in Photoshop & Nik
Click attachment for full size image.
Another quarterly update. Been modeling in blender, and messing about in Vue.
This one in particular resonated with how I've been feeling with being at home for the past 5 weeks and realizing that we need to keep doing it.
The Path Forward
"The path forward is clear, but daunting."
Terrain in World Builder, Rendered in Vue. Postwork in Photoshop.
As always, click through for the full size render.