TabascoJack's House of Hot Sauce and Art

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  • SaphirewildSaphirewild Posts: 5,397

    A late Congrads are in order Jack so happy for you and hope this is only the begining of a long journey as a PA!!!!

  • dracorn said:

    I would imagine it's the model posted on May 13.  

    That is the case.

     

     

  • KnittingmommyKnittingmommy Posts: 7,791
    dracorn said:

    I would imagine it's the model posted on May 13.  

    That is the case.

     

     

    Ah, I went back and looked. I don't know why that didn't occur to me. I remember you posting that. I thought it looked very cool.  <faceplant>

  • TabascoJackTabascoJack Posts: 865
    edited August 2019

    So it's been about a year since I posted last.

    Life's gotten busier, but I've still been expanding my modeling skills.

    Below are two renders - modeled in blender, rendered in blender (Cycles).   Slight postwork in Photoshop.

    Click attachment for full size

     

    Render1a-Green.jpg
    1920 x 1080 - 983K
    Render2.jpg
    1920 x 1079 - 925K
    Post edited by TabascoJack on
  • Holy *beep* that car is gorgeous. Beautiful work.

  • memcneil70memcneil70 Posts: 1,034

    Oh my, I feel like I walked into a car show floor, just before the full lights come on and the backgrounds are visible. Excellent.

    Mary

  • WinterMoonWinterMoon Posts: 1,570

    That's a snazzy ride!

  • TabascoJackTabascoJack Posts: 865
    edited August 2019

    Thanks for the compliments!

    One more, on Stonemason's Streets of Old London.

    Rendered in Blender Cycles, Post in Photoshop.

    RenderLondonPost.jpg
    1920 x 1080 - 1M
    Post edited by TabascoJack on
  • TabascoJackTabascoJack Posts: 865
    edited October 2019

    More fun with Daz and Blender.

    The HDRI, Gas Giant, and terrestrial planet were all done in blender, using procedural texturing.  The spacecraft are Kibaretto's Shuttlestar, with some minor modifications to emissive materials.

    Rendered in Blender Cycles, slight postwork in Blender and Photoshop.  Click attachment for fullsize.

     

    Inbound

    Inbound-PS.jpg
    1920 x 1080 - 638K
    Post edited by TabascoJack on
  • I'm still bouncing around, working on my latest project in those few hours when I can steal my computer back from my Fortnite playing son....

    Been playing some with Substance Designer and Substance Painter, trying out some new workflows.

    Both of those are more fun than Fortnite, anyway. :)  Stuff's looking good :)

  • TabascoJackTabascoJack Posts: 865
    edited January 4

    Time to poke my head up for a quarterly update.  Still haven't done much with Daz Studio recently, but continue to play with blender and with Vue.

     

    Of all the platforms, I still think Vue does the best with volumetric clouds and lighting.  Bryce comes in second, but I never could get the hang of its material editing.

     

    Buzzing the Tower

    ...That's a negative, Ghostrider.   The pattern is full.

    Terrain from World Machine

    Rendered in Vue, postwork in Photoshop & Nik

    Click attachment for full size image.

     

    BuzzTheTowerPSv2.jpg
    1920 x 1080 - 548K
    Post edited by TabascoJack on
  • TabascoJackTabascoJack Posts: 865
    edited April 12

    Another quarterly update.  Been modeling in blender, and messing about in Vue.

    This one in particular resonated with how I've been feeling with being at home for the past 5 weeks and realizing that we need to keep doing it.

     

    The Path Forward

    "The path forward is clear, but daunting."

     

     

     

    Terrain in World Builder, Rendered in Vue.  Postwork in Photoshop.

    As always, click through for the full size render.

    The Path Forward.jpg
    1600 x 900 - 1M
    Post edited by TabascoJack on
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