added jcms driving me crazy!!

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  • barbultbarbult Posts: 27,031
    @lilweep that's helpful info. The only thing I could find online for info about keyed morphs was about using the timeline, but it was beyond my ability to understand. Using your method, how do I turn an unkeyed morph into a keyed morph so I can find that + to add a key? You can see I am really clueless about this topic. I'd like lo learn a new skill.
  • lilweeplilweep Posts: 2,836
    edited 12:12AM

    barbult said:

    @lilweep that's helpful info. The only thing I could find online for info about keyed morphs was about using the timeline, but it was beyond my ability to understand. Using your method, how do I turn an unkeyed morph into a keyed morph so I can find that + to add a key? You can see I am really clueless about this topic. I'd like lo learn a new skill.

    For controller "Type" on the 1st Stage Controller, you can choose between different controller types -  Add, Subtract, Keyed. 
    Just like on 2nd Stage Controller, you can choose between Multiply or Divide.

    Click on 'Type' and choose the option.  Perhaps it involves right-clicking to bring up the options.

    Im not at computer.  attaching Allstereo's guide for reference, which should have everything one needs to know about ERC options and settings.

    pdf
    pdf
    Tutorial DAZ Studio ERC feature.pdf
    973K
    Post edited by lilweep at
  • barbultbarbult Posts: 27,031

    lilweep said:

    barbult said:

    @lilweep that's helpful info. The only thing I could find online for info about keyed morphs was about using the timeline, but it was beyond my ability to understand. Using your method, how do I turn an unkeyed morph into a keyed morph so I can find that + to add a key? You can see I am really clueless about this topic. I'd like lo learn a new skill.

    For controller "Type" on the 1st Stage Controller, you can choose between different controller types -  Add, Subtract, Keyed. 
    Just like on 2nd Stage Controller, you can choose between Multiply or Divide.

    Click on 'Type' and choose the option.  Perhaps it involves right-clicking to bring up the options.

    Im not at computer.  attaching Allstereo's guide for reference, which should have everything one needs to know about ERC options and settings.

    Thank you again! Even without being at your coumputer, you described it well enough for me to follow. I never would have figured this out without good help. I'll look at the attached document, for other insights, too, but you really provided the targeted answers I needed for this particular case.yes

  • crosswindcrosswind Posts: 9,834
    edited 2:38AM

    barbult said:

    There appear to be more problems with morphs from one side modifying vertices on the opposite side,  This time I noticed that a LEFT side morph 3duJCMFF_Index1Bendn60_l modifies vertices on the RIGHT side also. And the vertices on the right side aren't even a mirror of the vertices that are modified on the left side. Earlier, we found problems with the morphs for the right side, but now the left side also has problems. 

    EDIT: And correspondingly, 3duJCMFF_Index1Bendp60_r modifies vertices on the LEFT side also. (Hmm I can't reproduce this error now.Anyone else see this problem with the 3duJCMFF_Index1Bendp60_r?)

    I don't know any reason that bending a finger on one hand should affect the opposite hand. These morphs must both be wrong.

    Yea, I could reproduce the issue. This cbs property moves index vertices on both sides... but not symmetrically.

    I think the cause of the issue might be :

    1) The vendor sculpted the right index on a G9 Base that already has delta vertex change on the left index for some reason. Before exporting to OBJ, they didn't clear the delta on the left  ~
    2) Or, if the vendor imported OBJ by using Mirroring or Attenuate option in Morph Loader Pro, they should've checked n' cleared the Delta on the other side... or just attenuated on the right side...

    There may be other reasons that I have no idea by now... 

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    Post edited by crosswind at
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