Corrective morph problem.

Posing the Genesis 9 figures has been a nightmare for me. It doesn't matter what custom character I use, even just the base figure; I was getting all these deformities. Some were very hard to see, and some were so bad that the pose was unusable. I read on another post, some other people were having the same problem because a character from EM3D Charmaine was forcing a corrective morph on any character you use. Sure enough, when I went into the hidden properties to see what was currently being used, the morph from EM3D was deforming the shin. Easy enough to fix if you know what you are looking for. My problem is that it was not the only one. I had 5 other corrective morphs from 5 different vendors, all putting these morphs on. Examining the hidden properties revealed a vast list of morphs being applied by a variety of vendors. Is there a way to stop these morphs from being applied by other vendors when I don't want them to? Some are not even noticeable, but when you start stacking them, it just makes everything problematic. 

Comments

  • crosswindcrosswind Posts: 9,537

    Check this thread to see why the issues happen and how to fix them. 

    https://www.daz3d.com/forums/discussion/640601/pose-preset-also-applies-corrective-morph-on-base-g9-figure

    And then fill a support tickets,

  • IguanaBitsIguanaBits Posts: 3
    edited September 22
    If they're belonging to characters you don't use much I'd personally just remove them. You could also go into edit mode/Property Heirarchy and set their respective character morphs as multiplier controllers (to stop them firing for every character) and then re-save the morphs. That's how they should have been set up in the first place. It's a bit off a faff to do for a lot of different morphs belonging to different characters though...
    Post edited by IguanaBits on
  • crosswind said:

    Check this thread to see why the issues happen and how to fix them. 

    https://www.daz3d.com/forums/discussion/640601/pose-preset-also-applies-corrective-morph-on-base-g9-figure

    And then fill a support tickets,

    Uggg, this is bad. Really bad. I have 38 different Genesis 9 vendors in my library, and over 50 different characters. This was my first project with all Genesis 9 characters because I was holding out until the clothing and assets, poses, utilities, etc. caught up. These are some of the most well-known vendors, and this does not include the Daz Originals. There is just no way I can take the time to "fix" them all. What a complete and massive waste of money. I will just have to go back to Genesis 8 and 8.1 and NUKE my Genesis 9 library. This is beyond frustrating.  This one pose with a base character has applied 96 cbs morphs. From a list of vendors such as MCM3d Dakota, MSO Mako, EM3d Charmaine, NW Damira, VYK Boragia, and a few, I have not tracked down the abbreviation yet. And each one of those characters has anywhere from 5 to 10 cbs morphs applied around the body. I must be doing something wrong. I can't believe the entire community isn't up in arms. It must be something I did. As you can see from the screenshot, the left thigh, left foot, right elbow, left shoulder, right foot, and the entire neck region, is all out of wack. Totally unusable. Can't the vendors make the morphs only apply to the characters they were made for?

    Screenshot 2025-09-22 154339.png
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  • crosswindcrosswind Posts: 9,537

    Ah, that's too bad ~ I don't have characters from these vendors...

    With this pose, there're only 63 cbs on my side but none of them comes from any character. Well, as long as the vendors correctly defined the controllers on 2nd Stage, there would be no such issue at all.

    I don't think you did anything wrong. If you don't want to fix them yourself, you can either wait for the fix or ask for refund ~

    SNAG-2025-9-23-007.png
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  • barbultbarbult Posts: 26,156

    surv0101 said:

    crosswind said:

    Check this thread to see why the issues happen and how to fix them. 

    https://www.daz3d.com/forums/discussion/640601/pose-preset-also-applies-corrective-morph-on-base-g9-figure

    And then fill a support tickets,

    ... Can't the vendors make the morphs only apply to the characters they were made for?

     Yes, they can, and they are supposed to. But mistakes are made, as you've seen. We would hope that Daz QA would check for things like that ask the vendor to fix the product before putting it in the store. I don't know if they try to check for that or not.

  • MasterstrokeMasterstroke Posts: 2,298
    edited September 23

    barbult said:

    surv0101 said:

    crosswind said:

    Check this thread to see why the issues happen and how to fix them. 

    https://www.daz3d.com/forums/discussion/640601/pose-preset-also-applies-corrective-morph-on-base-g9-figure

    And then fill a support tickets,

    ... Can't the vendors make the morphs only apply to the characters they were made for?

     Yes, they can, and they are supposed to. But mistakes are made, as you've seen. We would hope that Daz QA would check for things like that ask the vendor to fix the product before putting it in the store. I don't know if they try to check for that or not.

    It would be a huge selling point, if vendors advertise, if they have custom automatic corrective morphs/ JCMs with their characters.
    Just saying 

    Post edited by Masterstroke on
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