Let's appreciate/discuss today's new releases - ongoinger still further thread

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  • WendyLuvsCatzWendyLuvsCatz Posts: 41,741

    maybe its a button with a press stud underneath but then you would see the press stud on the other side where the button hole isn't

  • richardandtracyrichardandtracy Posts: 8,208
    edited October 12

    https://www.daz3d.com/matineefx : Another way of feeling hopelessly inadequate. The results look amazing but... it's a few bob and I suspect my base renders are beyond salvaging anyway.

    Regards,

    Richard

    Post edited by richardandtracy on
  • WendyLuvsCatzWendyLuvsCatz Posts: 41,741

    richardandtracy said:

    https://www.daz3d.com/matineefx : Another way of feeling hopelessly inadequate. The results look amazing but... it's a few bob and I suspect my base renders are beyond salvaging anyway.

    Regards,

    Richard

    not really my thing doing animations  but will be interesting to see other's renders using it

    shame DAZ hasn't got a working Gallery for them to upload them too

  • rwhyattrwhyatt Posts: 18

    Artini said:

    Great surprise from Stonemason:
    https://www.daz3d.com/matineefx
    Hope somebody will post some renders made with it.

     

    I noticed that it says "Currently only supports windows" which implies that there are other OS options in development. My question is if they would be a separate purchase or not. Because while it is one thing to buy something that you would not normally use for sale stacking, it is another fo something that you can not use at all, particularly at this price point.


    And then if you did so and when (or if, as this is an assumption on the word "currently") a compatible version does get released, you then have to buy it again, presumably without the same discount that this would have with the current sale, it would be worse

  • Artini said:

    Great surprise from Stonemason:
    https://www.daz3d.com/matineefx
    Hope somebody will post some renders made with it.

    I've been playing with this thing for maybe 1.5 hours and it's pretty amazing, especially if like me you aren't willing to pay for Photoshop and don't want to do post-production using AI.  It's so customizeable, and the presets are actually useful.  The Golden Hour and Security Tape presets are quite useful.  It has some fog settings which are good.  I did notice with the Dense Fog settings, I was getting artifacts around a person's hand (I had them waving at the camera as a test) but maybe it was just that one, I'm not sure.  The DoF is quite good too if you want an alternative to camera DoF, though I'll probably just use the camera DoFs.  I made a quick 90s GTA style bank robbery scene here with the bank heist set (why are the handles white?) that I hadn't used before and it literally takes a few seconds to set up, tweak, and make your own text. 

    The only thing that I didn't like was having to run a .bat file.  Those things can do massive damage if you don't trust who gave you the .bat file and the command is encrypted, and it bypasses some security settings.  If it wasn't Stonemason who put this out, and say this was some rando on Renderhub, I would have requested a refund and not run the .bat.

     

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  • ArtiniArtini Posts: 10,974
    edited October 12

    Thanks for posting your results and wise advices.

    It does not work in my installation of Daz Studio 4.24.03, so I use DS 6 first time for rendering.

    Original render

    Edited with MatineeFX

    1950 Chrome

    Security Tape

    Two Color Hollywood

    Check the rest, if you like.

     

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    Post edited by Artini on
  • memcneil70memcneil70 Posts: 6,160
    edited October 12

    I had bought it and then found out it currently wouldn't work on my Mac, but good to go for my Win 11. Stonemason is a reliable PA so even if I have to pay for the Mac version later, I will be happy. Still waiting on DIM to finish handshaking with my Mac before I move over to my Win 11.

     

    Edit to add: DIM offered me the Windows 11 version of MatineeFX for both versions of Daz Studio. Be careful if you are downloading on your Mac. 

    Post edited by memcneil70 on
  • ArtiniArtini Posts: 10,974
    edited October 12

    Just wonder, if Stonemason will come with more tools in the future.

    He is already well known for the very best assets and I like, that he is creating new kind of products.

    Well done.

     

    Post edited by Artini on
  • Cam FoxCam Fox Posts: 502
    edited October 12

    joshua.r.fletcher said:

    The only thing that I didn't like was having to run a .bat file.  Those things can do massive damage if you don't trust who gave you the .bat file and the command is encrypted, and it bypasses some security settings.  If it wasn't Stonemason who put this out, and say this was some rando on Renderhub, I would have requested a refund and not run the .bat.

    Good instinct. I was curious so I dug around in the plugin zip. After a cursory look it appears the plugin is very neatly organized: just a couple pdf manuals, a dll for Studio and some ui graphics, and a "tools" folder with some install automation as powershell scripts. The bat and ps1 scripts are an ugly way to do the install (and there isn't a mechanism for clean uninstall, it leaves leftover registry entries) but the only encrypted stuff I noticed was related to the PACKAGE_MANIFEST.sha256 and the VERIFY_INSTALLED_RUNTIME.ps1 powershell script. That powershell script loops over every entry in the sha256 file (one entry per file in the zip) and checks that the cryptographic hashes match to ensure the whole package has the expected files. The usual purpose of a sha256 check is to ensure files haven't been corrupted or tampered with. Since the install itself is done through editable scripts it's trivially bypassable, so it looks like it's mostly there as a last-minute courtesy so it doesn't copy files from a corrupted download / isn't missing any expected files before install. i.e. a hygiene script to catch problems that would make later install steps fail.

    Edit: asked an ai to confirm, attached the screencaps. tl;dr the process is janky but otherwise looks legit.

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    Post edited by Cam Fox on
  • I wonder if this could work with iray server, has anyone tested?

  • AsuCafeAsuCafe Posts: 570

    There are many free post-production software options available, and I'd like to know how MatineeFX performs beyond its filter functions.

  • Richard HaseltineRichard Haseltine Posts: 111,859

    AsuCafe said:

    There are many free post-production software options available, and I'd like to know how MatineeFX performs beyond its filter functions.

    I'm sure there are plenty of stand-alone tools that will do the same job, maybe with more options etc. (Da Vinci Resolve, say) - the selling point here is that you don't have to set-up and export canvasses to get the job done but can stay in DS. It's in my cart on that basis, even if I do have numerous im,age editing options (and share other-Richard's reservations about how much good it will do me).

  • joannajoanna Posts: 2,831

    I love the concept of MatineeFX, and it looks great. I think it's going to be a great and easy to use tool for everyone who doesn't want to learn additional software.
    As for me... I could see the ease of use being a plus, but I also can see that at least 90% of what it offers, I can do in Affinity Studio with ease or relative ease. It also feels that since I often work in layers in Affinity, I might be limiting myself using MatineeFX. So I'm on the fence for myself, mostly because of the price-to-real-usefulness-for-me ratio, but I think it's great for anyone who wants a relatively easy solution without having to find each of those settings in their chosen software. If Photoshop, Affinity Studio, or any other similar software feels overwhelming, but you do want to try postwork, I'd say give it a go.

  • AsuCafeAsuCafe Posts: 570

    Richard Haseltine said:

    AsuCafe said:

    There are many free post-production software options available, and I'd like to know how MatineeFX performs beyond its filter functions.

    I'm sure there are plenty of stand-alone tools that will do the same job, maybe with more options etc. (Da Vinci Resolve, say) - the selling point here is that you don't have to set-up and export canvasses to get the job done but can stay in DS. It's in my cart on that basis, even if I do have numerous im,age editing options (and share other-Richard's reservations about how much good it will do me).

    Initially, I thought this was a brand-new control panel that integrated all built-in visual effects and offered exclusive features, providing convenient control and instant preview, such as adjusting quick fog, depth of field, tonemapper, bloom, and all other functions. But it seems that all of this is post-production? 

  • gloam3dgloam3d Posts: 206

    I am the same as you, AsuCafe. I'm unsure if it actually changes settings in the render itself, or if it is just postwork. Still it looks really cool and I can see it being a great choice for those who aren't comfortable with doing postwork/don't have access to other software, and those presets look amazing.

    I've wishlisted for now, it is a pricey one (double what I pay for the entire Adobe suite on a monthly basis, which I use daily) and I'm unsure if it'll save me all that much time. I can see it being very useful for projects where I don't particularly want to faff around with canvases... and I do definitely want to play around with some of those presets!

  • joshua.r.fletcherjoshua.r.fletcher Posts: 96
    edited October 12

    AsuCafe said:

    Initially, I thought this was a brand-new control panel that integrated all built-in visual effects and offered exclusive features, providing convenient control and instant preview, such as adjusting quick fog, depth of field, tonemapper, bloom, and all other functions. But it seems that all of this is post-production? 

    It's post-production.  You select "Render with MatineeFX" and then once the render is done, MatineeFX comes up for the post-work.

    To the general comments about capability, my general thought is yes, it's not as powerful as a standalone tool like DaVinci Resolve, Photoshop, etc., for most things.  But it's integrated, and instantaneous for most things with the work being to change sliders or push a button.  It could also be used as kind of a previewer to say "I wonder what this would look like with X Y or Z" and then say "Ok this is worth fine tuning in something else." if you wanted.  Or you want something without a high price point.  Between today's discounts and tokens, I got it for $25, which when you factor in the 25% off gift cards I was able to get a few days ago in that sale, it was essentially about $18.75, which is worth it to me.   It advertizes itself as a finisher, not a 'complete photo editor'.

     

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    Post edited by joshua.r.fletcher on
  • ArtiniArtini Posts: 10,974
    edited October 12

    One more example with MatineeFX. This time using DOF camera from DS and AntFarm figures.

    Original:

    TealPrint preset edited further in MatineeFX

     

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    Post edited by Artini on
  • joannajoanna Posts: 2,831

    Nice to see that some PAs still make filatoon assets. Xynthia isn't exactly what I need, but I'm happy to see a filatoon asset, and I hope she'll find fans.

  • jmucchiellojmucchiello Posts: 2,491

    joanna said:

    Nice to see that some PAs still make filatoon assets. Xynthia isn't exactly what I need, but I'm happy to see a filatoon asset, and I hope she'll find fans.

    Yeah, I'm torn. I don't see myself using this one. But I'm always trying to promote (champion!) filatoon assets.

  • FrankTheTankFrankTheTank Posts: 1,632

    So it can add depth of field after the render is complete? how does it do that exactly? do you select the outline of the objects you want in focus or does it use AI or something to select the area of focus? 

  • DustRiderDustRider Posts: 2,921

    FrankTheTank said:

    So it can add depth of field after the render is complete? how does it do that exactly? do you select the outline of the objects you want in focus or does it use AI or something to select the area of focus? 

    I don't have MatineeFX, but from what I've read I think it uses the depth map rendered by Iray using canvases. This is a pretty standard process for creating post render DOF.

  • StonemasonStonemason Posts: 1,275

    DustRider said:

    FrankTheTank said:

    So it can add depth of field after the render is complete? how does it do that exactly? do you select the outline of the objects you want in focus or does it use AI or something to select the area of focus? 

    I don't have MatineeFX, but from what I've read I think it uses the depth map rendered by Iray using canvases. This is a pretty standard process for creating post render DOF.

    This is correct, it's the same workflow one would use in Photoshop just with more options, you click the part of the image you want in focus and then adjust the dials to suit, rendering depth of field in scene will always provide a better looking depth of field but doing it in post is much faster.

  • jmucchiellojmucchiello Posts: 2,491
    edited October 13

    FrankTheTank said:

    So it can add depth of field after the render is complete? how does it do that exactly? do you select the outline of the objects you want in focus or does it use AI or something to select the area of focus? 

    As I said elsewhere, there's nothing in this product that gives you something that didn't exist before it was released. Like DustRider said, folks have been doing post render DOF using canvases for a long time. What this product does is collect the existing tools into a streamlined workflow under the control of the plugin.

    There shouldn't be any AI involved with that.

    EDIT: Sniped!

    Post edited by jmucchiello on
  • StonemasonStonemason Posts: 1,275

    joshua.r.fletcher said:

    Artini said:

    Great surprise from Stonemason:
    https://www.daz3d.com/matineefx
    Hope somebody will post some renders made with it.

    I've been playing with this thing for maybe 1.5 hours and it's pretty amazing, especially if like me you aren't willing to pay for Photoshop and don't want to do post-production using AI.  It's so customizeable, and the presets are actually useful.  The Golden Hour and Security Tape presets are quite useful.  It has some fog settings which are good.  I did notice with the Dense Fog settings, I was getting artifacts around a person's hand (I had them waving at the camera as a test) but maybe it was just that one, I'm not sure.  The DoF is quite good too if you want an alternative to camera DoF, though I'll probably just use the camera DoFs.  I made a quick 90s GTA style bank robbery scene here with the bank heist set (why are the handles white?) that I hadn't used before and it literally takes a few seconds to set up, tweak, and make your own text. 

    The only thing that I didn't like was having to run a .bat file.  Those things can do massive damage if you don't trust who gave you the .bat file and the command is encrypted, and it bypasses some security settings.  If it wasn't Stonemason who put this out, and say this was some rando on Renderhub, I would have requested a refund and not run the .bat.

     

     thanks for the feedback, it was my hope that Daz would allow it to install via DIM but for whatever reason that wasn't possible, it's not ideal but I'm finding any issues users have are being quickly resolved...btw, not my environment but I think the door handles are white because metallicity is bing used while the base color is white, if you set that to grey or black it should look more realistic.

  • tsroemitsroemi Posts: 3,648

    Stonemason said:

    DustRider said:

    FrankTheTank said:

    So it can add depth of field after the render is complete? how does it do that exactly? do you select the outline of the objects you want in focus or does it use AI or something to select the area of focus? 

    I don't have MatineeFX, but from what I've read I think it uses the depth map rendered by Iray using canvases. This is a pretty standard process for creating post render DOF.

    This is correct, it's the same workflow one would use in Photoshop just with more options, you click the part of the image you want in focus and then adjust the dials to suit, rendering depth of field in scene will always provide a better looking depth of field but doing it in post is much faster.

    DOF is the main reason for me to get the plugin right away. I'm absolutely hopeless getting it set up correctly in DS itself, and also, since I've been kind of meandering between different PCs for some time now, I don't have a post-process workflow atm (cause yeah, everything you need tends to be installed elsewhere, right ...).  So it's a godsend for me, and looks really well done. Will hopefully get round to trying it this weekend.

  • jmucchiellojmucchiello Posts: 2,491

    Tip: On your camera, go to display and bump up the length and opacity of the (I'm not in DS right now) field of view frame, they are far too pale and short by default. With the camera selected in the scene panel and the viewport set to TOP, make sure the stuff that's supposed to be in focus is between the walls. Put the crosshairs on the most important object. Control the size of the focus area with focal length first and f-stop second. Use frame width to get rid of stuff way off to the edges. DOF really isn't difficult.

  • AsuCafeAsuCafe Posts: 570

    https://www.daz3d.com/camera-dof

    I always use this to control depth of field; it's very simple and easy to use.

  • jmucchiellojmucchiello Posts: 2,491
    edited 11:58AM

    So I did this all since posting above 18 minutes ago. In the render, the pew where the girl is sitting is in focus (as is she). The pews in front of and behind her are slightly out of focus. And the focus gets blurrier as you look down the cathedral. (This is Elderwood Cathedral. And this is the very first time I've loaded the environment. I'm using the Sun-Sky settings the Cathedral came with. I am using "my standard" tone mapping. I mess with gamma and crushed blacks so recreating this render isn't actually simple. smiley) The windows behind the altar are transparent. I didn't put anything outside. The render 1280x720 took 3m 14s on my 4090. The girl's hair is white in Texture Shading mode.

    There are lots of tricks one can do when using canvases, as Stonemason's product, I assume, enables. But for simple camera work, DOF shouldn't be hard.

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