Daz Studio 2025 ALPHA - version 6.25.2025.32308! (Updated November 20, 2025)

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Comments

  • TugpsxTugpsx Posts: 793
    edited August 6

    Jeremion said:

    Hello,

    I had an update today(supposed to be the 6.25.2025.21707) but the version didn't change, still the previous one. Will try remove / reinstall.

    Question : Am I the only one having issues with mouse icon remaining on screen in the viewport while moving, or issue in the viewport too while moving a "possessed" camera ? (I mean, Daz 2025 looks terrible in term of UX performance so far, many problems to work with...)

    If you mean that by using the on screen controller gizmo to move the viewport areond in iRay mode, then i dont have the same experience as you indicated. I have a RTX360 12GB and the performance seems acceptable to me.. Thanks for the post about the update.6.25.2025.21707

    Did you notice that there is now a Dept view option for the viewport? This is great and will come in handy for compositiing.and other editing functions.

     

    Post edited by Tugpsx on
  • JeremionJeremion Posts: 54
    edited August 6

    Thanks. On 4.24, when I move in the viewport using the Scene Navigator Tool, the mouse icon (the normal white arrow) disappears as expected – it has always worked like that.
    On Daz 2025, however, the arrow stays on screen, which is weird.

    Also, moving in the viewport is not smooth at all. When I try to move the view as if I were a camera, it sometimes doesn’t behave correctly – for example, I move to the right, but the camera spins on itself instead.

    I have to use Daz 2025 to render because of my 5090, but gosh… this is terrible.

    Post edited by Jeremion on
  • TugpsxTugpsx Posts: 793

    Jeremion said:

    Thanks. On 4.24, when I move in the viewport using the Scene Navigator Tool, the mouse icon (the normal white arrow) disappears as expected – it has always worked like that.
    On Daz 2025, however, the arrow stays on screen, which is weird.

    Also, moving in the viewport is not smooth at all. When I try to move the view as if I were a camera, it sometimes doesn’t behave correctly – for example, I move to the right, but the camera spins on itself instead.

    I have to use Daz 2025 to render because of my 5090, but gosh… this is terrible.

    Have you checked your Drawport settings? you may be able to adjust it to a decent working solution. I mostly use Octane for rendering so I have an optamized iRay viewport configuration for my Octane scenes.  

  • JeremionJeremion Posts: 54

    Tugpsx said:

    Jeremion said:

    Thanks. On 4.24, when I move in the viewport using the Scene Navigator Tool, the mouse icon (the normal white arrow) disappears as expected – it has always worked like that.
    On Daz 2025, however, the arrow stays on screen, which is weird.

    Also, moving in the viewport is not smooth at all. When I try to move the view as if I were a camera, it sometimes doesn’t behave correctly – for example, I move to the right, but the camera spins on itself instead.

    I have to use Daz 2025 to render because of my 5090, but gosh… this is terrible.

    Have you checked your Drawport settings? you may be able to adjust it to a decent working solution. I mostly use Octane for rendering so I have an optamized iRay viewport configuration for my Octane scenes.  

    Yeah, I set everything as Daz 4.24 (I mean, I use Daz since 5/6 years now, I reput everything to get a working workflow. Thanks anyway :)

  • NexyNexy Posts: 17

    I have the same issue as Jeremion, though I am only new to the Alpha due to just recieing my 5090 so I'm just starting my bug journey!
    I fully realise this is an Alpha and bugs are gonna be a thing, so I hope none of this comes across as me 'complaining', but simply reporting my experience so far smiley

    -The viewport is incredibly laggy compared to the stable versions while moving the camera around
    -If I use the mouse to interact with the white tools on the top right of the screen to 'dial in' the camera, it will often do something completely different. For example if I mouse over the 'orbit' widget and right-click, typically that would allow me to adust where the camera is looking as if it on a stationary tripod, whereas left click orbits the camera around a fixed point of the camera focus.
    So far it sometimes does these things... but seemingly randomly it instead will translate the camera, or zoom or just fully 'get possessed' and do some random stuff that I have no idea what is going on and it'll be just randomly positioned after I let go.

    If this kind of feedback is helpful I can list more stuff as I start to use the Alpha more consistently, I just don't wanna repeat what other people may have said or sound like I'm complaining when this is clearly an Alpha build!

     

  • crosswindcrosswind Posts: 9,543

    Jeremion said:

    Thanks. On 4.24, when I move in the viewport using the Scene Navigator Tool, the mouse icon (the normal white arrow) disappears as expected – it has always worked like that.
    On Daz 2025, however, the arrow stays on screen, which is weird.

    Also, moving in the viewport is not smooth at all. When I try to move the view as if I were a camera, it sometimes doesn’t behave correctly – for example, I move to the right, but the camera spins on itself instead.

    I have to use Daz 2025 to render because of my 5090, but gosh… this is terrible.

    Scene Navigator works as expected... at least in recent ALPHA versions. You tried clicking on navigator icons in Tool Settings or combo keys + dragging, e.g. hold Ctrl + Alt key to drag in Viewport ? 

  • JeremionJeremion Posts: 54

    crosswind said:

    Jeremion said:

    Thanks. On 4.24, when I move in the viewport using the Scene Navigator Tool, the mouse icon (the normal white arrow) disappears as expected – it has always worked like that.
    On Daz 2025, however, the arrow stays on screen, which is weird.

    Also, moving in the viewport is not smooth at all. When I try to move the view as if I were a camera, it sometimes doesn’t behave correctly – for example, I move to the right, but the camera spins on itself instead.

    I have to use Daz 2025 to render because of my 5090, but gosh… this is terrible.

    Scene Navigator works as expected... at least in recent ALPHA versions. You tried clicking on navigator icons in Tool Settings or combo keys + dragging, e.g. hold Ctrl + Alt key to drag in Viewport ?

    No it's not on my side.
    I'm just moving around as I always do.

  • crosswindcrosswind Posts: 9,543
    edited August 6

    Nexy said:

    I have the same issue as Jeremion, though I am only new to the Alpha due to just recieing my 5090 so I'm just starting my bug journey!
    I fully realise this is an Alpha and bugs are gonna be a thing, so I hope none of this comes across as me 'complaining', but simply reporting my experience so far smiley

    -The viewport is incredibly laggy compared to the stable versions while moving the camera around

    I don't really know why... but I have to say the Viewport performance in recent ALPHA version has been improved a lot than ealier versions.

    With the versions released in June / July, when manipulating views or cameras by using widgets or combo keys + dragging, I could clearly see the lag in a test scene in which there was only one car, while with 21707 (released yesterday), the lag is completely gone.   

    -If I use the mouse to interact with the white tools on the top right of the screen to 'dial in' the camera, it will often do something completely different. For example if I mouse over the 'orbit' widget and right-click, typically that would allow me to adust where the camera is looking as if it on a stationary tripod, whereas left click orbits the camera around a fixed point of the camera focus.

    That is normal... since Orbit and Rotate are different behaviors. Orbit changes both XYZ Translates and XY Rotates of a Camera while Rotate only changes XY Rotates of a Camera ~~ 


    So far it sometimes does these things... but seemingly randomly it instead will translate the camera, or zoom or just fully 'get possessed' and do some random stuff that I have no idea what is going on and it'll be just randomly positioned after I let go.

    If this kind of feedback is helpful I can list more stuff as I start to use the Alpha more consistently, I just don't wanna repeat what other people may have said or sound like I'm complaining when this is clearly an Alpha build!

    If ALPHA really doesn't work well for you for some reason, you can still compose your Scene in DS 4.24 then open the Scene in ALPHA only for rendering.



     

    Post edited by crosswind on
  • crosswindcrosswind Posts: 9,543

    Jeremion said:

    crosswind said:

    Jeremion said:

    Thanks. On 4.24, when I move in the viewport using the Scene Navigator Tool, the mouse icon (the normal white arrow) disappears as expected – it has always worked like that.
    On Daz 2025, however, the arrow stays on screen, which is weird.

    Also, moving in the viewport is not smooth at all. When I try to move the view as if I were a camera, it sometimes doesn’t behave correctly – for example, I move to the right, but the camera spins on itself instead.

    I have to use Daz 2025 to render because of my 5090, but gosh… this is terrible.

    Scene Navigator works as expected... at least in recent ALPHA versions. You tried clicking on navigator icons in Tool Settings or combo keys + dragging, e.g. hold Ctrl + Alt key to drag in Viewport ?

    No it's not on my side.
    I'm just moving around as I always do.

    Odd ~~ I've been seeing that different folks report different behaviors / performance recently. I'm not sure if the issue is related to one's OS as well as Nvidia card series... I'm using 4090 / 3090 with Windows 11. 

  • JeremionJeremion Posts: 54

    Crosswind, I understand you say everything work as expected on Alpha, but it's not on our side. And I'm not a casual user of Daz, I work with this tool every day (litteraly because it's the soft I use professionnaly).
    And yes, it's what I / we do : use 4.24 to place things and Alpha to render. However, sometimes you need to move some stuff, when you open things in alpha just because once you preview, you see something weird, and it's litteraly painful to have to open again in 4.24 and modify-ish things to open it once again in Alpha (and mostly when you have XXXmb scenes to open / close).

    My comments / issues are for the support, to say that some of us encounter issues. Happy to read everything works on your side tho.

  • JeremionJeremion Posts: 54

    crosswind said:

    Jeremion said:

    crosswind said:

    Jeremion said:

    Thanks. On 4.24, when I move in the viewport using the Scene Navigator Tool, the mouse icon (the normal white arrow) disappears as expected – it has always worked like that.
    On Daz 2025, however, the arrow stays on screen, which is weird.

    Also, moving in the viewport is not smooth at all. When I try to move the view as if I were a camera, it sometimes doesn’t behave correctly – for example, I move to the right, but the camera spins on itself instead.

    I have to use Daz 2025 to render because of my 5090, but gosh… this is terrible.

    Scene Navigator works as expected... at least in recent ALPHA versions. You tried clicking on navigator icons in Tool Settings or combo keys + dragging, e.g. hold Ctrl + Alt key to drag in Viewport ?

    No it's not on my side.
    I'm just moving around as I always do.

    Odd ~~ I've been seeing that different folks report different behaviors / performance recently. I'm not sure if the issue is related to one's OS as well as Nvidia card series... I'm using 4090 / 3090 with Windows 11. 

    What we have the other comments is 5090 at least :)

  • crosswindcrosswind Posts: 9,543

    Jeremion said:

    Crosswind, I understand you say everything work as expected on Alpha, but it's not on our side. And I'm not a casual user of Daz, I work with this tool every day (litteraly because it's the soft I use professionnaly).
    And yes, it's what I / we do : use 4.24 to place things and Alpha to render. However, sometimes you need to move some stuff, when you open things in alpha just because once you preview, you see something weird, and it's litteraly painful to have to open again in 4.24 and modify-ish things to open it once again in Alpha (and mostly when you have XXXmb scenes to open / close).

    My comments / issues are for the support, to say that some of us encounter issues. Happy to read everything works on your side tho.

    I use DS almost each day as well. I understand your feeling and concerns because I experienced the similar things months ago. Obviously I saw the laggy Viewport there when testing a simple scene, while some folks said they found no lag at all ~~

    Anyway, I know the dev team has been always monitoring the thread as well as the reported bugs, hope the issues on the side of you guys can be fixed ASAP ~~

     

  • crosswindcrosswind Posts: 9,543
    edited August 6

    Jeremion said:

    crosswind said:

    Jeremion said:

    crosswind said:

    Jeremion said:

    Thanks. On 4.24, when I move in the viewport using the Scene Navigator Tool, the mouse icon (the normal white arrow) disappears as expected – it has always worked like that.
    On Daz 2025, however, the arrow stays on screen, which is weird.

    Also, moving in the viewport is not smooth at all. When I try to move the view as if I were a camera, it sometimes doesn’t behave correctly – for example, I move to the right, but the camera spins on itself instead.

    I have to use Daz 2025 to render because of my 5090, but gosh… this is terrible.

    Scene Navigator works as expected... at least in recent ALPHA versions. You tried clicking on navigator icons in Tool Settings or combo keys + dragging, e.g. hold Ctrl + Alt key to drag in Viewport ?

    No it's not on my side.
    I'm just moving around as I always do.

    Odd ~~ I've been seeing that different folks report different behaviors / performance recently. I'm not sure if the issue is related to one's OS as well as Nvidia card series... I'm using 4090 / 3090 with Windows 11. 

    What we have the other comments is 5090 at least :)

    Hoho ~ I'm gonna buy one soon :D 

    BTW, a new ALPHA version is waiting for you to update in DIM ~~ see if there's anything improved. wink

    Post edited by crosswind on
  • NexyNexy Posts: 17
    edited August 6

    Yeah this isn't "normal" orbiting or rotating Crosswind, and same as you both I am also a long time professional user.
    I've replicated the issue and recorded my screen, I tried attaching a video but it didn't work, so here's a Google Drive link to it:
    https://drive.google.com/file/d/1JmmKLSkIjnI8q8irsfBsnl9wpXVE22qA/view?usp=sharing

    In the vid (cos you can't see my physical mouse) I first right click and hold the orbit widget and move it around. You can see the cube in the top right correctly rotating with my mouse, but the screen clearly does not.
    Then I left click and do the same, then I try the translation widget which seems to work correctly?... Then go back to the orbit widget which is still broken.

    The OTHER weird thing that's happening is the virtual "light" that is used to give the material shaded view its shadows is ALSO moving around while I do this, which doesn't happen regularily?... Not sure what is going on there cos it's not an ACTUAL light in the scene as far as I'm aware, and it's not effecting the HDRI I have applied?... don't know what that's about and if that's maybe what is causing this or just another symptom?

    Is this the right forum to be posting about this, or is there another 'bug report' forum I should be posting this? I'm pretty new to the DAZ forums as an actual poster!

    Edit: It seems to be mainly the 'Perspective View' camera having the issues, the actual cameras don't seem to be doing this?
    Edit 2: Scratch that... other cameras are also doing it... it's a crap shoot what is and what isn't doing it

    Post edited by Nexy on
  • crosswindcrosswind Posts: 9,543

    Nexy said:

    Yeah this isn't "normal" orbiting or rotating Crosswind, and same as you both I am also a long time professional user.
    I've replicated the issue and recorded my screen, I tried attaching a video but it didn't work, so here's a Google Drive link to it:
    https://drive.google.com/file/d/1JmmKLSkIjnI8q8irsfBsnl9wpXVE22qA/view?usp=sharing

    In the vid (cos you can't see my physical mouse) I first right click and hold the orbit widget and move it around. You can see the cube in the top right correctly rotating with my mouse, but the screen clearly does not.
    Then I left click and do the same, then I try the translation widget which seems to work correctly?... Then go back to the orbit widget which is still broken.

    Yep, I clearly saw the strange behavior of Viewport in your video....very strange.  I also recorded one from my side for your reference, with operations in sequence of : Orbit, Rotate, Bank, Pan, Dolly and Zoom In/Out. 
    https://mega.nz/file/aawjkCqb#B3_K5Zgy9-AfDQWTLDw_sZEPjZpQdu5qUV1rrnV-caU

    The OTHER weird thing that's happening is the virtual "light" that is used to give the material shaded view its shadows is ALSO moving around while I do this, which doesn't happen regularily?... Not sure what is going on there cos it's not an ACTUAL light in the scene as far as I'm aware, and it's not effecting the HDRI I have applied?... don't know what that's about and if that's maybe what is causing this or just another symptom?

    I saw that as well. I couldn't reproduce it either. But you can press Ctrl + L to turn the pseudo light Off (Windows > Preview Ligths)  You also can completely disable it on Launch by checking my thread : https://www.daz3d.com/forums/discussion/714491/a-little-trick-how-to-disable-preview-lights-on-ds-launch

    Is this the right forum to be posting about this, or is there another 'bug report' forum I should be posting this? I'm pretty new to the DAZ forums as an actual poster!

    Yes, it is. I personally never report a bug from an ALPHA but it's always up to you.... You can futher report the bugs in here: https://bugs.daz3d.com/hc/en-us/requests/new

    Edit: It seems to be mainly the 'Perspective View' camera having the issues, the actual cameras don't seem to be doing this?
    Edit 2: Scratch that... other cameras are also doing it... it's a crap shoot what is and what isn't doing it

    If this issue happens to Perspective, I'm sure it happens to Cameras as well... though I couldn't reproduce the issue with either of them.

     

  • NexyNexy Posts: 17

    Yeah, your viewport video is how it SHOULD work from my experience, and how it always has in all the DAZ versions I've used!

    This is with the CTRL + L already clicked, without it I can barely see the scene. I didn't know you could turn that off from launch though, that's super handy, thanks!

    I only want to report bugs if it helps and if that's what the devs want, don't wanna spam them with bug requests for an Alpha where they clearly know stuff is being worked on and might not want this yet.

    Another thing I've now noticed is previewing in Iray "looking through" spotlights in my scene aren't working?... In camera I can see the lighting, but if I select a spotlight in the camera drop-down to 'pilot' it, the screen is completely black.
    If I press CTRL + L I get a small weird circle light to at least SEE the scene, but it's not an iray light so I can't see how it's effecting the model... this means I can't adjust my spotlights properly. Is anyone else getting this?

  • DoctorJellybeanDoctorJellybean Posts: 9,592

    Nexy said:

    Yeah this isn't "normal" orbiting or rotating Crosswind, and same as you both I am also a long time professional user.
    I've replicated the issue and recorded my screen, I tried attaching a video but it didn't work, so here's a Google Drive link to it:
    https://drive.google.com/file/d/1JmmKLSkIjnI8q8irsfBsnl9wpXVE22qA/view?usp=sharing

    In the vid (cos you can't see my physical mouse) I first right click and hold the orbit widget and move it around. You can see the cube in the top right correctly rotating with my mouse, but the screen clearly does not.
    Then I left click and do the same, then I try the translation widget which seems to work correctly?... Then go back to the orbit widget which is still broken.

    The OTHER weird thing that's happening is the virtual "light" that is used to give the material shaded view its shadows is ALSO moving around while I do this, which doesn't happen regularily?... Not sure what is going on there cos it's not an ACTUAL light in the scene as far as I'm aware, and it's not effecting the HDRI I have applied?... don't know what that's about and if that's maybe what is causing this or just another symptom?

    Is this the right forum to be posting about this, or is there another 'bug report' forum I should be posting this? I'm pretty new to the DAZ forums as an actual poster!

    Edit: It seems to be mainly the 'Perspective View' camera having the issues, the actual cameras don't seem to be doing this?
    Edit 2: Scratch that... other cameras are also doing it... it's a crap shoot what is and what isn't doing it

    The video appears to depict "Bank" (Ctrl/Cmd + RMB) instead of "Rotate" (RMB) 

  • NexyNexy Posts: 17

    Ah sweet, nice catch! 

    To be clear, I was only using the mouse with no keyboard and it was happening with both left click and right click, but that's handy to know what the inputs the bug is crossing at least!

  • Richard HaseltineRichard Haseltine Posts: 107,926

    Is your camera a fair way (a few metres, I think) away from the centre? I get weird effects then, but ua little zoom with the mouse wheel fixes them (not that that helps, since the bad feedback makes it impossible to be sure you are  going to end up with the intended view, but it may be diagnostic). I have reported my issues 9and sent in a video of my own).

  • I would so love for Bone Minion 8 to 9 to work. Anyone know if that's a thing that is happening? 

  • DoctorJellybeanDoctorJellybean Posts: 9,592

    rivalsrapture said:

    I would so love for Bone Minion 8 to 9 to work. Anyone know if that's a thing that is happening? 

    That would be up to the artist, and most likely not before 2025 is in beta stage. 

  • wardm39wardm39 Posts: 0

    WHY WHY WHY will they not patch it so you can use the WASD keys freely when you are in the viewport? Saving some issues with previous version compatabilities, this is the NUMBER ONE most obnoxious problem that has me using the original Daz and just pulling the save over to the alpha to render.

  • Richard HaseltineRichard Haseltine Posts: 107,926

    wardm39 said:

    WHY WHY WHY will they not patch it so you can use the WASD keys freely when you are in the viewport? Saving some issues with previous version compatabilities, this is the NUMBER ONE most obnoxious problem that has me using the original Daz and just pulling the save over to the alpha to render.

    You are using the latest build? The keyboard navigation should be fixed in that.

  • MrRogerSmithMrRogerSmith Posts: 121

    Richard Haseltine said:

    MrRogerSmith said:

    ym455101504 said:

    Hello everyone

    I just downloaded Alpha build to try out rendering with 50 series card, but I find out that WASD movement is not working properly

    when I hold the key, camera is not moving, but if I single click the key it will move little bit

    Also I tried to use tool setting for scene navigator, if I click move control once I can hold WASD and it moves smoothly, but as soon as I drag camera with my mouse it move back to single click move again

    Is this a bug or am I missing something, thanks

    I'm experiencing the same problem.  I'm surprised more users aren't commenting on this as not being able to use WASD to move quickly around the viewport makes this version of Daz unusable for me.

    See

    http://docs.daz3d.com/doku.php/public/software/dazstudio/6/change_log#6_25_2025_19907
    http://docs.daz3d.com/doku.php/public/software/dazstudio/6/change_log#6_25_2025_20008

    Thank you!  It is useable now, although navigation with WASD in the alpha is still not as smooth as in 4.24.

  • Richard HaseltineRichard Haseltine Posts: 107,926
    edited August 6

    MrRogerSmith said:

    Richard Haseltine said:

    MrRogerSmith said:

    ym455101504 said:

    Hello everyone

    I just downloaded Alpha build to try out rendering with 50 series card, but I find out that WASD movement is not working properly

    when I hold the key, camera is not moving, but if I single click the key it will move little bit

    Also I tried to use tool setting for scene navigator, if I click move control once I can hold WASD and it moves smoothly, but as soon as I drag camera with my mouse it move back to single click move again

    Is this a bug or am I missing something, thanks

    I'm experiencing the same problem.  I'm surprised more users aren't commenting on this as not being able to use WASD to move quickly around the viewport makes this version of Daz unusable for me.

    See

    http://docs.daz3d.com/doku.php/public/software/dazstudio/6/change_log#6_25_2025_19907
    http://docs.daz3d.com/doku.php/public/software/dazstudio/6/change_log#6_25_2025_20008

    Thank you!  It is useable now, although navigation with WASD in the alpha is still not as smooth as in 4.24.

    There isa delay on the initial key press (in case it is the first key of a key-sequence shortcut - see http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_12_1_118#4_12_1_63 ) but beyond that the repeat interval is set by Qt (it isn't accessible for developers, let alone users, to adjust and Daz are as wary of using undocumented hacks as they advise add-on developers to be).

    Post edited by Richard Haseltine on
  • crosswind said:

    If ALPHA really doesn't work well for you for some reason, you can still compose your Scene in DS 4.24 then open the Scene in ALPHA only for rendering.

    Hi, I've been considering upgrading to a 5090 because it's just crazy the prices for used 4090s at this point, heck, they seem to be more expensive than the 5090s and I even saw a 3090 at 2000$-ish. I know Daz 4.xx doesn't work with the 5090, that's why I was going for a 4090 because who knows how long until Daz 2025 is actually released and stable enough for "main work". However, I read this somewhere else too, that you can just work on Daz 4.24 and load the scenes in Daz 2025 just for rendering using a 5090, but I wanted to ask if there is something else I should know, does it work perfectly? Are there things in a scene that won't load properly in Daz 2025? 

  • DoctorJellybeanDoctorJellybean Posts: 9,592
    edited August 7

    mazinkaiserzero said:

    crosswind said:

    If ALPHA really doesn't work well for you for some reason, you can still compose your Scene in DS 4.24 then open the Scene in ALPHA only for rendering.

    Hi, I've been considering upgrading to a 5090 because it's just crazy the prices for used 4090s at this point, heck, they seem to be more expensive than the 5090s and I even saw a 3090 at 2000$-ish. I know Daz 4.xx doesn't work with the 5090, that's why I was going for a 4090 because who knows how long until Daz 2025 is actually released and stable enough for "main work". However, I read this somewhere else too, that you can just work on Daz 4.24 and load the scenes in Daz 2025 just for rendering using a 5090, but I wanted to ask if there is something else I should know, does it work perfectly? Are there things in a scene that won't load properly in Daz 2025? 

    This thread has more information

    https://www.daz3d.com/forums/discussion/727631/daz-studio-2025-6-25-2025-x-evergreen

    Post edited by Richard Haseltine on
  • jjb24jjb24 Posts: 33
    edited August 8

    mazinkaiserzero said:

    crosswind said:

    If ALPHA really doesn't work well for you for some reason, you can still compose your Scene in DS 4.24 then open the Scene in ALPHA only for rendering.

    Hi, I've been considering upgrading to a 5090 because it's just crazy the prices for used 4090s at this point, heck, they seem to be more expensive than the 5090s and I even saw a 3090 at 2000$-ish. I know Daz 4.xx doesn't work with the 5090, that's why I was going for a 4090 because who knows how long until Daz 2025 is actually released and stable enough for "main work". However, I read this somewhere else too, that you can just work on Daz 4.24 and load the scenes in Daz 2025 just for rendering using a 5090, but I wanted to ask if there is something else I should know, does it work perfectly? Are there things in a scene that won't load properly in Daz 2025? 

    I have a 5090 and I've been using 4.24 to build my scenes and rendering them in ALPHA for a few months now. I don't use DAZ every day so it's probably not as much actual work as you might think but nevertheless it's working well for me. The reason I don't build and modify scenes in the ALPHA is because I can't use all the plug-in and script based products I own that make life easier.

    All my scenes load in both versions normally (ignore the strikethrough text, the problem was solved in a recent build) and I've only had one small issue. I have hundreds of DAZ products and so far I've only found one product (an environment) that has a problem in the ALPHA. When using this one product the 'eye' icon to hide/show items in the 'Scene' tab does not hide/show items properly so I have to render scenes using that environment product in 4.24. I believe it's because the product is built in a non-standard way since it's the only product that has this problem. Sadly that product is used in one of my current projects main scenes but I'm dealing with it. Otherwise as far as I'm concerned using both 4.24 and ALPHA is great. One word of warning though, there is some quirkyness about the "Save" command if you save scenes in different versions. Just quirky, NOT a real problem.

    Good luck!

    Post edited by jjb24 on
  • Richard HaseltineRichard Haseltine Posts: 107,926

    jjb24 said:

    mazinkaiserzero said:

    crosswind said:

    If ALPHA really doesn't work well for you for some reason, you can still compose your Scene in DS 4.24 then open the Scene in ALPHA only for rendering.

    Hi, I've been considering upgrading to a 5090 because it's just crazy the prices for used 4090s at this point, heck, they seem to be more expensive than the 5090s and I even saw a 3090 at 2000$-ish. I know Daz 4.xx doesn't work with the 5090, that's why I was going for a 4090 because who knows how long until Daz 2025 is actually released and stable enough for "main work". However, I read this somewhere else too, that you can just work on Daz 4.24 and load the scenes in Daz 2025 just for rendering using a 5090, but I wanted to ask if there is something else I should know, does it work perfectly? Are there things in a scene that won't load properly in Daz 2025? 

    I have a 5090 and I've been using 4.24 to build my scenes and rendering them in ALPHA for a few months now. I don't use DAZ every day so it's probably not as much actual work as you might think but nevertheless it's working well for me. The reason I don't build and modify scenes in the ALPHA is because I can't use all the plug-in and script based products I own that make life easier.

    All my scenes load in both versions normally and I've only had one small issue. I have hundreds of DAZ products and so far I've only found one product (an environment) that has a problem in the ALPHA. When using this one product the 'eye' icon to hide/show items in the 'Scene' tab does not hide/show items properly so I have to render scenes using that environment product in 4.24. I believe it's because the product is built in a non-standard way since it's the only product that has this problem. Sadly that product is used in one of my current projects main scenes but I'm dealing with it. Otherwise as far as I'm concerned using both 4.24 and ALPHA is great. One word of warning though, there is some quirkyness about the "Save" command if you save scenes in different versions. Just quirky, NOT a real problem.

    Good luck!

    Which product? I had some odd bevaiour with show hide with a few mdoels, but it seemed to be fixed in the last couple of builds.

  • jjb24jjb24 Posts: 33
    edited August 8

    Richard Haseltine said:

    jjb24 said:

    mazinkaiserzero said:

    crosswind said:

    If ALPHA really doesn't work well for you for some reason, you can still compose your Scene in DS 4.24 then open the Scene in ALPHA only for rendering.

    Hi, I've been considering upgrading to a 5090 because it's just crazy the prices for used 4090s at this point, heck, they seem to be more expensive than the 5090s and I even saw a 3090 at 2000$-ish. I know Daz 4.xx doesn't work with the 5090, that's why I was going for a 4090 because who knows how long until Daz 2025 is actually released and stable enough for "main work". However, I read this somewhere else too, that you can just work on Daz 4.24 and load the scenes in Daz 2025 just for rendering using a 5090, but I wanted to ask if there is something else I should know, does it work perfectly? Are there things in a scene that won't load properly in Daz 2025? 

    I have a 5090 and I've been using 4.24 to build my scenes and rendering them in ALPHA for a few months now. I don't use DAZ every day so it's probably not as much actual work as you might think but nevertheless it's working well for me. The reason I don't build and modify scenes in the ALPHA is because I can't use all the plug-in and script based products I own that make life easier.

    All my scenes load in both versions normally and I've only had one small issue. I have hundreds of DAZ products and so far I've only found one product (an environment) that has a problem in the ALPHA. When using this one product the 'eye' icon to hide/show items in the 'Scene' tab does not hide/show items properly so I have to render scenes using that environment product in 4.24. I believe it's because the product is built in a non-standard way since it's the only product that has this problem. Sadly that product is used in one of my current projects main scenes but I'm dealing with it. Otherwise as far as I'm concerned using both 4.24 and ALPHA is great. One word of warning though, there is some quirkyness about the "Save" command if you save scenes in different versions. Just quirky, NOT a real problem.

    Good luck!

    Which product? I had some odd bevaiour with show hide with a few mdoels, but it seemed to be fixed in the last couple of builds.

    Oops, I should have tried it first, I opened one of my scenes in the current build and the problem is gone. Sorry for wasting your time.

    I posted the information in both a submitted request and on this forum months ago and you were the one responding to me at the time. I can't find the detailed powerpoint description I submitted but the product is "Futuristic Street Store" by Polish, SKU #92909. I'm pretty sure you can look through deleted posts in this forum or can access closed requests. I haven't submitted that many posts or requests so using my screen name you should be able to find the powerpoint file in one place or the other.

    Post edited by jjb24 on
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