Daz Studio 2025 ALPHA - version 6.25.2025.32308! (Updated November 20, 2025)

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Comments

  • MIH_BADMIH_BAD Posts: 65

    MrRogerSmith said:

    ym455101504 said:

    Hello everyone

    I just downloaded Alpha build to try out rendering with 50 series card, but I find out that WASD movement is not working properly

    when I hold the key, camera is not moving, but if I single click the key it will move little bit

    Also I tried to use tool setting for scene navigator, if I click move control once I can hold WASD and it moves smoothly, but as soon as I drag camera with my mouse it move back to single click move again

    Is this a bug or am I missing something, thanks

    I'm experiencing the same problem.  I'm surprised more users aren't commenting on this as not being able to use WASD to move quickly around the viewport makes this version of Daz unusable for me.

    I use the old Daz 4.2 to prepare the scene and only use the new Daz 2025 to render -  it's a bit of extra work, but I have no problem except it takes longer and in case of errors I have to do re-open the new scene

    Navigation is not yet OK in DAZ 2025 and my 3D mouse from 3D Connexion is not working at all ... 

    Also, takes a bit of set up in both DAZs due to libraries and settinggs laugh 

     

    It's awesome I can render at all heart

  • MIH_BADMIH_BAD Posts: 65

    vicster56 said:

    Hey all! After I updated this morning, DAZ Studio 2025 ALPHA - version 6.25.2025.21308 will not load. see Attached files. Thanks!

    Don't take it the wrong way, thanks for posting. I would use DAZ 4 if you don't have the 50xx series ... 

    Just wait for public release ... there is no advantage at all (I think) 

    Happy rendering heart 

  • The new Daz 2025 update only works with computers with Open GL 4.3 and my Mac M3 does not have Open GL 4.3. It is with great sadness that I can no longer work with it as it is much better than the previous Daz 4.24.

  • Richard HaseltineRichard Haseltine Posts: 107,911

    grapleao_b4fb516197 said:

    The new Daz 2025 update only works with computers with Open GL 4.3 and my Mac M3 does not have Open GL 4.3. It is with great sadness that I can no longer work with it as it is much better than the previous Daz 4.24.

    There is an issue on Macs, it has been reported and we hope it will be resolved soon (though probbaly not before Monday).

  • vicster56vicster56 Posts: 89
    edited August 2

    MIH_BAD said:

    vicster56 said:

    Hey all! After I updated this morning, DAZ Studio 2025 ALPHA - version 6.25.2025.21308 will not load. see Attached files. Thanks!

    Don't take it the wrong way, thanks for posting. I would use DAZ 4 if you don't have the 50xx series ... 

    Just wait for public release ... there is no advantage at all (I think) 

    Happy rendering heart 

    I checked & Yes, the GeForce GTX 1080 Ti supports OpenGL 4.3

     

    Post edited by Richard Haseltine on
  • mnemonicmnemonic Posts: 1

    I encountered a problem with this product: Z Mixed Emotions for Genesis 8 Female 

    When I go to Pose controls-> Head -> Expressions, and select Z Mixed Emotions, DAZ 2025 will display an (empty) message box "Error (not responding)" and the process hangs and needs to be killed.

  • no__nameno__name Posts: 88

    6.25.2025.21308:

    Not much on the viewport (texture shaded) front, it's still very underwhelming in pretty much every situation I tried. I was curious so I tried to run fps stats on the viewport with a 3090 (576.52) @ 120Hz. It's very possible I made mistakes. So far it doesn't seem texture related, so Preference>Interface ain't gonna do much, if anything. Instancied nodes have a significant heavier impact on fps than duplicated nodes o_0. Doesn't feel it has been optimized yet, so any scenes that rely on instancied nodes gonna tank hard. But more concerning is sometimes the viewport seems to be degrading the more I open scenes:

    1) Open Daz 6.25.2025.21308

    2) add Victoria 9 HD (~120fps cap)

    image

    3) Open multiples more or less complex scenes

    4) Create a new scene and add Victoria 9 HD (~55fps cap?)

    image

    5) If I close Daz and reopen, I'm back to 120fps

    That said, a native show_fps on the viewport pane could be cool.

    DAZStudio_SEgC93je4C.jpg
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  • Richard HaseltineRichard Haseltine Posts: 107,911

    Studio Smithy said:

    I have had that issue as well, although I can get it to "reset" by clicking in the scene tab to deselect everything. As soon as I select something, it stops working again.

    Also, I've had issues with the undo function. Most recently I could only undo the first four things I did in a new scene. I added a structure and changed the materials on two parts of it. I then deleted it. I performed an 'undo' on the delete (bringing the structure back) then added a figure, moved it around and applied a preset pose. I then attempted to undo the pose, but could only undo the materials I loaded on the structure. I could use the redo function to delete the structure again. But it was like the system didn't recognize any of the actions after the delete.

    The keyboard navigation issue is addressed in the version released yesterday.

  • neilroy1965neilroy1965 Posts: 28
    edited August 2

    Looks like a couple problems were fixed with this.  I immediately noticed that DAZ refreshed the screen as soon as I loaded, even though the mouse was not on that monitor, which it didn't do before, so, nicely done.

    One, relatively minor issue that has always been in the DAZ I have used in the past, and is still in this one, is that when I load DAZ up for the first time, I use a default scene that is loaded, an empty one, but with the settings I like.  Now, often, I boot up DAZ with another scene in mind I wish to continue work on, so I immediately click on the scene to load, and I am ALWAYS prompted and asked if I wish to save my old scene first.  This is just a little annoying, as it is the default scene that is loaded with DAZ and there were ZERO changes made to it, so I shouldn't be prompted to save my changes.

    And this is something I know about from a programmer's perspective as I created a video game and a level editor to go along with it.  My level editor will prompt you to save your changes IF any are made, so I know how that works, but only if changes are actually made.  When a change is made, a variable flag is set for this purpose.  My guess is such a variable either has no default value at boot time or it is set to the wrong one.  It would be nice if that was set properly.  Admittedly a minor issue, but an annoying one none the less.

    Otherwise, nice fixes, I see a few issues were dealt with.  Thumbs up to the team working on it.

    Post edited by neilroy1965 on
  • If you update to the latest edtion of Stuidio 25 on a Mac running Sequoia 15.6 (24G84) You get a messge upon opening. Since Apple is not going to update Open GL, effectivly this stops the Applicaiton from opening. 

    Screenshot 2025-08-02 at 6.58.38 PM.png
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  • Richard HaseltineRichard Haseltine Posts: 107,911

    lutherdan_f779727b4f said:

    If you update to the latest edtion of Stuidio 25 on a Mac running Sequoia 15.6 (24G84) You get a messge upon opening. Since Apple is not going to update Open GL, effectivly this stops the Applicaiton from opening. 

    It is a known issue and is being addressed.

  • crosswindcrosswind Posts: 9,541

    LOCAL USER cannot be found in DS 2025 (screenshot 1)  Why ? 

    It always stays there in DS 4.x (screenshot 2)

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  • Rod Wise DriggoRod Wise Driggo Posts: 2,309

    OK, super so the latest update of the studio 6/2025 (IM00089815-04_DazStudio2025PublicBuildMac64bit) is not working on Mac.
    Why can't DIM provide access to older versions so that one can go back to IM00089815-03 easily. Shouldn't be that hard?!

  • golem841golem841 Posts: 176

    In the alpha interface I cannot access to "dumb" content file.

    What I am missing ?

    TYA

  • hellmastershellmasters Posts: 25

    IRAY viewport minimize issue still persisting in the latest alpha release. When you use nvidia iray preview on the viewport, then minimize the Daz window, the window will never be able to recover...This issue firstly came from the release before.

  • Richard HaseltineRichard Haseltine Posts: 107,911

    golem841 said:

    In the alpha interface I cannot access to "dumb" content file.

    What I am missing ?

    TYA

    You mean the Content Library pane>Daz Studio Formats? Is the pane set to show (Window>Pabes(Tabs))?

  • Thank you very much for the information. I'll be waiting for updates.

  • golem841golem841 Posts: 176
    edited August 3

    Richard Haseltine said:

    golem841 said:

    In the alpha interface I cannot access to "dumb" content file.

    What I am missing ?

    TYA

    You mean the Content Library pane>Daz Studio Formats? Is the pane set to show (Window>Pabes(Tabs))?

    Yep. For instance I'm strictly unable to load a G9 or G8 vanilla figure. My old poser stuff are nowhere to be seen. I'm away from home using a low end laptop ATM.

     

    Post edited by Richard Haseltine on
  • LeanaLeana Posts: 12,738

    Is the problem that you don't see the tab, or that it doesn't show your content?

    If it's the second one: Do you use the default content directory or do you have custom ones? The alpha has its own set of preferences so if you don't use the default folder you may need to declare your content directories in preferences.

  • IceCrMnIceCrMn Posts: 2,319
    edited August 4

    I'm seeing some strange things going on with Backyard Driveway.

    https://www.daz3d.com/collective3d-movie-sets-backyard-driveway

    Heres renders using all default settings in the ALPHA, the 4.24 Public Beta, and the General Release.

    All I've done is move the perspective view slightly to show the problem with the door and the garage door

    Is this a problem with the product or the ALPHA?

    It appears that the ALPHA is shuffling the uvmaps around. I didn't look any further into it so not sure.

    In the ALPHA you can see parts of the geometry have gone wonky that aren't in the PB or the GR.

    I'm pretty sure the 4.24 PB and 4.24 GR are the same at this point. Just posting them both for the sake of completion.

    I should note the problem in the ALPHA doesn't show in texture draw mode, but it does show in iray preview and in final render. The images I posted are final render with all default settings.

    Backyard Driveway ALPHA.jpg
    1010 x 1066 - 678K
    Backyard Driveway 424 PB.jpg
    1003 x 1068 - 722K
    Backyard Driveway GR.jpg
    1116 x 1068 - 803K
    Post edited by IceCrMn on
  • hellmastershellmasters Posts: 25
    edited August 4

    In addition to what I reported before, I sensed a weird behavior of the whole UI that interrupt the viewport also. For a few (most of) script UI after its loaded and executed, the script UI seems not being able to exit correctly but hide itself. This caused 2 issues, one is the same window of script will never be able to load again because the previous UI was never exited, means the script cannot be executed a 2nd time. 2ndly, the iray render of viewport preview will never be executed properly and will freeze after 1/8 or 1/16(whatever setting you using in the drawing settings.) Restart the program MAY not work as the hidden script UI seems would be saved in the layout settings...But there's also possibility the UI fix itself after restarting. Its a myth.

    Post edited by hellmasters on
  • neilroy1965neilroy1965 Posts: 28
    edited August 4

    There's a small problem with Filament views.  Mainly in character eyebrows.  When the "Refraction" is set to a high value, like "0.85" for eyebrows, common from what I have seen, in the Filament view, the eyebrows pretty much vanish from view.  I have to set the Refraction value to either zero, or "0.01" or some such low value in order to see them.  Which shouldn't be the case.  I'll attach to Filament renders, one with the default refraction value for these eyebrows (0.85) and ond where I had to lower it to "0.01", or  just 0 in order to be able to see them in my viewport.

    No matter what, a change in the refraction value should not make them no invisible.

    Refraction 0.01.png
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    Refraction 0.85.png
    512 x 512 - 304K
    Post edited by neilroy1965 on
  • wsterdanwsterdan Posts: 3,053
    edited August 4

    My first really issues with the Alpha. I'm running version 6.25.2025.19807 on a MacBook Pro M4Pro, 48 GB RAM and under Sequoia 15.3.

    The issue only appears with Genesis 9 figures, and only when rendering animations.

    The animation starts out fine, 3 Filatoon-textured figures, but after a few seconds DAZ Studio loses some of the character's textures.

    Start:

     

    3 seconds in:

    Memory seems to work fine, but after a few seconds, the characters are unusable. The render saves the .mov file, the .mov opens without issue but the missing textures make it useless after the first three or four seconds.

    Even after the movie is exported and memory is freed for the app, the textures never show up again and I have to close the file and start again.

    The memory at the end of the rendering looks like this:

     

    I did a second test with 6 Genesis 3 figures, Filatoon textures, and despite using almost double the memory, the Genesis 3 version never fails, no textures lost, and once the movie saves the memory is freed up again and I can continue working with the scene if I wish.

    At the end of the Genesis 3 render, this is the memory usage:

    Any thoughts?

    Also, as an aside, is the HydraRenderingService always needed, even without NVIDIA or Omniverse being used?

    Gen9 01.jpg
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    Gen9 02.jpg
    640 x 360 - 83K
    Gen9 Memory.jpg
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    r008.jpg
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    Gen 3 Memory.jpg
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    Post edited by wsterdan on
  • Richard HaseltineRichard Haseltine Posts: 107,911

    wsterdan said:

    My first really issues with the Alpha. I'm running version 6.25.2025.19807 on a MacBook Pro M4Pro, 48 GB RAM and under Sequoia 15.3.

    The issue only appears with Genesis 9 figures, and only when rendering animations.

    The animation starts out fine, 3 Filatoon-textured figures, but after a few seconds DAZ Studio loses some of the character's textures.

    Start:

     

    3 seconds in:

    Memory seems to work fine, but after a few seconds, the characters are unusable. The render saves the .mov file, the .mov opens without issue but the missing textures make it useless after the first three or four seconds.

    Even after the movie is exported and memory is freed for the app, the textures never show up again and I have to close the file and start again.

    The memory at the end of the rendering looks like this:

     

    I did a second test with 6 Genesis 3 figures, Filatoon textures, and despite using almost double the memory, the Genesis 3 version never fails, no textures lost, and once the movie saves the memory is freed up again and I can continue working with the scene if I wish.

    At the end of the Genesis 3 render, this is the memory usage:

    Any thoughts?

    Also, as an aside, is the HydraRenderingService always needed, even without NVIDIA or Omniverse being used?

    Are the problem materials using the same shader, different from the non-problem materials? What about the images being used (file formats, or Layered Images vs regular)?

  • wsterdanwsterdan Posts: 3,053

    They're using the same Filatoon shaders. I've tried multiple versions of the G9 characters and clothing and shaders, some simpler, some more complex, all seem to have issues for me, but not unless I'm rendering an animation. It doesn't crash the program, and it does finish the animation and saves a valid .mov file that I cen then open and inspect. You would think that if there was a serious problem or memory leak, that wouldn't happen.

  • Richard HaseltineRichard Haseltine Posts: 107,911

    hellmasters said:

    In addition to what I reported before, I sensed a weird behavior of the whole UI that interrupt the viewport also. For a few (most of) script UI after its loaded and executed, the script UI seems not being able to exit correctly but hide itself. This caused 2 issues, one is the same window of script will never be able to load again because the previous UI was never exited, means the script cannot be executed a 2nd time. 2ndly, the iray render of viewport preview will never be executed properly and will freeze after 1/8 or 1/16(whatever setting you using in the drawing settings.) Restart the program MAY not work as the hidden script UI seems would be saved in the layout settings...But there's also possibility the UI fix itself after restarting. Its a myth.

    I am not following this at all, though the layout details are saved in the various .dsx files in the AppData folder and dialogue positons and sizes are in the Registry/plist (depending on operating system). Remeber that scripts, if this is about running them, are not guaranteed to  worrk without modification.

  • wsterdanwsterdan Posts: 3,053

    wsterdan said:

    They're using the same Filatoon shaders. I've tried multiple versions of the G9 characters and clothing and shaders, some simpler, some more complex, all seem to have issues for me, but not unless I'm rendering an animation. It doesn't crash the program, and it does finish the animation and saves a valid .mov file that I cen then open and inspect. You would think that if there was a serious problem or memory leak, that wouldn't happen.

    I'll keep trying different combinations and try and see if it's some difference in lighting or possibly a Filatoon setting that might differ.  

  • alexjackson1095alexjackson1095 Posts: 5
    edited August 5

    I think Ctrl + Z stopped working, it doesn't do anything. I move the bone try to CTRL Z and it doesn't work anymore.

    Man that's bad...

     

    Both CTRL + Z and CTRL + Y are now cosmetic for me, not doing anything.

     

    Okay, I reloaded the saved scene it works now?

    Post edited by alexjackson1095 on
  • TugpsxTugpsx Posts: 793

    alexjackson1095 said:

    I think Ctrl + Z stopped working, it doesn't do anything. I move the bone try to CTRL Z and it doesn't work anymore.

    Man that's bad...

     

    Both CTRL + Z and CTRL + Y are now cosmetic for me, not doing anything.

     

    Okay, I reloaded the saved scene it works now?

     

    Here is a Link to a useful too called Action Accelerator. It is a script that shows all your custon shortcuts. I have a modified version where i can set them too, but this is the original script.

    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/actions/action_accelerators/start

     

  • JeremionJeremion Posts: 54
    edited August 6

    Hello,

    I had an update today(supposed to be the 6.25.2025.21707) but the version didn't change, still the previous one. Will try remove / reinstall.

    Question : Am I the only one having issues with mouse icon remaining on screen in the viewport while moving, or issue in the viewport too while moving a "possessed" camera ? (I mean, Daz 2025 looks terrible in term of UX performance so far, many problems to work with...)

    Post edited by Jeremion on
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