MEC4D PBS shaders vol.2 -Released- [Commercial]

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Comments

  • MEC4DMEC4D Posts: 5,249

     
    File Name : 
    Alchemy Chasm
    File Path : 
    DAZ 3D/Studio/My Library/Props/Architecture/Alchemy Chasm/
    Created : 
    Wednesday, August 15 2012 8:00 pm

     

    barbult said:
    MEC4D said:

     a lot .. here next promo showing some of the construction shaders on the base DS model everyone have ..

    • Wall1 sand stone blocks
    • Wall2 bricks + sand stone
    • Concrete
    • translucent plant ctr+

    What model is that? I can't even recognize it.

     

  • TesseractSpaceTesseractSpace Posts: 1,065

    Oh yes, this set will breathe new life into some old scenes. Saving up now for it. The glass and fabrics alone will do wonders for my renders

    MEC4D said:

     
    File Name : 
    Alchemy Chasm
    File Path : 
    DAZ 3D/Studio/My Library/Props/Architecture/Alchemy Chasm/
    Created : 
    Wednesday, August 15 2012 8:00 pm

     

    barbult said:
    MEC4D said:

     a lot .. here next promo showing some of the construction shaders on the base DS model everyone have ..

    • Wall1 sand stone blocks
    • Wall2 bricks + sand stone
    • Concrete
    • translucent plant ctr+

    What model is that? I can't even recognize it.

     

     

  • barbultbarbult Posts: 18,681
    MEC4D said:

     
    File Name : 
    Alchemy Chasm
    File Path : 
    DAZ 3D/Studio/My Library/Props/Architecture/Alchemy Chasm/
    Created : 
    Wednesday, August 15 2012 8:00 pm

     

    barbult said:
    MEC4D said:

     a lot .. here next promo showing some of the construction shaders on the base DS model everyone have ..

    • Wall1 sand stone blocks
    • Wall2 bricks + sand stone
    • Concrete
    • translucent plant ctr+

    What model is that? I can't even recognize it.

     

    Oh my goodness! I would never recognize that!

  • MEC4DMEC4D Posts: 5,249
    edited March 2016

    Here next promo 

    • Volumetric Water
    • Wet cloth
    • Wet Sand
    Mec4d_PBS_shaders_for_iray_vol2_daz3d_promo_22.jpg
    1920 x 720 - 918K
    Post edited by MEC4D on
  • MEC4DMEC4D Posts: 5,249

    I surprised myself on this one too ..total different look 

    barbult said:
    MEC4D said:

     
    File Name : 
    Alchemy Chasm
    File Path : 
    DAZ 3D/Studio/My Library/Props/Architecture/Alchemy Chasm/
    Created : 
    Wednesday, August 15 2012 8:00 pm

     

    barbult said:
    MEC4D said:

     a lot .. here next promo showing some of the construction shaders on the base DS model everyone have ..

    • Wall1 sand stone blocks
    • Wall2 bricks + sand stone
    • Concrete
    • translucent plant ctr+

    What model is that? I can't even recognize it.

     

    Oh my goodness! I would never recognize that!

     

  • MEC4DMEC4D Posts: 5,249

    BTW my entire store is .40% off ... just so you know  

  • TesseractSpaceTesseractSpace Posts: 1,065

    Oh, I noticed. smiley Got volume 1, gonna have some fun with that on Eleanor's mechanical parts. 

  • SorelSorel Posts: 1,351

    I picked up volume one as well, and used my PA coupon ' ')/

  • Picked up volume one also! It'll hold me over until this newest volume hits! :D

  • UthgardUthgard Posts: 801

    Already got Volume One, I'm just trying to *whimper* save for Volume Two. Also, I am personally blaming you for making me get interested in a new graphic card. You monster.

  • MEC4DMEC4D Posts: 5,249

    Good choice guys yes  .. just use it straight from the library and not via smart content 

    and thanks for the support ! heart

  • MEC4DMEC4D Posts: 5,249

    I take it 100% on me no problem ! cheeky the other day one dude blamed me for spending  over 2K on new cards too after he saw video preview 

    but I remember when I rendered with PBR and Octane back then on gtx 760 ( my older laptop )  and I blame  Nvidia  for spending on my last hug rig after seeing their presentation video  .. they did +1 my new setup 

    but the truth is that after I spend days to render Unshaven 2 previews I was like  no way I am continue like that ..and so got rid of my little savings lol but man I am so happy I did ! 

    Uthgard said:

    Already got Volume One, I'm just trying to *whimper* save for Volume Two. Also, I am personally blaming you for making me get interested in a new graphic card. You monster.

     

  • TesseractSpaceTesseractSpace Posts: 1,065

    New card isn't an option for me... Stupid compact system and its lack of expansion slots. Still I've got a pc, a laptop and a tablet so it isn't an issue if my PC is on a render for a few hours. Gonna try and make some renders of Eleanor with the shaders soon. (And the ones from Unshaven for her hair.)

  • TesseractSpaceTesseractSpace Posts: 1,065

    Got a render done, Volume 1 for her mechanical parts, and the hair shaders from Unshaven on her hair. Probably gonna try some scenes with her in a lower energy state with some more urban scenery...

     

    powerup.jpg
    1000 x 792 - 404K
  • MEC4DMEC4D Posts: 5,249

    Nice done ! 

    Got a render done, Volume 1 for her mechanical parts, and the hair shaders from Unshaven on her hair. Probably gonna try some scenes with her in a lower energy state with some more urban scenery...

     

     

  • TesseractSpaceTesseractSpace Posts: 1,065

    I love the pattern options in the set. While I used the original 110.1 displacement maps on her torso, I made use of some of the patterns and tiling options for parts of her limbs. Not that they show well in the render, but they looked nice in the closeup testing I did.  Gonna have to do another with her and some of those patterns on her limbs to give them some more detail. :)

  • MEC4DMEC4D Posts: 5,249

    Tye patterns are Normal maps so you cab still use it on top of your dusplacement , the only thing you can't do with is scalling it down while displacement maps for the torso are on .. 

    I love the pattern options in the set. While I used the original 110.1 displacement maps on her torso, I made use of some of the patterns and tiling options for parts of her limbs. Not that they show well in the render, but they looked nice in the closeup testing I did.  Gonna have to do another with her and some of those patterns on her limbs to give them some more detail. :)

     

  • MEC4DMEC4D Posts: 5,249
    edited March 2016

    BTW I just wanna let you all know that the vol.2 is under QA in the store but as soon as I get release date from the marketing I will let you know .. sadly I don't have control over that 

    in main time finishing vol3 with a lot of pretty wood shaders of any kind and styles .. from natural wood fences  to shiny floors or burned down ..

    Post edited by MEC4D on
  • TesseractSpaceTesseractSpace Posts: 1,065
    MEC4D said:

    BTW I just wanna let you all know that the vol.2 is under QA in the store but as soon as I get release date from the marketing I will let you know .. sadly I don't have control over that 

    in main time finishing vol3 with a lot of pretty wood shaders of any kind and styles .. from natural wood fences  to shiny floors or burned down ..

    looking forward to that volume as well. Between the wood and metal I think I can redo several steampunk sets I have to very nice Iray styles. :)

  • Waiting with bated breath...blush

  • GatorGator Posts: 1,131

    Looking good!  Looking forward to the release.  smiley

  • SkirikiSkiriki Posts: 4,954

    I'm just stunned by awesome. I forgot to check the thread and now... so much awesome.

  • boisselazonboisselazon Posts: 456
    edited March 2016

    Hi, wonderfull as usual ;-)

    But do you intend to do some carbon fiber like shaders?

    I'm pretty sure there is nothing comparable at the moment in daz/iray libraries and it should be a nice addition to your package in term of commercial value added ;wink

     

    like, for example those:

    http://www.creativecrash.com/maya/downloads/shaders/c/carbon-fibre-shader

     

    http://community.thefoundry.co.uk/asset/materials/view.aspx?id=1

     

    http://content.luxology.com/asset/materials/images/06d49632c9dc9bcb62aeaef99612ba6b.png

     

    http://nsa34.casimages.com/img/2014/04/30/140430090117370253.jpg

     

    Post edited by Chohole on
  • MEC4DMEC4D Posts: 5,249
    edited March 2016

    Hi, the vol.2 is finished a time ago and  already in the store awaiting release  , plus in the library there is already the best carbon fiber shader provided by NVIDIA like no one you show in the example 


    File Name : 
    Carbon Composite.duf
    File Path : 
    My Library/Shader Presets/Iray/NVIDIA MDL Examples/Carbon Composite.duf

    Hi, wonderfull as usual ;-)

    But do you intend to do some carbon fiber like shaders?

    I'm pretty sure there is nothing comparable at the moment in daz/iray libraries and it should be a nice addition to your package in term of commercial value added ;wink

     

    like, for example those:

    http://www.creativecrash.com/maya/downloads/shaders/c/carbon-fibre-shader

     

    http://community.thefoundry.co.uk/asset/materials/view.aspx?id=1

     

    http://content.luxology.com/asset/materials/images/06d49632c9dc9bcb62aeaef99612ba6b.png

     

    http://nsa34.casimages.com/img/2014/04/30/140430090117370253.jpg

     

     

     

     

    carbon nvidia.jpg
    556 x 556 - 202K
    Post edited by MEC4D on
  • boisselazonboisselazon Posts: 456

    a big thank you for this info!!! I've discovered something today thanks to you!

    I've tried this carbon fiber shader and it is indeed very good. But the MDL library is quite short. Do you know if the full MDL libray is available somewhere for daz?

  • bytescapesbytescapes Posts: 1,659
    MEC4D said:

    ... vol.2 is under QA in the store ... in main time finishing vol3 ...

    Vol 2 ... Vol 3!

    Can we just send you all our money right now and get it over with?

  • MEC4DMEC4D Posts: 5,249

     You will find the full list under C:\Program Files\DAZ 3D\DAZStudio4\shaders\iray\nvidia

    but you need to load it under the shader buillder and save the preset ..

    most of the shaders are already mixed under DAZ Uber for Iray and what left was couple procedural shaders ..  Iray DAZUber base is the best MDL mix anyway

    as the MDL blocks are rather primitive 

    a big thank you for this info!!! I've discovered something today thanks to you!

    I've tried this carbon fiber shader and it is indeed very good. But the MDL library is quite short. Do you know if the full MDL libray is available somewhere for daz?

     

  • MEC4DMEC4D Posts: 5,249

    You funny hahaha .. Btw also finishing smaller  150 shaders new PBR Metal Resource  pack for everyone that want to include metal shaders in own commercial products ..and a nice one 

    I left the 2 layers free so still additional normal and bump maps can be added bellow if someone want to add own bump or normal maps for own model surface and don't interrupt the PBR settings of the metal

    bellow is PBR 14 K Gold and all it's variations from this pack .. all true PBR,  total of 24 base metals in 6 categories each

    MEC4D said:

    ... vol.2 is under QA in the store ... in main time finishing vol3 ...

    Vol 2 ... Vol 3!

    Can we just send you all our money right now and get it over with?

     

    GOLD14K.jpg
    1920 x 1080 - 593K
  • chrbou2001chrbou2001 Posts: 116

    Looking forward for it, i own the first package and its fantastic.

  • I haven't checked here in a little bit so forgive me if I bring up old stuff like.....Wet Sand?!?  Wet Clothes?!?  It's already been submitted to QA?!!?  Here, let me just open up my bank account to you Mec!! LOL.  Very much looking forward to this as well!

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