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I'm missing something simple in my preset - I'm sure of that. It's doing... something. But it sure isn't right
Here is a link to a set that will provide breast animations that you can use with your character
https://www.daz3d.com/dance-hip-hop-for-genesis-9-81-and-8
https://www.daz3d.com/catwalk-animations-for-genesis-9
https://www.daz3d.com/runway-animation-for-genesis-9
...and that really helps when no other options work, but nothing beats a dedicated simulation of what the motion of the character is all about.
If I ever get a working version for Genesis 9 (soon, I hope?) I'll put it up here so you can drop it into your VWD
For using those from Havanalibera, for example, I look at those motions separately and place the appropriate movement keyframes where I think they work best. Basically using the breast motion keyframes as a construction kit along the timeline.
Using the eReal Auto Breast Animator for results very similar to what we've been seeing in my Rosie 8 videos that were done using VWD:
Of course, Rosie's rather petite, so your character may need different settings, but I wanted to put this out there because it really helps to show how a few simple value adjustments can make all the difference in the world - and the results can be undone for another try.
How I decided upon my settings:
With Rosie 9 animated and the scene saved, I ran each of the different script options with and without bra - making six presets to try out.
The seventh is Custom.
Custom is the only option that open up a little dialog menu - the others just run when executed and do a nice job.
Within Custom we can load any of the three main presets, and then there's a "With Bra" option that we can check.
Using the presets, I get an idea of which I like most for what I'm doing. If one of them works really well... done. Because I just use that.
If I want to make things different I load the best one into the Custom dialog and adjust what I think needs to change.
Being a Petite, I wanted less weight. The fact that I felt that the action ended too quickly promoted me to change the frequency and damping values. Damping is what puts the brakes on for the simulated movement, while frequency will determine the number of times the motion fires according to the physics calculations.
I wanted them to jiggle faster, with a bit less braking action - at least to try things out.
When I saw the results, I was very pleased to notice that it looked very much like what I've been doing all along.
I hope this helps.
I found one thread on the tool before I bought it and there was nothing more than someone saying to use a plugin in Blender instead. Not very helpful.
So I'd really like to give credit where credit is due here - eReal does an excellent job and it does so according to physics. It's a great tool and I'm glad that I supported it in my own little way!
...and for the record, I run these simulation on all of her animations - even the idles. We've got the physics - might as well use it... always. My two-cents
I've created a rather nice Bone Minion Purchasing Guide to help you get set up with just the right Bone Minion, and to help you decide whether or not a bundle is the right way for you to go, or just get the individual products.
As always, if you have any questions, please let me know! :)
►►► Dartanbeck's Bone Minion Purchasing Guide ►►►
Awesome writeup thanks for sharing the tips and tricks and recommendation for Bone Minion.