Show Us Your Bryce Renders Part 13

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Comments

  • HoroHoro Posts: 11,335
    edited March 20

    Thank you NGartplay.

    A lattice made in the TE by David Brinnen and a copy, differently rotated, given a material from High Resolution Terrains 2. They stand on the partly transparent and partly reflecting ground plane. Background and ambient light by an unpublished HDRI and a bit additional light and specular by the sun.

    Square Stones

    SquareStones.jpg
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    Post edited by Horo on
  • NGartplayNGartplay Posts: 3,372

    Wow, that is so cool Horo.  I've tried making something like that but I can't get sides to look like that.

  • HoroHoro Posts: 11,335

    Thank you NGartplay.

  • mermaid010mermaid010 Posts: 6,041
    edited March 20

    Thanks NGartplay

    Horo - Another cool idea, beautiful result.

    I used 3 spheres and the camera at world center viewed thru the GWL lens, inspired by one of Horo’s recent abstract.  Lighting is from an Hdri from the Hyper Texture Base.

     

     

    3spheres-gwl1.jpg
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    Post edited by mermaid010 on
  • HoroHoro Posts: 11,335

    mermaid - thank you. This abstract of yours came out beautifully with this nice choice of colours.

  • mermaid010mermaid010 Posts: 6,041

    Thanks Horo 

  • NGartplayNGartplay Posts: 3,372

    mermaid, the colors are so dramatic.  It reminds me of multiple things...from a flower, bug or melted plastic.  That's what's so cool about it.

  • HoroHoro Posts: 11,335
    edited March 21

    The terrain was self made and given a material from Grand Mountains. Blueish ambient light by an unpublished HDRI. The clouds are Cumulus from the Sky Lab, the key light by the sun.

    Glaciated Range

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    Post edited by Horo on
  • mermaid010mermaid010 Posts: 6,041

    Thanks NGartplay

    Horo - amazing work as usual, beautiful scene.

  • NGartplayNGartplay Posts: 3,372

    Horo, that is simply stunning.  The realistic textures really make this beautiful.

  • HoroHoro Posts: 11,335
    edited March 22

    Thank you mermaid and NGartplay.

    Post edited by Horo on
  • HansmarHansmar Posts: 3,132

    Electro-Elvis, what a wonderful terrain and clever to put some partially visible trees in the forefront.

    Horo, beautiful terrains and nice render of the lattice too.

    Mermaid010, what a wonderful abstract. I love the way the colours change in the forms.

  • HoroHoro Posts: 11,335
    edited March 22

    Thank you Hansmar.

    Double stacked self made terrain with materials from High Resolution Terrains 2. Sky and ambient light by an HDRI from HDRI Enhanced Skies and the key light by the sun.

    Rubble Vale

    RubbleVale.jpg
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    Post edited by Horo on
  • mermaid010mermaid010 Posts: 6,041

    Thanks Hansmar 

    Horo - wonderful landscapes, perfect lighting and materials

  • HoroHoro Posts: 11,335

    Thank you mermaid.

  • NGartplayNGartplay Posts: 3,372

    Wonderfully done Horo.

  • NGartplayNGartplay Posts: 3,372
    edited March 24

    Here I go again.  An abstract.  Anyone surprised?  Have to keep the imagination going.

     

    Lend a Hand.jpg
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    Post edited by NGartplay on
  • HoroHoro Posts: 11,335

    NGartplay - thank you. Wow, great abstract - I see a hand holding a sphere and a world coming out through the ring from another universe.

  • mermaid010mermaid010 Posts: 6,041
    edited March 24

    NGartplay - wonderful abstract, I also see a sphere on a hand. I'm so very happy to see your work,  keep it rolling wink

    Post edited by mermaid010 on
  • mermaid010mermaid010 Posts: 6,041
    edited March 24

    I started with a file from the Layered Skies, the terrains - Mordor and the eagle is a freebie.

    peninsula.jpg
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    Post edited by mermaid010 on
  • NGartplayNGartplay Posts: 3,372

    Thank mermaid and Horo

    mermaid, such a peaceful scene.  The eagle adds to the feeling by soaring on the breeze.

  • HoroHoro Posts: 11,335
    edited March 24

    mermaid - very nicely done tranquil scene.

    The buildings are from Utopia Cityscape Blocks by Stonemason and are with the camera within a Fading Mirror Box. Sky and ambient light by the an HDRI from HDRI Enhanced Skies and a bit of key light by the sun. A city in the gloomy light under dark clouds.

    Clouds over City

     

    CloudsOverCity.jpg
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    Post edited by Horo on
  • mermaid010mermaid010 Posts: 6,041
    edited March 24

    Thanks NGartplay and Horo

    Horo- awesome city, love the gloomy effect.

    Post edited by mermaid010 on
  • HoroHoro Posts: 11,335

    Thank you mermaid.

  • NGartplayNGartplay Posts: 3,372

    We don't get to see many night pictures.  This is a really nice cityscape, Horo.

  • HoroHoro Posts: 11,335

    Thank you NGartplay.

  • NGartplayNGartplay Posts: 3,372
    edited March 26

    Went through my installed objects looking for planets.  I had a lot of them with volumetric materials but I needed solid.  This is all I had...4.  The one all the way to the right doesn't count.

     

    The Universe.jpg
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    Post edited by NGartplay on
  • PixelPiePixelPie Posts: 365
    edited March 26

    Horo - love the sci-fi dark city and the lattices 
    NGartplay - really enjoy the abstract renders; their "other-worldly"

    I've been interested in sci-fi stuff quite a bit lately

    mermaid010 - love the abstract and your sky is stunning - just curious how long it takes you to render the HDRIs - 

    I have been playing around with trying to create a star filled sky HDRI, but it never turns out quite right!! 

    As usual whenever I stop by I inevitably get inspired by everyone's work!

    Post edited by PixelPie on
  • HoroHoro Posts: 11,335
    edited March 26

    NGartplay - interesting idea and very nicely done with the planets on the table standing on ice.

    PixelPie - thank you.

    Post edited by Horo on
  • mermaid010mermaid010 Posts: 6,041
    edited March 26

    An unusual idea, NGartplay, I like it especially the frozen water material.

    PixelPie thanks, that render did not take long, less than half hour; the Hdri one of David's.

    Post edited by mermaid010 on
This discussion has been closed.