Pd Iray Shader Kit... WOW

245

Comments

  • isidornisidorn Posts: 1,601

    I decided to pass on this as I fear I won't understand how to use it anyway. But reading this thread has made me reconsider and I'm seriously thinking about putting it in the cart now.

    From a complete noob perspective, how easy is this to use? I know how to apply regular shaders to things, but LIE and more advanced stuff is completely beyond me.

  • barbultbarbult Posts: 26,221
    edited October 2015
    isidorn said:

    I decided to pass on this as I fear I won't understand how to use it anyway. But reading this thread has made me reconsider and I'm seriously thinking about putting it in the cart now.

    From a complete noob perspective, how easy is this to use? I know how to apply regular shaders to things, but LIE and more advanced stuff is completely beyond me.

    It is a little different than some other shader products, in that it is a multi-step process to select several options along the way to creating the final look. For example, you first select whether you want cotton, silk, or PVC. Then you select a bump map, if you want one. Then you select a color. Then you can select an Opacity, Pattern, Metal Overly, etc. All these options at each step is what makes it so flexible. It is really not difficult. Everything is just a matter of clicking on preset icons. The icons are organized well into groups so you can navigate through them. It does take a little bit of trial and error to get comfortable with it, because it is a little different. You don't have to manually fiddle with anything in the Surfaces tab, other than to select the surface you want to apply the shader to, just like you would for any other shader. If you choose to use one of the LIE presets, you can optionally go into the Surfaces tab and select the Layered Image Editor to change colors of the two layers.If you've never used LIE, you can probably find some tutorials around the web or in the forums here.

    If you buy it, be sure to read the included PDF file, which is very helpful. Then give yourself some time to experiment and learn how it works. Here's a chance to expand your skills.

    Post edited by barbult on
  • RuphussRuphuss Posts: 2,631

    the shader is so good it makes the skin looking bad

    so now a shader of that quality for skin and hair please

  • nicsttnicstt Posts: 11,715
    edited October 2015
    isidorn said:

    I decided to pass on this as I fear I won't understand how to use it anyway. But reading this thread has made me reconsider and I'm seriously thinking about putting it in the cart now.

    From a complete noob perspective, how easy is this to use? I know how to apply regular shaders to things, but LIE and more advanced stuff is completely beyond me.

     

    If you've been able to use other shaders, then you'll have no problems getting to grips with it; indeed it will be time well spent. If you click the surfaces selection tool (instead of the normal universal tool) you can easily see on a clothing item (or other) which particly part of a garment/item is selcted; this makes for easy customisation of the cloth. LIE mike take longer to get used to; I rarely use it so I can't offer advice on that, although I'm trying as I get time.

    Post edited by nicstt on
  • I'll try do some screen shots and explanation on the LIE ones tonight when I get home.
  • ArtiniArtini Posts: 10,308
    edited October 2015

    These shaders are very nice and I am a big fan of parrotdolphin works.

    I have bought many PD shaders for Poser, as well,

    but always dreamed about having such shaders for Daz Studio.

    Below is a render of Kathy wearing

    http://www.daz3d.com/casual-summer-for-genesis-3-female-s

    I only used Pd Iray Shader Kit on Bandeau,

    because it was always looks too much bright in my opinion,

    when using original materials, whichever lights I tried on it.

    image

    Kathy04pic01gimp01.jpg
    800 x 1024 - 421K
    Post edited by Artini on
  • NovicaNovica Posts: 23,924

    The No Emotion HDRs have some lovely sunsets too- I downloaded a lot of the files awhile ago and forgot about them- haven't even opened them up. Glad you reminded me! Congrats on the new product parrotdolphin! Looking forward to your next one.

  • L'AdairL'Adair Posts: 9,479
    edited October 2015

    I spent some time playing with this after I bought it, (which I only did because of this thread!) Not a great scene, uses a stock pose, one spotlight and the sky from Watersong Isle plugged into the environment map... Used Darcy Outfit for Genesis 2 Female(s).

    Used Silk 2 Base and Silk 2 Bump on the skirt with tiling at 200%, (love that script.) Used Silk 1 Base, Silk 1 Bump, and Crochet on the bodice and sleeves. Additionally for the bodice, set Opacity to 1.0 No Maps and made some changes in L.I.E. (I applied a preset to see how it was done, then went back and added the trans map as a mask to the crochet layer and added a base layer, set to the same color as the skirt.) Also the script to adjust the tiling. From the surfaces tab, I see it is now set to 17.78 both vertically and horizontally. Used Silk 2 Base, Silk 2 Bump and Silver at Strength 1.0 for the ties and the cuffs.

    Used Silk 1 Base, Linen Bump, same color as skirt, and Silver at Strength .25 for the boots, and PD (free) Iray Leather Shaders for the soles: Less Shine, Black.
     

    3D image by L'Adair

    PD Iray Shader Kit 1 Darcy Outfit.png
    720 x 1080 - 953K
    Post edited by L'Adair on
  • barbultbarbult Posts: 26,221
    Artini said:

    These shaders are very nice and I am a big fan of parrotdolphin works.

    I have bought many PD shaders for Poser, as well,

    but always dreamed about having such shaders for Daz Studio.

    Below is a render of Kathy wearing

    http://www.daz3d.com/casual-summer-for-genesis-3-female-s

    I only used Pd Iray Shader Kit on Bandeau,

    because it was always looks too much bright in my opinion,

    when using original materials, whichever lights I tried on it.

     

    It looks like it worked for you. I like the subtlle pattern on it, too.

  • barbultbarbult Posts: 26,221
    edited October 2015
    L'Adair said:

    I spent some time playing with this after I bought it, (which I only did because of this thread!) Not a great scene, uses a stock pose, one spotlight and the sky from Watersong Isle plugged into the environment map... Used Darcy Outfit for Genesis 2 Female(s).

    Used Silk 2 Base and Silk 2 Bump on the skirt with tiling at 200%, (love that script.) Used Silk 1 Base, Silk 1 Bump, and Crochet on the bodice and sleeves. Additionally for the bodice, set Opacity to 1.0 No Maps and made some changes in L.I.E. (I applied a preset to see how it was done, then went back and added the trans map as a mask to the crochet layer and added a base layer, set to the same color as the skirt.) Also the script to adjust the tiling. From the surfaces tab, I see it is now set to 17.78 both vertically and horizontally. Used Silk 2 Base, Silk 2 Bump and Silver at Strength 1.0 for the ties and the cuffs.

    Used Silk 1 Base, Linen Bump, same color as skirt, and Silver at Strength .25 for the boots, and PD (free) Iray Leather Shaders for the soles: Less Shine, Black.
     

    Thanks for describing your process. I think it was pretty clever to use the LIE like you did to make the top opaque and two toned. It all came out very nice! 

    Edit: Hey, that just gave me an idea. I have a couple renders that I hesitate to post for TOS reasons, because you can kind of see nipple texture below the semi sheer top. I could use your LIE trick and add a skin toned layer underneath the bodice, like wearing a camisole (if the material zones are set up like yours).

    Post edited by barbult on
  • isidornisidorn Posts: 1,601
    barbult said:
    isidorn said:

    I decided to pass on this as I fear I won't understand how to use it anyway. But reading this thread has made me reconsider and I'm seriously thinking about putting it in the cart now.

    From a complete noob perspective, how easy is this to use? I know how to apply regular shaders to things, but LIE and more advanced stuff is completely beyond me.

    It is a little different than some other shader products, in that it is a multi-step process to select several options along the way to creating the final look. For example, you first select whether you want cotton, silk, or PVC. Then you select a bump map, if you want one. Then you select a color. Then you can select an Opacity, Pattern, Metal Overly, etc. All these options at each step is what makes it so flexible. It is really not difficult. Everything is just a matter of clicking on preset icons. The icons are organized well into groups so you can navigate through them. It does take a little bit of trial and error to get comfortable with it, because it is a little different. You don't have to manually fiddle with anything in the Surfaces tab, other than to select the surface you want to apply the shader to, just like you would for any other shader. If you choose to use one of the LIE presets, you can optionally go into the Surfaces tab and select the Layered Image Editor to change colors of the two layers.If you've never used LIE, you can probably find some tutorials around the web or in the forums here.

    If you buy it, be sure to read the included PDF file, which is very helpful. Then give yourself some time to experiment and learn how it works. Here's a chance to expand your skills.

     

    nicstt said:
    isidorn said:

    I decided to pass on this as I fear I won't understand how to use it anyway. But reading this thread has made me reconsider and I'm seriously thinking about putting it in the cart now.

    From a complete noob perspective, how easy is this to use? I know how to apply regular shaders to things, but LIE and more advanced stuff is completely beyond me.

     

    If you've been able to use other shaders, then you'll have no problems getting to grips with it; indeed it will be time well spent. If you click the surfaces selection tool (instead of the normal universal tool) you can easily see on a clothing item (or other) which particly part of a garment/item is selcted; this makes for easy customisation of the cloth. LIE mike take longer to get used to; I rarely use it so I can't offer advice on that, although I'm trying as I get time.

    Thanks for the replies! I'll probably regret not getting this if I keep away, so I will now pick it up. :)

  • luci45luci45 Posts: 2,885

    Thanks, barbult et al for the renders. I put the product on my wishlist but it is going into my cart now. Those are beautiful renders, barbult. I love the wistful expressions too. I have been using Parrotdolphin's free leather shaders also and like them a lot. I'm so glad you are a PA at DAZ now, PD!

  • nicsttnicstt Posts: 11,715
    luci45 said:

    Thanks, barbult et al for the renders. I put the product on my wishlist but it is going into my cart now. Those are beautiful renders, barbult. I love the wistful expressions too. I have been using Parrotdolphin's free leather shaders also and like them a lot. I'm so glad you are a PA at DAZ now, PD!

    After trying this out, me too. cool

  • barbultbarbult Posts: 26,221
    luci45 said:

    Thanks, barbult et al for the renders. I put the product on my wishlist but it is going into my cart now. Those are beautiful renders, barbult. I love the wistful expressions too. I have been using Parrotdolphin's free leather shaders also and like them a lot. I'm so glad you are a PA at DAZ now, PD!

    Luci, I can't wait to see what you do with this!!!!

  • barbultbarbult Posts: 26,221
    edited October 2015

    Well, this little project took me hours longer than I had anticipated! I decided that rather than use LIE to make portions of garments opaque to prevent dangerous TOS violations, I would make an LIE Bra mask for the torso instead. I "drew" the bra in Photoshop with shapes and saved it as a PNG file. Then I selected the model's Torso surface and opened LIE. I added a new layer and a mask for it. I loaded the bra PNG into the mask and colored the new layer to the color for the bra (pink in the screenshot, but I used white in my render). It worked! The bra is far from perfect or ideal, but it gets the job done. Since it is just a modification to a body texture, there is no poke through from adding a modeled bra to be layered with clothing. I give big thanks to parrotdolphin for the LIE examples and L'Adair for the inspiration.

    I wanted to attach the bra mask PNG here for others to try, but the forum won't let me, because it is 4096 by 4096. The forum won't let me add anything bigger than 2000. cryingangry

    Anyway, this screenshot shows what I did.

    LIE Bra screenshot.jpg
    816 x 689 - 266K
    Post edited by barbult on
  • barbultbarbult Posts: 26,221
    edited October 2015

    White LIE bra in action, making this sports mesh TOS friendly.

     

    G3F PD Shaders Red Athletic Knit LIE Bra Iray.jpg
    1236 x 1600 - 1M
    Post edited by barbult on
  • L'AdairL'Adair Posts: 9,479
    barbult said:

     I "drew" the bra in Photoshop with shapes and saved it as a PNG file. Then I selected the model's Torso surface and opened LIE. I added a new layer and a mask for it. I loaded the bra PNG into the mask and colored the new layer to the color for the bra (pink in the screenshot, but I used white in my render).  ...  I give big thanks to parrotdolphin for the LIE examples and L'Adair for the inspiration.

    You're welcome. And I think that was really clever of you, using a mask so you could make the bra any color you wanted.

    I've only recently started using the L.I.E. It intimidated me back when I was still had everything to learn. Now I know a few things, and I find the L.I.E. to be a wonderful tool. Well worth the time to learn how to use it. (The first time I used it wasn't very long ago. I added a picnic blanket to a contest render, first part of September. Wish I'd conquered it sooner.)

    barbult said:

    White LIE bra in action, making this sports mesh TOS friendly.

    That's beautiful. And no one would ever know the bra is "far from perfect or ideal"... Kudos!

  • L'AdairL'Adair Posts: 9,479
    barbult said:

    Thanks for describing your process. I think it was pretty clever to use the LIE like you did to make the top opaque and two toned. It all came out very nice! 

    You're welcome; All I did with the L.I.E. was copy what PD did with the presets; And thank you.

     

  • L'AdairL'Adair Posts: 9,479
    edited October 2015

    You know, I could see a future product that applies bra and/or underwear via the L.I.E., specifically for going under sheer and semi-opaque fabrics. There are some really nice lingerie products in the store, but they don't fit under clothes, and we don't really need to put underclothes on the models unless that part of the anatomy is going to be showing. I would buy a product with several styles to choose from, complete with trans maps so we could color them as we wanted to...  It could get pretty sophisticated, too, with separate trans maps for lace features, so you could have a pink bra with maroon lace edging, for example. And other maps as well... bump, specular. perhaps even normal maps, all to be added the appropriate places via the L.I.E. Presets like those in the PD Iray Shader Kit... Yeah, that would be a really cool product.

    Is that something you could do, PD? I'd buy it in a heartbeat.

    Post edited by L'Adair on
  • Oso3DOso3D Posts: 15,085
    I've seen skin textures used this way in a few places. Order of Wolf armor, I believe, uses chain mail texture on most of the body to fill in gaps in chunkier armor. There's also some wetsuit textures done much the same way -- either as core content or as some old freebie, not sure.
  • L'AdairL'Adair Posts: 9,479

    Yes! I've seen it on the armor. I used that in one of my renders last February and it took me a while to figure out about the chain mail. I found it under the Content Library. It wasn't available in Smart Content, or I couldn't find it there anyway. Took me a few months to learn not to depend on Smart Content.

  • barbultbarbult Posts: 26,221
    edited October 2015
    L'Adair said:

    You know, I could see a future product that applies bra and/or underwear via the L.I.E., specifically for going under sheer and semi-opaque fabrics. There are some really nice lingerie products in the store, but they don't fit under clothes, and we don't really need to put underclothes on the models unless that part of the anatomy is going to be showing. I would buy a product with several styles to choose from, complete with trans maps so we could color them as we wanted to...  It could get pretty sophisticated, too, with separate trans maps for lace features, so you could have a pink bra with maroon lace edging, for example. And other maps as well... bump, specular. perhaps even normal maps, all to be added the appropriate places via the L.I.E. Presets like those in the PD Iray Shader Kit... Yeah, that would be a really cool product.

    Is that something you could do, PD? I'd buy it in a heartbeat.

    That does sound like a great idea!

    I added the LIE mask to some of my other maps, like bump, but I didn't know what to do about Normal. I don't know how to edit a normal map or what the colors mean, so I just deleted the normal maps! I made the bra white on the bump map to make it stand out from the skin. It is just a bump map, so it doesn't move any vertices to cause poke through. I think it came out pretty well.

    Here's the beige bra render and then the crochet shirt over the beige bra.

    G3F beige LIE Bra Iray.jpg
    1236 x 1600 - 1M
    G3F crochet over beige LIE Bra Iray.jpg
    1236 x 1600 - 1M
    Post edited by barbult on
  • vwranglervwrangler Posts: 4,971

    Is anyone else having problems with missing textures? I tried to apply one of the tulle textures, and Studio said that the preset was calling a missing bump file. I looked, and there's nothing in the texture directory that could be a bump for the tulle, and it's not in the zip file, either.

  • Steven-VSteven-V Posts: 727

    Damn you people. Stop making me put stuff on my wish list.

  • barbultbarbult Posts: 26,221
    edited October 2015
    vwrangler said:

    Is anyone else having problems with missing textures? I tried to apply one of the tulle textures, and Studio said that the preset was calling a missing bump file. I looked, and there's nothing in the texture directory that could be a bump for the tulle, and it's not in the zip file, either.

    No problem here. I tied both PDISK1 TULLE.duf and PDISK1 TULLE GOLD DOTS.duf. I didn't get any error. I have these Tulle maps in my directory:

    I installed with the DIM.

    Screenshot 2015-10-06 20.50.21.png
    625 x 514 - 128K
    Post edited by barbult on
  • IceDragonArtIceDragonArt Posts: 12,752
    barbult said:
    isidorn said:

    I decided to pass on this as I fear I won't understand how to use it anyway. But reading this thread has made me reconsider and I'm seriously thinking about putting it in the cart now.

    From a complete noob perspective, how easy is this to use? I know how to apply regular shaders to things, but LIE and more advanced stuff is completely beyond me.

    It is a little different than some other shader products, in that it is a multi-step process to select several options along the way to creating the final look. For example, you first select whether you want cotton, silk, or PVC. Then you select a bump map, if you want one. Then you select a color. Then you can select an Opacity, Pattern, Metal Overly, etc. All these options at each step is what makes it so flexible. It is really not difficult. Everything is just a matter of clicking on preset icons. The icons are organized well into groups so you can navigate through them. It does take a little bit of trial and error to get comfortable with it, because it is a little different. You don't have to manually fiddle with anything in the Surfaces tab, other than to select the surface you want to apply the shader to, just like you would for any other shader. If you choose to use one of the LIE presets, you can optionally go into the Surfaces tab and select the Layered Image Editor to change colors of the two layers.If you've never used LIE, you can probably find some tutorials around the web or in the forums here.

    If you buy it, be sure to read the included PDF file, which is very helpful. Then give yourself some time to experiment and learn how it works. Here's a chance to expand your skills.

    Well this convinced me.  I was a bit leary as well being totally new to all this stuff.  But this makes sense to me and I will most  definitely read the pdf.  And I really really have to STOP looking at stuff.

  • vwrangler said:

    Is anyone else having problems with missing textures? I tried to apply one of the tulle textures, and Studio said that the preset was calling a missing bump file. I looked, and there's nothing in the texture directory that could be a bump for the tulle, and it's not in the zip file, either.

    Did it say the name of the missing file? You should have one called pdis1-TulleBump.jpg and one called pdis1-TulleBump2.jpg

  • parrotdolphinparrotdolphin Posts: 110
    edited October 2015

    Here's the screenshots for using the LIE shader presets in case anyone is interested or confused.

     

    LIE1.jpg
    1118 x 884 - 338K
    LIE2.jpg
    816 x 688 - 261K
    LIE3.jpg
    816 x 688 - 221K
    Post edited by parrotdolphin on
  • barbult said:
    L'Adair said:

    You know, I could see a future product that applies bra and/or underwear via the L.I.E., specifically for going under sheer and semi-opaque fabrics. There are some really nice lingerie products in the store, but they don't fit under clothes, and we don't really need to put underclothes on the models unless that part of the anatomy is going to be showing. I would buy a product with several styles to choose from, complete with trans maps so we could color them as we wanted to...  It could get pretty sophisticated, too, with separate trans maps for lace features, so you could have a pink bra with maroon lace edging, for example. And other maps as well... bump, specular. perhaps even normal maps, all to be added the appropriate places via the L.I.E. Presets like those in the PD Iray Shader Kit... Yeah, that would be a really cool product.

    Is that something you could do, PD? I'd buy it in a heartbeat.

    That does sound like a great idea!

    I added the LIE mask to some of my other maps, like bump, but I didn't know what to do about Normal. I don't know how to edit a normal map or what the colors mean, so I just deleted the normal maps! I made the bra white on the bump map to make it stand out from the skin. It is just a bump map, so it doesn't move any vertices to cause poke through. I think it came out pretty well.

    Here's the beige bra render and then the crochet shirt over the beige bra.

    This is a great idea! I wish I had thought of it when doing my promos.

  • L'Adair said:

    You know, I could see a future product that applies bra and/or underwear via the L.I.E., specifically for going under sheer and semi-opaque fabrics. There are some really nice lingerie products in the store, but they don't fit under clothes, and we don't really need to put underclothes on the models unless that part of the anatomy is going to be showing. I would buy a product with several styles to choose from, complete with trans maps so we could color them as we wanted to...  It could get pretty sophisticated, too, with separate trans maps for lace features, so you could have a pink bra with maroon lace edging, for example. And other maps as well... bump, specular. perhaps even normal maps, all to be added the appropriate places via the L.I.E. Presets like those in the PD Iray Shader Kit... Yeah, that would be a really cool product.

    Is that something you could do, PD? I'd buy it in a heartbeat.

    That sounds like a really fun idea. I think it would have to use a script to apply the bras/panties. I am not sure how I would do such a script but I think it's possible. I have seen products add clothing or underwear to figures by using geometry shells instead of the LIE. And you could always do whatever you like as far as using LIE in the geometry shell surfaces.

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