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It was simon wm...Sorry 'bout the confusion... Stll love my purchases though! :)
As far as the Flexion, that was from daz for genesis, it was simon who did a flexion styled morphing system for G2, as well as Xenic's Muscule morphs sytem for G3, but Simon was going to make a system for 3 as well...
Wait ,G3 is in IRADIUM.You can see her topology.
So you know all of G3 morphs topologly also.
There's nothing wrong with G3 .I like her just fine.
Please when referring to DAZ figures call them either by; Gen (short for Generation) 1-7 or for the Genesises, GC for Genesis Classic (AKA Genesis 1), G2F for Genesis 2 Female, G2M for Genesis 2 Male and finally (for now) G3F for Genesis 3 Female. Poser had some figures that where referred to as G2 so you can see the confussion.
I've never heard Genesis 1 called GC.... I just call it Gen 1 very simple
I think the most used (and IMO the least confusing) is:
Gen(eration) 1-4
Genesis
G2F/G2M
G3F/G3M
But in reality Smith Micro's G2 could also be categorized as G2F/G2M, so...
Interesting. I just posted about the whole G2 name confusion on another thread elsewhere. I think Genesis should have been Gen 5. Most threads I read about the Smith Micro G2's always just say G2, not G2F, or G2M. Matter of fact, I think this is the first comment I've seen them referred to as G2F and G2M. So will their next set be G3's? I'm confused.
I've never seen the Poser G2 figures labelled as G2M or G2F either, though I remember products "for G2 Females" or "for G2 Males".
Maybe it was because there were more than just one male and one female figure (Jessi, James, Simon, Sydney, Koji, Miki, Olivia, Kelvin, and I may have forgotten some...)
Even iclone goes by Generation numbers too, at least last I checked. :) They have totally different life cycle too.
I haven't either I've always thought of them as the original Genesis and simply use Genesis.
I finally read through all of this thread with interest. I love the original Genesis and didn't really buy into the Gen2 era much...just bought a few things I couldn't resist like Giselle and Devious Dolls.
That said I really like Genesis 3 Female...there is just something really appealing about the figure. I haven't bought much in the way of skins and clothing for her though because what I've seen hasn't really appealed to me but then I like quirky not fashion model. I did buy the character that was just released by Emma and Jordi though that went straight in the cart and also the fantasy character morphs.
The one thing that I found great about Gen2 was some of the clothing which I did buy but often put on Genesis or Dawn and Dusk...what can I say I'm just weird!
Ditto, I bought very little G2 stuff and nearly all of it is for use with Genesis, but I like G3F much better than G2F.
Same here. G2 had a few things that were useful, but I like G3 quite a bit better.
I confess, I call it Classic because I think it is still a great figure for creatures and don't want to see people dismissing it as old and obsolete.
Ok, I just bought the V7 pro bundle in the sale. I've loaded up V7 and Adaline and all the bits & bobs and gens - obviously I can't show you this on the forum, but does anyone else see a clear dividing line between the gens textures and the body textures on these models when you render? I'm just using the basic dome & scene with RuinsHDR lights and I can clearly see where the gens textures end and the body textures begin (I'm using all their matching Iray textures). Is this just me, or does anyone else see it on their V7 models?
I did have that problem and found that there were a couple of issues that caused the problem:
1- Check if you have a normal map setup on the gen geograft. Most character/texture set I bought did not have any normal maps for the geograft. If that's the case, you'll need to disable the normal maps on the character. I don't think V7 came with a normal map for the gen geograft (I've created a bunch myself and I don't remember if V7 had one or if I made it)
2- Look at the specular map gamma value on the geograft (in the surface tab, click on the specular map and open the "Image Editor") and make sure it is the same value as the character's torso specular map. For some reason, the specular maps on some of the characters I tested had a gamma value of 0.0 and the geograft had a gamma value of 1.0.
Hope that helps
Thanks for the tips zegamemaster. Unfortunately that doesn't appear to be whats causing it.
This is very frustrating. If it was another product I'd just raise a ticket about it and ask for it to be looked at, but given that its the V7 Pro Bundle and lots of people have been using it for a while now without complaining I'm pretty sure my request would just be shot down. I'm becoming very disillusioned with the quality from Daz - I can't remember the last time I bought a big ticket item that I didn't feel needed to be corrected in some way.
Are you applying the gens hip texture (if available) to V7 before applying the gens itself? Some items have that, which is different than the previous generation. The male products have had a separate hip texture when using the gens because the textures are usually projection painted in a 3D paint program, so a version has to made with and without the gens.
Thanks for the help but it doesn't make any difference if I apply the separate hip textures before or after the gens, its the same result either way. I can see that I have applied everything correctly, because the textures do more or less match up, but theres still just this visible outline there on all of them. I'm beginning to wonder if my monitor is just clearer than everyone else's because to me on all the G3 characters I've tried (V7, Adaline, Summer, Bonnie) I can clearly make out the outline of the gens geograft once all of the textures have been applied. I've tried messing with the surface settings to try to match them up a bit more but I only end up making it worse. Its a shame I can't post a picture to show you.
I'm probably going to end up having to buy 3feetwolf's geograft instead again from that other site to replace this, which is annoying when I deliberately bought the bundle just so that I could get the Daz geograft.
Silly question: Are you rendering the image? I say that because because with all the images being rendered on rendertica of V7 with the gens, someone would have caught it by now. That would be a fairly obvious seam to catch when rendering or viewing.
Also if you're rendering in 3delight, check your shading rate as that may be the issue.
I use Gn and Gn2F that was used in the older DAZ 3D comtibility table that was displayed with the products in the old store.
G2 I use for the Poser figures.
Yeah, I'm rendering them in Iray using the default RuinsHDR lighting. I agree that someone probably would've raised the issue before me if they were seeing it too... so I have no idea whats going wrong for me. Although the images on Renderotica have probably all been post-worked so you wouldn't see any seams anyway, even if they were there originally. I can't work out whats doing it though - it ends up looking like the geograft is a slightly grey-er sticker thats been stuck onto the models.
Maybe I need to raise a ticket to ask Daz technical about it... although that didn't do me much good the last time I tried that
.
Its frustrating because I can see that the product is probably very good, but for some reason its just not rendering well for me.
maybe try a 3Delight render.
I'd try a C4D or zBrush render of V7, or what ever other app's you have.see if the seems still there.
If it still was I'd just fix the seem ,it's a easy fix
I raised a ticket some weeks, month or so ago; it is being looked at, and last time I enquired, a fix is being worked on. Not sure if I included V7; I didn't bother checking the model as I don't like the texture - too suntanned. I found an issue with all that didn't come with a seperate torso texture to be used with the genital texture. I haven't tried any of the last three ish I bought as not got a need as yet, but I'll be glad when the fix is in.
EDIT
I raised the ticket early July and queried the progress end of august.
Excellent - thank you nicstt. I knew it couldn't be just me seeing it cos its so obvious. Yeah the V7 texture is truly horrible but Bonnie, Adaline and Summer are all really nice. It'd be good if they could fix those.
I raised a similar ticket about Ysabeau 6 a few weeks ago and thats still being looked at as well apparently. Although I was told that they couldn't see the same problem I was seeing, so I'm not very hopeful that it'll ever be resolved. I do wonder if the folks at Daz have really small, dim monitors to work on or something...
I think a lot of people who render regularly would not have the interest in postworking out seams that should not exist(pros especially would not want to add this step to their workflow). I've only done a couple of renders with the geograft but haven't had any issues.
How do you apply it? I want to check that I'm taking all the same steps as everyone else. I load up the model, apply their Iray textures, apply the hip textures, then add the geograft and apply the model's gens-specific (Iray) textures to it. I've also tried applying the hips texture as the last step. Then I render. It looks lousy.
Do you do anything differently?
I loaded V7 (Which is default Iray), applied the geograft, selected the geograft, applied the Iray material preset for the geograft. No seams.
Are you sure you applied Iray Material presets? (Because mixing the 3delight and Iray presets will cause issues.)
Hi Spooky. Yep I'm sure - I've done it several times now. The textures just don't blend fully, theres a fairly clear line all around the edges of the geograft where it meets the torso textures and a somewhat subtle change in skin tone. I mean, I guess on some monitors it might be more obscured, but not on mine and I'm not really willing to get a worse monitor just to use V7. I keep doing renders to see if its the lighting, or the camera angle or whatever, but its not. I can't understand why I'd be seeing this problem when no-one else (apart from nicstt) is; its weird.
To make matters worse I bought V7 in the sale, so I can't return it.
I did wonder if I just have a higher standard of expectation when it comes to these things than everyone else, but then that doesn't make sense because the arm, torso, leg etc textures all match up seamlessly, so I don't see any reason why this shouldn't.
Edit: It probably is least noticeable on V7 herself compared to the others.
I am using a pair of color calibrated Dell U2412M (1920x1200) IPS panels being driven by an NVIDIA Quadro K6000 on one system, a Lenovo Y50 4K, driven by a GTX 860M and a 27" iMac with an NVIDIA GTX 680m and I am not seeing it on any of them rendering just the area in question at full screen. I don't believe it is the monitor.
Did you include a DUF scene file and list of content with your ticket?
With v7s default iray textures I can see a distinct seam line on the nether part of the geograft, with the legs posed wide apart.
I did find a different gamma setting on the glossy layered weight image for the geograft versus the torso but correcting it only made the seams more obvious.
I have converted some textures from Genesis 2 in blender and I get the same issue with the converted textures, which makes me wonder if there might be an inherent flaw in the geograft itself and how it works with the body, but I am no expert. I hope Daz can resolve this for you.