Daz Studio and Linux

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  • vrba79vrba79 Posts: 1,548
    Linux has one gigantic flaw, no amount of "Lol! Windows bad!" will ever be able to overcome, when it comes to native ports: "Which distro do we make this for?", because no matter what, you're gonna end up with a bunch of people complaining "It's not compatible with MY distro!"
  • 3DIO3DIO Posts: 15
    edited March 25

    vrba79 said:

    Linux has one gigantic flaw, no amount of "Lol! Windows bad!" will ever be able to overcome, when it comes to native ports: "Which distro do we make this for?", because no matter what, you're gonna end up with a bunch of people complaining "It's not compatible with MY distro!"

    I think the best bet for targeting Linux (from a developer point of view I mean) would be to target the biggest core base in use.  I mean, look how popular Ubuntu and its derivatives are, and then consider that Ubuntu itself is also based upon the Debian core.  So I can't help but think that if DAZ were to at least aim for base Debian compatibility, then it would at least work on most of the most popular distros by default.

    Either way, I'm in full agreement with everyone desparately wanting to see a native Linux installation of DAZ Studio.  To be honest, I think DAZ are doing themselves a massive disservice by not doing so.  I think to ignore Linux would be a big mistake that will, to put it as politely as possible, come back to bite them on the backside big-time if they don't learn to read the room!

    The amount of discontent I'm seeing online due to the practices of Microsoft as of late, is absolutely relentless now, I think it's very telling, and it's sending people over to Linux in their droves!

     

    Post edited by 3DIO on
  • Nyzerion said:

    TimberWolf said:

    @Nyzerion

    Is 50% utilitization normal? No. But it probably isn't 50%. What utility are you using to monitor the GPU(s)? If it's the default system monitor then that may not be accurate when it comes to GPU useage. I don't have Nobara installed as I switched away from that distro to Arch a while back and I can't remember if btop came installed with it or if I added it myself: Btop is a system monitor that works properly unlike most distro's proprietary monitor. Btop is a console application so if you prefer flashy graphics there are plenty of other options, but btop uses almost no resources. The CachyOS system monitor that comes with my distro regularly reports GPU usage of 150% (!) for example, whilst btop correctly reports both GPUs running at 100% when rendering, accurate memory and VRAM usage, as well as a myriad of other data you might find useful. If you have a dual-boot installation, drop back to Windows and time your render using the same render settings you used in Nobara. It should be within a couple of seconds if your GPU is being used properly.

    If btop is not installed by default and you'd like to try it, use the following in the console:

    sudo dnf upgrade --refresh

    sudo dnf install btop

    If btop reports 50% GPU useage then there may well be something that needs fixing.

    Yeah I did use the basic system monitor of Nobara, unfortunately I had a lot of problem so I switch to Fedora so I assume it's gonna be the same steps just installing Wine manually and the rest. I'll give it a try later on today 

    Why not use nvidia-smi and judge by the wattage?

  • TimberWolfTimberWolf Posts: 315

    @vrba79

    @3DIO

    There are many ways of distributing Linux applications which essentially make them distro agnostic: Flatpaks, snaps, appimages and others. There are advantages and disadvantages for each of these methods but the downsides are mainly the larger download and installation size due to these packages containing all of the system files needed for them to run. It's not quite an accurate analogy but think of portable apps for Windows which contain the .dll, .ini, .json files et.al. that are needed for them to run; any update of Windows which changes those .dlls and others won't affect a portable app and the same is true for Linux distros. The only restriction is generally that the user must be using a Linux distro with a kernel at least as new as the distro used to create the distribution file.

    There may well be one but I can't think of a reasonably modern (last 5 years or so) and somewhat mainstream Linux distro that won't run Blender natively for example. I don't think that's an issue.

    We don't know if Nvidia's agreement with Daz is restricted to official Windows distributions only (there have been some well-publicised heated disagreements between Nvidia and Linux developers), we don't know if Daz is concerned about an explosion of support tickets even if they released it as an unsupported version, we don't know most things because Daz doesn't really communicate with its user base. All they've said about this is that there will be no native Linux version and, for now, I would take them at their word.

    If you want Studio on Linux, and it will work on any reasonably recent distro of Linux, you can get the Windows executables for both the current 4.24.x release and the 6.x Beta running through WINE with no indepth knowledge or arcane coding tricks required. All you need to be able to do is follow instructions accurately. It takes about 15 minutes + however long it takes for DIM and Studio to download and install. Just be prepared to start learning again because you'll want more from your OS than just running Daz Studio!

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