If you don't like what they sell you need to make your own stuff. Part of being an artist is expressing your vision. If you aren't interested in putting in the effort to do so you can't really fault others for not catering to you.
Yeah, no. That argument doesn't really hold up, because even non-creative types can and often do offer valuable input and critique to, say, the PAs here that would otherwise be lost in an endless echo chamber of looping positive feedback, and nothing will ever get made or done. See: Roger Ebert and Leonard Maltin for film critics, and countless video game reviewers and food critics. If nobody points out these things, then nothing will ever change and we'll be stuck in a sea of vapid pretty white blonde hair girl 3D models in clothes that'd get her arrested for indecent exposure, lmao.
Plus, some future PA might be seeing some of these comments and go "Oh! Maybe I could try that", especially if they know how to make certain pieces of clothing or props. How can people know to make certain things or fill a certain need, if no one states it outright?
Trying to shut criticism up by basically saying "put up or shut up" doesn't always work, imho. The market will only stagnate further if criticism of skimpwear, implausible fantasy outfits, and high heels that would kill a woman if she fell down is stifled. I know that's probably not what you were trying to convey, but that's the impression I got from your remarks.
Oh,they do. But what people need to realize is that what a smallgroup of people loudly requests in the forums is often not what the majority of customers will buy. So yes, the customers direct the market, but not always in the way you think...
Another comment I have seen is " if you dont like whats out there, make your own". Thats pretty harsh really. Not everyone has the time to gain those skills.
You have choices. You can't force other people to do things for you. You have a limited influence. Once you accept that reality, you will see its not "harsh" to advise people to empower themselves. Only you can decide if it is worth it to you. But you can't tell others what their time is worth. You can spend years waiting and speculating. Or you can begin to take steps to rule out the waiting game and the gamble associated with it.
Even the vendors will tell you that we the consumers direct the market. To be honest, I don't worry if some vendors want to be fluff makers that fill the void between the good assets that I wait for. You are right that I can't tell people what to do but I can suggest ideas. The point the original person posted is extremely valid to the current discussion..
The OP may be valid. But a lot of what I was talking about was based on some extremely specific requirements people made regarding costumes they want. If you want something very specific, that will likely be something you need to craft yourself. Even if you convince a PA to do more sci fi, they won't neccesarily do the particular type of sci-fi you want. I think requests like that even less likely to be fulfilled.
Another comment I have seen is " if you dont like whats out there, make your own". Thats pretty harsh really. Not everyone has the time to gain those skills.
I'd say it's about as harsh as telling an artist annd creator to stop doing what they are doing simply because you don't like it.
How would you feel if people made that comment on your gallery submissions?
If you don't like what they sell you need to make your own stuff. Part of being an artist is expressing your vision. If you aren't interested in putting in the effort to do so you can't really fault others for not catering to you.
Yeah, no. That argument doesn't really hold up, because even non-creative types can and often do offer valuable input and critique to, say, the PAs here that would otherwise be lost in an endless echo chamber of looping positive feedback, and nothing will ever get made or done. See: Roger Ebert and Leonard Maltin for film critics, and countless video game reviewers and food critics. If nobody points out these things, then nothing will ever change and we'll be stuck in a sea of vapid pretty white blonde hair girl 3D models in clothes that'd get her arrested for indecent exposure, lmao.
Plus, some future PA might be seeing some of these comments and go "Oh! Maybe I could try that", especially if they know how to make certain pieces of clothing or props. How can people know to make certain things or fill a certain need, if no one states it outright?
Trying to shut criticism up by basically saying "put up or shut up" doesn't always work, imho. The market will only stagnate further if criticism of skimpwear, implausible fantasy outfits, and high heels that would kill a woman if she fell down is stifled. I know that's probably not what you were trying to convey, but that's the impression I got from your remarks.
Anyhow, just my 2 cents.
I think there is a big difference between offering ideas to improve something or a critique of a work and complaining that someone is making content you don't want to buy.
The OP may be valid. But a lot of what I was talking about was based on some extremely specific requirements people made regarding costumes they want. If you want something very specific, that will likely be something you need to craft yourself. Even if you convince a PA to do more sci fi, they won't neccesarily do the particular type of sci-fi you want. I think requests like that even less likely to be fulfilled.
I definitely agree there, if you want something very specific then commision or making it yourself are the best options.
Trying to shut criticism up by basically saying "put up or shut up" doesn't always work, imho. The market will only stagnate further if criticism of skimpwear, implausible fantasy outfits, and high heels that would kill a woman if she fell down is stifled. I know that's probably not what you were trying to convey, but that's the impression I got from your remarks.
I am the last person to silence criticism. However, I do encourage people to not be overly reliant on others. Especially when some of the things people have expressed interest in may appeal to just them.
Oh,they do. But what people need to realize is that what a smallgroup of people loudly requests in the forums is often not what the majority of customers will buy. So yes, the customers direct the market, but not always in the way you think...
I'm not worried about it because I already know that I'm getting exactly what I want. I'm in direct communication with several of these really wonderful product makers.. I have to wait for the products but we are priviledged to have some of the best artist in the world working to create material. I think the key to remember is that its a big market and lots of players. I have no doubt with patience all of our needs will be met with by the professionals.
I still think congrats to the people at DAZ is in order for doing such a great job of creating the new 'standard' in Gen 3. Have a great day.
I'm not worried about it because I already know that I'm getting exactly what I want. I'm in direct communication with several of these really wonderful product makers.. I have to wait for the products but we are priviledged to have some of the best artist in the world working to create material.
If a PA is working directly with you to create something based on your requirements I would consider that more like a commisionned work, not just as "something requested in the forums".
I think the key to remember is that its a big market and lots of players.
Actually, the market for Poser / DS content is much smaller that people imagine it. Some PAs have stated multiple times that a product can be considered succesful when it sells a few hundred copies during intro sale... Which is one of the reasons PAs can't always afford to take risks with the type of content they create.
Tim: Except, as people keep pointing out, this is a business.
And feedback from people feeling dissuaded from buying product can be valuable. Sometimes. Sometimes it's useless.
PAs can choose what they do with this information.
And sometimes customers can suggest things or point out issues that PAs simply didn't think about.
Imo, the line between feedback and entitled whining is being crossed.
There is a product suggestion forum where we can post suggestions for products. I've used itm. I post pictures to give a clear understanding of what I am suggesting.
I have also posted suggestions and critiques on men's clothing items. Specifically on the real world features that are often missing - like body and stiffness in the collar band and cuffs.
I would love to be able to buy more variety of clothing for both genders, especially clothes that look real. But posting "grrr skimpwear!", saying content creators "should impress me" and complaining about products I don't want to own are not productive critiques that are going to make that happen.
G3 is much different rigging than G1 and G2, it's defintely a learning curve and I find it much much harder. I think a lot of us decided to use bikinis and bras to learn with. Though in all honesty the design I came up with was probably one of the harder ones. >.<
Totally, totally bored with all the swimsuits- none of which are a two piece family friendly. The bottoms are all too low cut. We need something between the up to the waist 50's bottoms, and the barely there bikini bottoms. And that includes having enough booty material in back too.
I got ya covered, Novica, you know me.. And yes, you could actually swim in it. I think it's different enough from all the barely there things already released that it won't completely flop being late to the party. (at least I hope, it has like 60 JCMs, it took a looooooong time to make)
60 JCM's?? Girl friend... dayum! You go on with your bad self now!
Tim: I'm sorry you see all the complaints as whiney. Commentary on overall trends can be useful while not being specific requests.
If you disagree, well, plenty of other threads you can read.
Tim: I'm sorry you see all the complaints as whiney. Commentary on overall trends can be useful while not being specific requests. If you disagree, well, plenty of other threads you can read.
I don't see all complaints as whiny. Feel free to block me if you feel the need.
I don't mind the high heels on everything so much as I have a tendency to stick my figures in shoes completely inappropriate to the environment just for giggles. But it's frustrating how much of the adventurewear comes with a high risk of a serious wardrobe malfunction if the figure moves or even inhales a little too deeply. If the top requires healthy doses of double-sided tape to keep everything from spilling out, especially in an era when said tape doesn't exist, then I'm not going to even look past the store thumbnail and move on to something else.
The boob windows are an advertisement to "insert arrow here".
...same for bare belly modern/sci fi armour which says "shoot bullet/laser/blaster/ion cannon here".
If you don't like what they sell you need to make your own stuff. Part of being an artist is expressing your vision. If you aren't interested in putting in the effort to do so you can't really fault others for not catering to you.
dont get me wrong, i still love skimpwear but I have countless skimpy outfits already. So I am not knocking the skimpwear or boob windows. I just don't have a need to buy it. When I make my own clothes they tend to be even skimpier than the stuff sold here...
If I was an vendor I would make what sells best because of the time investment needed preparing it for the store. To sell stuff on the markets requires a ton of extra work you don't have if you simply make stuff to use for yourself. Great thing about stuff I make for myself is I don't have any interest in sharing or selling it, so less than optimal rigging, UV's or other setup issues aren't a problem.
...not all of us are adept at modelling, UV mapping, and rigging, particularly when the more "affordable" software is either as stable as an overstacked container ship in rough seas or requires a PHD in abstract cryptography to figure out.
Thankfully for us there are people like WIlmap who create lovely RL clothing for free.
Frankly, if you want more mundane stuff it already exists. It may not be for the generation you are using, but with tools you can adapt them to work. I would leverage this ability and master it!
I've been thinking about this. I find autofit is a bit unpredictable, sometimes it works fine but not allways. I suppose at the other end of the difficulty spectrum you could just take the obj file and re-rig it. Are there any intermediate level methods you can suggest for converting clothes?
...especially for medium to long skirts, coats, and Gen4 footwear.
I am lucky in that I have a lot of content. I've been a customer since 2003. The Generation X plug-in has given me an amazing amount of variety I can add to Genesis and the G2 figures. I can mix in characters, morphs and shapes from the 3 series, 4 series and 5 series. I also have the Texture converter, which let me update my 3 series skins to 4 series. I seldom use any character I buy in the store as it comes out of the box.
...indeed, GenX2 is a very valuable tool which I use a lot myself on top of several merchant resource morph kits for both Genesis and G2. Also have Skin Builder Pro as well as a number of LIE resources.
I got ya covered, Novica, you know me.. And yes, you could actually swim in it. I think it's different enough from all the barely there things already released that it won't completely flop being late to the party. (at least I hope, it has like 60 JCMs, it took a looooooong time to make)
60 JCM's?? Girl friend... dayum! You go on with your bad self now!
60JCMs.... I don't know what you two are talking about, but it sounds pretty impressive, so I'm giving this a as well since I like Fisty's stuff and it must be good!
... when the more "affordable" software is either as stable as an overstacked container ship in rough seas....
You must be talking about Hex....
...yes, and when I bought it years ago it cost me just a "bit" more than 14$.
In that case, I think you overestimate the Stability..... Ok, Well, it's not that bad, I use it all the time.... But it does bring me back to the days when you saved your work every 5 minutes, just in case....
...I was still relatively new to 3D when I purchased it The original full price was something like 149$, I was able to get it at around 50% off during a sale (which included my PC discount).
For me it was more like save after every five actions. It became so frustrating I pretty much stopped using it save for creating really simple items or converting .3ds/.dae meshes to .obj.
I would like to take a minute to point out to those of you shouting Learn to make it yourself!
Be careful what you wish for. The more we learn to do ourselves the less value DAZ brings to the table. There are whole sections of content I don't even look at anymore, because I have picked up the skills to do it myself. My spending levels here show that.
Clothing needs to be fairly specific for it to go into my shopping cart. Shoes are about it nowadays due to rigging issues. Everything else has pretty much been done to death - and isn't any better than what was made a decade ago.
OTOH, I am glad to know that my issues with Hexagon aren't user issues.
Great point. I bought Lightwave to do modeling. And I'm a programmer. But being a programmer who's into graphics means I understand how UVs work. I know how weight maps work. I'm now learning and have rigged shoes. I'm starting to build my own stuff. In fact, my entry for the last PC+ render challenge, I made the entire outfit except the boots (I had not learned how to make shoes yet). I still buy a lot of stuff, but the release of G3F put a big break on my purchases. And it will continue going down.
This weekend I'm hoping I can do more work on my V4/G2F texture converter. Should work for males too. It'll convert in any direction between any UV's you have installed. Once that's working, I'll add G3F to the mix. Note that this reprojects the textures. It will create new image files that will work with the target UV. One use of this is that you only ever need to use the default UV's with G2F. And you can mix and match V4 and G2F textures when using LIE for example. Wish I had more time. That's one thing that'll keep me buying stuff.
I would like to take a minute to point out to those of you shouting Learn to make it yourself!
Be careful what you wish for. The more we learn to do ourselves the less value DAZ brings to the table. There are whole sections of content I don't even look at anymore, because I have picked up the skills to do it myself. My spending levels here show that.
Clothing needs to be fairly specific for it to go into my shopping cart. Shoes are about it nowadays due to rigging issues. Everything else has pretty much been done to death - and isn't any better than what was made a decade ago.
OTOH, I am glad to know that my issues with Hexagon aren't user issues.
OTOH, I am glad to know that my issues with Hexagon aren't user issues.
Yeah, it is pretty well known in the Hex Subforum that there is a sadbility issue with Hex. It isn't too bad if you don't try and do too much at a single time. I have also found that if I close out Hex about once an hour, I have far less issues when working over a long period of time. I think it is Patience55 who has a 16 step tutorial in the Hex Subforms that includes, as a joke, a couple steps where Hex Crashes. Basically, however, I save frequently, and change the save file names often, as sometimes they get messed up too... it really does remind me of writing a report for school back in the late 80's... when Floppies corrupted, and you always kept at least 3 copies of everything, just in case.
I would like to take a minute to point out to those of you shouting Learn to make it yourself!
Be careful what you wish for. The more we learn to do ourselves the less value DAZ brings to the table. There are whole sections of content I don't even look at anymore, because I have picked up the skills to do it myself. My spending levels here show that.
Clothing needs to be fairly specific for it to go into my shopping cart. Shoes are about it nowadays due to rigging issues. Everything else has pretty much been done to death - and isn't any better than what was made a decade ago.
I have to agree with this, but for me, it is props/scenes. I got into Daz because I needed artwork for a semi-animated story I'm trying to write, and while I can paint, I can barely draw stick figures online. I make most of my own props and scenes, as I do what the art to be mine, However clothing/figures are things I don't really want to spend a lot of time making from scratch. I do want to customize them to my liking, but I'd rather be writing than playing with a dress or a pair of pants (at least for now).. I do recommend everyone try it, as to see just what's involved, and retexturing something can also be a lot of fun. I purchased the "Asgard Cleric" outfit for G2M a little while ago, and I can't tell you how much I love this outfit. I can use it in both Futuristic Scifi, as well as Fantasy, or even day to day modern punk or possibly Christmas Village (put it on Rawarts Bearclan Polarbear, good look). It looks great with a lot of detail "out of the box", as well as really good movement when animated. There is also a great Texture pack for it that adds 4 additional looks. However this weeked, I took the Diffuse of on of the textures that had a bit of norse scrollwork on the shoulders, moved it to the bump. and then added a satin shader to the jacket. I ended up with a stellar embossed satin robe for my Alien Ambassador.
First of all, I recognize that the content creators are going where the sales are. That so much of the clothing is skimp-wear is a commentary more on our buying habits than on the creator's crafting habits.
However, that said, I think this thread is plenty of proof that there is a solid market for non-skmp clothing.
For example, I pretty much cannot use skimpwear at all in my project, which is a webcomic using DAZ for the artwork. It's a superhero comic, and no, I do not want my main character to look like Starfire or Red Sonja. There's some great stuff I already have, like her school uniform and some other nice things. But there is less variety available for 'normal clothes' than I would like. I have looked around on Rendo but in my experience it is as bad if not worse in terms of skmip-wear.
So... given this and a couple of other threads, of quite a large number of people saying we would like more normal clothing for our characters, hopefully a few intrepid PAs will take the ball and run with it and give us more variety, seeing that there is a small but enthusiastic market for it.
First of all, I recognize that the content creators are going where the sales are. That so much of the clothing is skimp-wear is a commentary more on our buying habits than on the creator's crafting habits.
However, that said, I think this thread is plenty of proof that there is a solid market for non-skmp clothing.
I have looked around on Rendo but in my experience it is as bad if not worse in terms of skmip-wear.
So... given this and a couple of other threads, of quite a large number of people saying we would like more normal clothing for our characters, hopefully a few intrepid PAs will take the ball and run with it and give us more variety, seeing that there is a small but enthusiastic market for it.
I have no doubt that some really great products are going to come from this healthy expression because it demonstrates what we all know about DAZ and our community... that its filled with a lot of really good people.
I couldn't agee with you more about Rendo too.. Love the site and many times the qaulity they put out is remarkable stuff but wow! Miles of fantasy skimpwear ... beautiful but nothing you can have your wife and kids seeing over your shoulder and feel comforable about... LOL
I still haven't seen a trademan uniform with a toolbelt.. You would think that would be an easy request for them.. I think stuff like that would really sell.. where's our village people? :)
Skimp or no skimp what I don't want to see is Daz pressured into creating gatekeepers who come up with new rules for which characters, clothing, and items are in the store by what makes certain people feel good seeing them there rather than what the market dictates.
Skimp or no skimp what I don't want to see is Daz pressured into creating gatekeepers who come up with new rules for which characters, clothing, and items are in the store by what makes certain people feel good seeing them there rather than what the market dictates.
A market is dynamic and ever changing on the internet. The software just took a major upturn with Iray. I've always predicted that the in the end what people want is instant results cheap, quick and real looking.
Next the Character has just taken a major upturn also... Who knows, maybe a new DAZ product posing product is just around the corner,,, one that can be incorporated into the social media stream.. The point is that WE ARE THE MUSIC MAKERS. We are the dreamers of dreams. The market will grow as a result of all the changes ... people will get excited over the ability to create real looking people.. it is just in reach, be patient and smile... if your any good the market will be so big, nobody will notice the hickups...While the heart beats, hope lingers.
Comments
Yeah, no. That argument doesn't really hold up, because even non-creative types can and often do offer valuable input and critique to, say, the PAs here that would otherwise be lost in an endless echo chamber of looping positive feedback, and nothing will ever get made or done. See: Roger Ebert and Leonard Maltin for film critics, and countless video game reviewers and food critics. If nobody points out these things, then nothing will ever change and we'll be stuck in a sea of vapid pretty white blonde hair girl 3D models in clothes that'd get her arrested for indecent exposure, lmao.
Plus, some future PA might be seeing some of these comments and go "Oh! Maybe I could try that", especially if they know how to make certain pieces of clothing or props. How can people know to make certain things or fill a certain need, if no one states it outright?
Trying to shut criticism up by basically saying "put up or shut up" doesn't always work, imho. The market will only stagnate further if criticism of skimpwear, implausible fantasy outfits, and high heels that would kill a woman if she fell down is stifled. I know that's probably not what you were trying to convey, but that's the impression I got from your remarks.
Anyhow, just my 2 cents.
The OP may be valid. But a lot of what I was talking about was based on some extremely specific requirements people made regarding costumes they want. If you want something very specific, that will likely be something you need to craft yourself. Even if you convince a PA to do more sci fi, they won't neccesarily do the particular type of sci-fi you want. I think requests like that even less likely to be fulfilled.
I'd say it's about as harsh as telling an artist annd creator to stop doing what they are doing simply because you don't like it.
How would you feel if people made that comment on your gallery submissions?
I think there is a big difference between offering ideas to improve something or a critique of a work and complaining that someone is making content you don't want to buy.
I definitely agree there, if you want something very specific then commision or making it yourself are the best options.
I am the last person to silence criticism. However, I do encourage people to not be overly reliant on others. Especially when some of the things people have expressed interest in may appeal to just them.
I'm not worried about it because I already know that I'm getting exactly what I want. I'm in direct communication with several of these really wonderful product makers.. I have to wait for the products but we are priviledged to have some of the best artist in the world working to create material. I think the key to remember is that its a big market and lots of players. I have no doubt with patience all of our needs will be met with by the professionals.
I still think congrats to the people at DAZ is in order for doing such a great job of creating the new 'standard' in Gen 3. Have a great day.
Tim: Except, as people keep pointing out, this is a business.
And feedback from people feeling dissuaded from buying product can be valuable. Sometimes. Sometimes it's useless.
PAs can choose what they do with this information.
And sometimes customers can suggest things or point out issues that PAs simply didn't think about.
If a PA is working directly with you to create something based on your requirements I would consider that more like a commisionned work, not just as "something requested in the forums".
Actually, the market for Poser / DS content is much smaller that people imagine it. Some PAs have stated multiple times that a product can be considered succesful when it sells a few hundred copies during intro sale... Which is one of the reasons PAs can't always afford to take risks with the type of content they create.
60 JCM's?? Girl friend... dayum! You go on with your bad self now!
I don't see all complaints as whiny. Feel free to block me if you feel the need.
...same for bare belly modern/sci fi armour which says "shoot bullet/laser/blaster/ion cannon here".
...not all of us are adept at modelling, UV mapping, and rigging, particularly when the more "affordable" software is either as stable as an overstacked container ship in rough seas or requires a PHD in abstract cryptography to figure out.
Thankfully for us there are people like WIlmap who create lovely RL clothing for free.
...especially for medium to long skirts, coats, and Gen4 footwear.
You must be talking about Hex....
...indeed, GenX2 is a very valuable tool which I use a lot myself on top of several merchant resource morph kits for both Genesis and G2. Also have Skin Builder Pro as well as a number of LIE resources.
...yes, and when I bought it years ago it cost me just a "bit" more than 14$.
I hate to be that guy, but it needs to be said....
The cake is a lie!!!
Sorry.... I couldn't help myself.... hahaha
60JCMs.... I don't know what you two are talking about, but it sounds pretty impressive, so I'm giving this a
as well since I like Fisty's stuff and it must be good! 
In that case, I think you overestimate the Stability..... Ok, Well, it's not that bad, I use it all the time.... But it does bring me back to the days when you saved your work every 5 minutes, just in case....
...I was still relatively new to 3D when I purchased it The original full price was something like 149$, I was able to get it at around 50% off during a sale (which included my PC discount).
For me it was more like save after every five actions. It became so frustrating I pretty much stopped using it save for creating really simple items or converting .3ds/.dae meshes to .obj.
Great point. I bought Lightwave to do modeling. And I'm a programmer. But being a programmer who's into graphics means I understand how UVs work. I know how weight maps work. I'm now learning and have rigged shoes. I'm starting to build my own stuff. In fact, my entry for the last PC+ render challenge, I made the entire outfit except the boots (I had not learned how to make shoes yet). I still buy a lot of stuff, but the release of G3F put a big break on my purchases. And it will continue going down.
This weekend I'm hoping I can do more work on my V4/G2F texture converter. Should work for males too. It'll convert in any direction between any UV's you have installed. Once that's working, I'll add G3F to the mix. Note that this reprojects the textures. It will create new image files that will work with the target UV. One use of this is that you only ever need to use the default UV's with G2F. And you can mix and match V4 and G2F textures when using LIE for example. Wish I had more time. That's one thing that'll keep me buying stuff.
Who is shouting "Learn it yourself?"
Yeah, it is pretty well known in the Hex Subforum that there is a sadbility issue with Hex. It isn't too bad if you don't try and do too much at a single time. I have also found that if I close out Hex about once an hour, I have far less issues when working over a long period of time. I think it is Patience55 who has a 16 step tutorial in the Hex Subforms that includes, as a joke, a couple steps where Hex Crashes. Basically, however, I save frequently, and change the save file names often, as sometimes they get messed up too... it really does remind me of writing a report for school back in the late 80's... when Floppies corrupted, and you always kept at least 3 copies of everything, just in case.
I have to agree with this, but for me, it is props/scenes. I got into Daz because I needed artwork for a semi-animated story I'm trying to write, and while I can paint, I can barely draw stick figures online. I make most of my own props and scenes, as I do what the art to be mine, However clothing/figures are things I don't really want to spend a lot of time making from scratch. I do want to customize them to my liking, but I'd rather be writing than playing with a dress or a pair of pants (at least for now).. I do recommend everyone try it, as to see just what's involved, and retexturing something can also be a lot of fun. I purchased the "Asgard Cleric" outfit for G2M a little while ago, and I can't tell you how much I love this outfit. I can use it in both Futuristic Scifi, as well as Fantasy, or even day to day modern punk or possibly Christmas Village (put it on Rawarts Bearclan Polarbear, good look). It looks great with a lot of detail "out of the box", as well as really good movement when animated. There is also a great Texture pack for it that adds 4 additional looks. However this weeked, I took the Diffuse of on of the textures that had a bit of norse scrollwork on the shoulders, moved it to the bump. and then added a satin shader to the jacket. I ended up with a stellar embossed satin robe for my Alien Ambassador.
I'm going to chime in a bit here.
First of all, I recognize that the content creators are going where the sales are. That so much of the clothing is skimp-wear is a commentary more on our buying habits than on the creator's crafting habits.
However, that said, I think this thread is plenty of proof that there is a solid market for non-skmp clothing.
For example, I pretty much cannot use skimpwear at all in my project, which is a webcomic using DAZ for the artwork. It's a superhero comic, and no, I do not want my main character to look like Starfire or Red Sonja. There's some great stuff I already have, like her school uniform and some other nice things. But there is less variety available for 'normal clothes' than I would like. I have looked around on Rendo but in my experience it is as bad if not worse in terms of skmip-wear.
So... given this and a couple of other threads, of quite a large number of people saying we would like more normal clothing for our characters, hopefully a few intrepid PAs will take the ball and run with it and give us more variety, seeing that there is a small but enthusiastic market for it.
I have no doubt that some really great products are going to come from this healthy expression because it demonstrates what we all know about DAZ and our community... that its filled with a lot of really good people.
I couldn't agee with you more about Rendo too.. Love the site and many times the qaulity they put out is remarkable stuff but wow! Miles of fantasy skimpwear ... beautiful but nothing you can have your wife and kids seeing over your shoulder and feel comforable about... LOL
I still haven't seen a trademan uniform with a toolbelt.. You would think that would be an easy request for them.. I think stuff like that would really sell.. where's our village people? :)
Skimp or no skimp what I don't want to see is Daz pressured into creating gatekeepers who come up with new rules for which characters, clothing, and items are in the store by what makes certain people feel good seeing them there rather than what the market dictates.
A market is dynamic and ever changing on the internet. The software just took a major upturn with Iray. I've always predicted that the in the end what people want is instant results cheap, quick and real looking.
Next the Character has just taken a major upturn also... Who knows, maybe a new DAZ product posing product is just around the corner,,, one that can be incorporated into the social media stream.. The point is that WE ARE THE MUSIC MAKERS. We are the dreamers of dreams. The market will grow as a result of all the changes ... people will get excited over the ability to create real looking people.. it is just in reach, be patient and smile... if your any good the market will be so big, nobody will notice the hickups...While the heart beats, hope lingers.