Book Covers

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  • I got to do my second set of cover commission just recently. I don't think they are up yet, as she is I think going to release rapidly. She was very pleased, and I even did a couple of "fan art" pieces for her, that she purchased, too. (Since all the covers were basically chest shots). 

    I also, have redone one of my book covers. The book came out in 2015, and while I did good for the time and knowldege that I had, the new cover is much better! I'm very happy with it.

    so, here is my cover, Old, and then the New:



     

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  • ColiazColiaz Posts: 11

    This is a cover of one of my stories. It's not a serious job but something I did just for fun.

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  • clcny20clcny20 Posts: 92
    edited February 7

    nvm

    Post edited by clcny20 on
  • 3dcheapskate3dcheapskate Posts: 2,600
    edited September 13

    Has anybody tried creating old-fashioned cloth or leatherbound book covers ? I've just had a first stab at it...

    The title is one from my old list.
    The layout is based on this old book I found on the internet.
    The green cloth book cover is made using capt-toenail's old book cover texture resource from DeviantArt.
    The cover picture is made with this public domain picture from Wikipedia's Adobe page.

    I found this Cloth, gold, ink, and style | National Library of New Zealand (natlib.govt.nz) article quite fascinating and inspirational

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  • LinwellyLinwelly Posts: 5,162

    interesting idea and well made 3dcheapskate!

  • csaacsaa Posts: 102

    I stumbled on this thread recently. I'm not sure if my post is appropriate, but I'm looking for feedback on a cover I'm working on for a role playing game adventure. The genre is fantasy andn it involves an ensemble of characters (or avatars if you will) going up against an ancient evil and it's minions. Yes, straightforward Tolkien stuff. The goal of the image is to communicate action and excitement. The product will be PDF and the cover image may be used as a desktop wallpaper. The game is still in early stage of conceptualization, so that's very much the brief I received.

    Here's my first pass.

    My workflow involves Daz together with Photoshop actions and brushes. Running out of memory during rendering is one big obstacle, particularly when the scene involves a cast of characters. For Genesis 8, I've found the MMX Resource Saver Shaders Collection 2 for IRay very helpful. Essentially the add-on allows for reskining figures with lower resolution textures. I've used Daz-Octane in the past, and I find Octane has better tolerance for heftier memory demands. During the conceptualization stage, however, I find working with Daz a lot easier.

    Cheers!

     

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  • Worlds_EdgeWorlds_Edge Posts: 2,036

    @csaa That looks very cool. The only thing that might be improved is it is difficult to make out the shape of the  back of the first character's (the leftmost one w/ his back to us) head.

    For the memory issues - you can try rendering large/heavy scenes using your spot render tool and rendering to a separate window. You can render half your scene, then render the other half. Then sew it back together in photoshop or another program.

  • FirstBastionFirstBastion Posts: 5,418
    edited September 19

    csaa said:

    I stumbled on this thread recently. I'm not sure if my post is appropriate, but I'm looking for feedback on a cover I'm working on for a role playing game adventure. The genre is fantasy and...

    [snip]

     

    Cheers!

     

     I would suggest using all CAPS for the title. Perhaps a different color for the tunic on the foreground character that is having his head crushed could separate his from the background, rusted chainmail maybe.

    Post edited by FirstBastion on
  • csaa said:

    I stumbled on this thread recently. I'm not sure if my post is appropriate, but I'm looking for feedback on a cover I'm working on for a role playing game adventure. The genre is fantasy andn it involves an ensemble of characters (or avatars if you will) going up against an ancient evil and it's minions. Yes, straightforward Tolkien stuff. The goal of the image is to communicate action and excitement. The product will be PDF and the cover image may be used as a desktop wallpaper. The game is still in early stage of conceptualization, so that's very much the brief I received.

    Here's my first pass.

    Hmmm...

    Maybe it's the starry sky look of the background, maybe its the lighting, maybe it's the font choice, but at first glance it looks more Sci-Fi than fantasy, or possibly a story set in a 70's disco.

    I think you could really do with more contrast between the characters and the background. It took me quite a long look at the white line on the RHS of the picture to realise it's the piping around a tunic, and that there's a character standing there. Similarly the woman in green gets lost against the bad guy's arm.

  • csaacsaa Posts: 102

    @Worlds_Edge, @FirstBastion, @chris-2599934,

    Thanks for the feedback! I really appreate it.

    Cheers!

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