Star Trek Builders Unite 7: The Continuing Mission
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It's been fine for my games and jsut about everything else. Weird that it's freaking out when I'm rendering though considering that doesn't use any sound at all. Granted I'm not sure that's entirely the issue yet, but something I'll be trying.
Okay ... if that's the look you want, it was achieved then. However you might want to use such effects rather judiciously ... you might find some better ways to achieve of those looks with lights and rendering techniques; which with a 2-300pix count will give the image editor more to work with for any additional effects.
Looks like I have a lot of catching up to do! While I do that, here's a cat picture, because that's what the Internet is for, right? Actually, Farrah Fawett Meowers is just there to show off the chair, customized so her pretty tail doesn't get scrunched up when she has to sit down for duty. The new chair is now available on ShareCG here: http://www.sharecg.com/v/83109/view/11/Poser/TOS-Tailback-Chair
Thank you!
Thank You
Oh how thoughtful, no more squished tails :-)
btw - could not be posted on list as was 'cause we've got SO MANY, YES!!!
So the props post is now in 2 parts and at the moment the new chair is leading that list :-)
love the chair and hair
Made a shader in D/S4.6. Could be applied to a plane [turn shadows off] and rendered through for some FX. Might make a plane and sphere and put some textures with it before uploading. Lots of dials to affect changes.
I found I needed to set up balloons in Comic Life, but then use photoshop for the lettering. CL just wasn't flexable enough..my dialog can get wordy...I'm from the Claremont/DeMattias school :). The lettering in CL improved in the latest update, but it still didn't give me enough control over the word and letter placement.
So I installed the new nvidia drivers and went into my control panel and deleted the extra audio drivers it'd installed off my device manager.
I've now gone through 15 renders without it crashing the kernal when I could only maybe manage 2 or 3 before, so I think that fixed my driver issue.
I haven't really played with it too much at this point because I'm still typing in my handscrawled script for easier editing, but I'll keep an eye out for that. Thanks!
Doing some more work with Forrestal. It's starting to come together more and more and I just wanted to what I have done lately. Almost half way through Chapter 1.
Spoke too soon on my kernal error. Back to trying to figure it out I guess.
I like the look of alot of this. Some of it might be a bit too blurred out of context though. Ch 1 page 5 looks great.
I hope you're working with the entire story already written down- even if it's just an outline. I don't know how many times I've started to follow someone's story only to have them stop halfway and admit they'd been "making it up" as they went along and they had no idea how to end the story. That's no way to gain and keep readers. When I started Nova Trek, I made sure all the stories were written down befroe I started. True, they got re-written and updated as I went along, but the basic outline was still there- I knew how I wanted things to go and how I wanted to end the story.
Otherwise, you're not doing anyone any favors.
The whole Star Trek: Khambatta Series follows the two characters Langston Streeter and Tahira James from the TOS era until a few years after Kirk's disappearance after Generations. I was inspired by how you did Nova Trek and I wanted to focus not only on the crew, but these characters lives in particular more than anything. Was a little inspired by Decker and Ilia as they were in Phase II but a little more involved rather than two people brought back together on the same ship.
Book 1: Forrestal. introduces Langston Streeter and Tahira James and their time on board the Forrestal. This particular mission is one that is considered the 'Final Flight of the Forrestal' and how they get through this ordeal and introduces an adversary that Langston will be squaring off with for years to come. The story itself ends with the introduction of Langston's new command, The U.S.S. Khambatta.
Just doing a materials test after figuring out how to get erico's maps to work on the New Adventures set by Uzilite... so there's a ton of stuff wrong here simply because I didn't fix it (since this figure will be a preset for future use, and not specifically for this pose).
Kind of obvious it's based on New Adventures, I think.
The intent is a Starfleet Ensign, although I'm sure there's a thousand things wrong with the uniform color choices that I simply do not care about.
Also, this is Genesis 3, with the V4 stuff to fit, and all of the stuff converted over to Iray. I just wanted to see how the textures & maps all worked. I'm not sure I like the bump map I put on the main cloth part, but the Sci Fi ribbed fabric texture looks decent around the neck. Even if I spent $$$ on the Wrath of Khan outfits on Rendo, I'd still have to deal with fit issues... and I do love me some New Adventures.
Looking good so far. The only thing I would recommend is changing the dialogue on page 7. The way it is now, I had to look at the page 3 times before I noticed there was any at all. The black text on the dark background blends way too much. You need to either lighten the font color, or place a box around it. Otherwise, this looks really good. Especially pages 2 and 5.
Got some big poke-through on the skirt though...
Other than the poke through, it looks great. Haven't really played with Gen 3 much at all just because I have a heaping pile of stuff with V4 and Genesis and a little bitwith Gen 2.
Gen 3 bends better then 2, but is harder to get decent musculature due to altered mesh...
New on the list: by Provencial Tractor Beam Animated Textures
Thanks! I didn't set out to solve the poke-through for that one. It was mainly proof of concept & materials testing.
I only use Genesis 3 now. The fact that so much of the freebie Trek content is V4/M4 (and pre-Daz Iray)... a bit of a challenge, especially since I'm fundamentally opposed to doing significant work. If conversion is a simple process, then I'll do it. For New Adventures & erico's maps, it was not that difficult. Porting Bajoran and Cardassian morphs? Now that will be a pain... but If I try to do any porting on my own, it would be to do that.
That bridge looks very tempting to buy.
The pajama-Trek uniforms look a bit odd in the Excelsior bridge, which I have (and I applied all the Excelsior panels to everything... although I replaced the 80s-era NASA buttons on the Captain's chair with the LCARS touchscreens). I may have to lay down some $$$ to pick up the Yamato bridge eventually, although at least the Excelsior-class was still around when they switched to the pajamas.
Because I'm sick (as in I have a cold) & I had money in a gift certificate, I grabbed the Yamato bridge.
Here's a quick & dirty Iray conversion. It's still grainy because I killed the render to mess with the Excelsior bridge again. I didn't like all the darn lights that they've got on either bridge. On Yamato, I converted some to wood paneling (because it's a giant living room with carpet). I could always turn the other lights on if it's "red alert" scene or whatever.
I did some minor changes, like adding emitters to the door panels. All the consoles are emitters, of course.
I've since swapped out some of the textures that came with the set for pure Iray shader/textures. The seating was annoying me in particular.
And here's a quickie of Bridge 3 (Excelsior textures). Still grainy, but it was a relatively short run.
I made some changes because I hate all the lights everywhere, but the lights are somewhat more of a challenge with Excelsior's layout. I may have to stick some Primitive objects in front of all those annoying lights, however.
Doing some extra work for the panels today. Here are some images as well as some pictures of the main four as they look through the time periods the story takes place in.
So here's gruaro's Excelsior from sharecg. Converted to Iray.
I changed some stuff to make it look how I wanted. The right nacelle isn't working properly. *grr*
Does anyone do the thing where you throw light onto the ship's name/registry number? Is there a trick to that?
The only thing that stands out right off, are your WOK uniforms. the pamts and skirts ared way too shinny. Otherwise, it's looking good.
Actually it looks more like he is using Pauls idea of using a shiny latex or other kind of material for the pants. I think it gives tje uniform an intereting look. Nothing states that everyuthing has to be "exact" when making a comic.
I kind of liked all the lights when I did up my iray conversion, but that's probably more my aesthetic. That and I've been fighting with the sets to make the lighting from the built in lights work better overall, so having the extras added to it. I do like what you did here though.
Hadn't toyed with the Excelsior bridge too much yet other than swapping textures and doing a rough render. I like your idea of creating physical blocks for some of the lighting. Are you going to refine the textures on this? I was starting to work on making new LCARS that were a bit more high res for these but petered out when I decided to bump my setting to next gen.
I usually do it the way the model makers in the motion picture did it and literally have a light hovering over the model where you want the extra light to be. It's a mess while you're working on it, but it ends up looking just like they did in the films/shows.
I kind of like the shine to the pants, but maybe tone it down just a little bit? It all depends on if you're going for a more leather or latex look I guess. Right now it kind of screams latex or plastic. Other than that I still really love that look.
I realized it's been awhile since I shared any of what I've been working on, and while it's mostly been typing up my hand-written script and editing the hell out of it because I was writing it out on my work breaks and wow some of it worked and some didn't.
Anyway, I played with the lighting on the Bridge 8 set and upped it quite a bit from where I had set it originally and made the consoles actually illuminate now. Might be too bright. The other render is the Yamato Bridge I converted over to iray using the Republic's color scheme. These are both rendered in Daz Studio 4.8. I downloaded 4.9 to try it out with some profile renders I've been doing for personnel files that are really only going to show up in the background, well mostly anyway. I'm not thrilled with 4.9's layout at all and while it hasn't had that nvidia error that 4.8's been having, it's back to doing the spotty light spot rendering thing in iray I'd mostly solved with 4.8 which is highly annoying.
Either way, here's my main bridge crew on the Republic bridge at the start of my comic and same crew on the refit Repblic bridge which really won't make an appearance until after the first comic.
EDIT: And the program I used to resize these off my work PC left some weird artifacts all over the place. Fantastic. You get the general idea though.
So I just downloaded Ptrope's seven-year-old bridge set from sharecg. It buffs up pretty nicely in Iray.