That looks very realistic, in my opinion you appear to have just the right amount of skin sheen for that light skin texture. Iray loves indoor scenes, cars and clothing. I think the challenge is hair and skin texture, and I am sure it will not be a case of 'one shader fits all'.
I guess PA's will need to make a separate Iray skin shader for each new texture they produce, or leave it up to us to custom tweak the settings. Quite a steep learning curve at the moment, but progress looks good.
I would certainly purchase a texture, with matching Iray shader, like you have shown here. :)
Amazing what a can of car spray paint can do to liven up underwear ! :lol:
The model is Charisma for Genesis 2 Female(s) by Sabby which I purchased some time ago at 'Rendo'
I also have a render of her on my deviantart web page done in Reality with Luxrender.
The clothing had Car paint-Midnight Blue Shader and also the Metal-Aluminum-Polished Shader applied.
The scene was lit with a sphere primitive as an SS Sun Node.
Maybe someone can help me with this one.
Iray stopped rendering before the grain was gone.
It stopped after 2.5 Hours, also the timelimit was extended to 4 hours.
Max samples was also not reached
Did you set max convergence to 99%? Sometimes convergence will stop it early too. You might also try setting quality to 2 or 3 if you want it to render almost forever but have a good chance of it looking good when you're ready to stop it.
How do you stop it? All I know of is cancel. :)
Cancel is stop. When you think it looks good you hit cancel, go to save render and that is what you will have.
Just make sure you hit Cancel on the little History popup, not the image window. If you hit Cancel on the image window, you'll lose your work.
The popup goes to the middle of the screen by default. If you can't see it, minimize the render window, (and any other windows in your way,) then drag the popup to one side.
Took a bit to get the light rays right. Another thing I'm finding is that HDRI is great particularly when it's not actually all that visible -- it fills in the backdrop and provides some filling background light, even if set really dim.
In this image, it's a cylinder with haze applied, then a plane above the camera with a very black and white cutout mask to help make discrete godrays. Without HDRI, there was a lot of bright background plus checkerboard faintly appearing. With HDRI, it provided a great subtle sense of depth.
Alas, I do not have any sea predators, so I ended up using suchomimus (which I'm pretty sure didn't openly swim like this), but hey, teeth.
New life for old stuff. Dream Home Great Room by Iray using HDRI and a lot of point lights with IES. Cooking by 8 hours. Still grainy, but you got the idea.
No, just Iray "Bloom". Thank you. :)
...can that be applied selectively? When I tried to use it even at a small percentage, the whole appeared like I was looking at it though heavily fogged glass.
No, just Iray "Bloom". Thank you. :)
...can that be applied selectively? When I tried to use it even at a small percentage, the whole appeared like I was looking at it though heavily fogged glass.
I think in this case the apron was the brightest thing in the render. I had the bloom set at .02, and the lighting was set low (headlamp) and the Dome color was darker greyish blue. I was trying for a moonlit effect.
This is the first iray render for me where I've started to feel like I had control over what was happening as opposed to just hanging on for dear life and trying to get a result that looked ok in the midst of a lot of confusion. :) Not complete control yet by any means, but more so. I customized the hair, skin, eye, dress and glass materials, and the scene is lit with an HDRI environment map plus two photometric spot lights and one photometric point light. Here's my raw render (only scaled 50%) and my finished post-worked version.
This is the first iray render for me where I've started to feel like I had control over what was happening as opposed to just hanging on for dear life and trying to get a result that looked ok in the midst of a lot of confusion. :) Not complete control yet by any means, but more so. I customized the hair, skin, eye, dress and glass materials, and the scene is lit with an HDRI environment map plus two photometric spot lights and one photometric point light. Here's my raw render (only scaled 50%) and my finished post-worked version.
This is the first iray render for me where I've started to feel like I had control over what was happening as opposed to just hanging on for dear life and trying to get a result that looked ok in the midst of a lot of confusion. :) Not complete control yet by any means, but more so. I customized the hair, skin, eye, dress and glass materials, and the scene is lit with an HDRI environment map plus two photometric spot lights and one photometric point light. Here's my raw render (only scaled 50%) and my finished post-worked version.
I REALLY like the post worked image A LOT! Nice nuances and little touches added. GREAT JOB!
After spending a lot of time with skin and hair and other important details, I decided to do something just for fun last weekend. I bought the Glass Gambit Chess Set and set it up on a table from the Gentlemen's Game Room. I used the Iray glass and metal shaders: the White chessmen have clear solid frosted glass, as do the white squares and the board frame, and gold metal accents; the black chessman have solid light green glass applied with the transmit color changed to red, as do the black squares, and silver metal accents.
I ended up putting it into Visions In White, under the window with the floor lamp moved to one side, "60 watt" bulb using the emissions shader, and I applied the wax shader on the lampshade. Light coming in through the window is just the default Sun/Sky. The bottle on the window sill is also from Visions In White and has the solid light green glass applies with the transmit color changed to brown.
Running CPU only, I set the Max Time to 259200, (3 days,) Max Samples to 15000 and Rendering Converged Ratio to 95%. It timed out at 12382 iterations and about 89% of image converged. (What can I say? I'm persistent/stubborn.)
After spending a lot of time with skin and hair and other important details, I decided to do something just for fun last weekend. I bought the Glass Gambit Chess Set and set it up on a table from the Gentlemen's Game Room. I used the Iray glass and metal shaders: the White chessmen have clear solid frosted glass, as do the white squares and the board frame, and gold metal accents; the black chessman have solid light green glass applied with the transmit color changed to red, as do the black squares, and silver metal accents.
I ended up putting it into Visions In White, under the window with the floor lamp moved to one side, "60 watt" bulb using the emissions shader, and I applied the wax shader on the lampshade. Light coming in through the window is just the default Sun/Sky. The bottle on the window sill is also from Visions In White and has the solid light green glass applies with the transmit color changed to brown.
Running CPU only, I set the Max Time to 259200, (3 days,) Max Samples to 15000 and Rendering Converged Ratio to 95%. It timed out at 12382 iterations and about 89% of image converged. (What can I say? I'm persistent/stubborn.)
A couple of shots to test lighting options. I'm still not 100% happy with the skin.
One shot using just a halo with emissive shader as a light source to reproduce a ring flash.
The other reproduces a studio 3 light set up with 2 spots and a plane with an emmisve shader as a soft box. I also included a small emmisive plane close to the camera to generate a catch light.
After spending a lot of time with skin and hair and other important details, I decided to do something just for fun last weekend. I bought the Glass Gambit Chess Set .....
Pretty damn spectacular.
While playing with settings I found a caustics and architectural filter. Did you invoke these as I am wondering what the difference would be?
After spending a lot of time with skin and hair and other important details, I decided to do something just for fun last weekend. I bought the Glass Gambit Chess Set .....
Pretty damn spectacular.
While playing with settings I found a caustics and architectural filter. Did you invoke these as I am wondering what the difference would be?
Thank you, too. :)
And I did not. I'd read earlier about the Caustic Sampler crashing DS. But I've since heard of it being used without crashing, (maybe that was a 4.8.0.4 issue?)
I'm rendering it with the Caustic Sampler on right now. Not sure I'm up for another 3 day render any time soon, but with a whopping 87 iterations and 0.01% converged I can already see a big difference in the caustics on the wall behind the glass bottle. And the crescent of light on the chair in the original render is simply missing from this one. I will let this one run overnight, though.
Comments
That looks really good. Nice flush to the skin.
That looks very realistic, in my opinion you appear to have just the right amount of skin sheen for that light skin texture. Iray loves indoor scenes, cars and clothing. I think the challenge is hair and skin texture, and I am sure it will not be a case of 'one shader fits all'.
I guess PA's will need to make a separate Iray skin shader for each new texture they produce, or leave it up to us to custom tweak the settings. Quite a steep learning curve at the moment, but progress looks good.
I would certainly purchase a texture, with matching Iray shader, like you have shown here. :)
Cheers :-)
So far me likey.
Very nice !
:-)
Amazing what a can of car spray paint can do to liven up underwear ! :lol:
The model is Charisma for Genesis 2 Female(s) by Sabby which I purchased some time ago at 'Rendo'
I also have a render of her on my deviantart web page done in Reality with Luxrender.
The clothing had Car paint-Midnight Blue Shader and also the Metal-Aluminum-Polished Shader applied.
The scene was lit with a sphere primitive as an SS Sun Node.
:-)
How do you stop it? All I know of is cancel. :)
Cancel is stop. When you think it looks good you hit cancel, go to save render and that is what you will have.
Just make sure you hit Cancel on the little History popup, not the image window. If you hit Cancel on the image window, you'll lose your work.
The popup goes to the middle of the screen by default. If you can't see it, minimize the render window, (and any other windows in your way,) then drag the popup to one side.
RIP, Ray Harryheusen!
(I don't know if he ever thought of including wuxia stuff in his movies, but I'd like to think the result would be AMAZEBALLS)
((Also also, he died almost 2 years ago, just saying RIP in general))
Nice one. Impressive effect.
Seems good to me. Looking to see where you go playing in this way.
...looks nice. Did you make the apron an emitter?
No, just Iray "Bloom". Thank you. :)
New life for old stuff. Dream Home Great Room by Iray using HDRI and a lot of point lights with IES. Cooking by 8 hours. Still grainy, but you got the idea.
No, just Iray "Bloom". Thank you. :)
...can that be applied selectively? When I tried to use it even at a small percentage, the whole appeared like I was looking at it though heavily fogged glass.
No, just Iray "Bloom". Thank you. :)
...can that be applied selectively? When I tried to use it even at a small percentage, the whole appeared like I was looking at it though heavily fogged glass.
I think in this case the apron was the brightest thing in the render. I had the bloom set at .02, and the lighting was set low (headlamp) and the Dome color was darker greyish blue. I was trying for a moonlit effect.
...well it worked pretty good I must say.
Must admit I was so happy to see that Iray was 100% NVIATWAS compatible.
This is the first iray render for me where I've started to feel like I had control over what was happening as opposed to just hanging on for dear life and trying to get a result that looked ok in the midst of a lot of confusion. :) Not complete control yet by any means, but more so. I customized the hair, skin, eye, dress and glass materials, and the scene is lit with an HDRI environment map plus two photometric spot lights and one photometric point light. Here's my raw render (only scaled 50%) and my finished post-worked version.
Playing around a bit with Keshi.
oh cool!
Beautiful image.
I REALLY like the post worked image A LOT! Nice nuances and little touches added. GREAT JOB!
Another play using Brodie's textures, adding in some normal, SSS and roughness maps...
Has anyone used IRay to render water surface ? Mainly beach, ocean scene, liquid in glass cup, etc...... Thanks.
Thank you very much dinopt and Gogger for the comments.
Male-M3dia - great result there!
After spending a lot of time with skin and hair and other important details, I decided to do something just for fun last weekend. I bought the Glass Gambit Chess Set and set it up on a table from the Gentlemen's Game Room. I used the Iray glass and metal shaders: the White chessmen have clear solid frosted glass, as do the white squares and the board frame, and gold metal accents; the black chessman have solid light green glass applied with the transmit color changed to red, as do the black squares, and silver metal accents.
I ended up putting it into Visions In White, under the window with the floor lamp moved to one side, "60 watt" bulb using the emissions shader, and I applied the wax shader on the lampshade. Light coming in through the window is just the default Sun/Sky. The bottle on the window sill is also from Visions In White and has the solid light green glass applies with the transmit color changed to brown.
Running CPU only, I set the Max Time to 259200, (3 days,) Max Samples to 15000 and Rendering Converged Ratio to 95%. It timed out at 12382 iterations and about 89% of image converged. (What can I say? I'm persistent/stubborn.)
I applied it in a using the Sultan Pool by RPublishing, lit by a HDRI map. It's somewhere in this thread. Looked good to me.
...wow that's very "real" looking.
How can I change the default background and lighting?
Is there an existing HDR set in the shop that I can use with Iray somehow?
I have Skies of Economy, Skies of Terra, and HDR Pro Sets Monterey from DimensionTheory, but I'm not sure how to make them play nicely with Iray...
A couple of shots to test lighting options. I'm still not 100% happy with the skin.
One shot using just a halo with emissive shader as a light source to reproduce a ring flash.
The other reproduces a studio 3 light set up with 2 spots and a plane with an emmisve shader as a soft box. I also included a small emmisive plane close to the camera to generate a catch light.
Pretty damn spectacular.
While playing with settings I found a caustics and architectural filter. Did you invoke these as I am wondering what the difference would be?
Pretty damn spectacular.
While playing with settings I found a caustics and architectural filter. Did you invoke these as I am wondering what the difference would be?
Thank you, too. :)
And I did not. I'd read earlier about the Caustic Sampler crashing DS. But I've since heard of it being used without crashing, (maybe that was a 4.8.0.4 issue?)
I'm rendering it with the Caustic Sampler on right now. Not sure I'm up for another 3 day render any time soon, but with a whopping 87 iterations and 0.01% converged I can already see a big difference in the caustics on the wall behind the glass bottle. And the crescent of light on the chair in the original render is simply missing from this one. I will let this one run overnight, though.