mermaid: Nice playing and perspective. --- Your joyful variants inspired me to change the color scheme in my newest versions. Here is a sorta "autumnal" result and its BR4 workfile (tested successfully in Bryce7).
@ All: If you want to play with the colors: Simply select the affected objects by "Family" color codes as follows. (See my Bryce7 screenshot):
Red gradient (cube) = family 2
Yellow gradient (cube) = family 20
Green gradient (cube) = family 19
Edges blue/gray = family 6
Edges striped = family 15
hubert - your new abstract looks great. Thanks for the file, too.
The terrain is from the Crater Construction Kit with a material from Landscapes under Fantastic Skies, the violet nebula from the Space Construction Kit, sky and ambient light by the DS-Sky04 HDRI from Deep Space HDRI 2 and the rocket from unpublished HDRI for Sci-Fi Fantasy 1, the key light by the sun. Below the anaglyph.
Horo: Another impressive (SciFi) landscape. That retro rocket fits perfectly.
Hansmar:
- LOL, what a great idea to create a landscape from an elephant's skin texture. The biplane adds a good scale effect.
- Your hoistway causes vertigo. Cool depth effect and lighting!
First, thanks so much for the comments on my Halloween image. It is appreciated!
Second, here are two images based on Bryce scenes from David Brinnen/Horo’s “Islands 2” package from DAZ3D. As I've mentioned I have a degenerative eye disease which makes this stuff rather challenging (especially the TE). I am very appreciative of their efforts because it makes things easier and a whole lot more fun!
The first one is titled "Better Not Hold Dinner For Me!”. The rock arch is from the Sunset Island scene. All the other content is from DAZ3D except for the Virtual House by 1971s. Sky HDI by Horo.
Primury illumination from the sun. Fill light provided by 3 large inward facing dome lighs and Use Sky IBL. Rendered using 32 RPP Premium Effects with True Ambience enabled. About 3 1/2 hours to render.
My second image is based on the Volcanic Island scene. Titled “Threading the Chimneys". An interesting use of branchless trees to create stone chimneys. Foreground structure is a tree and the two structures in back are the same tree expored then "Bulged" in Modo. The smugglers yard and the sky crane are by1971s. Illuminated by the sun and Use Sky IBL. Rendered with Normal AA in about 40 minutes. Thanks in advance for taking a look!
Dan - the images on your first post above are not there, except a white frame above the text.
The one with the chimneys is fantastic. Who thought those could be Bryce trees? I know they are versatile but such use I haven't seen yet. Awesome scene.
Dan: Two great scenes and well fitting rock mats. -- And a very creative use of Bryce trees. I would have assumed that those pillars were just normal lattices. :)
Comments
Thank you adbc.
Thanks Horo and Adbc
Horo : An interesting illustrative style, sorta relief like look.
mermaid: Nice playing and coloring. I like the contrast between the sharp edges and the soft background.
Thank you hubert.
Thanks Hubert
Mermaid, a very wonderful abstract with great colours!
Thanks Hansmar
The same render as the previous page viewed thru the EWL
mermaid - very nice looking abstract.
mermaid : cool abstract.
mermaid: Nice playing and perspective. --- Your joyful variants inspired me to change the color scheme in my newest versions. Here is a sorta "autumnal" result and its BR4 workfile (tested successfully in Bryce7).
@ All: If you want to play with the colors: Simply select the affected objects by "Family" color codes as follows. (See my Bryce7 screenshot):
Red gradient (cube) = family 2
Yellow gradient (cube) = family 20
Green gradient (cube) = family 19
Edges blue/gray = family 6
Edges striped = family 15
Preview:
Download the workfile here:
http://hubert-schaefer.com/hubert/bryce4/Hubism-sample__ABS18_2021-11-18-1312_BR4-workfile.zip
Enjoy. :)
Thanks Horo, Adbc and Hubert for the nice comments.
Wow I love the vivid colors of the new abstract Hubert, thanks for sharing the file.
hubert - your new abstract looks great. Thanks for the file, too.
The terrain is from the Crater Construction Kit with a material from Landscapes under Fantastic Skies, the violet nebula from the Space Construction Kit, sky and ambient light by the DS-Sky04 HDRI from Deep Space HDRI 2 and the rocket from unpublished HDRI for Sci-Fi Fantasy 1, the key light by the sun. Below the anaglyph.
Mermaid, another good version.
Horo, great looking terrain, nice sky.
Hubert, marvelous Hubisms again!
A landscape based on the photo of an elephant's skin and an abstract from the 'gameon' set I created various abstracts from.
Hansmar - thank you. Interesting elephant-skin-terrain, I like the aeroplane. The abstract looks exciting.
Horo - another outstanding render the anaglyph is awesome.
Hansmar - I agree interesting terrain from the elephant skin, the abstract is very nice I like the depth
hubert : awesome new abstract, thanks for the workfile.
Horo : beautiful scene and anaglyph.
Hansmar : cool terrain, attractive abstract.
mermaid, Horo, Hansmar: You're welcome! :)
Horo: Another impressive (SciFi) landscape. That retro rocket fits perfectly.
Hansmar:
- LOL, what a great idea to create a landscape from an elephant's skin texture. The biplane adds a good scale effect.
- Your hoistway causes vertigo. Cool depth effect and lighting!
Thank you mermaid, adbc and hubert.
Horo, mermaid, adbc, Thank you.
Hubert, Thanks, and sorry if my render gave you discomfort .
Hansmar: No problem, I am still falling.... and worry only about the landing. ;)
Hi all;
First, thanks so much for the comments on my Halloween image. It is appreciated!
Second, here are two images based on Bryce scenes from David Brinnen/Horo’s “Islands 2” package from DAZ3D. As I've mentioned I have a degenerative eye disease which makes this stuff rather challenging (especially the TE). I am very appreciative of their efforts because it makes things easier and a whole lot more fun!
The first one is titled "Better Not Hold Dinner For Me!”. The rock arch is from the Sunset Island scene. All the other content is from DAZ3D except for the Virtual House by 1971s. Sky HDI by Horo.
Primury illumination from the sun. Fill light provided by 3 large inward facing dome lighs and Use Sky IBL. Rendered using 32 RPP Premium Effects with True Ambience enabled. About 3 1/2 hours to render.
My second image is based on the Volcanic Island scene. Titled “Threading the Chimneys". An interesting use of branchless trees to create stone chimneys. Foreground structure is a tree and the two structures in back are the same tree expored then "Bulged" in Modo. The smugglers yard and the sky crane are by1971s. Illuminated by the sun and Use Sky IBL. Rendered with Normal AA in about 40 minutes. Thanks in advance for taking a look!
Bryce Gallery: https://postimg.cc/gallery/10dulcbue/
Voyager 4 Gallery: https://postimg.cc/gallery/16xw3g6au/
Dan - the images on your first post above are not there, except a white frame above the text.
The one with the chimneys is fantastic. Who thought those could be Bryce trees? I know they are versatile but such use I haven't seen yet. Awesome scene.
Dan : two fantastic scenes, great use of the trees on the one with the chimneys.
Dan - ah now I see the first one, too. It looks really great.
Dan - two great renders, nice use of trees, the lighting is excellent.
Dan: Two great scenes and well fitting rock mats. -- And a very creative use of Bryce trees. I would have assumed that those pillars were just normal lattices. :)
mermaid great abstract
great scifi horo
hansmar great elephant landscape and almost fear the height
Dan great landscapes
sometimes render times feel like time
modern people are lazy,so they want an elevator to heaven,but what happens if you enter the wrong elevator?
Mach25 – very nice surreal render, thanks for your comment
A terrain and materials from the High Resolution set 3 and Hdri from the Hdri Enhanced Skies.
mach25 - that surrealistic render looks great with this dreamlike sky.
mermaid - very nice mood, great haze setting.